Jun 09

War planes are pretty bitchin’.

23:55 on 26 Jun 09 / t / 0

Spoiled

New hotness versus old hotness versus middle-aged “meh”-ness.

24 Jun 09 / # / 0

 

I remember the first time I played a Super Nintendo. The game was Super Mario World (was there any other?), and it was a demo machine set up in the local Kmart. During that time, I always relished shopping trips, as I knew that if I was lucky nobody else would be playing and I could spend a few minutes with my favorite plumber.

Imagine then, going back home, and trying to enjoy Super Mario Bros on the original NES. It wasn’t bad by any means – it just wasn’t “special” anymore. Mario World boasted multi-tiered backgrounds and sprites bigger than anything I’d seen before – remember the giant Bullet Bills? It had amazing new environments! It had Yoshi!

What’s interesting, then, is that no 2D platformer came along after Super Mario World that really made it look outdated and stale. The next huge Mario game was Super Mario 64 – and while it’s notable for the fact that it brought a third dimension to the Mushroom Kingdom, comparing it to any Mario game that came before it is basically apples and oranges.

An eternal plus for Mario is that the game was never meant to be photorealistic; so even today the NES and SNES titles manage to keep some freshness. The original SMB is a little flat, sure; but Mario 3 will always be an exceptional game. While the graphics in this day and age could easily be surpassed by my phone, it doesn’t matter, because they were what they were. They were, and always will be, classics.

Where am I going with this?

I just finally got around to playing Indigo Prophecy. It’s not a new title, having seen release on the PS2 and Xbox a few years ago. My curiosity was piqued during a discussion about it last year, and recently reinvigorated by the news on the developer’s follow-up title Heavy Rain.

My point here doesn’t require me to go into too much depth regarding the plot of Indigo Prophecy, so suffice it to say that it was in their best interest to make things look as realistic as they could. That is an admirable and common goal among a good portion of games nowadays. And I suspect had I played the game 3 or 4 years ago when it came out, I would’ve found it perfectly acceptable.

However, I have been playing games almost exclusively on the Xbox 360 for nearly three years now; games that have truly raised the bar in terms of what video games should be. It’s not really a stretch to say that these games have spoiled me with their bright colors and slick graphics – that’s kind of the point.

So from the minute I put in Indigo Prophecy, the deck was stacked against it. It probably didn’t help that I had just finished Prince of Persia, one of the most beautiful games available on the current crop of consoles, the night before. Everything about Indigo Prophecy was blocky, muted, flat… stale.

The thing is, I’m not convinced that these modern 3D games can ever be enjoyed the same way classic 2D games can. Why would I want to play the original Gran Turismo when I know that Gran Turismo 5 is even closer to the game Polyphony Digital really wants to make? I think that when the paradigm of game design shifted away from traditional 2D, sprite-based platforming games towards 3D polygonal mishmash, all of the 2D games that were great at that time (Mario, Metroid, Zelda) were immortalized.

I don’t think we’ll see that sort of phenomenon again for awhile, what with the massive leaps in technology happening so frequently. Look at Grand Theft Auto IV, versus Grand Theft Auto: San Andreas, versus Grand Theft Auto III. You’d expect the differences between this and the previous generation to be pronounced, but even the two games on the same console are worlds apart after only 4 years.

This is going to end in one of two scenarios:

  1. Games will continue to develop and advance, graphically, until they can’t go any further. We will have games that are truly photorealistic to the point where the only way to improve is to increase the scope of the game and continue to expand the player’s environment.
  2. Console games as we know them will phase out due to some dramatic shift in technology. True, immersive 3D, I suppose. A sort of holodeck type of thing? Once this happens, it will basically render the current types of games moot, leaving the last of their kind to become legendary like some of the great SNES games have become.

So basically what I’m saying is that I like new games, and I like old games. It’s the in-between area that fails to light my fire.


Speaking of Godspell, why not have a look at the official photos over on Flickr?

20:41 on 22 Jun 09 / # / 0

Wrapped, Again

Such an appropriate title that it needs to be recycled.

22 Jun 09 / # / 2

 

Back in February I talked about a show that I was going to be part of called The Last 5 Years. Rehearsals for that picked up in early April and posting here (at least as far as articles of substance) correspondingly became few and far between.

Well, the show ran at the end of April/beginning of May and went absolutely great. We got so many compliments, and the Jefferson Street Inn totally delivered as a venue – seriously some of the nicest staff ever (thanks for the cookies). Shortly thereafter… actually, that’s not accurate; while L5Y rehearsals were going on, auditions and rehearsals for Godspell also started. I’m not going to go into details here with regards to the story of the show (uh – the bible, basically), but I will say that there were a couple weeks in April in May where I found myself totally overwhelmed with the prospect of a) working on two shows at once and b) catching up on the second show after the first show wrapped. There were some rough nights as I struggled to pick up choreography that I was absent for, and to experience that bond that actors get after they’ve been seeing eachother on a daily basis for 3 weeks in a row.

As June rolled around I was still stressed but starting to feel better about things. As though I didn’t have enough going on, I also was trying to squeeze in a daily bike ride and manage the graphic design for the show, which required not only materials for Godspell “the show” but also the imaginary band we created – but I digress.

Because both shows are so great, Abe jumped at the opportunity to direct both of them, leaving him in basically the same boat as me. His vision for Godspell (an interesting attribute of this show in particular is that it can really be set where ever you want, as long as it involves people coming together and forming a friendship) was that it would take place after a massive rock show at the Grand Theater. Thus, the setting for the show could remain as it had been during the concert, and the actors are “fans” of the band that have hidden away in the theater and snuck back on stage after the crowd departs.

So if you’re going to have a rock show, and fans, you need a band. Thus, The Almighty was born. And with the Almighty came posters, CD covers, and T-shirts, plus a generic graphic that could be easily applied to other items.

End digression. Anyway, so yeah, as if being stressed about acting weren’t enough, I was also stressed about the identity for this imaginary band. But in the end, everything clicked.

It would not be a lie to say that this is the most amazing show I’ve ever been apart of. I’ve enjoyed pretty much all of my stage experiences, but this one in particular stood out as the perfect storm of really great material, a strong and original vision, and a cast and crew who came together to produce what we’ve been told over and over is one of the best theatrical experiences they’ve had in a very long time. I really want to thank everyone who had a part in it, because everybody gave it their all and it shows.

I think everyone has their own way of deciding whether a particular performance was strong – I definitely reflect on my own contributions and try to determine what needs to be adjusted. But I also really enjoy trying to read the audience. I suspected we had a winner when there was screaming (of joy, obviously) after the first big song. I knew we had a winner when the standing ovations were immediate, every time. If you’ve ever been to a play, you know what I mean. Sometimes the audience won’t stand at all, or will stand reluctantly and gradually because a couple overly enthusiastic people jumped up right away. That was not the case here. As we lined up on stage, before we even got a chance to bow, butts were out of seats.

And now I’m thinking about it and feeling a little sad. I’m so proud of what we were able to put together. I mean, I’m really proud of my work in Last 5 Years, especially the singing that high, that much for 6 shows and not losing my voice part. But like I said, Godspell was a perfect storm. Of awesome.


At Noodles for war should be my last meal out for awhile.

18:43 on 21 Jun 09 / t / 0

Godspell #1 = wrapped and AWESOME!

21:06 on 18 Jun 09 / t / 0

Now on 3.0 – no issues yet!

23:15 on 17 Jun 09 / t / 0

This fall you have the choice of watching 9 on 9/9/09, or you can wait until 11/25/09 and watch Nine instead.

09:54 on 17 Jun 09 / # / 0

I woke up this morning and was totally disoriented with regards to what day it was and whether I had to work or not.

08:50 on 16 Jun 09 / t / 0

Top Gear answers your burning questions about Ford’s new Fiesta (a car we are actually getting in the states!)

08:19 on 16 Jun 09 / # / 1

T&EASGJ afficionados will appreciate Eric Wareheim’s music video work. More on Vimeo.

14:06 on 12 Jun 09 / # / 0

WOW:

16:19 on 11 Jun 09 / # / 0

Just hit my goal of 1100 miles on the LeMond – new goal: 2500 miles (combined) in 2009.

13:27 on 11 Jun 09 / t / 0

Good news, everyone!

11:33 on 10 Jun 09 / # / 0

…BRUCE FOUND A BASEMENT UNDER HIS VILLA, IN WHICH THE EQUIPMENTS TURNED HIM INTO ANOTHER PERSON: …

Read the rest; you just don’t get the gravity of the text unless you have all three Batmen staring at you.

08:21 on 10 Jun 09 / # / 0

A Squarespace iPhone contest?!?!? That’s krrrrrazy! #squarespace

13:54 on 09 Jun 09 / t / 0

Supervisor. Just what I need to keep me motivated.

22:29 on 08 Jun 09 / # / 0

So wait – now my white Macbook is no longer outdated? That’s cool.

15:22 on 08 Jun 09 / t / 0

FUCK.

09:46 on 08 Jun 09 / t / 0

It’s true: there’s a new Insophisticate. http://tinyurl.com/insoph13

18:07 on 05 Jun 09 / t / 0