Category: Technology

Maxvoltar on the Apple tablet:

Nobody (not even the people who say they do) has any idea what Steve will pull out his sleeve on January 27th. Right now, it’s a big blur, but as soon as the keynote is over, it’ll be so clear, so logical, that we’ll all say “Now why didn’t I think of that?!”

Exactly.

09:23 on 12 Jan 10 / # / 1

Stubborn

New Super Mario Bros. Wii is pretty great, except for the “Wii” part.

17 Nov 09 / # / 1

 

After what seems like decades, Abe and I finally have a week where we don’t have extracurricular activities eating up every evening. Thanks to a Target gift card and some smooth talking on my part, we decided to spend some of that time with New Super Mario Bros. Wii.

We played through the first world last night, and looking back I think I enjoyed it. The game looks great, and we did a decent job of remaining alive (a definite plus) and so I hope that trend continues. Similar to 2006’s New Super Mario Bros. on the Nintendo DS, this game is a spiritual successor Super Mario Bros. 3 from the NES days. A prime choice; I consider SMB3 to be the pinnacle of Mario side-scrollers. So all is great, right? Well… no. While the game in and of itself has a lot of potential, there were also some attributes that really felt detrimental to the whole experience.

The big news in NSMBW is that you can play with up to four people simultaneously – no waiting for your turn; everybody’s on the screen, all the time. Except when they’re not. Unfortunately, it is possible for players to find themselves scrolled right off the screen, which can be overcome but may also result in death if they’re beyond the threshold of what the game decides is “safe”. Fortunately, the deceased player will quickly return in a bubble that you need to pop to get them back into the action (imagine Baby Mario in the Yoshi’s Island series).

Player interaction is another iffy item. For better or worse, your characters cannot all occupy the same space at the same time. This becomes problematic when two overzealous teammates decide to tackle the same obstacle simultaneously and instead end up as obstacles themselves. You can overcome this by constantly trying to call out your plans (”okay, now I’m going to jump on this Koopa”) but that seems like a strange thing to need to do for what should be a relatively casual experience. At the same time, it really does add to the atmosphere of the game and make it more interesting.

The biggest problem with this game, though, is where it is. My opinion is and always will be that the Wii platform is a hinderance to “normal” games. The controllers suck, not only in a physical sense but in an “it takes me 5-10 minutes to even get them to work” sense. By the time I’ve gotten the console to function I’m already beginning a game with a feeling of disappointment. Maybe it’s a repetitive fluke (oxymoron?), but how can Nintendo expect the console to appeal to non-techy casual gaming types when they can’t reliably sync their controllers to their consoles?

And while I realize that motion control is the Wii’s bread and butter at the moment, I think it’s ridiculous that they feel obligated to tack it on to every game just because it’s there. Making the game rely on motion control means that we are stuck with the basic Wiimote turned sideways (ugh, just like Super Paper Mario) instead of being able to use a Gamecube controller, the Wiimote/nunchuk combo, or the classic controller.

And that interface! Still so terrible.


Tumbld

I wrote this whole post on my phone. Except for the links.

02 Oct 09 / # / 1

 

In the last week or so, I’ve found myself facing a bit of a dilemma with regards to the various bits of content that I’ve created/found/shared online. The problem with the social Internet is the it inevitably results in massive stacks of content distributed widely throughout the various services; in my case what began with a handcoded blog gradually turned into WordPress, and soon was joined by links (fed initially by del.icio.us) and then Flickr. Then Twitter joined the party.

Through this point everything remained fairly manageable. Thanks to the terriffic Twitter Tools plugin I was able to easily turn those tweets into “real” posts. But recently I’ve become smitten with a new (to me) service that leaves me wondering where to go from here: Tumblr.

I’ve been playing with Tumblr for a week or so, and I’ve found it to be a neat bridge between WP’s long-form posting and Twitter’s extreme short form, text-only entries. I like Tumblr’s versatility when it comes to handling a large variety of content types, and it seems to have just the right amonunt of meta for such things.

The problem is, I still like WordPress. I’ve built a nice little home with it over the years, and for longer pieces (like this one), it’s pretty darn great. Plus it has comments, although I’m just not sure how important that is to me anymore.

So given my current situation, it seems I have some figurin’ to do with regards to what andylaub.com actually is. The ideal for me would be to treat posts from Tumblr similar to how posts from Twitter are handled in that they’re imported into the actual WP database and join the archive. From there it’s safe to assume I could use the associated meta to manipulate the various sorts of posts as needed. Honestly I would love to see the same behavior with Flickr.

Currently, though, it doesn’t seem that such a plugin exists. I’m about 99% positive that I’d prefer to avoid the opposite approach (RSSing WP into Tumblr). The other option is to break everything apart completely and then reaggregate it into one central location, but that too seems like a huge compromise.

You’ll probably see me messing with this issue over the coming weeks; alternatively I may lose hope completely or go completely crazy and try to replicate some of Tumblr’s functionality within WP. Time will tell, but ’till then I’m certainly open to suggestions.


Loving Live

Forget the Zune. Xbox Live is the Social.

03 Jul 09 / # / 3

 

Since its inception, Xbox Live has been hailed as the definitive online experience for gaming consoles. Originally only available as a paid service, it branched off into two tiers with the launch of the Xbox 360. A free Xbox Live Silver account (which every owner should have, at least) lets you browse the online marketplace and try demos. The real money for Microsoft lies in the Gold account, which allows for online play.

I’ve had a Gold account basically since the day I bought my 360, but truth be told, I wasn’t always convinced that it was worth the money I spent to keep it going. I realized that I really didn’t enjoy playing online competitively, because I basically suck at games (relatively speaking). I don’t have the patience to commit a huge span of time to getting good at Call of Duty or Gears of War, because it’s not even fun – it’s just work.

But recently so many of the games I’ve been playing have been offering some pretty attractive online co-op options. Fable 2 and Saints Row 2 both have modes for jumping into a friend’s game and playing through it, the same as you would when you’re alone. Then there are games like Valve’s Left 4 Dead, in which a single-player mode exists but really is not the point of the game at all – I’ll come back to this shortly.

With so many interesting games out there, my other frustration was that I had nobody to play them with. I am pretty shy about just jumping into games (well, any situation, really) with some random strangers, and that is another big factor that has prevented me from just randomly playing online. There was the occasional game with someone on my friendslist, but for the most part we all were emerged in completely different worlds, and they rarely intersected.

Something seemed to click, though, earlier this year. My BFF Jill (srsly) picked up a 360 in the spring, and so we started to play some stuff together. Then I started to become friends with her friends, and suddenly there were eight of us playing Team Fortress 2 and we all actually knew each other and it was amazing.

What’s even better is that Live now has something called parties. You can start a party with another friend, and it basically opens a voice chat session between the two of you. More interestingly, your other friends can look at their friendslist and see that you’re in a party with others, and join in if they’d like. If you’re all playing together in the same game, this doesn’t function much differently than the lobby of the game itself – and in some cases (such as team-based competition) that’s a more practical solution.

Where parties shine, though, is in their ability to unify two people who may not even be playing the same game. Single player games are still my preference, but if I’m working through some levels in Prince of Persia or blowing through some races in Forza, I can open up a party and talk to my friend who’s playing Portal and we can bitch about our respective challenges. Or there was that one time where three of us were trying to see who get through Half Life 2: Episode 1 the quickest.

Epilogue: Left 4 Dead edition

Left 4 Dead is a game about zombies. This in and of itself is not particularly enthralling to me. What makes L4D unique is its near insistence on playing with others in the campaign mode. The game puts you in control of one of four survivors, who are working as a team to escape the zombie hordes. Interestingly, you will always be working as a team of four – the only variable is what percentage of that team is real people versus AI.

As I mentioned above, you can play the game alone, and mechanically it’s very good. But it’s not really any fun. Much better to save the (only) four campaigns for nights when you and a couple of friends are all in the mood for some zombie hunting. Those are the times when the game becomes truly special and suspenseful.

Nothing that happens in L4D comes across as particularly scary – the game only has so many weapons in its arsenal in the form of a few specialized zombie classes. The real action happens when you or one of your allies gets pinned or knocked down, and you have to figure out how you can rescue them without getting taken down yourself. When you’re playing with the computer, you only want to save them because you need the firepower. But when you’re playing with friends, you want to save them because you feel bad – you’re emotionally attached by default, and that’s where the game really succeeds.


Spoiled

New hotness versus old hotness versus middle-aged “meh”-ness.

24 Jun 09 / # / 0

 

I remember the first time I played a Super Nintendo. The game was Super Mario World (was there any other?), and it was a demo machine set up in the local Kmart. During that time, I always relished shopping trips, as I knew that if I was lucky nobody else would be playing and I could spend a few minutes with my favorite plumber.

Imagine then, going back home, and trying to enjoy Super Mario Bros on the original NES. It wasn’t bad by any means – it just wasn’t “special” anymore. Mario World boasted multi-tiered backgrounds and sprites bigger than anything I’d seen before – remember the giant Bullet Bills? It had amazing new environments! It had Yoshi!

What’s interesting, then, is that no 2D platformer came along after Super Mario World that really made it look outdated and stale. The next huge Mario game was Super Mario 64 – and while it’s notable for the fact that it brought a third dimension to the Mushroom Kingdom, comparing it to any Mario game that came before it is basically apples and oranges.

An eternal plus for Mario is that the game was never meant to be photorealistic; so even today the NES and SNES titles manage to keep some freshness. The original SMB is a little flat, sure; but Mario 3 will always be an exceptional game. While the graphics in this day and age could easily be surpassed by my phone, it doesn’t matter, because they were what they were. They were, and always will be, classics.

Where am I going with this?

I just finally got around to playing Indigo Prophecy. It’s not a new title, having seen release on the PS2 and Xbox a few years ago. My curiosity was piqued during a discussion about it last year, and recently reinvigorated by the news on the developer’s follow-up title Heavy Rain.

My point here doesn’t require me to go into too much depth regarding the plot of Indigo Prophecy, so suffice it to say that it was in their best interest to make things look as realistic as they could. That is an admirable and common goal among a good portion of games nowadays. And I suspect had I played the game 3 or 4 years ago when it came out, I would’ve found it perfectly acceptable.

However, I have been playing games almost exclusively on the Xbox 360 for nearly three years now; games that have truly raised the bar in terms of what video games should be. It’s not really a stretch to say that these games have spoiled me with their bright colors and slick graphics – that’s kind of the point.

So from the minute I put in Indigo Prophecy, the deck was stacked against it. It probably didn’t help that I had just finished Prince of Persia, one of the most beautiful games available on the current crop of consoles, the night before. Everything about Indigo Prophecy was blocky, muted, flat… stale.

The thing is, I’m not convinced that these modern 3D games can ever be enjoyed the same way classic 2D games can. Why would I want to play the original Gran Turismo when I know that Gran Turismo 5 is even closer to the game Polyphony Digital really wants to make? I think that when the paradigm of game design shifted away from traditional 2D, sprite-based platforming games towards 3D polygonal mishmash, all of the 2D games that were great at that time (Mario, Metroid, Zelda) were immortalized.

I don’t think we’ll see that sort of phenomenon again for awhile, what with the massive leaps in technology happening so frequently. Look at Grand Theft Auto IV, versus Grand Theft Auto: San Andreas, versus Grand Theft Auto III. You’d expect the differences between this and the previous generation to be pronounced, but even the two games on the same console are worlds apart after only 4 years.

This is going to end in one of two scenarios:

  1. Games will continue to develop and advance, graphically, until they can’t go any further. We will have games that are truly photorealistic to the point where the only way to improve is to increase the scope of the game and continue to expand the player’s environment.
  2. Console games as we know them will phase out due to some dramatic shift in technology. True, immersive 3D, I suppose. A sort of holodeck type of thing? Once this happens, it will basically render the current types of games moot, leaving the last of their kind to become legendary like some of the great SNES games have become.

So basically what I’m saying is that I like new games, and I like old games. It’s the in-between area that fails to light my fire.


I briefly mentioned the bugginess of Aurora Feint: the Beginning. You should know it’s been replaced by the still-free Aurora Feint II: Lite, which is just as good and about 0% as buggy. Definitely worthy of “get” status.

08:51 on 20 Apr 09 / # / 0

On my iPhone

By popular demand?

05 Apr 09 / # / 0

 

In the past week, two iPhoners friends with iPhones have asked me what apps I’m currently using on my iPhone. And while I’m not writing this down with the pretense that anyone will actually care, I figure it’s a thing appropriate for a blog such as this. Yes, I’ve covered this topic before, but this is a more comprehensive listing that also accounts for my tastes having since changed.

The List

I have my phone divided into four pages, plus the typical quick launch bar at the bottom (Phone/Text/Safari/Mail):

  1. Primary Apps (11 + Settings)
  2. Secondary Apps (16)
  3. Games (8)
  4. Web Shortcuts (3)

I’ve decided to include arbitrary ratings for usefulness (how good it is at what it does) and frequency (how often I use it), 5 being the highest.

Page 1 Usefulness Frequency  
AIM 4 1  
Facebook 3 2  
NetNewsWire 3 0  
Twitteriffic 5 3 Recommended
The Weather Channel 5 5 Recommended
Page 2
Amazon.com 4 1  
CameraBag 4 3 Recommended
Delivery Status Touch 5 3 Recommended
Google 5 1  
Shazam 4 1  
What’s On? 5 4  
WhitePages Mobile 5 3 Recommended
WordPress 4 1  
Page 3
Aurora Feint: The Beginning 4 2 Recommended
Crystal Defenders Lite 1 0  
Moonlight Mahjong Lite 3 1  
SimCity 3 0  
Sol Free Solitaire 4 5 Recommended
Tangram Pro 3 1  
Topple 4 1  
Touchgrind 1 0  
Recommendations

I’ve already covered Twitteriffic, TWC, and WhitePages Mobile; my reasons for liking them still stand. But here’s a quick rundown of the others:

  • CameraBag is a nice little filtering app that makes the photos taken with your phone not look quite so lame. You can either shoot directly from the app itself, or edit photos after the fact. Here’s a quick example: before and after.
  • Delivery Status Touch is the best package tracking app I’ve found with support for every delivery service imaginable. As a bonus it’s updatable from the web.
  • Aurora Feint: The Beginning is a really fun game, when it works. It used to constantly throw out errors when it couldn’t talk to the server, to the point where you couldn’t even resume a game you were playing. It looks like the original free version had been removed from the store, replaced by Aurora Feint II; perhaps this newer iteration works better.
  • Sol Free Solitaire is solitaire, with a few variations. Go play Demon – I’ll see you in a few hours when you realize what time it is.

Today I looked at my computer and discovered that I could see what I usually see out of my office window. So meta.

21:48 on 23 Mar 09 / # / 1

What I like about iPhone OS 3.0

One more iPhone post before I move on and find other things to complain about.

18 Mar 09 / # / 1

 

I’m not sure I can describe how I felt at the end of Apple’s iPhone event yesterday. Indeed, it was two hours spent talking about what to expect from the next major release of the iPhone OS, and while that actually affects me now (yay), I think I found myself in kind of a neutral state afterwards. I am certainly glad to see progress being made, but the new features and fixes don’t generally hit close to home for me.

Copy and paste is a welcome addition, obviously, as is MMS for those that actually use those. The additional calendar protocols are nice to see, although Google Sync addressed that issue a month ago. I don’t know how useful Spotlight will be, as I don’t think I have a lot of things that I have lost on my phone, but it will be fun to mess with.

But two features stood out and have me eagerly awaiting the magical summer day when I plug my phone into iTunes, and after it stalls and I have to restart it one or two times, I can finally download iPhone OS 3.0:

  • Landscape Mode for Mail, Messaging, and Notes
    Just, seriously, duh. I never really understood why Safari was the only app to make use of the big horizontal keyboard; especially since that is not where a typical person would be doing the brunt of their typing. So I am really glad to see that option proliferate to the other apps that badly need it.
  • Note Syncing
    Assuming this is implemented well, I am excited about it. I don’t use a ton of notes, but I really like the option to sync them from my computer. Now that I think about it though, a wireless sync would be even more useful than having to deal with iTunes just to update my grocery list. Oh well, we’ll see.

All in all, though, I can’t complain too much because it’s all free and it only makes the iPhone better.


Dell looks to have taken some serious steps (style-wise) with their new Adamo – to the point where they actually added a new feature:

…instead of a jigsaw puzzle of FCC approval stickers, serial number tags, and Microsoft certifications, there’s a metal builder’s plate with Dell, Intel, and Microsoft logos subtly printed on it. There’s even a special magnetic cover hiding a required licensing sticker.

It’s sad that this is actually a problem that has to be solved.

08:08 on 17 Mar 09 / # / 1

Unsimplification

I like buttons. I like pressing instead of sliding.

12 Mar 09 / # / 0

 

Apple is a strong advocate for keeping things simple. This is especially evident in their hardware design, as one may gather from the fact that most of their hardware has only one switch or button. And generally, this strategy seems to work like crazy for them, effectively setting them even further apart from their competition.

However, there are some decisions that can be subjectively classified as missteps on their part. The new iPod shuffle is a demonstration that maybe not having any controls on the device is an idea that should’ve remained on the drawing board. I can’t say for sure as I haven’t played with one (and probably never will), but most of the complaints I’ve heard thusfar have centered around the decision to take the controls off of the device and make them part of the component that you’re more likely to replace or lose (the headphones). I don’t disagree with that particular sentiment, as having to carry specialized headphones for two different devices (iPhone and shuffle) is a concept that seems vaguely, uh, mentally deficient.

The one-button mouse, while an Apple icon, is another great example of their overzealousness for simplicity. The Mighty Mouse is a drastic improvement in terms of functionality, but only when you compare it to their previous offerings. Beyond that, it doesn’t offer much that can’t be found in even the cheapest optical scroll mouse. The scroll ball is nice – until it stops working, as it has now in every Mighty Mouse I’ve owned.

But the device where the button shortage bothers me the most is the iPhone. I pretty much despise the whole “slide to do whatever” mechanic – I would love to have the option to turn that off and just use some combination of the hardware buttons to bypass it. I’d even be fine if they used the Accept/Decline buttons that are present when the phone receives a call while unlocked. I don’t enjoy sliding my fingers around the screen for no reason; especially when it’s in an attempt to accomplish something that’s more easily achieved by pressing a button.

And that’s the crux of the matter. There’s no question that Apple makes some amazing products, but sometimes it seems they favor perceived simplicity to actual simplicity.


Hey, it’s Safari 4 (beta). Instresting.

09:43 on 24 Feb 09 / # / 0

Hu-lose

God, content providers are dumb.

19 Feb 09 / # / 1

 

It seems that content providers have decided that Hulu will no longer run on boxee. What I’ve read suggests that they would prefer the revenue from actual TV ads versus the revenue generated by watching Hulu on a television.

Except the content providers always seem to ignore that it’s not black and white. My viewing choices aren’t limited to “watch it on Hulu” or “watch it on live TV”. They also include “don’t watch it at all”, “torrent it”, or “watch it on TiVo and skip the ads”. So are those zero-revenue choices (admittedly I’m not sure about the TiVo one) really preferable to the revenue from Hulu’s ads?


More great news: WordPress MU has hit version 2.7. Time to play.

20:23 on 09 Feb 09 / # / 0

Glad to see that Google Sync has made its way to the iPhone.

13:53 on 09 Feb 09 / # / 0

Happy to report that the most recent dashboard update does indeed fix my HDMI problem.

20:16 on 06 Feb 09 / # / 0

Cardboard is the new aluminum.

11:05 on 05 Feb 09 / # / 0

Unupgradeable

iTunes Plus is making me question my music-buying habits.

29 Jan 09 / # / 2

 

All I can say is that someone with extremely questionable taste must have borrowed my computer, I swear:

  1. Spin – Lifehouse
  2. 100 Years – Five for Fighting
  3. Mandy – Barry Manilow
  4. Toxic – Britney Spears
  5. Trouble – Pink
  6. Na-NaNa-Na – Nelly
  7. La La – Ashlee Simpson
  8. Little Girls – Oingo Boingo
  9. Livin La Vida Loca – Antonio Banderas & Eddie Murphy (Shrek 2)
  10. Invisible – Clay Aiken

Terrible music aside, I Twittered recently that it would cost me $135 to upgrade my purchased iTunes music to iTunes Plus. In news that’s both depressing and reassuring, that number has since climbed to $153. Imagine my relief when I read today that iTunes is now offering a la carte upgrades, so I can upgrade the stuff I’m actually glad I bought the first time without having to deal with the guilt that would stem from paying yet again for the shitty songs.

As a bonus, I’ve been able to recover a few songs here or there that managed to lose themselves in my computorial transition last year. The ol’ Powerbook was easily confused and ended up occasionally trying to put music on its internal drive instead of the external where it belonged, and that music was lost when I formatted the machine. I was able to recover a good portion of it either from CDs or off of my iPod (SHHH IT WILL BE OUR SECRET) (also this is why I demand an iPod that will hold my entire library), but upgrading filled in a couple of the gaps that still remained.


Lame Meme

2008 in 685 words.

10 Jan 09 / # / 0

 

2008 ended last week, I guess. I feel like I wrote a decent amount, and I had every intention of writing a sort of “year in review” type of post. But I never got to a point where I had the right tone in my head, so instead I present you with this meme I found on the internerd. INTERNERD.

Achievements & Landmarks

What did you do in 2008 that you’d never done before?

Lost weight on purpose. Went into debt for a car that I fell in love with.

Did you keep your new years’ resolutions, and will you make more for next year?

I guess so, and probably not. They were always a half-hearted promise to eat better and take better care of myself. Also I’m pretty sure I was resolving about a Mac Pro heavily at this time last year.

Did anyone close to you give birth?

Uh, our neighbors? Or did you mean emotionally close? Then no.

Did anyone close to you die?

Sort of close. It would be wrong to say we weren’t close at some point.

What countries did you visit?

This one.

What would you like to have in 2009 that you lacked in 2008?

Patience.

What was your biggest achievement of the year?

I don’t think there’s one big thing that stands out, but I’m really proud of the work I did on Over the River and Through the Woods and Sweeney Todd. And losing weight counts as a major thing for me.

What was your biggest failure?

I let things fall by the wayside that shouldn’t have, and got angry way more than I should have.

What was the best thing you bought?

The Mac was the most practical best thing, and the Miata was the least practical best thing.

Whose behavior merited celebration?

What? Not mine, that’s for sure.

Whose behavior made you appalled and depressed?

People I thought I could trust. Myself included.

Where did most of your money go?

Toys. Lots of toys.

What did you get really, really, really excited about?

Grand Theft Auto IV. Driving stick. Singing in public.

What song will always remind you of 2008?

Monsters, by Matchbook Romance. Lame, I know, but it got me stoked for rides at Nine Mile.

Compared to this time last year, are you:

Happier or sadder?

Sadder, but I shouldn’t be.

Thinner or fatter?

Way, way thinner.

Richer or poorer?

Richer.

Miscellany

What do you wish you’d done more of?

Enjoying myself. Letting things go.

What do you wish you’d done less of?

Worrying. Spending money.

How did you be spend Christmas?

With people whose company I enjoy.

Did you fall in love in 2008?

Only on stage.

How many one-night stands?

None.

What was your favorite TV program?

I enjoyed SNL, as usual. Surprise second goes to Prison Break for no reason whatsoever.

Do you hate anyone now that you didn’t hate this time last year?

Yeah.

What was the best book you read?

I don’t know – something that was on the bookshelf.

What was your greatest musical discovery?

Stephen Sondheim. The man is a genius.

What did you want and get?

Dollars, which enabled me to get many other things that I wanted.

What did you want and not get?

Resolution. Recognition.

What were your favorite films of this year?

Iron Man, easily. Dark Knight was also enjoyable.

What did you do on your birthday?

Complain. It was a tough day for me this year. That’s what I get for being born on Christmas Eve.

How would you describe your personal fashion concept in 2008?

“Hey, this fits me now!”

What kept you sane?

The internerd. Driving. Acting.

Which celebrity/public figure did you fancy the most?

Obama would be a logical answer.

What political issue stirred you the most?

Obvious also starts with an “O”.

Who did you miss?

People I could only talk to online.

Who was the best new person you met?

Somebody who helps keep me sane.

Tell us a valuable life lesson you learned in 2008:

Let. It. Go.

Quote a song lyric that sums up your year:

I don’t think I can. That’s pretty lame, even for this.


The Case for IR

Lamenting the lack of things that are important only to me.

09 Jan 09 / # / 0

 

Yesterday I mentioned that two devices that I tend to use frequently would benefit from the addition of one more wireless standard (infrared). When I made this statement, the general consensus (okay, two people) was “why?”

It’s a Blu-ray player!

Everybody knows this about the PS3. And that’s because Sony has been shoving that information down your throat since well before it launched. But if you’re going to send your console into the world masquerading as a home theatre component, then the very least it should be able to do is conform to the standards set by other components. If you have to sell a proprietary remote for it because other “universal” remotes don’t work, that may be a hint that you’re doing it wrong.

As someone who is enthusiastic about home theatre, it strikes me as an obvious omission. No matter what I do, I can’t avoid having two remotes on the coffee table – one for the PS3, and the other for everything else. Even the PS2 gained an IR port in the middle of its life, and the Xbox 360 has had one forever.

Fortunately the PS3 is a stationary item with ample USB ports, and one would think it’d be relatively simple to design a small USB dongle with an IR receiver. Of course, Sony won’t do it because they don’t care.

It’s a phone…?

The reasoning in the iPhone’s case is not so obvious. I don’t know how many current phones have IR these days (is it even a “thing” in phones anymore?). But wouldn’t the iPhone be the most amazing universal remote ever? Plus, it has Bluetooth, so it could even talk to the retarded PS3.


The Best Game You’ll Ever Play Half Of

Metal Gear Solid 4 is great.

06 Jan 09 / # / 0

 

I was extremely happy to reach the conclusion of Dead Space for a number of reasons:

  1. No more monsters jumping out of vents
  2. I can play another game without feeling guilty

I had initially started playing Far Cry 2 while in the midst of Dead Space, and all the freedom it offered had the interesting effect of making me long for the more structured missions of the very game I was avoiding. I managed to put about five hours into it before giving it up and returning to the land of linearity.

And so with the conclusion of Monster Zombies in Space™, Far Cry was forgotten in favor of a new contender: Metal Gear Solid 4. I’ll be honest; I didn’t have high hopes. I’ve played games in the series before and not done overly well, but given that this is the flagship game for the PS3 and beat out my favorite game ever for GameSpot’s Game of the Year, I expected that it would at least provide for an interesting and entertaining experience.

I was not wrong.

Like other games in the Metal Gear Solid line, MGS4 has a healthy serving of dialogue and cutscenes to accompany the gameplay – there’s a pretty good chance you’ll be watching just as much as you’ll be playing. But the Metal Gear universe is so deliciously convoluted that every bit of dialogue becomes important to understanding just what the hell is happening. Before playing through I had only a passing knowledge of the series, and even I wasn’t completely confused.

That’s not to say it’s brilliant or clever; more appropriate descriptions would be weird, or twisted, or just plain crazy. Still, it’s definitely interesting and keeps you intrigued. And you’re rewarded for your wait with some really good gameplay. Metal Gear games have always relied heavily on stealth elements, and while this one certainly is no exception, you’re provided with adequate firepower from the get-go that will make the occasional skirmish less of a punishment.

There’s not much else I can really say about this game except that it’s really fun, and you should play it if you have a PS3. After a stream of averageness, this is the first game I’ve played that really gives me hope for the console.


Exactly Wrong

What did I get myself into?

29 Dec 08 / # / 0

 

On Christmas day, I found myself with a conundrum: four games with great potential, accumulated at various times leading up to the holiday season, sat before me and I had to figure out which one to play. I made Abe choose for me, and that’s why I am playing Dead Space, a survival horror sci-fi spaceship 3rd-person shooter thing with an emphasis on “strategic dismemberment combat.”

Why did I buy this game in the first place? I am not sure. I hate horror anything. I dislike being scared. Playing through Bioshock was a stretch for me. And yet, I elected to spend money on something that I knew – knew – would not be a good fit for me. The problem is, the game is good, both technically and creatively. It’s so good at what it does that I don’t want to play it anymore.

I am trying to force myself through at least a chapter a day (I started out strong, hitting the first 7 chapters on Thursday and Friday, and I’m up to chapter 10 now), and then when it ends I can finally play something I actually want to be playing. Everything about the game is too stressful for me. I’m not a fan of scary alien combat. I’m not a fan of not being able to find enough ammo. And I’m definitely not a fan of non-regenerative health, which shouldn’t even be allowed in a shooter in this day and age.

Seriously, give me a damn break. I am stuck on this mining ship, 600 years in the future, wearing what is some sort of incredibly advanced armor that allows me to store a ridiculous amount of weapons and ammunition (if I can find it) without weighing me down, but the same suit can’t restore my vitals over time? To me that just smells like an arbitrary way to make the game harder – it doesn’t really add any enjoyment or value. Alternatively, as you upgrade your suit throughout the game, make it an unlockable ability. But really, health packs? So 90’s.

So yeah, Dead Space – once it’s done, it’s done.


Just drop everything you’re doing and do this instead.

11:34 on 22 Dec 08 / # / 0

Upgrade

Little things can make a big difference.

11 Dec 08 / # / 5

 

The other day Kottke pointed out this thing on MetaFilter that basically talks about quality of life and how it can be dramatically affected by some of the things we use every day.

I find the concept fascinating, and it hits close to home for me. When I reached a point where I became self-sustaining, I started to adopt the philosophy that if I’m going to buy something, I might as well do it right the first time. Otherwise I know that I’ll just regret it down the line, and eventually buy it again. Since then I’ve still found myself burnt on occasion, but that’s not what this post is about. Nope – I think it’s time for a good old-fashioned meme:

  • I love my iPhone. I am convinced it is the best phone in existence for me. I realize this is not the case for everyone, but regardless, something you use every day should be something that works with you, not against.
  • Intel Macs are phenomenal. I can’t see a reason to go with any other brand for day-to-day computing.
  • Get the biggest, nicest, highest-resolution LCD you can afford. There’s no such thing as too much screen.
  • High-speed internet should be obvious.
  • One year I spent my tax return on a really nice office chair. It’s a Herman Miller Mirra, and it’s awesome. I can’t say that it’s the chair for everybody, but everybody should have a chair that is equally awesome for them.
  • Dyson vacuums suck so hard. In a good way, though. Especially the ones with The Ball™.
  • The filtered water from our GE Profile refrigerator is the best water I have ever tasted.
  • If you’re into TV, then you should have some sort of DVR. We went with TiVo, and will probably be shopping for a TiVo HD shortly. But it’s so nice not to be chained to your TV (or worse, a VCR).
  • On that note, Hulu and friends are awesome, but they’re even better when you can watch them on your TV. There are a ton of approaches to this, so whatever works for you. But the ability to lay on the couch and watch the internet go by is key.
  • Finally, one of the best things about no longer living in an apartment is a garage. Especially in snow country – I think I cleaned my car off a total of 5 times last season, and I can live with that.

Those are a few that came to mind as I was vacuuming this evening (ha!). What do all y’all think?


More Dash

How can something that looks so good look so bad at the same time?

08 Dec 08 / # / 0

 

Last month I spent some time rambling about Microsoft’s new dashboard for the Xbox 360, and the general verdict was that I liked it more than the XMB used by Sony’s PS3. But the slight preference exhibited here was just that – slight. The two experiences are both consistent, attractive, and refined enough that you can’t complain too loudly about either.

Which is a good thing, because that means I can save all the complaining for whatever that crap is that I see every time I power on the Wii. Honestly – Nintendo can do product design. They can do packaging. Even the DS GUI isn’t bad. So how did the crapshoot that is the Wii dashboard even happen?

I admit, this started out as some sort of diatribe but turned into an excuse to play with FancyZoom.