Andy Laub

Andy Laub is a designer & developer in the Twin Cities.

Tagged DS

Brothers Unfinished »

I've been seeing a lot of Mario (and that green guy) lately.

If you were to examine my recent gaming habits, you’d notice that in between my sporadic bouts of Borderlands and my re-play of Mass Effect to prepare for the sequel, the void is filled by an unlikely source: Nintendo. More specifically, Mario. And not New Super Mario Bros., even.

One of the games on my Christmas Manifesto™ was Mario & Luigi: Bowser’s Inside Story for the Ninetudo DS. It’s your basic RPG: levels, hit points, etc, etc, but one that takes place in the Mario universe (but not the Mario Galaxy). I was somewhat excited for it ever since playing Paper Mario: The Thousand Year Door, which I look back upon with much fondness as likely being my favorite Gamecube game.

Bowser’s Inside Story doesn’t share the same paper atmosphere as the Paper Mario franchise; it’s actually a direct successor to Mario & Luigi: Superstar Saga, a game I’ve long since owned for the Game Boy Advance and struggled with, to the point of abandoning it near the end of the game.

Fortunately that problem didn’t persist with the new game. I really enjoyed the characters and the humor this time around. You’ll find yourself alternating between playing as Bowser (super fun) and the Mario duo (not quite as fun), as you attempt to thwart a villain who speaks fluent Engrish. The biggest complaint I had was the extensive explanation that accompanied every new discovery or ability. You have the option to skip it, but then you risk not know what’s going on. After about 30 minutes of the game, 15 minutes of which is text, it was awesome to hear Bowser echo my sentiments: TOO MANY WORDS!.

Actually, that’s not true. The biggest complaint I had is one that I will attach to every modern Nintendo game, and that is gimmickry for gimmickry’s sake. I can live with the touch screen, but blowing into the microphone to engage certain actions (fortunately this is rare) is nothing more than a pain in the ass, and would make me ashamed to play this game in any sort of public setting. The game still remains a ton of fun to play and I enjoyed the vast majority of it, so much so that I decided to revisit Superstar Saga after a hiatus of over 6 years.

It was a little weird to try playing it again; at first I tried loading up my last save, which was at the front gate of the final area, but I quickly found myself outclassed. I cursed my past self for being so unprepared for these sorts of situations and decided it would be best to start from scratch. I’ve adopted a philosophy in playing RPG’s recently that seems to pay off more often than not: fight everybody. Fighting equals experience equals power equals victory. For comparison’s sake, the duo in my saved game was hovering around level 30, while my new game ended with them having reached level 40. That doesn’t sound like a huge difference, but trust me, it was worth the extra effort, especially when the main difference in my playing was confronting enemies that were nearby instead of avoiding them.

All of this Mario RPG-ness has made me hungry for the other games in the series. I’ve already found myself giving Super Paper Mario another chance, and Paper Mario 64 and Super Mario RPG are available on the Wii Virtual Console. As if that’s not enough, I just found out that there’s a third game in the Mario & Luigi series that will be requiring my immediate attention as soon as I can find a used copy of it. So I have to go find a used copy of it.

In my lap »

I like my dollars, and want to keep them with me.

I like to save money on stuff. Not that that’s unusual – but between places like Amazon and just general sales on things, I have a hard time convincing myself to shell out a bunch of money if I don’t feel like I’m getting a good deal. Oftentimes this involves a little extra shopping around, but it’s worth it.

But then sometimes, stuff just basically ends up right under your nose.

Anecdote #1

With a Best Buy gift card burning a hole in my pocket, I finally decided to pick up Grand Theft Auto: Chinatown Wars for the DS. I don’t generally enjoy buying games for the DS as I feel that $35 is an awful lot of money for such a tiny cartridge; but the gift card dampened the impact, if only a tiny bit.

And then they picked the next day to knock $15 off. It’s still on sale – definitely pick it up if you’ve been on the fence. It really is amazing what they’ve been able to accomplish on the DS platform.

Anecdote #2

I’ve long thought that the Keen Newport H2 would be the perfect sandal if they’d just add a cleated option for us bikers – there’s just no way I can justify that kind of money if I can’t use it for biking, as my typical summer footwear rarely breaks the $10 mark.

And then, thanks to BSNYC I discovered the Commuter. At $115, it’s at the higher end of what I’d be willing to pay for such a product, I figured I’d think more about it when (if?) biking-in-sandals weather returns. But that same afternoon, REI sent us a catalog and was all like “we’re having a sale!” (it started today). $85 is still a lot for sandals, but that’s about what I paid for my (well-worn) Shimanos and I expect these to be even more useful when off the bike.

More Dash »

How can something that looks so good look so bad at the same time?

Last month I spent some time rambling about Microsoft’s new dashboard for the Xbox 360, and the general verdict was that I liked it more than the XMB used by Sony’s PS3. But the slight preference exhibited here was just that – slight. The two experiences are both consistent, attractive, and refined enough that you can’t complain too loudly about either.

Which is a good thing, because that means I can save all the complaining for whatever that crap is that I see every time I power on the Wii. Honestly – Nintendo can do product design. They can do packaging. Even the DS GUI isn’t bad. So how did the crapshoot that is the Wii dashboard even happen?

I admit, this started out as some sort of diatribe but turned into an excuse to play with FancyZoom.