Category: Media

Liveblogging the GT5 ‘Nights’ Trailer

For your entertainment?

10 Mar 10 / # / 2

 

Instead of releasing the actual game, Sony instead decided we would like this trailer they made for Gran Turismo 5:

0:12 – That’s a city. It looks… okay.
0:17 – Headlights in a tunnel? Kind of neat, but not something I’d want in a racing game.
0:23 – Why do these cities always look abandoned?
0:34 – Nurburgring. Eh.
0:38 – Car commercial shot.
0:54 – From that previous comment to here, this trailer is awesome.
0:55 – And now I’m bored.
0:55 – Mercedes’ should not be red.
0:58 – That’s better.
1:06 – ACTIVE AERO.
1:12 – Is the front plate really necessary?
1:20 – Stock cars…?
1:29 – Pit crews – that’s cool!
1:36 – That damage is fantastic!
1:40 – Ferraris should be red.
1:55 – They have all these gratuitous glamour shots when really you’re either going to be seeing the back of your car or the steering wheel 100% of the time.
2:25Gran Turismo 5: coming… some day?

So in summary:

  1. Active aero is cool.
  2. Pit crews are cool.
  3. More detailed / extreme damage is cool.
  4. I don’t care that much about GT5.

After ’shock

Meet the new Bioshock, same as the old Bioshock. In a good way.

24 Feb 10 / # / 0

 

The Matrix is a great movie. Somehow, in an age where we thought we’d seen everything, it managed to bring something completely new and innovative to the action/sci-fi genre in terms of both plot and filmography. It’s a film that is wonderful all on its own, which is why there were tremors of confusion when the Wachowskis announced it would be a trilogy.

Similarly, Bioshock is a great game. If you wanted, you could call it innovative simply because it was a first person shooter in 2007 that didn’t have you fighting aliens or Nazis. But beyond that, Bioshock furthered gamers’ assertions that games could indeed be art. The plot, while still dependent on you fighting your way through… things… was refreshing in the context of this beautifully creepy underwater world. And, like The Matrix, Bioshock has that single moment of clarity in which the jarring reality of things completely blows your mind.

Of course, it could also be argued that Bioshock didn’t need a sequel. And I agree; the game is a work of art that begins and resolves an interesting story, and I would’ve been content with that. But 2K didn’t agree, and so Bioshock 2 is upon us. Like many jaded gamers, years of Tony Hawks and Call of Dutys have made it clear that not all sequels are good sequels. And when I first sat down to play this new installment, it was with much skepticism.

(I could go on an entirely different rant here about how reading reviews and previews of games can drastically and irreversibly alter someone’s opinion of them for better or worse, but I will save that. For now.)

Suffice it to say, I had been reading a lot of reviews of Bioshock 2 because I was genuinely looking for an excuse to skip it. Reading reviews is not something I do for games that I know I want to play, for reasons stated above. But the reviews all played the same tune: yes, Bioshock didn’t need a sequel, but here is one, and it’s pretty good, so get over it.

And they’re right. Unlike the rest of The Matrix trilogy, this new Bioshock turns out to be a lot of fun for those of us who enjoyed Rapture the first go-round. While it would’ve been impossible to do anything but put you in the (very heavy) shoes of a new protagonist, the strategy works. You get to experience some things that are only made possible by who you are in this game, and another layer of the Rapture saga is revealed as well.

All in all, it comes down to this: the original game is so highly-regarded partially because there was a certain novelty about it. That the second installment is enjoyable and interesting even now that that novelty has worn off speaks volumes about how ripe the setting and gameplay are for further exploration.


Recorded. In reference to this (which is a very good listen). Interesting in that it deals with the processes of creating in two different media – music and the internerd.

17:34 on 02 Feb 10 / # / 0

NERD ALERT: I really like this Star Wars article. Yes, I know it’s ancient.

12:25 on 12 Jan 10 / # / 0

Maxvoltar on the Apple tablet:

Nobody (not even the people who say they do) has any idea what Steve will pull out his sleeve on January 27th. Right now, it’s a big blur, but as soon as the keynote is over, it’ll be so clear, so logical, that we’ll all say “Now why didn’t I think of that?!”

Exactly.

09:23 on 12 Jan 10 / # / 1

(Belated) Wired on Tim n’ Eric:

Even though hi-def cameras and CG were increasingly affordable, the Tim and Eric videos were produced on archaic VHS mixers with chintzy effects. “We thought, ‘Let’s just keep this shitty,’” Wareheim says. It gave their work a certain cruddy integrity.

11:19 on 17 Dec 09 / # / 0

OMG OMG OMG OMG OMG OMG

09:49 on 17 Dec 09 / # / 0

11:32 on 16 Dec 09 / # / 0

New music for the runnings. What else needs to be said?

11:41 on 09 Nov 09 / # / 0

Swan Song

The Ballad of Gay Tony is a fitting farewell to Liberty City.

02 Nov 09 / # / 0

 

I took a brief hiatus from my Forza 3 marathon on Thursday to pay a final visit to Liberty City with The Ballad of Gay Tony, Rockstar’s latest (and likely last) installment of downloadable content for Grand Theft Auto IV. Given my fondness for all things GTA, it shouldn’t come as much of a shock that I was watching the credits roll by lunchtime Saturday.

Rockstar’s approach to TBoGT doesn’t differ much from the previous installment – once again you’re put in the shoes of what was previously only a supporting character. As I said before, the experience you enjoy the most really depends on which character and lifestyle you are most comfortable with. In this case, that character is Luis Lopez, ex-con turned bodyguard of/business partner to nightclub impresario “Gay” Tony Prince (who bears a remarkable resemblance to Robert Downey Jr’s Tony Stark).

As a result, the game is centered around Algonquin, Liberty City’s equivalent to Manhattan, and the high-roller atmosphere extends to fast cars, great new music, and a slew of new over-the-top missions. Of course it’s not all fun and games, but I’ll just leave it at that with regards to plot. You’ll run across plenty of characters that you’ve been previously introduced to, including one loose end from the core game that I was glad to see tied.

I have to say, I really liked Luis as a protagonist – while he kept getting thrust into situations that were less than ideal, I never felt that things were completely out of control like I did with Niko or Johnny. One constant across all GTA games is that you can continue to experience the city even after completing the missions. You may find it telling that when presented with that option in TLaD I opted instead to return to the original game. I don’t expect that to be the case this time around.


Ars takes a crack at Forza Motorsport 3:

Forza 3 has one purpose: to become the best racing game on the market. Without a copy of Gran Turismo 5 at our desk it’s hard to know if it succeeded.

Do you know why you don’t have a copy of Gran Turismo 5 at your desk? Because it’s not on the market. Jesus.

13:31 on 27 Oct 09 / # / 0

Well this is interesting; Wes Anderson + animation = Fantastic Mr. Fox:

16:40 on 04 Aug 09 / # / 0

Wired takes a look at Nike+:

The gist of [the Hawthorne Effect] is that people change their behavior—often for the better—when they are being observed (which is why it’s sometimes called the observer effect). Those workers at Western Electric didn’t build more relays because there was more or less light or because they had more or fewer breaks. The Hawthorne effect posits that they built more relays simply because they knew someone was keeping track of how many relays they built.

When you lace up your running shoes outfitted with the Nike+ sensor and fire up your iPod, you’re both the researcher and the subject—a self-contained experimental system. And what you’re likely to find is that the Hawthorne effect kicks in. You’re actively observing yourself, and just that fact not only provides information you can act on but also may modify your behavior.

No lie. I saw this with Wii Fit and I’m seeing it now with my cycling habits. When you are your own observer, there’s a natural drive to continue to outdo yourself.

16:22 on 16 Jul 09 / # / 0

This fall you have the choice of watching 9 on 9/9/09, or you can wait until 11/25/09 and watch Nine instead.

09:54 on 17 Jun 09 / # / 0

Top Gear answers your burning questions about Ford’s new Fiesta (a car we are actually getting in the states!)

08:19 on 16 Jun 09 / # / 1

T&EASGJ afficionados will appreciate Eric Wareheim’s music video work. More on Vimeo.

14:06 on 12 Jun 09 / # / 0

WOW:

16:19 on 11 Jun 09 / # / 0

Good news, everyone!

11:33 on 10 Jun 09 / # / 0

It only took a year, but new Insophisticate!

16:48 on 22 May 09 / # / 0

Honda’s new Insight has been the subject of some really great advertising. First, check out this spot on Vimeo. Then have a gander at these other three.

10:18 on 27 Apr 09 / # / 0

If you were interested in seeing a video of me being awkward on television, have at it.

08:02 on 27 Apr 09 / # / 0

Liveblogging this Russian cartoon on Youtube

I didn’t know what was going on here before, and I still don’t.

24 Mar 09 / # / 0

 

This Russian cartoon. On Youtube:

0:00 – Fire.
0:05 – Cat! Off to a good start.
0:14 – That kid has awesome painting skills.
0:17 – While the dog seems to be incredibly competent at kneading, I’m still not sure this is the best staffing situation.
0:22 – Okay, I don’t know any humans who can make dough look like a bone OR a string of sausages. I retract my previous statement.
0:25 – And some dude fanning himself with his hat.
0:26 – And a dude with a pipe.
0:28 – …and a screwdriver.
0:31 – Wow, seriously. That dog is impressive.
0:35 – Fire.
0:53 – The problem with this television is clearly spiderwebs. But it’s not enough of a problem to actually fix, I guess.
0:56 – The cat looks kind of flirty now.
1:11 – Flirting = success! Maybe?
1:12 – Okay, definitely.
1:14 – Those curtains are magical!
1:22 – A screwdriver is still not the best tool for not fixing spiderwebs.
1:32 – You made a bone? What happened to the dough?
1:49 – It’s just Snow-freaking-White up in here. But at least the spiderweb problem has been resolved?
1:54 – Something awesome obviously just happened.
2:05 – I’m not convinced the kid is speaking a real language. It’s just consonants. Also, does he have pupils?
2:07 – Ooooh, it’s Christmas.
2:16 – And we’re outdoors.
2:19 – I’m thinking the money spent on the zoom lens could’ve been better used on a coat or something for that dog.
2:22 – Wait – the camera has a rifle grip? What?
2:26 – “If he shoots us, I want you to know that you’re my favorite. Also I’m drunk right now.”
2:32 – “I’ve had better.”
2:35 – “Oh.”
2:40 – That’s just not a camera I would be comfortable standing in front of. Or near.
2:41 – Like that guy. I’m with him.
2:47 – “Great! Dinner!”
2:49 – Oh.
2:51 – Beardy is talking about moose. Or ghosts. Ghost moose?
3:01 – Wouldn’t it be better for them to just go inside and watch Mustachioed Pianist Variety Hour?
3:02 – “Whose mustache is better? Be honest.”
3:06 – “Eh, you’re both equally queer.”
3:07 – Cat and boy are both astounded by the forwardness of such a statement.
3:12 – “Ohhh snap!”
3:14 – That lady is certainly… geometric.
3:20 – I don’t think that’s music.
3:28 – Here comes a lady with skis. Is this an Old Navy ad?
3:35 – Mr. Mustache clearly doesn’t understand how this technology works.
3:39 – On second thought – Michelin?
3:46 – She sounds like pretty much every Russian lady I’ve ever heard.
3:56 – Uh oh – something magical just happened, as it’s now time for the traditional Christmas Snowflake Treatment™.
4:00 – Aaaand that’s a wrap. I think we all learned a valuable lesson here.


22:09 on 16 Mar 09 / # / 1

Sound advice.

12:09 on 06 Mar 09 / # / 0

The Lost and Damned

In short: if you like GTA, you’ll like GTA.

22 Feb 09 / # / 0

 

It was big news when Rockstar announced that Grand Theft Auto IV would see a simultaneous release for both the Xbox 360 and Playstation 3. Arguably even bigger news was that Microsoft basically showered Rockstar in cash in exchange for the exclusive rights to two episodes of downloadable content.

That was in 2006; Grand Theft Auto IV hit stores in April 2008 with the promise that the first portion of DLC would follow in the fall. And true to form, it was delayed. But finally, last Tuesday, The Lost and Damned arrived and set out to redefine what downloadable content can be.

Instead of continuing your experience as Niko Bellic (protagonist of the core storyline) TLAD puts you in the shoes of biker Johnny Klebitz (of The Lost Motorcycle Club), one of the ancillary characters that you previously crossed paths with. I really like this approach, as the entire cast of GTA IV is ripe for this sort of extrapolation. I was a little hesitant about the choice of a biker as I wasn’t a huge fan of the motorcycle-oriented missions in the original game, but fortunately those fears turned out to be unfounded.

Whether you prefer Niko or Johnny as a “hero” boils down to personal preference; I found both to be likable enough, with a sort of “why does this keep happening to me?” quality about them. As noted above, you’ll end up in a few missions where both characters are involved simultaneously and that may be my favorite aspect of this whole experience – seeing a whole new viewpoint of a scenario that you had previously only witnessed from one angle. Furthermore, relationship between Niko and Johnny versus Niko and the rest of TLMC is quite interesting to follow as they rarely seem to be consistent.

Aside from that the missions are par for course, but enjoyable. I probably spent around ten hours on the story mode, and didn’t find any one level particularly frustrating. Interestingly, Rockstar has reworked the continue system with this expansion, so restarting the mission often puts you at a checkpoint instead of at the beginning, finally.

Liberty City has also received some upgrades in the form a couple new interiors and some new vehicles; most of which are motorcycles. But most notable is the addition of all sorts of new music and dialogue on the radio stations. It’s pretty rad and remarkably satisfying to hear Deep Purple’s Highway Star and Bon Jovi’s Wanted blaring over the exhaust of your bike. Odd though – I can’t help but notice that Rockstar seems to have raided the Rock Band catalog. And while I believe the new vehicles are only available when you’re playing TLAD, the media additions are universal.

So is it worth $20? If you spent countless hours with the original, then yes, no thought required. Buy it and see Liberty City in a whole new light. If you weren’t crazy about the core game, than nothing TLAD brings to the table can remedy that aside from perhaps the continue system. Still, though, it’s not nearly as satisfying or interesting to play if you weren’t already emotionally invested in the characters. It’s not an entirely different game, and it’s not an entirely different story. What it is, is a very strong addition to what was already a very good game.