Andy Laub

Andy Laub is a designer & developer in the Twin Cities.

Tagged Treyarch

Double Duty »

Same names, different games.

You may have heard some fuss about a new game that came out recently. I think it had something to do with warfare that takes place during modern times, but I’m not quite sure. There are apparently snowmobiles in it?

Indeed, Activision’s Modern Warfare 2 has touched all of our hearts and souls since its release earlier this month. Maybe that’s an exaggeration, but you wouldn’t know it from their pushing it as “MOST ANTICIPATED GAME EVAR (until the next one)”. And I suppose they’re right – MW2 gives you a lot to be excited about.

For one, it’s a direct sequel to 2007’s Call of Duty: Modern Warfare. Yes, there was another CoD game last year: World at War. No, that one took place in World War 2 and doesn’t fit into this chronology. And it was developed by somebody else.

Wait. Yes, that is confusing. Recall this post, if you will, about my dislike for the two-developer system (specifically one of the two developers) that Activision uses to push CoD games out the door on a yearly basis, quality notwithstanding. In that article I wrote:

What if Infinity Ward stopped making COD games, leaving the franchise to Treyarch, and instead used the technology they’ve already developed to create a new, self-owned franchise with similar content? Presumably it would continue in the modern warfare vein and would play the same.

Interestingly, that’s sort of what’s happening here. I don’t know what the plans are for the seventh installment in the CoD franchise, but presumably it will be a Treyarch effort once again. But in the meantime, notice that the “Call of Duty” label on MW2 was extremely downplayed. Initially they had planned not to include it on the marketing at all, but I suppose it’s helpful in that most people are totally clueless and wouldn’t make the connection. So in a sense, Modern Warfare is very much poised to be its own franchise at this point (or already is, I suppose).

With all of that said, I hadn’t picked up a CoD game since the first Modern Warfare. World at War and its return to the WW2 setting didn’t entice me enough to buy or even rent; only when one of my CoD-addicted friends finally replaced his WaW disc with a shiny new one with the words “Modern Warfare 2” on it did I ask to borrow the old one to give it a try.

Call of Duty: World at War

In a few words, I found World at War to be very, very good. As is typical of the series, you’ll frequently be switching between two protagonists (in this case an American and a Russian) as they embark on their distinct tours of duty (plan on visiting the Pacific and traveling from Russia to Germany). The characters are likable enough, with excellent voice acting. Your immediate superiors are voiced by Kiefer Sutherland and Gary Oldman, respectively (wow!), as are the narrations between missions.

Speaking of “between missions”… holy shit. Even if you have zero interest in the game whatsoever, you NEED to see these cutscenes. They are simply gorgeous examples of motion graphics:

Seriously, this game has no right to have graphics this nice. I think that’s a compliment. Other than that, it’s pretty much all standard Call of Duty fare. I enjoyed playing through it even thought the missions were not without their frustrations, but I can only handle so much trench warfare before wanting to move on to something else.

Modern Warfare 2

Enter “something else”. With all the ruckus about the newest member of the family, I knew I had to give it a try. I managed to find a lone copy available for rental yesterday and figured I could hammer through it by the end of the weekend. Well, I was right, but change “end of the weekend” to “one sitting” and you’ll find my single-player experience to be comparable to that of anyone else who’s enjoyed the game.

I think we’re almost at that point where the single player campaign is becoming token addition in Call of Duty games. You don’t buy this game to play it alone. Well, you can, but that would be a waste of $60 (this coming from someone who has wasted $60 several times). Single player is good for about a week of entertainment at best, which is why it’s fine rental fodder for folks like me who are adverse to shooting strangers online. And by “shooting strangers online” I mean “getting shot by strangers online”.

And in this case, the campaign is not only short but somewhat disheveled. As I mentioned before, MW2 is a direct sequel to the first game, in that you see the return of some of the original characters. I think this is great, because it’s already a huge divergence from the traditional Call of Duty “slice of life” model where you see a little bit of everything.

I don’t know that they take advantage of this as much as they could, though. As with World at War you’ll be switching between protagonists constantly, each of whom has missions that feel quite different. I understand the reasoning for this mechanically, but it also seemed a little unbalanced. Then again, that’s easy to forget because I spent a lot of time trying to figure out exactly what was going on.

I think that in writing the “story” for the game, Infinity Ward had a meeting and said “okay, we want to have missions that take place in A, B, and C, with combat that features X, Y, and Z” and then they wrote some scripts that vaguely made that possible. That’s not to say the game isn’t a lot of fun to play; it’s just more disjointed than usual. The fact that MW isn’t tied down by a factual background and has gobs of technology at its disposal means that you can cover a much larger variety of terrain in a much smaller amount of time.

Epilogue

You’ll notice that I didn’t really go into any detail about graphics or sound, but if you’ve played any of the CoD games on the new generation of consoles, you know what to expect. They’re both great, and they remain great year after year.

Even though I’m not interested in what is really the focal point of the games (multiplayer), I’m still interested to see where the series (plural?) heads after this. Treyarch really pulled a 180 with World at War, and Infinity Ward can do pretty much anything they please with a title as vague as “Modern Warfare”.

Why even bother »

Why do I dislike Treyarch so much? Oh right, it's because they're mediocre.

There was an interesting tidbit a few weeks ago that mentioned that beloved developer Infinity Ward (of COD 1, 2, and 4 fame) may possibly become the sole developer for the franchise.

Unfortunately, Activision, publisher of the series and holder of the license, denied the rumor, stating that in-house developer Treyarch (of COD 3) would continue to be the dev of alternating games.

This is kind of terrible.

Call of Duty 4, as I’ve gushed about before, is an amazing game. Amazing enough to be nominated for and/or receive Game of the Year awards almost universally. COD 3 was subpar compared to COD 2, and is even worse compared to the newest installment. Part of this is due to the switch to a modern setting versus World War 2, and part of it is that Infinity Ward just makes great games.

But Call of Duty 5, due out this year, is back to Treyarch, and what’s even more ridiculous, it’s once again set during WW2. The reasons for this are simple: Activision likes money, and COD is a franchise that sells. If you’re in it for the money, you’re going to settle for a series that alternates between good and great on a yearly basis as opposed to a continually great game that is released every two years. Unfortunately, this kind of thinking runs good franchises into the ground (Tony Hawk, for example), and Activision excels at that.

With that in mind, here’s an experiment that intrigues me. What if Infinity Ward stopped making COD games, leaving the franchise to Treyarch, and instead used the technology they’ve already developed to create a new, self-owned franchise with similar content? Presumably it would continue in the modern warfare vein and would play the same. I’m not clear on the specifics of the engine driving the game, so I don’t know what kind of access Infinity Ward has to it, or whether they would have to license it from Activision, but if it’s theirs, what’s to stop them from building COD 6 but calling it something else? You can’t trademark warfare.

From here we go to the process of publishing the game. It’s possible Activision would spurn Infinity Ward if they pulled something like this, but at the same time, knowing that IW’s games sell well might be enough to satiate them. If not, I’m sure EA or some other publisher would be more than happy to cash in on such an opportunity.

I’d also assume in this situation that the internet would once again prevail and gamers everywhere would rejoice that IW is putting out a new game, ignoring the fact that it’s not part of the COD series. I have a feeling that the politics behind it would be a mystery to nobody and that Infinity Ward would come out as a hero/underdog who stuck it to “the man”.

Meanwhile the COD franchise, under Treyarch’s command, languishes as it becomes “just another shooter”. No fanfare, just “wow, another one of these?” every time they release a new installment.

What this all comes down to is that the best thing Activision can do is give the franchise to Infinity Ward, or force Treyarch to up their game. Any other outcome (aside from the situation described before) and it’s the gamers who suffer.

The bold and the beautiful »

Sometimes you pop a game in and you just know it's going to be great.

I’ve spent all of 2008 thus far slowly working my way through the annual cache of holiday-acquired games. I’m just about to finish up with DiRT, the offroad/rally racing game that I’ve mentioned before, and yesterday I started the latest installment in the venerable Call of Duty franchise.

While both of these games seem about as different as can be (and gameplay-wise, they certainly are), they share a common thread in that their graphic design has been impeccable. This is more readily apparent in DiRT, as you’re enveloped by Helvetica as soon as you load up the game. I’m serious; be prepared to budget an extra ten minutes or so just playing around in the menus; they are amazing. My favorite part has quickly become the metallic sheen on the gold/silver/bronze portions after you win races. There’s something remarkably special about it, and the menus as a whole are the icing on what is already a very strong game.

You’ll have to look a little further to be truly amazed by Call of Duty 4. Once you get to the cutscenes and mission intros, you’ll be treated to some blockbuster-quality footage. Honestly, and this may not sound great, but think of a Michael Bay movie. Not the blowing-stuff-up parts, but the exposition parts. And also Enemy of the State, that Will Smith movie. It’s just incredibly high-caliber work, and all I can think when watching is that Infinity Ward (the developers) must have been chomping at the bit to make a game that wasn’t set in 1945. Boy, did they kick some ass. All of this after the relative disappointment that was the previous installment (from a different developer), and the result is a disc full of awesome.

There seem to be an awful lot of those lately, and as a gamer, it delights me to be living in a time where games are becoming more and more powerful as a type of media. I love that so much effort and time has been into delivering not just good gameplay, but a good experience as a whole.

Now, if you’ll excuse me, I’ve got to go fire up the 360.