Andy Laub

Andy Laub is a designer & developer in central Wisconsin.

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Tagged Mario Archive

Brothers Unfinished »

I’ve been seeing a lot of Mario (and that green guy) lately.

If you were to examine my recent gaming habits, you’d notice that in between my sporadic bouts of Borderlands and my re-play of Mass Effect to prepare for the sequel, the void is filled by an unlikely source: Nintendo. More specifically, Mario. And not New Super Mario Bros., even.

One of the games on my Christmas Manifesto™ was Mario & Luigi: Bowser’s Inside Story for the Ninetudo DS. It’s your basic RPG: levels, hit points, etc, etc, but one that takes place in the Mario universe (but not the Mario Galaxy). I was somewhat excited for it ever since playing Paper Mario: The Thousand Year Door, which I look back upon with much fondness as likely being my favorite Gamecube game.

Bowser’s Inside Story doesn’t share the same paper atmosphere as the Paper Mario franchise; it’s actually a direct successor to Mario & Luigi: Superstar Saga, a game I’ve long since owned for the Game Boy Advance and struggled with, to the point of abandoning it near the end of the game.

Fortunately that problem didn’t persist with the new game. I really enjoyed the characters and the humor this time around. You’ll find yourself alternating between playing as Bowser (super fun) and the Mario duo (not quite as fun), as you attempt to thwart a villain who speaks fluent Engrish. The biggest complaint I had was the extensive explanation that accompanied every new discovery or ability. You have the option to skip it, but then you risk not know what’s going on. After about 30 minutes of the game, 15 minutes of which is text, it was awesome to hear Bowser echo my sentiments: TOO MANY WORDS!.

Actually, that’s not true. The biggest complaint I had is one that I will attach to every modern Nintendo game, and that is gimmickry for gimmickry’s sake. I can live with the touch screen, but blowing into the microphone to engage certain actions (fortunately this is rare) is nothing more than a pain in the ass, and would make me ashamed to play this game in any sort of public setting. The game still remains a ton of fun to play and I enjoyed the vast majority of it, so much so that I decided to revisit Superstar Saga after a hiatus of over 6 years.

It was a little weird to try playing it again; at first I tried loading up my last save, which was at the front gate of the final area, but I quickly found myself outclassed. I cursed my past self for being so unprepared for these sorts of situations and decided it would be best to start from scratch. I’ve adopted a philosophy in playing RPG’s recently that seems to pay off more often than not: fight everybody. Fighting equals experience equals power equals victory. For comparison’s sake, the duo in my saved game was hovering around level 30, while my new game ended with them having reached level 40. That doesn’t sound like a huge difference, but trust me, it was worth the extra effort, especially when the main difference in my playing was confronting enemies that were nearby instead of avoiding them.

All of this Mario RPG-ness has made me hungry for the other games in the series. I’ve already found myself giving Super Paper Mario another chance, and Paper Mario 64 and Super Mario RPG are available on the Wii Virtual Console. As if that’s not enough, I just found out that there’s a third game in the Mario & Luigi series that will be requiring my immediate attention as soon as I can find a used copy of it. So I have to go find a used copy of it.

Sounds about right:

I wouldn’t play [New Super Mario Bros. Wii] with any person you want to see again. In its multiplayer interpretation, which I suggest be referred to as “Divorce Mode,” choreographing your platform jumps in a way that does not interfere with another person’s basic game interactions can be quite difficult – particularly in portions where player movement itself can kill teammates while you progress the level, or when the natural scroll of the camera can kill those who lag behind.

Stubborn »

New Super Mario Bros. Wii is pretty great, except for the “Wii” part.

After what seems like decades, Abe and I finally have a week where we don’t have extracurricular activities eating up every evening. Thanks to a Target gift card and some smooth talking on my part, we decided to spend some of that time with New Super Mario Bros. Wii.

We played through the first world last night, and looking back I think I enjoyed it. The game looks great, and we did a decent job of remaining alive (a definite plus) and so I hope that trend continues. Similar to 2006′s New Super Mario Bros. on the Nintendo DS, this game is a spiritual successor Super Mario Bros. 3 from the NES days. A prime choice; I consider SMB3 to be the pinnacle of Mario side-scrollers. So all is great, right? Well… no. While the game in and of itself has a lot of potential, there were also some attributes that really felt detrimental to the whole experience.

The big news in NSMBW is that you can play with up to four people simultaneously – no waiting for your turn; everybody’s on the screen, all the time. Except when they’re not. Unfortunately, it is possible for players to find themselves scrolled right off the screen, which can be overcome but may also result in death if they’re beyond the threshold of what the game decides is “safe”. Fortunately, the deceased player will quickly return in a bubble that you need to pop to get them back into the action (imagine Baby Mario in the Yoshi’s Island series).

Player interaction is another iffy item. For better or worse, your characters cannot all occupy the same space at the same time. This becomes problematic when two overzealous teammates decide to tackle the same obstacle simultaneously and instead end up as obstacles themselves. You can overcome this by constantly trying to call out your plans (“okay, now I’m going to jump on this Koopa”) but that seems like a strange thing to need to do for what should be a relatively casual experience. At the same time, it really does add to the atmosphere of the game and make it more interesting.

The biggest problem with this game, though, is where it is. My opinion is and always will be that the Wii platform is a hinderance to “normal” games. The controllers suck, not only in a physical sense but in an “it takes me 5-10 minutes to even get them to work” sense. By the time I’ve gotten the console to function I’m already beginning a game with a feeling of disappointment. Maybe it’s a repetitive fluke (oxymoron?), but how can Nintendo expect the console to appeal to non-techy casual gaming types when they can’t reliably sync their controllers to their consoles?

And while I realize that motion control is the Wii’s bread and butter at the moment, I think it’s ridiculous that they feel obligated to tack it on to every game just because it’s there. Making the game rely on motion control means that we are stuck with the basic Wiimote turned sideways (ugh, just like Super Paper Mario) instead of being able to use a Gamecube controller, the Wiimote/nunchuk combo, or the classic controller.

And that interface! Still so terrible.

Spoiled »

New hotness versus old hotness versus middle-aged “meh”-ness.

I remember the first time I played a Super Nintendo. The game was Super Mario World (was there any other?), and it was a demo machine set up in the local Kmart. During that time, I always relished shopping trips, as I knew that if I was lucky nobody else would be playing and I could spend a few minutes with my favorite plumber.

Imagine then, going back home, and trying to enjoy Super Mario Bros on the original NES. It wasn’t bad by any means – it just wasn’t “special” anymore. Mario World boasted multi-tiered backgrounds and sprites bigger than anything I’d seen before – remember the giant Bullet Bills? It had amazing new environments! It had Yoshi!

What’s interesting, then, is that no 2D platformer came along after Super Mario World that really made it look outdated and stale. The next huge Mario game was Super Mario 64 – and while it’s notable for the fact that it brought a third dimension to the Mushroom Kingdom, comparing it to any Mario game that came before it is basically apples and oranges.

An eternal plus for Mario is that the game was never meant to be photorealistic; so even today the NES and SNES titles manage to keep some freshness. The original SMB is a little flat, sure; but Mario 3 will always be an exceptional game. While the graphics in this day and age could easily be surpassed by my phone, it doesn’t matter, because they were what they were. They were, and always will be, classics.

Where am I going with this?

I just finally got around to playing Indigo Prophecy. It’s not a new title, having seen release on the PS2 and Xbox a few years ago. My curiosity was piqued during a discussion about it last year, and recently reinvigorated by the news on the developer’s follow-up title Heavy Rain.

My point here doesn’t require me to go into too much depth regarding the plot of Indigo Prophecy, so suffice it to say that it was in their best interest to make things look as realistic as they could. That is an admirable and common goal among a good portion of games nowadays. And I suspect had I played the game 3 or 4 years ago when it came out, I would’ve found it perfectly acceptable.

However, I have been playing games almost exclusively on the Xbox 360 for nearly three years now; games that have truly raised the bar in terms of what video games should be. It’s not really a stretch to say that these games have spoiled me with their bright colors and slick graphics – that’s kind of the point.

So from the minute I put in Indigo Prophecy, the deck was stacked against it. It probably didn’t help that I had just finished Prince of Persia, one of the most beautiful games available on the current crop of consoles, the night before. Everything about Indigo Prophecy was blocky, muted, flat… stale.

The thing is, I’m not convinced that these modern 3D games can ever be enjoyed the same way classic 2D games can. Why would I want to play the original Gran Turismo when I know that Gran Turismo 5 is even closer to the game Polyphony Digital really wants to make? I think that when the paradigm of game design shifted away from traditional 2D, sprite-based platforming games towards 3D polygonal mishmash, all of the 2D games that were great at that time (Mario, Metroid, Zelda) were immortalized.

I don’t think we’ll see that sort of phenomenon again for awhile, what with the massive leaps in technology happening so frequently. Look at Grand Theft Auto IV, versus Grand Theft Auto: San Andreas, versus Grand Theft Auto III. You’d expect the differences between this and the previous generation to be pronounced, but even the two games on the same console are worlds apart after only 4 years.

This is going to end in one of two scenarios:

  1. Games will continue to develop and advance, graphically, until they can’t go any further. We will have games that are truly photorealistic to the point where the only way to improve is to increase the scope of the game and continue to expand the player’s environment.
  2. Console games as we know them will phase out due to some dramatic shift in technology. True, immersive 3D, I suppose. A sort of holodeck type of thing? Once this happens, it will basically render the current types of games moot, leaving the last of their kind to become legendary like some of the great SNES games have become.

So basically what I’m saying is that I like new games, and I like old games. It’s the in-between area that fails to light my fire.

Did you ever feel guilty about liking something? Such as:

  • Wal-Mart’s prices?
  • the Cadillac XLR? the Pontiac Solstice?
  • the XBox?
  • the OC? Cartoon Network? Disney movies?
  • Old Navy?
  • Billy Joel? Elton John? Britney Spears?
  • Mario games? LEGOs?

Finale »

Well, this will be the last entry this year, which is kind of nice. I survived another year and put in at least one entry a month. My Christmas/Birthday was good, I got some great games (Mario Kart, Simpsons Hit & Run) and so did Abe (Mario Golf). We bought lots of IKEA stuff in leiu of buying Christmas presents for eachother. We also found out yesterday that the move-in date for the new apartment will probably be towards the end of February as opposed to the beginning. It will be absolutely fantastic to be in a place twice the size of our current one. I can hardly wait. Also fantastic is the fact that MacWorld San Francisco is only a week away. I really hope the 12″ Powerbook gets some updates. I wish for a larger amount of non-removable base RAM (512 Mb would be nice) and maybe the 1.25 Ghz G4. Those two things alone would make me very happy. So, we’ll see.

Snowless »

It is the 7th of December today, and still no snow. Normally I wouldn’t be even remotely disappointed by this (because of commuting), but since my drive each day has been reduced from 45 minutes to, well, 4, the snow is now OK in my book. It’s kind of disappointing and weird to get up and think “hey, it’s December,” but then look outside and not see any snow. We had a little bit very briefly in November but it’s gone.

Also, being that it’s December and almost Christmas, here is my 2003 Want List:

  1. Herman Miller Aeron PostureFit Chair : $850
  2. LaCie d2 160 Gb : $200 (ed. discount)
  3. Apple PowerMac G5 dual 2Ghz maxed out : $10400 (ed. discount)
  4. Sony Grand Wega 42″ LCD Projection Monitor : $2800
  5. Sony PS2 : $180
  6. Mario Kart Double Dash : $50
  7. Infiniti FX45 : $50000
  8. $$$$$ : $?

Well, it’s February Now »

Yeah, that’s about all I know. I’m in the midst of preparing for painting and also just fixed a bug on the site that made it bad. I’ve been playing lots of Mario Sunshine to the point where it’s getting a) hard and b) on my nerves. Regarding b), the camera angles are absolutely ridiculous at some points of the game, to the point where it impairs judgement and also removes some of the fun. But anyway, I am glad not to be able to say the same about Metroid Prime. It has the classic scary “what’s going to happen to me?” atmosphere shared by all the other games of the series. I like it. I want to play it now. I also feel like I should be starting Fusion sometime soon.

Also, I recieved my final item ever from BuyRite, the memory card, which I’ll soon be trading in for a nice black 251.

Large Things, and Smaller Things »

Titan is a cool word. Because of that, I tend to become biased about things that have that name, even if they are not great (but they usually are). I was reading Discover this morning, and Saturn has a big moon called Titan. I think it’s my new favorite. There’s also the new Nissan Titan, as well as a set of Titan (link to be added) wheels for your Volvo. And then, of course, there’s titanium.

Now onto the small things. Hamtaro. He is a hamster. I don’t know why we like him but we do. Abe, about a month ago, had brought home a catalog for Nintendo products, and one of the featured Game Boy games was Hamtaro. He was all like, “oooh, Hamtaro!” and I was like, “what?” But then I read a bit about the game, and it sounded pretty fun, so I thought maybe I’d pick it up sometime. Somewhere between then and now, though, it became an obsession to find this game. I saw it at Circuit City awhile ago, but neglected to buy it at that time. Then we were in the Twin Cities over the weekend so I had thought, hey, I’ll just pick it up there. Wrong. 5 stores later, we were still Hamtaro-less. So we checked everywhere locally, and probably ended up looking at about 15 or so physical stores, total. The Appleton Circuit City, which is where I saw it before, still has it, but it’s a two-hour drive. I also looked on the internet where it’s either a)not available or b)at least $35. Then, by some twist of fate, I came upon EB Games, who actually had it in stock at a normal price. So now, Hamtaro is on his way via UPS Ground.

Also, I have a copy of Metroid Fusion sitting here, and I am trying to figure out a good time to actually start playing it. I feel as though I still have some issues to resolve with Yoshi’s Island.