Andy Laub

Andy Laub is a designer & developer in the Twin Cities.

Tagged Apple

Totally Accurate »

Disclaimer: I love my Mac and I love my Xbox 360.

We went to the MALL OF AMERICA over the weekend as part of our occasional “let’s pretend we’ve never been to Minneapolis before” thing that we like to do (we also went to IKEA!), and while it was enjoyable enough (and at least good exercise – did you know that a lap around the mall is over half a mile?), we basically only spent money on lunch and that was it.

But I did make one very important observation. We had been warned before visiting that Microsoft has done what we in the biz call “copying Apple” and opened one of their famed(?) Microsoft Stores at MOA. Not particularly humorous – I don’t dispute that a branded store for a company with as many products as Microsoft is useful, and putting it in one of the biggest malls ever makes sense. The issue at hand is where in the mall it is: across from the Apple Store.

Seriously.

The problem here is that Microsoft’s stores, as implied above, borrow heavily from the book of Apple in every way; it really is like they took an Apple store and changed the logo. That wouldn’t be so bad if they weren’t immediately from their “inspiration” – it was like looking in a mirror. Well, maybe a funhouse mirror. We even noticed that both (at least on the Saturday we were there) have greeters positioned front and center – I like to imagine they spend their day staring each other down when not dealing with shoppers.

But that’s not all! My most memorable mall moment is walking into the Microsoft Store after a brief visit to Apple: immediately upon entering, the floor slopes upward about 6 inches for no apparent reason and with no warning. it’s a little jarring, to be honest, because no other stores that we visited do this. I’m not going to get all melodramatic and say it’s a safety hazard – it’s just weird. I guess they must have done it so they could run wires, but what a lazy way to do things when you have that kind of money to spend.

Then I realized it’s all a metaphor, man. That little jolt you get when you enter the store is preparing you for every little nit you’ll have to deal with when using their products. Sure, they’ll get the job done, but you’ll be complaining the entire time about the dumb little shit you have to deal with while doing so.

Video Killed the Instant Messaging Star »

Two video-chattin' protocols are picked to live on a Mac; can they coexist or will they stop being polite and start getting real?

When Apple announced Facetime as part of the iPhone 4’s myriad of parlor tricks, I wouldn’t say that excitement was my first reaction. Cautious optimism might be a better description: video chat is obviously a very cool and useful feature, but who would I even Facetime with?

A few months and one iPhone 4 later, I had still only used the feature a handful (har) of times. So when Facetime for Mac was announced in October, I was pretty happy to see Apple expanding the system across their other hardware. I was quick to download the beta and happy to see that it basically works as expected. At the same time, I had a nagging feeling that there were better ways to video chat with someone (probably because there are better ways to video chat with someone. Facetime is great fine for phone-to-phone or phone-to-Mac chat, but what about Mac-to-Mac? Or Mac-to-Mac-to-Mac?

It makes me wonder what Apple’s grand plan is for iChat. It’s standard on every modern Mac but is often overlooked; I suspect most users who rely on instant messaging (myself included) install a multi-service client almost immediately, while the rest have no need for any client whatsoever.

And that’s sad, because iChat is a pretty neat application for a few reasons:

  1. It’s had video abilities for years, so you can have a discussion with one person or multiple people simultaneously.
  2. Screen sharing lets you share what’s on your computer screen with somebody else (or vice versa) – perfect for giving a tutorial or presenting a document. And it works with audio chat!
  3. It’s still an IM client, so you can send links, files, or just message in realtime without resorting to email.
  4. Facetime doesn’t have any way of indicating whether the person you want to talk to is available because it’s still based off the notion of a phone call. In contrast, instant messaging revolves around availability status.
  5. It’s on every modern Mac. And it’s free.

I’ll admit to being a bit of an instant messaging (and to some extent IRC) romanticist. I feel as though I write better than I speak, so the notion of being able to type in realtime has always appealed to me. Interestingly, it seems like instant messaging these days has become more of a business tool, probably a result of those of us who grew up with it (sort of) finding it to be a tremendously versatile medium for communication, and because the younger generation has (logically) moved on to instant messaging in its place.

But what of iChat versus Facetime? For now the two occupy somewhat separate spaces, but Facetime on the Mac is encroaching ever so slightly on iChat’s territory, and bringing with it some strange new standards.

Apps for All (Except Me) »

The Mac App Store is here. Why am I not using it?

If you own a Mac and you did your software update today, it’s likely you’ve had a bit of time to play with the new Mac App Store. I know I did, and the first (and only) thing I downloaded was Twitter for Mac, replacing Tweetie as my desktop Twitter client of choice. I won’t get into a written comparison (but here’s a side-by-side if you’re curious) since it’s not that big of a deal to me.

What did occur to me after browsing the App Store further was that I don’t really care that much about it. Obviously it’s a new and different way of acquiring desktop software, and I think it’s a good idea, but I’ve probably downloaded more apps for my iPhone(s) than I have for any computer, ever. I just don’t go out looking for new Mac applications very frequently once the need is filled, and new needs come along very rarely.

I’m willing to say that most of my needs are filled on my phone as well, but the two simply aren’t comparable environments. The need I’m generally still trying to fill when I browse the iOS App Store is that of a diversion – something that no one app can necessarily fulfill. When I’m at home on my Mac, I don’t need diversionary software because I have full-bore internet, a a big screen on which to view it, and unlimited bandwidth. On the phone, however, I’m probably more likely to be playing a game that works well on the small screen and with infrequent network usage, and the web is generally relegated to tool-status like many other apps.

None of this is to say that the Mac App Store isn’t a great success; I just don’t see myself as a frequent visitor. On the other hand, it’s already making for some great entertainment in and of itself.

Defining Moments of 2010 »

See you in 2011.

I did this before. Here it goes again:

As January hit Wisconsin, we were running down the middle of the street trying not to fall on our asses. Now that I think about it, that’s a pretty good metaphor for the year.

February took us to Chicago with some friends who used to live there, and we did all kinds of good stuff.

In March I bought a camera and took some pictures.

April was not so great, but in retrospect it was actually not so bad either.

I read a lot of books in May.

In June I loved the iPhone 4. And I still do.

I relaunched this site in July. (Side note: wow, that was only July?)

I rode my first ever half-century in August, which dovetailed nicely with my first ever 500 miles run in July.

On the subject of running, I ran a 10K race (off road!) in September. So much fun!

I accidentally another play in October. Is that bad?

In November, Conan came back and I made a pie. Both were delicious.

December. Miami.

Mutually Exclusive »

The iPad ain't no notebook (and vice versa).

When the iPad landed there was no disputing its novelty, but at the same time I wrote it off as “…a larger version of a device I already didn’t have a use for.

Harsh, I know, but true. I could never really wrap my head around the iPod touch (a device made completely redundant by my iPhone), but as I’ve spent more time playing with iPads and seeing the new apps that are being made available, I’m starting to “get it”. It’s the size.

An iPad is an ideal away-from-desk computer. There are some instances where I’d like to relax and watch a video that lives on my desktop, or read an article while watching TV, or reference a game as I’m playing, where all I basically need is a screen. For now the iPhone is an adequate solution, but the extra screen space would be a welcome addition.

The thing is, I’m also finding myself more and more in need of a computer I can take with me to meetings, some of which are not local and thus require more flexibility from such a machine. It’s this away-from-home situation where a “normal” notebook computer still shines; I know that in a pinch I can browser-test in Windows, edit a file in Creative Suite, or do something as basic as charge my phone. Preparation is the keyword.

In a perfect world I’d own both of these devices in addition to my iPhone and Mac Pro which would leave me consistently covered for all scenarios. And while that day may eventually come (and probably sooner rather than later), for now the away-from-home computer has taken priority and that’s why I ordered an 11″ Macbook Air.

Apps for All »

If my recent history is any indication, I apparently only become literate after Apple events.

I haven’t spent a ton of time talking about iOS apps here, but it should come as no surprise that like most iPhone/iPod/iPad users, the downloaded apps on my device of choice far outnumber those that were there originally. While I didn’t share same the OMG NATIVE APPS mentality that many did, I also didn’t become an iPhone user until after the App Store was an established foundation of the platform.

Suffice it to say, the App Store is an important facet of iOS as evidenced by the enthusiasm for it exhibited by both consumers and competitors. Those who make the excuse that apps are unnecessary when you have the web are doing just that: making an excuse. So it was no surprise when the iPad launched with the App Store already implemented, but it did bring into focus the gap between iOS and OS X.

With today’s announcement of the Mac App Store, that gap… is still there, but it’s also different. I noticed that Apple is positioning the different fragments of iLife and iWork as Mac Apps (which refer strictly to those available on the Mac App Store for the purpose of this post). Given that they’re treated similarly on the iOS App Store, that makes sense. What I’m curious about is how this new delivery system will affect the current crop of applications. There are a few in my dock that seem like natural candidates for such a thing; Adium X, Flickr Uploadr and Transmit come to mind, to name a few. However, given that we can simply download them from their respective websites, I have to wonder what added advantage the Mac App Store could offer.

It’s not that I don’t think it’s a good idea; even as a tech nerd, the idea of having what are basically “1-click installs” for all of these Mac Apps is appealing to me, and the familiarity bred by the iOS App Store means users will likely feel right at home doing the same on their OS X machine. Plus it’s one more way to get applications on your hot-sauce MacBook Air or Mac mini server. And the developer has the advantage of added exposure and being able to push updates through a more automated system.

But speaking of updates, don’t iOS Apps have to be submitted for review with every update? While that just may be part of the package on iOS, it’s very different from current OS X environment where they’re free to push updates whenever they finish them. Considering that apps are still distributable the old-fashioned way and the developer is well-known (Panic, for example), they may opt out of the Mac App Store environment completely. And is there some set of unique guidelines for Mac Apps versus “normal” applications?

Furthermore, and this is something that’s been weighing on my mind since the advent of the iPad, it’s obvious to me that Apple wants to somewhat unify the iOS and OS X experiences. I’m not saying they want to start forcing multitouch on OS X users (at least, not yet), but it is logical for them to integrate similar visual cues and behaviors on both sides (just as they do with their hardware). But I think having such similar buying experiences across two (three, if you treat the iPad as its own) platforms may confuse the issue – especially since you can buy apps for any of the three on your Mac.

I initially started typing this paragraph with the intent of naming some of the apps on my phone that I wouldn’t necessarily need on my Mac, but they’re actually mostly inherently useful in some way. That, then, begs the question – why can’t I use the theoretical copy of Pages that I bought on my imaginary iPad on my Mac too? From a technical standpoint I understand that they’re two different environments with different specs and requirements, but I don’t expect that to be as clear to the typical consumer. I guess we just need to think of the Mac as a PS3, for example, while the iOS devices are PSP’s. We may see the same titles on both but we’ll need to understand that they don’t work across the two devices (unlike the iPad’s “backwards compatibility” of sorts).

Don’t get me wrong; I do look forward to seeing how the Mac App Store changes the OS X experience. I am just not 100% sold – yet. Now that new MacBook Air, on the other hand…

It’s not (for) you, it’s (for) me »

Won't somebody think of the children?

Today fall was in the air. Students (and teachers) are headed back to school, the weather this morning was – dare I say – crisp, and of course, Apple kicked off September right with their annual iPod event.

Since the advent of the iPhone these announcements haven’t meant a whole lot to me – it’s been my primary iPod since the day I got it and it’s the only device I have with me most of the time. However, running has given me a newfound appreciation for a smaller breed of iPod, a lightweight, pared-down option that I simply never had a need for in the past. Currently I’m running with a third-generation “fat” nano. Size and weight-wise I have no complaints, but I will admit to the clickwheel being somewhat finicky at times, the fact that it (like most other iPods) requires the additional receiver for Nike+ functionality, and the issue of storage when I’m lacking pockets (solution: armband).

Which is why the new iPod nano is amazing. As is usually the case, commenters on sites like such as Engadget are quick to point out the device’s shortcomings; namely that it no longer plays video or takes photos. The common sentiment is that kids like it for that sort of thing, which shows that these people are missing the point: this isn’t for kids.

There was a time when an iPod nano was the de facto teenager accessory, but as iOS has gained more attention and the devices are quickly becoming ever more competent and affordable, the iPod touch is the logical heir to that throne: the popular iPod. While the old iPods had “games” and “apps”, the touch actually makes good on that promise. And granted, the price difference is somewhat significant, but the difference in capabilities between the iPod touch and even the old, video-enabled nanos was even more pronounced. Many may even find (or have found) that the extra money is better spent there than towards a DS or PSP. And now that the touch has a (HD!) camera, the nano couldn’t/can’t compete.

Which is fine, actually, because the old lineup didn’t make sense in that regard. Apple is finally making it clear with broad strokes that if you need or want to do anything other than listen to music, get an iPod touch. Easy decision. And for those of us who only want music, and would like it in the smallest possible package (with a screen, please), this new nano is a godsend. While I’m wary of the touchscreen, I’m ready to believe it can’t be worse than the crazy scroll wheel on my current iPod, and happy to acknowledge that all my other concerns have been addressed beautifully.

And duh, Apple wants the popular iPod to be an iOS device.

Edit: as it turns out, the Nike+ receiver is not built-in, which is enough of an issue for me to downgrade this to “not sure if want” status.

Monitor Frenzy »

It's another one of "those" posts.

I think it started with a MacBook Pro. Or rather, the observation that a 15″ MacBook is capable of the same (1680 x 1050) resolution as the 20″ monitors in front of me. Slowly but surely this spiraled into feelings of monitor inadequacy and I started to consider an upgrade. That was a mistake.

You probably already know where this is going, but suffice it to say that I can be somewhat — finicky — when it comes to buying things. With that in mind, I set off on a journey to see what I could see.

Parameters

I pretty quickly remembered that one of the must-haves in a new display is LED backlighting, because it’s awesome. While this helped narrow the search considerably, it wasn’t without its share of problems. It can be rather difficult to sift through pages of displays (regardless of website) to find those that are LED-backlit, as the technology isn’t significant enough to warrant different categorization from other LCD’s. Annoying, but understandable.

Getting past this obstacle, I was able to find some potential candidates at reasonable prices. I knew when starting the search that I’d likely have to make some sacrifices, namely in terms of aesthetics. I was pretty interested in the Samsung PX2370 (no link, but it’s black, rectangular, and really shallow), but true to Samsung everybody-but-Apple form the base looks like dogshit and for some godforsaken reason it’s not even VESA compliant.

More Parameters

But I digress. Let’s forget about specific monitors for a minute and talk about where the industry as a whole is headed: 16:9. It only makes sense, considering that’s where televisions have been for years and it’s a lot easier for computers to adjust to this standard. And as a result, we’re seeing cheaper panels which is why the Samsung mentioned above is have-able for around $300.

HOWEVER. The result is that it’s nigh-impossible to find an LED-backlit monitor with a pixel height of more than 1080 (“full-HD”) – a measly 30 pixels higher than what I have now. And with that in mind, it’s hard for me to justify spending any money to upgrade. Additional width is useful, always. But additional height is just as important, and that’s just not there yet – even larger 16:9 monitors are topping out at full HD. 1080P is great (I’d even go so far as to call it overkill) for a 27″ television, but a sick joke for a computer monitor of the same size. Where’s the pixel density?

These two search parameters have made my options extremely limited, and somewhat surprisingly, the front-runner is the outgoing 24″ Apple LED Display. While the new 27″ matches the 16:9 ratio and WQHD resolution of the 2009 iMacs, the late 24″ is the last of Apple’s 16:10 desktop displays. Price, especially now, is not as bad as I initially thought after comparing it with rivals that lack LED and niceties like the built-in iSight(s) (not to mention the aesthetic points).

Conclusion

If I had to buy new monitors right this second, I’d probably cry a little bit and then give my money to Apple. But fortunately I don’t have to buy anything right now, so I probably won’t. It’s a tougher decision to make when a few hundred dollars turns into nearly three times that much, and fortunately my current Apples are working just fine.

Addendum

After further research, some additional (and expensive) voodoo is required to mate a DVI Mac Pro with one of the Mini DisplayPort-only Apple displays. The search continues.

The Fourth Kind »

Buying a new phone is definitely an easier decision for me nowadays.

My iPhone 4 arrived two weeks ago while, fittingly, I was in the middle of what would be my final phone call from my iPhone 3G. I was caught somewhat off guard, as I hadn’t been following FedEx as closely as I sometimes do and it was arriving nearly a week before schedule. I managed to make it through the rest of the call without any sort of drooling or heaving breathing so I feel like I handled the whole situation pretty well.

The unboxing process was nice enough but I wasn’t nearly as excited about this iPhone as I had been about the 3G, mainly because I didn’t expect this transition to be nearly as drastic. I was both right and wrong about this, in a good way, so let’s break it down:

Design

This – THIS – is what an iPhone should look like. I liked the original aluminum iPhone, and very much disliked the glossy plastic 3G and 3GS so this new design is a very welcome change.

Unsurprisingly, it feels great to hold – Apple has few peers in this area. In recent history their influence over competitors’ designs is somewhat obvious, but photos can’t portray just how big the difference in build quality is. At the risk of stepping into fanboy territory, it’s often the difference between buying a gadget and a functional work of art.

Interestingly, I did run up against what is mostly a psychological problem when setting the phone down. In a situation where I’m about to put the phone on a desk or other flat surface, I’d tend to hold it with my thumb on the left, four fingers on the right, and the screen facing up. The curved back of the iPhone 3G meant that the back of the phone would make contact before my fingers, so I could then release. The flat back of the iPhone 4 results in the opposite, meaning I either have to reposition my fingers or “drop” it slightly. I wouldn’t go so far as to call it an issue as it doesn’t result in any harm to the phone; it’s just an oddity.

Experience

I found the initial startup to be a little underwhelming, actually. I think there was a lot of buildup for the Retina display and at first I didn’t notice a tremendous improvement. It is definitely nicer – a little whiter and a lot sharper, but it’s something that requires a slightly closer look for me to really appreciate. Where the difference is most pronounced for me is the app icons, as some of them are still formatted only for the old resolution and are quite grainy as a result.

What I wasn’t expecting was for the increase in performance to be so noticeable. Everything is significantly faster than on my old phone, but for me the two most useful instances of this are:

  1. The camera. It still takes a couple seconds to launch, but shutter actuation is much, much faster. It could still benefit from a bigger lens, but so could every camera ever made.
  2. Wifi. Locking the iPhone 3G would result in a loss of wifi (understandable), but it would take its sweet time reconnecting when unlocked. Not so with the iPhone 4, which retains a wifi connection even while locked (presumably for short periods of time) or reconnects almost instantly when unlocked.

The wifi in particular is an example of what Apple does well: continually refining things that were already okay until they’re great. The 3G’s wifi performance was a little annoying at times, but it wasn’t a situation where identical behavior from the iPhone 4 would’ve prevented a purchase. The newfound responsiveness has been particularly useful when using Touchpad, the remote app for our Windows Media PC.

Gripes

I may be a fanboy, but I’m not so rabid as to admit that Apple’s devices don’t have their flaws. In this case, though, I think the nits I have to pick are mainly software-based except for two, both of which are self-explanatory:

  1. More storage is always better.
  2. The camera could be better still.

Even iOS 4 is pretty solid, in that it would take me a fair amount of time to remember and compile any of the complaints I would’ve had. The only one I can think of off the top of my head is with Apple’s implementation of Facetime. I certainly understand their reasoning for putting it front and center within the in-call menu, but they did so at the expense of the hold button. This resulted in a panic when I tried to put a call on hold the first time, and the end result was not pretty.

There’s been some coverage of this already, with the “official” response from Apple being that hold is just a glorified mute button. I get that, and now that I realize there even is a mute button I find myself a bit less peeved by the whole thing. The obvious question becomes: why did the two exist in the first place?

Also, I guess they’re having antenna problems or something? I wouldn’t really know as I haven’t experienced any.

And finally, still no 3G around here. Just go suck a dick, AT&T – you guys are terrible. On that note, though, I am now on the new DataPlus plan so I don’t feel like I’m being totally robbed every month. I guess that’s an advantage.

Gadget Neurosis »

Oh, that was today?

As a technophile, it’s should be pretty apparent that I deal with an awful lot of gadget-lust. I’ve been getting increasingly better at shrugging it off, but that temptation becomes exponential on launch dates of particular devices. There’s something in the air on days like today; tech blogs go crazy, Twitter explodes, and nerds around the world line up outside of stores for the privilege of… giving away their money.

But you might be surprised to find that I didn’t join the masses today (or two weeks ago) considering my rabid enthusiasm for the newest iPhone. I toyed with the idea of preordering, but when the date jumped from July 2 to July 14, I figured that I’d be able to pick one up locally before then.

Yet this morning I got out of bed, did some work, ate a banana, went for a run, and came back here to write this. What I didn’t do was drive as fast as I could to Walmart (the only local reseller whose stock isn’t allocated to preorders) the minute I woke up, desperately hoping to get my hands on a shiny new toy. Don’t think that it wasn’t a major possibility.

In the last few days, though, I’ve been trying to pin down just why I so desperately wanted this phone that I felt compelled to inconvenience myself to acquire it. I couldn’t answer that question, beyond what I can only describe as a really strange sort of peer pressure, where by “peer” I mean “nerds and blogs”.

The only other explanation I can offer for this specific instance is that it’s the first time I’ve actually been eligible for a new iPhone at the time of its launch. AT&T didn’t even exist here when the first iPhone hit, and I was in the middle of my contracts for the 3G and 3GS.

But look! This is me, taking a stand.

I ordered one from the Apple Store while I was writing this.

Spot on »

The iPhone 4 in two words: DAMN YES

Today at WWDC, Steve Jobs introduced the eager public to iPhone 4, the latest and greatest addition to the iPhone family. A short list of awesome:

  • 940×640 HIGH-REZ “Retina” IPS display
  • Front and rear cameras with flash and HD video recording
  • A4 processor (like such as the one found in the iPad!)
  • FaceTime video chat over wi-fi
  • All-new (albeit unsurprising) industrial metal and glass case design

So basically, it’s everything that we all knew was coming, yet the fact that it is official and will be here soon (and on my half-birthday!) is no less exciting. It’s a home run in just about every way; I’m especially excited about the new optics. My entire list of gripes can be summed up thusly:

  • Storage tops out at 32GB.

Given that iPhones have a tendency to catch up with the prior year’s iPod touch in terms of storage I didn’t think it was too far-fetched to expect the iPhone 4 in 32 GB and 64 GB flavors; instead they’ll remain the same as the 3GS which means they still can’t accommodate my entire music library (which currently weighs in at nearly 47 GB for those curious). But it’s a small sacrifice; I’ll be the first to admit that at least half of my library should never be listened to again, ever.

But the phone is just the first third of an all-important trifecta. There was a fair amount of talk about iOS 4 (formerly iPhone OS 4) as well; the iPhone demoed was clearly running that software which leaves me to assume that the new phones will ship with it later this month. I’m curious as to how that will shake out regarding the iOS 4 update for the current crop of devices.

And finally, AT&T may have actually made a decision that works out in my favor for once. Last week they announced a restructuring of their data plans for all smartphones, eliminating the $30 unlimited plan and replacing it with two new variations:

  1. The “DataPro” plan gives you 2 GB of data per month for $25, with each additional 1 GB costing $10
  2. The “DataPlus” plan gives you 200 MB of data per month for $15, with each additional 200 MB costing $15

It was difficult to determine how good of a deal this ended up being without first consulting my own usage records; as it turns out it’s rare for me to even come close to 200 MB per month. As a result, I think I’ll be able to safely downgrade to the DataPlus plan and easily knock $15 off of my current bill (and as I’ve mentioned before, price per month is much more important to me than buy-in price). And on rare occasions where I exceed that bandwidth, I’m still only paying what I was before, which is a fine compromise.

All things considered, I’m pretty pleased with this most recent round of iPhone news.