Andy Laub

Andy Laub is a designer & developer in central Wisconsin.

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Teh Hal0z »

OMG GUISE IT’S THE BEST GAME EVAR

I bought my Xbox at the end of the product cycle. It was late 2005 and the 360 had just hit the market, but I wasn’t ready to make the leap yet (mistake). The Xbox was intended as a sort of stopgap, and a way to catch the games I had missed out on in the years where my time was occupied first by the Gamecube and later by the PS2.

One of the first games I bought was Halo – a staple for any collection. It was enjoyable enough, and was really one of my first experiences with the modern first person shooter (FPS). I was indifferent to the overall art direction (generic) and level design (repetitive) but I played through it with Abe and it was a fun, co-op way to kill some time.

Halo 2 followed shortly thereafter, but for whatever reason didn’t receive our immediate attention. By the time we started to play through it, it was on the Xbox 360. Console choices aside, Halo 2 was a struggle for us to stay interested in. The frequent switch between characters and storylines was confusing, and the environments weren’t any better than the first game. We spent a fair amount of time just trying to figure out what we were supposed to do. I’m being generous if I say we made it roughly halfway through the game before it got shelved, and that was my last experience with the Halo series aside from some occasional local multiplayer on Halo 3.

So maybe it was the lull in games, or the recent release of Halo 3: ODST that made me want to try to continue the adventure. Two weeks ago I put in Halo 2 once more in hopes that my interest would be rekindled. A couple ugly, repetitive, frustrating levels later, it was becoming clear that this was not going to be the case. With no achievements to keep me motivated, it was roughly a couple of hours before the game found itself shelved once again.

Still lacking for games to play, I ended up borrowing Halo 3. I’ve been told that a) I didn’t miss much by skipping the rest of the second game and b) the third is a much stronger game. Both of these assessments proved to be accurate, for while I still experienced some of the same typical Halo frustrations, I can look back and say that I did enjoy playing the game when all is said and done.

The Good

As the first of the series to appear on the Xbox 360, you’d expect that Halo 3 would be both visually and aurally superior to the previous iterations, and it is, if only in a technical sense. I found the story to be engaging enough that I at least wanted to continue playing through the game, and the gameplay is solid as ever; even the vehicle controls felt much less frustrating than the previous games. There wasn’t nearly as much repetition to the environments which meant that I spent less time getting lost and backtracking and more time enjoying myself, and I also enjoyed that a good portion of the game took place on earth. I also especially liked the sequences where I fought alongside the Arbiter and/or the Covenant Elites – both make solid teammates.

The Bad

The thing is, where Halo was once the king of shooter games thanks to its solid gameplay, it seems like dozens of similar games have since flooded the market, some of which offer things that seem to be a staple in games nowadays. Gears of War and its emphasis on finding cover during battle comes to mind, something that a first person game such as Halo would have a hard time dealing with. The problem is, there are a myriad of situations in Halo 3 where running and gunning is the last thing you should be doing; you need to hunker down and pick off enemies from a safe vantage point, but there’s no mechanic to encourage this sort of behavior.

Aside from that, all the processing power in the world can’t disguise the fact that this is merely an update to the artwork from the original game. Obviously trying to change character designs midstream is a bad idea, so I suppose more of my issue is that I’ve always found Halo’s style to be incredibly generic. I also had trouble occasionally following the story, particularly in one sequence where I felt as though I missed a cutscene.

Fortunately for me (and for Halo 3), I didn’t go into the experience expecting something groundbreaking; I just wanted to shoot guys for awhile. Which brings me to my final critique: it’s hard to shoot guys when you can’t find any ammo.

Spoiled »

New hotness versus old hotness versus middle-aged “meh”-ness.

I remember the first time I played a Super Nintendo. The game was Super Mario World (was there any other?), and it was a demo machine set up in the local Kmart. During that time, I always relished shopping trips, as I knew that if I was lucky nobody else would be playing and I could spend a few minutes with my favorite plumber.

Imagine then, going back home, and trying to enjoy Super Mario Bros on the original NES. It wasn’t bad by any means – it just wasn’t “special” anymore. Mario World boasted multi-tiered backgrounds and sprites bigger than anything I’d seen before – remember the giant Bullet Bills? It had amazing new environments! It had Yoshi!

What’s interesting, then, is that no 2D platformer came along after Super Mario World that really made it look outdated and stale. The next huge Mario game was Super Mario 64 – and while it’s notable for the fact that it brought a third dimension to the Mushroom Kingdom, comparing it to any Mario game that came before it is basically apples and oranges.

An eternal plus for Mario is that the game was never meant to be photorealistic; so even today the NES and SNES titles manage to keep some freshness. The original SMB is a little flat, sure; but Mario 3 will always be an exceptional game. While the graphics in this day and age could easily be surpassed by my phone, it doesn’t matter, because they were what they were. They were, and always will be, classics.

Where am I going with this?

I just finally got around to playing Indigo Prophecy. It’s not a new title, having seen release on the PS2 and Xbox a few years ago. My curiosity was piqued during a discussion about it last year, and recently reinvigorated by the news on the developer’s follow-up title Heavy Rain.

My point here doesn’t require me to go into too much depth regarding the plot of Indigo Prophecy, so suffice it to say that it was in their best interest to make things look as realistic as they could. That is an admirable and common goal among a good portion of games nowadays. And I suspect had I played the game 3 or 4 years ago when it came out, I would’ve found it perfectly acceptable.

However, I have been playing games almost exclusively on the Xbox 360 for nearly three years now; games that have truly raised the bar in terms of what video games should be. It’s not really a stretch to say that these games have spoiled me with their bright colors and slick graphics – that’s kind of the point.

So from the minute I put in Indigo Prophecy, the deck was stacked against it. It probably didn’t help that I had just finished Prince of Persia, one of the most beautiful games available on the current crop of consoles, the night before. Everything about Indigo Prophecy was blocky, muted, flat… stale.

The thing is, I’m not convinced that these modern 3D games can ever be enjoyed the same way classic 2D games can. Why would I want to play the original Gran Turismo when I know that Gran Turismo 5 is even closer to the game Polyphony Digital really wants to make? I think that when the paradigm of game design shifted away from traditional 2D, sprite-based platforming games towards 3D polygonal mishmash, all of the 2D games that were great at that time (Mario, Metroid, Zelda) were immortalized.

I don’t think we’ll see that sort of phenomenon again for awhile, what with the massive leaps in technology happening so frequently. Look at Grand Theft Auto IV, versus Grand Theft Auto: San Andreas, versus Grand Theft Auto III. You’d expect the differences between this and the previous generation to be pronounced, but even the two games on the same console are worlds apart after only 4 years.

This is going to end in one of two scenarios:

  1. Games will continue to develop and advance, graphically, until they can’t go any further. We will have games that are truly photorealistic to the point where the only way to improve is to increase the scope of the game and continue to expand the player’s environment.
  2. Console games as we know them will phase out due to some dramatic shift in technology. True, immersive 3D, I suppose. A sort of holodeck type of thing? Once this happens, it will basically render the current types of games moot, leaving the last of their kind to become legendary like some of the great SNES games have become.

So basically what I’m saying is that I like new games, and I like old games. It’s the in-between area that fails to light my fire.

Xmastime »

It’s officially time for the XMASLIST. Here goes:

  1. A car would be nice. Like this one. ($$$$$)
  2. Maybe an Xbox. And Halo. ($$)
  3. A G5. Loaded or not. + Cinema Display. ($$$ – $$$$)
  4. Clothes. Shirts, pants, I don’t care. Shoes too. ($$)
  5. Since it’s a wishlist, how about some local Cingular service? (-)
  6. And a decent phone. ($$)
  7. What’s a wish list without a TV? ($$$$)
  8. Drums! ($$$)
  9. Money ($$$$$)

Since the move earlier this year, we’ve acquired much of what we wanted. Abe made the excellent point that with most of the stuff we want, we just buy it. I need to stop doing that or start making more money.

Speaking of money, I’ve been sent a lot of fake credit cards as of late – you know, the ones that look real but say “YOUR NAME HERE.” Well, Discover sent one that’s almost not worthy. It’s made of cardboard, kind of to simulate plastic. That is really probably the most pathetic thing I’ve seen. It wasn’t even attached to anything, just floating around in the envelope.

November is Over »

Thanksgiving was good, blah blah blah. I picked up Katamari Damacy, one of the coolest games I’ve ever played for about 30 minutes. After that it’s something you look back at fondly but don’t really want to do again. I started playing GT3 again – did you know that turbocharging a Miata makes it faster? Apparently I couldn’t have figured this out 6 months ago.

Anyway, I was in Gamespot again today because I was kind of looking at Xboxes. I ended up picking up Half-Life for the PS2, and then I found out that it’s buy 2 get one free on used games. So then I got Max Payne 2 (I finally finished the first one) and also SSX 3.

That’s it.

Did you ever feel guilty about liking something? Such as:

  • Wal-Mart’s prices?
  • the Cadillac XLR? the Pontiac Solstice?
  • the XBox?
  • the OC? Cartoon Network? Disney movies?
  • Old Navy?
  • Billy Joel? Elton John? Britney Spears?
  • Mario games? LEGOs?

So…Wanna Buy a Game Boy? »

Let’s just make a quick note of this. My Game Boy Advance was purchased on 123102. Fine. One week and one day later version is announced, for release in March. And it’s actually good-looking. This is actually what I was picturing when I was thinking about what I’d really want a Game Boy to be. So I am kind of sad but kind of not. I don’t think I could’ve held out for it anyway, because, as I mentioned below, Yoshi’s Island has kept me from going insane, and I’ve decided to blame this whole ordeal on Buy Rite rather than my lack of foresight. So anyway, if anyone is wondering, the GBASP (that’s not a very good acronym) would make an excellent gift (for me), especially if the US of A eventually gets it in black.

In other news, according to the Planet Gamecube release list, I guess that Grand Theft Auto 3 was originally slated to be available on the Cube, but, to my dismay, it’s apparently been cancelled. That makes me sad. Unlike the cancellation of Banjo-Threeie; that makes me laugh. Apparently, this is because of Rare’s sale to Microsoft, so this crap for crap game will be available to all you lucky Xbox owners out there.