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	<title>Andy Laub</title>
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	<link>http://andylaub.com</link>
	<description>Andy Laub is a designer &#38; developer in central Wisconsin.</description>
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		<title>Nine Nineteen</title>
		<link>http://andylaub.com/2012/05/21/nine-nineteen/</link>
		<comments>http://andylaub.com/2012/05/21/nine-nineteen/#comments</comments>
		<pubDate>Tue, 22 May 2012 00:25:07 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Cars]]></category>
		<category><![CDATA[919]]></category>
		<category><![CDATA[Blast]]></category>
		<category><![CDATA[Buell]]></category>
		<category><![CDATA[Honda]]></category>
		<category><![CDATA[Minneapolis]]></category>
		<category><![CDATA[motorcycles]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=5210</guid>
		<description><![CDATA[How I went from a grey bike with wings to a grey bike with wings.]]></description>
			<content:encoded><![CDATA[<h4>Prologue</h4>
<p>Last year I bought a <a href="http://farm8.staticflickr.com/7036/6968404457_b38411fd22_o.jpg" class="zoom">Buell Blast</a> (aka the Hardliest of Davidsons), a bike with half a motor that was more fun to ride than it had a right to be. Then I spent  a bunch of time (and money, but mostly time) making it better. This is great, I thought. I definitely don&#8217;t need to go faster than this.</p>
<p>As it turns out, that&#8217;s not entirely true. As the warm weather hit this year, I started to fantasize about something a little different &#8211; a bike that didn&#8217;t require me to hold on for dear life while doing a &#8220;leisurely&#8221; 70 on the highway. I figured I&#8217;d give the Buell one more summer while I searched for the perfect replacement &#8211; I still wanted something relatively inexpensive, but… bigger. And with more cylinders.</p>
<p>I found one candidate within relatively close proximity &#8211; the mileage and price were right, and the color was… tolerable. Because it wasn&#8217;t the color I would&#8217;ve wanted, I hemmed and hawed on it for a week or two before finally calling. It was still available! But wait… the owner had purchased it from his brother, and their was a lien on the title. </p>
<p>Don&#8217;t worry, he said! His brother had just called the bank and they were sending the lien release, so he&#8217;d have it soon. We agreed that it would be best to wait until it arrived before I went to see the bike. I knew that if I saw it, I&#8217;d be too tempted to shove money into his hand-hole and drive it away &#8211; an impossibility without the proper paperwork.</p>
<p>I waited, but I am not a patient person. I made calls about other bikes &#8211; one of which I was ready to buy until I received a text from the owner: &#8220;Hey sorry man I went to the dealer and they gave me almost what I wanted for my bike so I traded it in.&#8221; Jaw, floor, etc. I was so pissed &#8211; I had psyched myself up for this new option and now I was back to square one.</p>
<p>Back to waiting. Another week passed, with intermittent texts between me and the owner of bike #1 &#8211; me letting him know I was still interested, him letting me know that there was no news. It was a little after the 2-week mark when he called to let me know that his brother finally got ahold of the bank and they were sending out the lien release paperwork.</p>
<p>Wait… what? Didn&#8217;t that happen already? I should note at this point that during the entirety of this process I was doing near obsessive amounts of research trying to figure out other ways to release the title, none of which turned out to be viable options. So when I found out that the first time his brother had called, he had only left a message, I reached my breaking point.</p>
<h4>Part I: The Hunt Re-begins</h4>
<p>I should also mention that at the same time, my other half was getting the itch to ditch his Buell for something even shinier and newer-er. Suffice it to say that there was a bit of drama about that, and suddenly 600cc&#8217;s didn&#8217;t feel like the right choice anymore.</p>
<p>That&#8217;s how I found myself in Minneapolis (three hours from home) on a Wednesday evening, handing over cash for a bike that… was <a href="http://farm9.staticflickr.com/8023/7242100912_61c2626c9f_b.jpg" class="zoom">not the most attractive thing</a> (at the moment). We had planned to run over, pick it up, and get back out of town by 5:00 or so, avoiding cold and darkness for most of the trip home.</p>
<p>That…is not what happened. When my sidekick stopped at the side of the road to figure out a route out of town, I made the horrible mistake of turning off the bike. And then it didn&#8217;t turn back on. Fortunately we were able to jump start it with little trouble, but the first priority now was to track down a replacement battery. Looking back I&#8217;m not sure why I thought this was the best course of action, but you know what they say about hindsight. We found a great little shop only a couple miles away &#8211; and I managed to stall on the way there, resulting in me temporarily abandoning my newly-acquired friend on the side of the road. </p>
<p>But at least we got a battery! Except it turned out that the problem was not the battery! And everyplace was now closed! I tried calling Uhaul, from whom I would&#8217;ve gladly rented a motorcycle trailer in exchange for not having to ride for three hours in the dark on an unfamiliar bike. I was pretty thrilled when they a) couldn&#8217;t find our local office (where I would&#8217;ve returned the trailer) and b) bounced me around just long enough for the Minneapolis office to close and no longer accept reservations. For about twenty minutes my world slowly compressed as I tried to figure out how I was going to get this expletive home <strong>OH GOD I&#8217;M STUCK HERE</strong>.</p>
<h4>Part II: Fuck It, Let&#8217;s Just Do This</h4>
<p>It was somewhere around this point that I remembered that the item in question was a vehicle still perfectly capable of moving under its own power. We hooked up the jumper cables yet again, and the bike immediately came back to life with that weird uneven idle that inline-four bikes seem to have. Our first stop was a gas station a few miles away where we&#8217;d fill up and then I&#8217;d make my inaugural trip onto the highway. It would be inaccurate to say I&#8217;ve never been so stressed out on a motorcycle &#8211; while unfamiliar with this particular bike, I was no longer terrified of riding in traffic like I was on those first couple of days with the Buell. I was just very very worried about stalling, as each mishap would cost valuable time.</p>
<p>But we made it to the gas station, where I spent a lofty $9.36 for my first tank of gas and inevitably splattered it everywhere because I am amazing. From there the story begins to blur. I remember that first twist of the throttle onto the highway, where the bike happily chugged along at 75 and was eager for more. I remember the sun beginning to set as we drove through Hudson (Wisconsin), and the weather beginning to cool dramatically. I remember seeing some motorcyclists look over at me from the opposite side of the highway to see what I was riding, because I like to do that too. And I remember pulling into the gas station / rest stop / hotel outside of Eau Claire that marked the halfway point of our journey and being nearly frozen to death. We decided to grab some dinner after refueling (just $7.16 this time!), and I shivered my way through some hot chocolate and a grilled cheese sandwich. And cheese curds &#8211; always cheese curds.</p>
<p>The last hundred miles were weird. It somehow managed to feel colder and darker,  and the whole experience honestly made me feel a little stir crazy. At 60 miles from home I tried counting to pass the time, and at 30 miles from home I had resorted to singing songs from community theatre shows I&#8217;ve been in. It was nearly 11:00 when we arrived back in Wausau. Waiting on the doorstep was the motorcycle jacket I had recently ordered, which would&#8217;ve really come in handy. I have great timing.</p>
<h4>Part III: Assault With Battery</h4>
<p>The next day I dropped the bike off at a local shop to diagnose the starting issue and generally look the bike over. They installed some new tires and recommended a new Regulator/Rectifier to solve the problem. I decided to order the part and install it myself, and… nothing. Another drive out to the shop confirmed that it didn&#8217;t seem to be a defective part, and a trip to a (much closer) auto shop confirmed that both batteries seemed to be bad. Awesome!</p>
<p>I boxed up the new battery for my inevitable trip back to Minneapolis, reinstalled the old battery, and hooked up the charger. Lo and behold, THAT battery actually starts the bike &#8211; something the new one could never manage to do. Either the new battery was defective from the start, or not fully-charged, or both, but suffice it to say it was a complete failure. And because I am a genius, I made the assumption that dead battery = bad battery, something which didn&#8217;t seem to be the case. I still  don&#8217;t know if the R/R was actually defective, but at least I have a new one!</p>
<h4>Epilogue</h4>
<p>So it seems this motorcycle and I got off on the completely wrong foot &#8211; what was supposed to be a fun adventure turned into something significantly less fun. At the same time, it <em>did</em> make for an experience. <a href="http://farm8.staticflickr.com/7213/7245661426_3ea74d3e8b_o.jpg" class="zoom">The</a> <a href="http://farm8.staticflickr.com/7243/7245661176_cf551bebf8_o.jpg" class="zoom">bike</a>, one I&#8217;ve been smitten with for nearly ten years, is now happy and healthy, and I&#8217;m totally in love. </p>
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		<item>
		<title>Important Doughnut Philosophy</title>
		<link>http://andylaub.com/2012/02/02/important-doughnut-philosophy/</link>
		<comments>http://andylaub.com/2012/02/02/important-doughnut-philosophy/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 20:07:31 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Et_C]]></category>
		<category><![CDATA[doughnuts]]></category>
		<category><![CDATA[philosophy]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=5203</guid>
		<description><![CDATA[And that's why Krispy Kreme closed in our town.]]></description>
			<content:encoded><![CDATA[<p>I love cake doughnuts; they are my favorite type of &#8216;nut. To say that I love them indiscriminately, though, would be inaccurate. I can take or leave an average cake doughnut, but a well-made example is practically a work of art. I especially enjoy the chocolate-frosted (but not double chocolate!) variety, but would happily eat a (dozen) plain just the same. That&#8217;s a sign of a great doughnut.</p>
<p>Frosting on cake doughnuts, as you may have inferred, is nearly always a welcome addition. Again, chocolate wins the day here, but caramel, vanilla, pumpkin, etc make for acceptable substitutes. It&#8217;s important that the frosting be just on the verge of being a shell; so that it crumbles a bit as you&#8217;re eating it and isn&#8217;t gooey enough to dirty your hands.</p>
<p>From here we can proceed to garnishes like nuts, sprinkles, or coconut. Again, these are welcome (but not critical) components &#8211; the additional texture just makes for a more satisfactory experience, in my opinion.</p>
<p><strong>But no glaze!</strong> That&#8217;s where I draw the line, and a doughnut with glaze is like a sundae with so many toppings you can no longer tell where the ice cream is. At that point it&#8217;s no longer a doughnut so much as a glaze delivery system. Glaze an average cake doughnut says &#8220;well, this is the best we can do&#8221;, and on a great doughnut it&#8217;s just a travesty.</p>
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		<item>
		<title>Robot in the house</title>
		<link>http://andylaub.com/2012/01/15/robot-in-the-house/</link>
		<comments>http://andylaub.com/2012/01/15/robot-in-the-house/#comments</comments>
		<pubDate>Sun, 15 Jan 2012 17:52:02 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[HTC]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3900</guid>
		<description><![CDATA[2400 words about Android.]]></description>
			<content:encoded><![CDATA[<p>I (<a href="http://andylaub.com/2010/12/05/mutually-exclusive/">still</a>) can&#8217;t make the case for an iPad &#8211; not yet, at least. I think it&#8217;s a brilliant machine and it&#8217;s certainly the best in it&#8217;s class, but it remains comfortably outside of &#8220;impulse buy&#8221; territory.</p>
<p>Still, I was starting to get a hint of tablet envy. I think the seeds were sown when my dad brought home a budget tablet obtained in the Black Friday craze, which I promptly convinced him maybe wasn&#8217;t the best idea if he was serious about getting a tablet that actually worked. He agreed, and a couple weeks later committed to a 10&#8243; Acer Iconia &#8211; Acer&#8217;s bulkier, cheaper, Android-powered iPad alternative.</p>
<p>At the same time, I started scouring the internet for sweet deelz&trade;, thinking that if I was going to join the tablet revolution it would have to be at a price point somewhere more in the territory of a Kindle Fire. Initial reviews of the Fire, unsurprisingly, were (har) lukewarm, and using one in person left me cold (double har) so I let it go. Instead I bought an <a href="http://www.theverge.com/products/evo-view-4g/414">HTC View</a> at a very deep discount from a site I&#8217;ve never heard of. After a couple nerve-wracking days of wondering whether it would actually ship, it did, and arrived in my hands not long after.</p>
<h4>Hardware</h4>
<p>The View is essentially the Sprint-branded version of the <a href="http://www.theverge.com/products/flyer-wi-fi-gsm/422">HTC Flyer</a>, a 7&#8243; tablet sold both through GSM carriers with 3G and at Best Buy with wi-fi only. The Sprint version gets different CDMA radios capable of 3G and 4G (which I didn&#8217;t care about) and a <a href="http://andylaub.com/wordpress/wp-content/uploads/htc-view.png" class="zoom">black case</a> instead of silver (which I did care about &#8211; it looks pretty great). Unlike the Flyer, the View is only available in 32GB form, but all of them were shipped with Android 2.3 (aka &#8220;not Honeycomb&#8221;).</p>
<p>The View has an aluminum chassis and as such feels solid and mostly well-built. Bits that aren&#8217;t aluminum are finished in a nice soft-touch material, and branding is minimal and tasteful. There is a bit of the tumor on the bottom back of the slab and I&#8217;m not sure if that&#8217;s an ergonomic decision or a functional requirement. My only complaint is that I&#8217;m just not a fan of the volume and power buttons &#8211; they&#8217;re <em>okay</em> but they don&#8217;t feel as well-built as the rest.</p>
<p>Devices that run Gingerbread require hardware buttons for Home, Menu, and Back. In a clever move, HTC made these buttons capacitative instead of hardware, and included two sets of them &#8211; one for landscape and one for portrait orientation. The buttons are hidden behind the glass screen and only illuminate when their respective orientation is active; it&#8217;s very slick.</p>
<p>While it&#8217;s not easily mistaken for an Apple device, I&#8217;ve been pretty pleased with the overall aesthetics and build quality. If I had to make one complaint, it would be that the wireless seems somewhat weak, to the point where I need to turn wifi off and back on again to get it to find our router.</p>
<h4>Software, Part 1 &#8211; Gingerbread</h4>
<p>Around this same time rumors were flying about an official update to Honeycomb (Android 3.2, the tablet-specific version) being released for the HTC tablets. Initially, though, I was stuck with Gingerbread, originally intended only for the HTC&#8217;s smaller brethren. Given its diminutive size and comparatively lower resolution (1024&#215;600), this actually worked pretty well. The status bar at the top of the screen used precious little space and, not unlike iOS, the HTC Sense version of Gingerbread includes a quick launch bar along the bottom of the home screen.</p>
<p>Initially there was a lot of fumbling, and a lot more Droid Sans than I&#8217;d ever like to see in one place again, but overall I had little to complain about. I spent a fair amount of time just messing around and getting my bearings, and then seeing what there was in the Android world that I couldn&#8217;t do on a comparable Apple device.</p>
<p>There are a couple of interesting things that apply even to a stock, unrooted version of Android. One that stands out to me is the file system, or rather, the fact that there <em>is</em> a tangible file system that you can browse and manipulate (to an extent) just as you&#8217;d be able to do on a &#8220;normal&#8221; computer. I was able to download a .zip file of music, unzip it, and copy it into a music directory, where it then showed up in the music player. Neat.</p>
<p>I also like the direction they&#8217;ve taken with the home screen. In addition to your standard selection of app shortcuts, you can also deploy various widgets that allow you to perform simple tasks (checking email, an RSS feed, your calendar, or the weather) without having to go to an app. It&#8217;s really a smart idea and a great use of screen real estate.</p>
<p>Android (in stock form!) also allows apps to be sideloaded simply by changing an option in the settings. This means that you can find an .apk file (the standard format for an Android App) on the internet, download it / copy it to your device, and install it without having to ever interact with the Android Market.  For nerds (like me) this is a pretty cool thing to be able to do &#8211; more on this later.</p>
<p>There are some other fundamental differences, but one of the more practical examples is how &#8211; and I&#8217;m going to try to effectively regurgitate this explanation &#8211; Android allows apps to more easily interact with each other while iOS keeps it&#8217;s apps in &#8220;silos&#8221;. Put more simply, if you install something like a different browser, the OS acknowledges its existence and you&#8217;ll be given the option to use it as a default app for a given action. You only see this level of integration in iOS on the built-in apps, because Apple doesn&#8217;t give access to that sort of thing to 3rd-party developers.</p>
<p>Overall, there is a lot to like about Android, and I enjoyed my experience with Gingerbread, but that doesn&#8217;t mean I wasn&#8217;t excited to get my hands on Honeycomb.</p>
<h4>Software, Part 2 &#8211; Honeycomb</h4>
<p>The rumors turned out to be true, and not even a week after receiving my View the official Honeycomb update was available. Of course I downloaded it immediately, and prepared to be taken to the next level in tablet awesomeness. At least, that&#8217;s what I was hoping would happen. Having played with HC a tiny bit on my dad&#8217;s Acer, I was pretty excited to get ahold of it and see what kind of usability improvements HTC would make, and how the experience would be more optimized for a tablet as a whole.</p>
<p>Sadly, the result wasn&#8217;t nearly as nice as I had hoped, for a number of reasons. Honeycomb itself isn&#8217;t exempt from criticism, and most of this criticism revolves around the status bar. No longer does it live unobtrusively at the top of the screen; now it is a fairly wide black bar at the bottom. Like the status bar of old, it has time and notification information as well as wireless and battery levels; these live on the bottom right corner. On the bottom left corner are new global buttons: Back, Home, and App Switcher. And sometimes Menu, depending on where you are.</p>
<p>If this sounds like it&#8217;s redundant, you&#8217;re right. Devices with Android 3 or later no longer require physical buttons, as they&#8217;re now built in to the OS itself as onscreen UI elements. Fortunately HTC was prepared for this &#8211; remember those capacitative buttons I mentioned earlier? Once Honeycomb is installed they essentially cease to be. Even after only a week using Gingerbread I had become extremely reliant on said buttons. Most confusing to me is the complete elimination of the Menu button from the home screen, as I was used to using that to get to some quick and useful tools like the task manager.</p>
<p>The other issue with this is simply the extra screen real estate that this will always require. It&#8217;s impractical to try to hide this bar within certain applications because the bar is your only way to get out of the application; there&#8217;s no other emergency exit like iOS devices&#8217; Home button. One issue with this is that it simply takes up what seems like a lot of space on a screen with only 600 pixels on a particular side. A bigger issue is that it becomes difficult to have any sort of quick launch docked at the bottom of the home screen because there&#8217;s already important global UI there and it ends up a cluttered mess.</p>
<p>In a less cluttered world, I would be using this space to make minor and subjective gripes about the Honeycomb look &#8211; while I really like Google&#8217;s intent with the Holo interface overall, The icons and font in the status bar seem like they&#8217;re still trying to a little to hard to be XTREME.</p>
<p>Weirdly, though, I can&#8217;t complain about that because it&#8217;s time to talk about HTC Sense. It&#8217;s become commonplace in the Android ecosystem for OEM&#8217;s to add their own layer of UI over the top the stock operating system. In some cases this is as simple as throwing a couple extra widgets, but with HTC it&#8217;s much more widespread and as a result, disastrous. </p>
<p>HTC&#8217;s devices all ship with Sense UI layered over the top of the standard software. Aside from the <a href="http://andylaub.com/wordpress/wp-content/uploads/htc-hc-home.png" class="zoom">iconic flip clock / weather widget</a>, I&#8217;m not sure exactly what Sense does that benefits me. I can tell you they&#8217;ve done their best to overlap the standard Holo interface with as many <a href="http://andylaub.com/wordpress/wp-content/uploads/htc-hc-settings.png" class="zoom">heavy gradients and round corners</a> as they can muster, and replaced the handsome and subtle stock iconography with their own colorful illustrations &#8211; they even went so far as to replace the web browser with their own abomination. It&#8217;s sad, because the widgets that they include are really functional; they&#8217;re just generally unattractive and contradict Google&#8217;s own design philosophy &#8211; just like the rest of Sense UI.</p>
<p>There&#8217;s a lot of talk about fragmentation when Android is brought up, and this extra layer of junk on top of an already complex OS isn&#8217;t helping things. It&#8217;s especially frustrating when I see that Google, finally, is actually trying to <em>design</em> things, and yet most people won&#8217;t be able to experience that design in its intended form. The Sense/Honeycomb experience is truly ridiculous, because there&#8217;s this awful layer that you can&#8217;t turn off, and yet it also doesn&#8217;t cover <em>everything</em> so you&#8217;ll frequently see bits of plain Honeycomb showing through, teasing you.</p>
<h4>Software, Part 3 &#8211; Rooting</h4>
<p>During this entire saga I had become fairly addicted to the <a href="http://forum.xda-developers.com/forumdisplay.php?f=1020">Flyer/View forum</a> on XDA Developers &#8211; it&#8217;s been a tremendously useful source of info for all things HTC and Android. So in retrospect it seems that my decision to root was inevitable.</p>
<p>For now I&#8217;m running basically the same software as before with some minor differences; once you have root access you&#8217;re able to make changes to the core files you otherwise wouldn&#8217;t be able to modify. So far my experience with this is limited to replacing the HTC web browser with a stock Honeycomb browser (which also requires removal of some other system files), removing the Sprint-flavored boot animations, and removing the program that nags for wireless (3G/4G) access since I don&#8217;t intend to use anything other than wifi. </p>
<p>The beauty of Android is that there&#8217;s a pretty vibrant developer community even for less popular devices like the View (especially thanks to a bunch of fire sales in December), and so for now I&#8217;m keeping an eye on two different projects that involve basically removing as much of Sense as possible in favor of a more stock experience. In my ideal world, some wonderful genius(es) would figure out how to build a useable version of Ice Cream Sandwich (Android 4).</p>
<p>Alternately, I will lose interest and end up buying something else.</p>
<h4>Applications</h4>
<p>For the most part the things you can do in Android and the things you can do in iOS overlap considerably. It&#8217;s true that there some genres of apps that simply don&#8217;t exist in iOS &#8211; things like task managers and custom launchers. I&#8217;m happy enough with iOS that I don&#8217;t feel distraught by that. However, there is one killer feature that doesn&#8217;t exist on iOS: <a href="https://market.android.com/details?id=com.droidemu.game.lite">emulators</a>. As it turns out, a seven inch screen is the perfect size for playing backups of some of my favorite Game Boy Advance and Super NES games. <em>Super Metroid</em> comes to mind, perhaps with the <a href="http://www.metroid-database.com/fanapps/">Super Zeromission</a> patch that brings some new territory to an old friend.</p>
<p>Some additional recommendations:</p>
<ul>
<li><a href="https://market.android.com/details?id=com.rookiestudio.perfectviewer">Perfect Viewer</a>, for reading things</li>
<li><a href="https://market.android.com/details?id=com.estrongs.android.pop">ES File Explorer</a>, for exploring files</li>
<li><a href="https://market.android.com/details?id=com.google.android.apps.googlevoice">Google Voice</a>, for textual messaging</li>
<li><del><a href="https://market.android.com/details?id=org.jraf.android.nolock">No Lock</a>, which can turn off your lock screen</del> I guess there is already a setting to turn off the lock screen; I&#8217;m not sure if this is party of Android or Sense.</li>
<li><a href="https://market.android.com/details?id=com.adsk.sketchbookhdexpress">Sketchbook Express</a>, for drawrings</li>
</ul>
<h4>TL;DR</h4>
<p>I bought an Android tablet. It&#8217;s pretty good but the software leaves me a little cold in its current iteration and I&#8217;d really like to have a more &#8220;pure&#8221; Google experience. At any rate, it&#8217;s a really fun toy to mess around with if you&#8217;re into that sort of thing.</p>
<p>What it&#8217;s not is any kind of worthy competitor to the iPad if you&#8217;re <em>not</em> into that sort of thing. People who don&#8217;t find joy in just poking around with technology and hacking things apart are better served by a platform that doesn&#8217;t inherently allow for that. There&#8217;s a messiness to it that I don&#8217;t see in iOS &#8211; it&#8217;s more wild and uncivilized. </p>
<p>The thing is, even as a self-professed nerd and gadget aficionado, <em>I</em> don&#8217;t want that messiness in a device that I have to rely on. As I said before, the HTC is a fun toy and an interesting learning experience, but I need my phone to work consistently and 100% of the time, and I need to know that it won&#8217;t simply be forgotten about by the OEM when the next big thing comes out. I like the comfort of knowing that if I buy a new iPhone or iPad I will have the latest and greatest iOS device for a full year before something new comes along and starts receiving the majority of attention, and that&#8217;s simply not a guarantee that can be made for any Android device.</p>
<p>I&#8217;d rather have a device I rely on be 95% perfect for its whole life (iOS) than 75% with the promise that eventually it <em>could</em> be 100%.</p>
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		<title>RAGE</title>
		<link>http://andylaub.com/2011/11/07/rage/</link>
		<comments>http://andylaub.com/2011/11/07/rage/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 10:11:25 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[bitching]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[RAGE]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3864</guid>
		<description><![CDATA[Spoiler alert: this game is not worth it.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m sorry. <em>RAGE</em> wasn&#8217;t on my list of games to play, but I was desperate for something to fill the gap between <em>Forza 4</em> and <em>Gears of War 3</em> and I had a very good reason for skipping the new <em>Deus Ex</em> game (because I forgot about it).</p>
<p>So I ended up with 3 discs of overwhelming under delivery. Based on the box and title, RAGE (all caps, but for good measure picture an anarchy symbol instead of the &#8220;A&#8221;) seems like it should be a high-energy hybrid of <em>Borderlands</em> and <em>Fallout</em>, both games that I really enjoyed (ahem&#8230; <a href="http://andylaub.com/2010/11/02/second-chances/" title="I'm a flip-flopper.">eventually</a>). The premise certainly sounds familiar: lone wanderer emerges from facility where he was isolated from society for decades due to impending apocalypse and is greeted by post-apocalpytic world containing bandits/mutants/evil overwatch.</p>
<p>Of course you immediately turn into peoples&#8217; errand boy. Listen, game developers, I understand that this is the mechanic for 99% of games out there, and there are even times here when it works. Want me to take those supplies to a neighboring camp or go talk to some guy for you? I can do that, just let me know when and where! Oh&#8230; you want me to plow through an entire gang of bandits with a pistol because you don&#8217;t like them? That&#8217;s&#8230; okay, what? </p>
<p>There&#8217;s a thing called context, and this game doesn&#8217;t have it. I&#8217;m not a super soldier who descended from the heavens to save the world. I&#8217;m just some random guy who stumbled out of a <del datetime="2011-11-07T09:24:08+00:00">vault</del> spaceship that had to be saved from those same bandits about 10 minutes ago &#8211; giving me a pistol doesn&#8217;t suddenly make me your conquering hero.  But this is a thing that just keeps happening. Go wipe out [enemy group] in [location]. I won&#8217;t say the combat is bad, but it doesn&#8217;t seem to have any real meaning. None of the groups you fight ever go away; you just end up getting distracted by different groups.</p>
<p>As the game progresses you hop from person to person, doing what basically consists of that same mission over and over. I think there is only one location that you actually visit twice via the story missions, but the side missions of the game generally seem to send you to the exact same place you just were again instead of introducing anything different or interesting. Later in the game you inevitably meet a resistance group that does what any good resistance does in <a href="http://andylaub.com/2010/11/19/good-riddance/" title="WHY DOES THIS KEEP HAPPENING">games like this</a>: sends you, the guy they just met, on a bunch of &#8220;critical&#8221; missions while they hang out in their secret base (pro tip: that airship dock may be a giveaway as to the location of your hideout).</p>
<p>It is at this point where I wish games like this had a &#8220;fuck you&#8221; button, because I could press it and the game would eject itself and walk its sorry ass back to the video store so I could go back to doing something worthwhile. Because no such invention yet exists I finished the game and, to quote myself when I was telling Abe, &#8220;it was a bunch of bullshit&#8221;. RAGE had a solid chance to make up lost ground on the second disc (how a game that has less than twenty hours of gameplay in a mostly linear environment can require two discs is beyond me). They tease with some information about how overwatch has had a hand in creating the mutants, but you never resolve that. And there are tiny snippets of the game where you actually end up fighting alongside others for the same purpose, whether it be clearing out bandits, escaping from prison, or capturing a power station, and <em>those</em> are the parts I wanted more of. That&#8217;s what the endgame should have been.</p>
<p>Instead the final missions are solitary and feel inconsequential. You fight some stuff, and then watch an impossibly short cutscene (HOW IS THIS GAME TWO DISCS) in which the game halfheartedly tries to convince you the world has been saved because you&#8217;ve sent a signal to all of the other arks to &#8220;awaken&#8221; them. It&#8217;s not like anybody who already came from an ark was almost attacked by bandits or abducted by overwatch. I&#8217;m <em>sure</em> they&#8217;ll be totally fine.</p>
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		<title>Doing Science</title>
		<link>http://andylaub.com/2011/05/04/doing-science/</link>
		<comments>http://andylaub.com/2011/05/04/doing-science/#comments</comments>
		<pubDate>Wed, 04 May 2011 14:52:56 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[Xbox 3]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3773</guid>
		<description><![CDATA[If you have not played the Portal games, PLEASE PLAY THE PORTAL GAMES.]]></description>
			<content:encoded><![CDATA[<p>As a sporadic gamer, it&#8217;s generally pretty easy for me to keep a running list of games that I want to play eventually and then just play each when I get the time.  For the most part, this works fine, but it&#8217;s also important to add an asterisk next to games that need my immediate attention.</p>
<p>There are a few reasons for this footnote, but the most important of them is that the game has <strong>BIG DEAL</strong> potential. This does not happen very often, but when it does it&#8217;s important to play the game sooner rather than later before it manages to become a pop culture icon and <del datetime="2011-05-04T14:43:54+00:00">spoilers</del> references become omnipresent.</p>
<p><em>Portal</em> is a great example of an unexpected <strong>BIG DEAL</strong>. People who have never played the game have heard <em>Still Alive</em> and are aware that the cake is a lie. That precedence coupled with a new co-op mode and a sale at Best Buy (also Amazon) led to my recent purchase of <em>Portal 2</em>, and I have no regrets.</p>
<p>All I can really say is that the game is absolutely amazing. There is <strong>nothing</strong> I dislike about it: gameplay, graphics, audio, music, story, writing, and acting are all top-notch. Pack it in, other games of 2011. <strong><em>Portal 2</em> wins everything.</strong>  If you felt pretty well-versed on Aperture Science after completing the first game, this new installment will blow your mind with how much you didn&#8217;t know. It&#8217;s a wonderful piece of storytelling and a welcome bit of comic relief in the generally-dismal universe of Half Life.</p>
<p>You knew that <em>Half Life</em> and <em>Portal</em> (and therefore Black Mesa and Aperture) coexist in one cohesive universe, right? This is not new information, but it just… <em>so good</em>. Nerdgasm.</p>
<p>This is a <strong>BIG DEAL</strong>.</p>
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		<title>Totally Accurate</title>
		<link>http://andylaub.com/2011/04/29/totally-accurate/</link>
		<comments>http://andylaub.com/2011/04/29/totally-accurate/#comments</comments>
		<pubDate>Fri, 29 Apr 2011 13:36:18 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Mall of America]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Minneapolis]]></category>
		<category><![CDATA[shopping]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3762</guid>
		<description><![CDATA[Disclaimer: I love my Mac and I love my Xbox 360.]]></description>
			<content:encoded><![CDATA[<p>We went to the <strong>MALL OF AMERICA</strong> over the weekend as part of our occasional &#8220;let&#8217;s pretend we&#8217;ve never been to Minneapolis before&#8221; thing that we like to do (we also went to IKEA!), and while it was enjoyable enough (and at least good exercise &#8211; did you know that a lap around the mall is over half a mile?), we basically only spent money on lunch and that was it.</p>
<p>But I did make one very important observation. We had been warned before visiting that Microsoft has done what we in the biz call &#8220;copying Apple&#8221; and opened one of their famed(?) Microsoft Stores at MOA. Not particularly humorous &#8211; I don&#8217;t dispute that a branded store for a company with as many products as Microsoft is useful, and putting it in one of the biggest malls ever makes sense. The issue at hand is <em>where</em> in the mall it is: across from the Apple Store.</p>
<p><strong>Seriously.</strong></p>
<p>The problem here is that Microsoft&#8217;s stores, as implied above, borrow <em>heavily</em> from the book of Apple in every way; it really is like they took an Apple store and changed the logo. That wouldn&#8217;t be so bad if they weren&#8217;t <strong>immediately</strong> from their &#8220;inspiration&#8221; &#8211; it was like looking in a mirror. Well, maybe a funhouse mirror. We even noticed that both (at least on the Saturday we were there) have greeters positioned front and center &#8211; I like to imagine they spend their day staring each other down when not dealing with shoppers. </p>
<p>But that&#8217;s not all! My most memorable mall moment is walking into the Microsoft Store after a brief visit to Apple: immediately upon entering, the floor slopes upward about 6 inches for no apparent reason and with no warning. it&#8217;s a little jarring, to be honest, because no other stores that we visited do this. I&#8217;m not going to get all melodramatic and say it&#8217;s a safety hazard &#8211; it&#8217;s just weird. I guess they must have done it so they could run wires, but what a lazy way to do things when you have that kind of money to spend.</p>
<p>Then I realized it&#8217;s all a metaphor, man. That little jolt you get when you enter the store is preparing you for every little nit you&#8217;ll have to deal with when using their products. Sure, they&#8217;ll get the job done, but you&#8217;ll be complaining the entire time about the dumb little shit you have to deal with while doing so. </p>
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		<title>Armorall</title>
		<link>http://andylaub.com/2011/04/27/armorall/</link>
		<comments>http://andylaub.com/2011/04/27/armorall/#comments</comments>
		<pubDate>Wed, 27 Apr 2011 18:13:40 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Bulletstorm]]></category>
		<category><![CDATA[Epic]]></category>
		<category><![CDATA[Gears of War]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3754</guid>
		<description><![CDATA[Someday I'll play Crysis 2. But the internet will probably be dead by then.]]></description>
			<content:encoded><![CDATA[<p>Remember how I said I was going to play <em>Crysis 2</em>? I still am, I promise. I just… it hasn&#8217;t happened yet.  I had planned to rent it shortly after finishing up <em>Bulletstorm</em>, but it was still nowhere to be found. In the meantime, reviews of <em>Bulletstorm</em> led me to <em>Vanquish</em>, a game released last year that is basically what happens when you combine <em>Gears of War</em> and <em>Bulletstorm</em>, then take Epic out of the equation and replace them with Sega.</p>
<p>The result is a third-person shooter in which you run around on a space station and shoot communist robots. Similar to <em>Bulletstorm</em>, there&#8217;s a button that lets you slide around on the ground, and also sort of do things in slow motion. And you have a gun, but your gun is special because it&#8217;s <strong>every gun</strong> (more on that later). Also there&#8217;s a button that you press to smoke a cigarette, in case you need to be reminded that this game is very, very Japanese.</p>
<p>This sounds like it could be a recipe for disaster, but the opposite is true &#8211; <em>Vanquish</em> is a very fun game. Unlike the plodding, cover-reliant pace of a typical shooter, the goal here is speed. I&#8217;ll admit that I relied on cover more than the game probably would&#8217;ve preferred, but the mechanics are there to keep you in motion a good portion of the time; rarely are there locations in battle that are truly &#8220;safe&#8221; so you have to use your maneuverability to your advantage.</p>
<p>I mentioned you have what is basically <em>the</em> gun. Your amazing, one of a kind suit of armor is impressive, but your gun? It can look at other guns and mimic them. Remember in the Transformers movie how the robots scanned the vehicles and then turned into them? That&#8217;s what your gun can do. Except it&#8217;s a little retarded, so it can only remember three guns at a time. I don&#8217;t know why that distinction exists, but it does.</p>
<p>But your gun <em>can</em> upgrade itself. If you scan another copy of a weapon you already have, the first result is your ammo refills. If your ammo is full, you get a little mark next to that gun. Three marks and you get a star, and each star is an upgrade (ammo capacity, power, etc). But don&#8217;t die, because sometimes you&#8217;ll loose a mark if that happens. I&#8217;m not really sure how the logic for that works &#8211; sometimes marks were lost, and sometimes they weren&#8217;t, and the same weapon wasn&#8217;t always affected &#8211; but really, don&#8217;t die. It&#8217;s bad for your points.</p>
<p>Did I mention the points? This game has them! I&#8217;m pretty sure they&#8217;re a way of telling other people how great you are at this game. Or in my case, how great you aren&#8217;t. But at the same time, the game also has giant enemy crabs, whose weak points you can attack for massive damage. Then they turn into giant humanoid robots.</p>
<p>In short, you should probably try <em>Vanquish</em> if shooting things is something you enjoy. It doesn&#8217;t really take very long, and it&#8217;s very shiny.</p>
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		<title>Definitely Epic</title>
		<link>http://andylaub.com/2011/03/30/definitely-epic/</link>
		<comments>http://andylaub.com/2011/03/30/definitely-epic/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 02:03:10 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Bulletstorm]]></category>
		<category><![CDATA[Epic]]></category>
		<category><![CDATA[Gears of War]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3725</guid>
		<description><![CDATA[<em>Bulletstorm</em> was not my first choice, but it turned out to be a <strong>very good</strong> (albeit familiar) choice.]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t mean to rent <em>Bulletstorm</em>. Okay, I <em>did</em>, but it was not at the top of my gaming to-do list, nor (until yesterday) was it even on it.  I&#8217;ve been itching for something new to play after finishing up <em>Black Ops</em> and <a href="http://andylaub.com/2011/02/15/test-drive-test-drive/">that driving <del>debacle</del> game</a>, and because <em>Brink</em> and <em>LA Noire</em> are still over a month away, I had to psych myself up for something I could play <strong>now</strong>. <em>Crysis 2</em> was the immediate the frontrunner, but after many fruitless visits to the video store, it became clear that I should find something else to occupy my time.</p>
<p>I didn&#8217;t care for the demo of <em>Bulletstorm</em> until I played it the second time. Maybe I wasn&#8217;t in the right mood, and by that I mean &#8220;maybe I just didn&#8217;t want to be distracted by another game so I convinced myself it was nothing special&#8221;. Or maybe I just wasn&#8217;t doing it right, because I had a whole lot more fun when I retried it. Happily, <em>Bulletstorm</em> isn&#8217;t nearly as difficult to get ahold of, so I was whipping guys around and shooting them in the face in no time.</p>
<p>Let&#8217;s take a couple of steps back. If you&#8217;ve seen any of the ads, you&#8217;ll remember <em>Bulletstorm</em> as being the game that encourages you to &#8220;Kill With Skill&#8221; &#8211; in other words, you&#8217;re rewarded for finding creative ways to dispose of your opponents. The most prominent mechanism in this involves your leash &#8211; an electric whip attached to your wrist that you can use to latch on to enemies and objects from a distance, pulling them toward you (and in doing so putting them in a sort of mini-Bullet Time) so you can more easily target strategic areas (like their butts). The rest of your arsenal is somewhat more conventional but still fun to use, and the points that you receive from killing guys are used to restock and upgrade your weapons.</p>
<p>This whole system, while creative, is a little disconcerting at first because to some extent it requires that you forget some of the things you know about shooting games. While you can certainly make your way through the game with a series of headshots from your assault rifle, to do so would be to forego everything that it&#8217;s about. While it initially seems as though ammo is hard to find and somewhat expensive to buy, you soon realize that a) you&#8217;re able to kill a LOT of enemies without using any ammo at all and b) you&#8217;ll get a LOT more points for doing so, effectively making ammo that much easier to come by when you do end up needing it.  The environment in this game tends to be just as lethal to your opposition as your own sidearm &#8211; never has rebar been such a deadly force. Or cacti. Or random, dangling electric wires.</p>
<p>And, as advertised, that&#8217;s what makes <em>Bulletstorm</em> fun and special. It doesn&#8217;t hurt that it&#8217;s made by Epic, the folks behind the <em>Gears of War</em> series, and it certainly shows. I like to think that the game takes place in the same universe as Gears, since the aesthetic is nearly identical (big burly guys and lots of masculine gadgetry). However, the mood here (on the resort planet of Stygia!) is distinctly lighter, as is the overall setting. The weather is generally bright and sunny, and you&#8217;ll spend a lot of your time outside (or sort of outside, since this resort is comprised entirely of structures that are on the verge of or in the middle of collapse).  There are a couple of Gears-like moments where you&#8217;ll end up in a cavern or sewer, but they seem to be there only to remind you of how little time you spend in them. An objective like &#8220;find your way out of this cavern&#8221; would end up spanning multiple acts in <em>Gears of War</em>, while doing the same here means you may not see the sun for nearly ten minutes.</p>
<p>Also interesting are a couple moments where it seems inevitable that the game is going to throw one of the typical shooter cliches at you (ridiculous boss fight, drawn out puzzle sequence), only to send you on your way instead. The game seems to prefer that you don&#8217;t remain in a given place for too much time, and instead pushes you along with relative efficiency and urgency &#8211; a rare and fitting move since the events all occur within a few hours. I will say that there seemed to be a disproportionate amount of falling through or off of&#8230; stuff. That&#8217;s a shooter cliche too &#8211; especially in the <em>Gears</em> franchise &#8211; but in this instance I honestly think they wanted to see how many times they could fit that into the story.</p>
<p>With all this, it would sound like there wasn&#8217;t anything not to like. While that&#8217;s somewhat true, I can name a few things:</p>
<ul>
<li>There were two distinct times where my teammate needed to perform a particular action to drive the story and failed to do so. The first time this happened I had to restart the chapter; the second time (later in the game), I was able to resolve it by restarting from the last checkpoint.</li>
<li>While it&#8217;s nice to have them around, teammates rarely became the focus of attacks. One particular enemy can only be downed by shooting him in the back, which is impossible because he devotes all of his attention to me and me alone.</li>
<li>One particular class of enemy in the middle of the game completely takes the fun out of combat, in that you can&#8217;t use any of the techniques that are the foundation of the game itself. I don&#8217;t mind it so much in hindsight, but it was really irritating at the time.</li>
<li>While occasionally entertaining, the profanity can get a little stale. Also the main guy kind of sounds like Tim Allen at times.</li>
</ul>
<p>So while <em>Bulletstorm</em> represents a new IP, it really isn&#8217;t an unknown quantity. Think of it as a first-person, lighter-hearted version of <em>Gears of War</em> and there you go. The setpieces are colossal and fantastic, and the combat is a lot of fun, so I definitely look forward to future installments.</p>
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		<title>Test Drive: Test Drive</title>
		<link>http://andylaub.com/2011/02/15/test-drive-test-drive/</link>
		<comments>http://andylaub.com/2011/02/15/test-drive-test-drive/#comments</comments>
		<pubDate>Tue, 15 Feb 2011 16:36:41 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[racing]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Test Drive]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3674</guid>
		<description><![CDATA[I was going to try Black Ops but it didn't have any cars in it, and I'm really in a car mood right now.]]></description>
			<content:encoded><![CDATA[<p>I realized after returning <em>Gran Turismo 5</em> that perhaps part of my problem with it is that it just wasn&#8217;t the game I was looking for at the time. I like &#8220;owning&#8221; cars and being able to drive them around, and sometimes it&#8217;s nice to be able to do that in a non-competitive, non-track setting. Understandably, this is a feature absent in both the GT and Forza series&#8217;. It&#8217;s a logical omission; adding in something like that completely changes the scope of the game to something more along of the lines of a free-roaming arcade racer, like <em>Burnout</em>, <em>Need for Speed</em>, or, in this case, <em>Test Drive Unlimited</em>.</p>
<p>I wrote <a href="http://andylaub.com/2006/10/03/a-list-of-crap/">years ago</a> about the original iteration of the game, or the demo, at least, and was not particularly kind:</p>
<blockquote><p>
<strong>Test Drive Unlimited</strong> is on [this list] for wasting two hours of my life. Those familiar with the demo will realize I played it to the maximum time limit twice, which is indicative of how crack-like it is. I play and play, and all I can think is “I’m totally wasting my time on this,” a feeling reminiscent of Driv3r which (surprise) is from the same company (Atari).
</p></blockquote>
<p>Harsh words, but the game just didn&#8217;t do it for me. Still, I really liked the concept (it&#8217;s billed as a massively multiplayer online racing game), and with the release of the sequel this past week, the least I could do was give it another chance.  </p>
<p>I&#8217;m glad I did. <em>Test Drive Unlimited 2</em> takes the formula from the original game and just adds more stuff &#8211; which, in a game where personalization is a big deal, is always a good thing. Most notable is the addition of off-road areas, and the inevitable SUV&#8217;s to traverse them. The car list has also expanded, as has the territory you&#8217;re able to explore.</p>
<p>Because I haven&#8217;t gone back to try the original, I can&#8217;t say for sure whether they&#8217;ve changed the handling of the cars. Regardless, I&#8217;m happy to say that the physics work, and don&#8217;t generally get in the way. That may sound like a backhanded compliment, but it <em>is</em> a good thing. There is a lot to like in the world of TDU2. The graphics aren&#8217;t anything revolutionary but are still attractive, and every car features a full assortment of driving views (cockpit, roof, chase car, etc). Convertible tops can be raised and lowered, as can windows. The map holds a wide variety of destinations, and when you enter these areas you are able to walk around in first-person view. This is especially interesting in the car dealerships, where you can open the doors and start the engines of the cars for sale.</p>
<p>All in all, it&#8217;s a fun enough diversion that I ended up ordering it. I hope I don&#8217;t regret that decision, and here&#8217;s why: the game, as fun as it is, has a couple of show-stopping bugs that desperately need fixing. One of the two biggest issues is the unstable servers, which causes the game to hang when starting, and if the servers are down the only way to play the game is to disconnect from Xbox Live. This is a big deal for a lot of people, considering the main point of the game is to be able to race online. However, I spent my time in the single player campaign and am somewhat reluctant when it comes to online play, so I didn&#8217;t feel as though I was missing out on anything major. Obviously it&#8217;s an issue that needs to be fixed, and the TDU2 team is addressing it.</p>
<p>The more frustrating of the two bugs for me is that it&#8217;s incredibly easy to end up with a corrupted save game (ask me how I know). TDU2 tends to save very, very frequently &#8211; entering a shop, exiting a shop, entering an event, pausing the game, etc, etc. The problem is, when you want to end your session, you need to worry about whether the game is saving or not, and when you press the Guide button (which brings up the system-wide menu on the 360), the game pauses&#8230; and saves. If you&#8217;re not aware of this, you&#8217;ll quit the game in the middle of the saving process and possibly lose your data.</p>
<p>This is a completely ridiculous issue. Listen: I understand that launching a game is stressful on servers, and so I get that there will inevitably be downtime with things like that. However, save data isn&#8217;t tied to server activity and therefore this is a problem that never should have made it this far. It&#8217;s compounded by the fact that there&#8217;s no way to quit the game properly &#8211; believe me, I scoured the pause menu in search of a &#8220;Quit&#8221; option and came up empty-handed, and as a result, I simply quit to the dashboard and ended up losing 3 or 4 hours of gameplay. And do <strong>not</strong> get me started on having to watch those (unskippable) cutscenes again. Absolutely, mind-blowingly terrible writing.</p>
<p>As far as I&#8217;m concerned, this is the issue that has me most worried about resuming my game when it arrives. I&#8217;ve been very careful not to quit while the game is saving but I&#8217;m paranoid about losing my data again; the sooner they can fix this problem, the sooner I can give <em>Test Drive Unlimited 2</em> the recommendation it deserves.</p>
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		<title>I Finally Played Gran Turismo 5</title>
		<link>http://andylaub.com/2011/02/09/i-finally-played-gran-turismo-5/</link>
		<comments>http://andylaub.com/2011/02/09/i-finally-played-gran-turismo-5/#comments</comments>
		<pubDate>Wed, 09 Feb 2011 21:43:34 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Cars]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[comparisons]]></category>
		<category><![CDATA[Forza Motorsport]]></category>
		<category><![CDATA[Gran Turismo]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3659</guid>
		<description><![CDATA[...and all I got was 10 hours of frustration?]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been finding myself with a little extra free time lately, and given that I&#8217;ve pretty much sapped any remaining enjoyment from all the games in the house, renting something seemed to be in order.  I&#8217;ve had my eye on <em>Gran Turismo 5</em> since it came out, but my devotion to the <em>Forza Motorsport</em> series and <a href="http://andylaub.com/2004/05/03/gt3-i-dont-hate-it-i-just-dont-like-it/">previous sour experiences</a> made me reluctant to run out and buy it without sampling it first.</p>
<p>Boy, am I glad I did. I&#8217;ve been playing both Forza and GT since their first iterations, and I feel totally confident in saying that Turn 10 has made more progress and improvements on the Forza series since its introduction in 2005 than Polyphony Digital has since the first Gran Turismo in 1998. Graphics on both have improved with each successive installment, as expected, but aside from that GT5 feels like the same game I played in high school. It&#8217;s like PD spent so much time working on making the cars look good in high definition (more on that momentarily) that they ran out of time to do anything else, like develop a consistent, useful, and attractive UI instead of just throwing in the same piecemeal menus they&#8217;ve always had.</p>
<p>It&#8217;s true, the game <em>can</em> be eye candy. This is provided that you&#8217;re driving one of the 200 &#8220;premium&#8221; cars and not one of the remaining 800 &#8220;standard&#8221; cars. Yes, there are two different car formats. GT has a long history of including more cars than any of its competitors and GT5 could not be the exception to that rule, so the result is that about 20% of the cars have a much higher polygon count and a modeled interior. The rest are &#8220;updated&#8221; models that were used in previous GT games. On the surface they generally don&#8217;t look too bad, but unfortunately the deficits of the standard cars don&#8217;t end there. Standard cars also can&#8217;t have any visual modifications applied to them. Most notably this affects the (painfully small) selection of aftermarket wheels, but also applies to any aerodynamic goodies you may have been longing for. The game&#8217;s photo mode is also exclusive to premium cars.</p>
<p>But enough about the cars &#8211; isn&#8217;t the racing fun? Well&#8230; sure. It&#8217;s okay, but I don&#8217;t enjoy it as much as Forza. That&#8217;s a subjective thing and I&#8217;m not going to sit here and try to convince you that Forza&#8217;s gameplay is better. The main issue with any racing game, especially more sim-oriented ones like these, is that you&#8217;ll likely be spending as much time in the menus and in your garage as you do racing. And as I said before, the menus and UI are really where GT5 could have used some attention. There are little things that are just wrong, like having an inventory of paint swatches (I don&#8217;t really know how this works), or not allowing you to proceed to the next race in a series after winning the current event, or being told that you can&#8217;t change your driver&#8217;s uniform (suit and helmet colors) after you start the game. What an odd decision to make so final.</p>
<p>Speaking of starting the game, let&#8217;s talk about what happens when you put the disc in for the first time. Forget that it recommends a 50-minute installation; Forza 3 has an entire disc of content to install so I call it a wash. But I did spend 15 minutes watching various updates (a noted PS3 weakness), prompts, and restarts before the <a href="http://www.youtube.com/watch?v=GWg_71jhdYc">intro video</a> even started rolling.</p>
<p>Finally, I was able to actually play the game, and by &#8220;play the game&#8221; I mean &#8220;start navigating menus&#8221;. Like Forza 3, GT5 has a narrator to somewhat guide you through the beginning of the game. Also suspiciously like Forza 3, GT5&#8242;s narrator is a male with a British accent.  After filling in some initial profile information and choosing (irrevocably!?) your driver&#8217;s apparel, you&#8217;re told it&#8217;s time to buy a car. Except that you are only allowed to drive cars that are at or under your current level (zero), so your choice is somewhat limited. Honestly, I&#8217;m not sure whether you can buy outside of your level &#8211; if so, that alleviates one major gripe, as I would&#8217;ve bought a level 1 or level 2 car and done the initial license tests until I could use it.</p>
<p>Yes, there are license tests. No, they&#8217;re not really that fun. Yes, they&#8217;re required if you want to advance to any of the mid to high level races. Fortunately they&#8217;re not tremendously difficult if you have some previous console racing experience, but they do expose a couple more flaws with the game &#8211; namely that the ghosts are somewhat broken. The purpose of a ghost is to represent a previous effort to complete the challenge; you can use it to gauge your progress as you move incrementally closer to your goal. Or you would, if it worked properly. There are two problems with ghosts in GT5:</p>
<ol>
<li>It will only record the ghost when you receive a trophy for the first time, instead of automatically saving the fastest. You can back out to the menu and return to the challenge to get around this, but that&#8217;s ridiculous for what is essentially an AAAA game.</li>
<li>When racing a ghost, they have a tendency to disappear if your car gets too close (nearly overlapping), so you can&#8217;t actually tell where the ghost is.</li>
</ol>
<p>Finally, PD also bowed to pressure and added the racing line, a feature I first experienced in Forza. Essentially it&#8217;s a dotted line on the course that gives you an idea of the best way to traverse the various corners. It also turns red in areas where you need to slow the car.  But being used to the Forza version, the GT version seems foreign to me. There were a lot of instances where I didn&#8217;t feel like I was in the right place or where their recommended braking area or distance was suboptimal in that it didn&#8217;t slow me enough or slowed me too much to remain competitive.  It&#8217;s almost something that&#8217;s better left turned off, which entirely defeats the point.</p>
<p>With all that in mind, I didn&#8217;t harbor much regret when I slipped the game back into the return slot at the video store. At some point down the line I&#8217;m sure I&#8217;ll own it, but to me it doesn&#8217;t feel like a $60 (or $50, or $40) game. It&#8217;s a title that&#8217;s putting a lot of weight on previous games and sentimentality, and we&#8217;ve all seen what happens to <a href="http://www.metacritic.com/search/all/tony+hawk/results">games that go down that road</a>.</p>
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		<title>Undid</title>
		<link>http://andylaub.com/2011/02/05/undid/</link>
		<comments>http://andylaub.com/2011/02/05/undid/#comments</comments>
		<pubDate>Sun, 06 Feb 2011 04:59:31 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Cars]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[lists]]></category>
		<category><![CDATA[Saab]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3646</guid>
		<description><![CDATA[See? If you just avoid doing things eventually you won't have to do them anymore.]]></description>
			<content:encoded><![CDATA[<p>Somehow I ended up on an <a href="http://andylaub.com/2006/05/05/to-do-list/">old post</a> I made shortly after getting <a href="http://www.flickr.com/photos/andylaub/sets/72057594122543816/">the Saab</a>, about the things I planned to do to it (strikes added):</p>
<blockquote>
<ol>
<li><del>Alignment, check-up, oil change &#8211; scheduled for Monday.</del></li>
<li><del>Wash,</del> wax, buff out the small clearcoat scratches &#8211; as soon as the weather gets nice.</li>
<li>New speakers &#8211; as soon as I can figure out how to fit the back ones.</li>
<li><del>De-badging &#8211; I&#8217;m thinking I might remove the &#8220;SAAB&#8221; and &#8220;9-3&#8243; from the trunk, but I&#8217;m not sure yet.</del></li>
<li>Possibly get some smoked side markers to replace the amber units &#8211; I don&#8217;t think this would be complicated but I&#8217;m on the fence about doing it at all.</li>
<li>Replace the black interior door handles with chrome ones &#8211; if I can freaking find any.</li>
<li>Replace the lower center console &#8211; the current one has a hole drilled in it and some scratches, so if I can find a cheap one it might be a weekend project.</li>
<li><del>New tires &#8211; maybe around fall,</del> and these would possibly be accompanied by new, larger wheels as well.</li>
<li>Look into getting the one larger scratch buffed out &#8211; we&#8217;ll see how the car holds up before I decide whether professional cosmetic work is worth it.</li>
</ol>
</blockquote>
<p>Huh.</p>
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		<title>Curation</title>
		<link>http://andylaub.com/2011/01/28/curation/</link>
		<comments>http://andylaub.com/2011/01/28/curation/#comments</comments>
		<pubDate>Sat, 29 Jan 2011 04:33:27 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Cars]]></category>
		<category><![CDATA[Cycling]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Audi]]></category>
		<category><![CDATA[Bianchi]]></category>
		<category><![CDATA[Craigslist]]></category>
		<category><![CDATA[LeMond]]></category>
		<category><![CDATA[materialism]]></category>
		<category><![CDATA[Miata]]></category>
		<category><![CDATA[Saab]]></category>
		<category><![CDATA[stuff]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3626</guid>
		<description><![CDATA[Sometimes less really is more. Or at least better.]]></description>
			<content:encoded><![CDATA[<p>Sometimes I&#8217;ll look around and think <em>I have too much stuff</em>. And it&#8217;s true &#8211; I have a <strong>lot</strong> of stuff. <strong>We</strong> have a lot of stuff. No, it&#8217;s not an episode of <em>Hoarders</em> when you walk in the house, but it&#8217;s just&#8230; a little overwhelming sometimes.</p>
<p>Most of the time this feeling comes and goes, but occasionally it reaches critical mass and drastic measures are required. There was a period of time after <a href="http://andylaub.com/2009/04/01/broken-promises/">buying my LeMond</a> in which I owned three bicycles. I don&#8217;t think I ever tried to convince myself that this was logical; I think I just tried to ignore it. At a certain point it became clear <a href="http://andylaub.com/2007/04/21/ketchup/">the Bianchi</a> was purely excess and was no longer a necessary possession, so I sold it.</p>
<p>When I was still in school and basically didn&#8217;t have any money, being able to own things was a sort of goal. And while owning things continues to be nice, I&#8217;ve also become somewhat attracted to the idea of only owning the &#8220;right&#8221; amount of things. In essence, carefully managing both the quality and especially quantity of what I have.</p>
<p>That&#8217;s why I&#8217;m willing to take somewhat of a hit when selling an old (in the sense of having been made redundant) bicycle or iPhone or television. True, making a little extra money is nice, but whoever buys whatever I&#8217;m selling is also doing me the favor of getting it out of my life. </p>
<p>At some point in December my left brain and my right brain finally got together on something and concluded that owning two cars is neither practical nor enjoyable. The Miata was fun for awhile, but I really just got kind of sad when thinking about it because I didn&#8217;t feel like I was being a good owner. And of course, having two cars means maintaining and insuring two cars, and while the Miata was never a burden, it was definitely excess.</p>
<p>So I sold it. Or planned to sell it, anyway. At the same time, the Saab has been getting long in the tooth, and without the Miata my sole car would be one with an automatic transmission and a lot of miles. So I decided to sell that too. This could have turned out really badly, with one or both cars languishing on Craigslist until I desperately accepted the first offer I received. Worse, I&#8217;d miss out on a car that I wanted to buy because of my self-imposed &#8220;all cars must fit in the garage&#8221; policy.</p>
<p>Miraculously, this was not the case. In what has to be the best Craigslist experience I&#8217;ve ever had, I managed to buy a car and sell two others in a span of four days, and actually be pretty pleased with how it all shook out financially. But what really makes me happy is that instead of having two marginally good cars, I now have <a href="http://www.flickr.com/photos/andylaub/sets/72157625796084271/">one car</a> that I can really get excited about.</p>
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		<title>Video Killed the Instant Messaging Star</title>
		<link>http://andylaub.com/2011/01/11/video-killed-the-instant-messaging-star/</link>
		<comments>http://andylaub.com/2011/01/11/video-killed-the-instant-messaging-star/#comments</comments>
		<pubDate>Tue, 11 Jan 2011 21:58:33 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Internerd]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Facetime]]></category>
		<category><![CDATA[iChat]]></category>
		<category><![CDATA[instant messaging]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3602</guid>
		<description><![CDATA[Two video-chattin' protocols are picked to live on a Mac; can they coexist or will they stop being polite and start getting real?]]></description>
			<content:encoded><![CDATA[<p>When Apple announced Facetime as part of the iPhone 4&#8242;s myriad of parlor tricks, I wouldn&#8217;t say that excitement was my first reaction. Cautious optimism might be a better description: video chat is obviously a very cool and useful feature, but who would I even Facetime <em>with</em>?</p>
<p>A few months and one iPhone 4 later, I had still only used the feature a handful (har) of times. So when <a href="http://www.apple.com/mac/facetime/">Facetime for Mac</a> was announced in October, I was pretty happy to see Apple expanding the system across their other hardware. I was quick to download the beta and happy to see that it basically works as expected. At the same time, I had a nagging feeling that there were better ways to video chat with someone (probably because there <em>are better ways to video chat with someone</em>. Facetime is <del>great</del> fine for phone-to-phone or phone-to-Mac chat, but what about Mac-to-Mac? Or Mac-to-Mac-to-Mac?</p>
<p>It makes me wonder what Apple&#8217;s grand plan is for <a href="http://www.apple.com/macosx/what-is-macosx/ichat.html">iChat</a>. It&#8217;s standard on every modern Mac but is often overlooked; I suspect most users who rely on instant messaging (myself included) install a <a href="http://adium.im/">multi-service client</a> almost immediately, while the rest have no need for any client whatsoever.</p>
<p>And that&#8217;s sad, because iChat is a pretty neat application for a few reasons:</p>
<ol>
<li>It&#8217;s had video abilities for years, so you can have a discussion with one person or multiple people simultaneously.</li>
<li>Screen sharing lets you share what&#8217;s on your computer screen with somebody else (or vice versa) &#8211; perfect for giving a tutorial or presenting a document. And it works with audio chat!</li>
<li>It&#8217;s still an IM client, so you can send links, files, or just message in realtime without resorting to email.</li>
<li>Facetime doesn&#8217;t have any way of indicating whether the person you want to talk to is available because it&#8217;s still based off the notion of a phone call. In contrast, instant messaging revolves around availability status.</li>
<li>It&#8217;s on every modern Mac. And it&#8217;s free.</li>
</ol>
<p>I&#8217;ll admit to being a bit of an instant messaging (and to some extent IRC) romanticist. I feel as though I write better than I speak, so the notion of being able to type in realtime has always appealed to me. Interestingly, it seems like instant messaging these days has become more of a business tool, probably a result of those of us who grew up with it (sort of) finding it to be a tremendously versatile medium for communication, and because the younger generation has (logically) moved on to instant messaging in its place.</p>
<p>But what of iChat versus Facetime? For now the two occupy somewhat separate spaces, but Facetime on the Mac is encroaching ever so slightly on iChat&#8217;s territory, and bringing with it some strange new standards.</p>
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		<title>Apps for All (Except Me)</title>
		<link>http://andylaub.com/2011/01/06/apps-for-all-except-me/</link>
		<comments>http://andylaub.com/2011/01/06/apps-for-all-except-me/#comments</comments>
		<pubDate>Fri, 07 Jan 2011 01:11:38 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Internerd]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3587</guid>
		<description><![CDATA[The Mac App Store is here. Why am I not using it?]]></description>
			<content:encoded><![CDATA[<p>If you own a Mac and you did your software update today, it&#8217;s likely you&#8217;ve had a bit of time to play with the new <a href="http://www.apple.com/mac/app-store/">Mac App Store</a>. I know I did, and the first (and only) thing I downloaded was <a href="http://blog.twitter.com/2011/01/twitter-for-mac.html">Twitter for Mac</a>, replacing Tweetie as my desktop Twitter client of choice. I won&#8217;t get into a written comparison (but <a href="http://tumblr.andylaub.com/post/2624305094">here&#8217;s a side-by-side</a> if you&#8217;re curious) since it&#8217;s not that big of a deal to me.</p>
<p>What did occur to me after browsing the App Store further was that I don&#8217;t really care that much about it. Obviously it&#8217;s a new and different way of acquiring desktop software, and <a href="http://andylaub.com/2010/10/20/apps-for-all/">I think it&#8217;s a good idea</a>, but I&#8217;ve probably downloaded more apps for my iPhone(s) than I have for any computer, ever. I just don&#8217;t go out looking for new Mac applications very frequently once the need is filled, and new needs come along very rarely.</p>
<p>I&#8217;m willing to say that most of my needs are filled on my phone as well, but the two simply aren&#8217;t comparable environments. The need I&#8217;m generally still trying to fill when I browse the iOS App Store is that of a diversion &#8211; something that no one app can necessarily fulfill. When I&#8217;m at home on my Mac, I don&#8217;t need diversionary software because I have full-bore internet, a a big screen on which to view it, and unlimited bandwidth. On the phone, however, I&#8217;m probably more likely to be playing a game that works well on the small screen and with infrequent network usage, and the web is generally relegated to tool-status like many other apps.</p>
<p>None of this is to say that the Mac App Store isn&#8217;t a great success; I just don&#8217;t see myself as a frequent visitor. On the other hand, it&#8217;s already making for some <a href="http://readthefuckinghig.tumblr.com/">great entertainment</a> in and of itself.</p>
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		<title>Defining Moments of 2010</title>
		<link>http://andylaub.com/2010/12/31/defining-moments-of-2010/</link>
		<comments>http://andylaub.com/2010/12/31/defining-moments-of-2010/#comments</comments>
		<pubDate>Fri, 31 Dec 2010 21:28:00 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Cycling]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Site]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Theatre]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[acting]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[EOY]]></category>
		<category><![CDATA[freelance]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[lists]]></category>
		<category><![CDATA[Miami]]></category>
		<category><![CDATA[running]]></category>
		<category><![CDATA[work]]></category>
		<category><![CDATA[year in review]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3575</guid>
		<description><![CDATA[See you in 2011.]]></description>
			<content:encoded><![CDATA[<p>I did this <a href="http://andylaub.com/2010/01/07/defining-moments-of-2009/">before</a>. Here it goes again: </p>
<p>As <strong>January</strong> hit Wisconsin, we were running down the middle of the street trying not to fall on our asses. Now that I think about it, that&#8217;s a pretty good metaphor for the year.</p>
<p><strong>February</strong> took us to Chicago with some friends who used to live there, and we did <a href="http://andylaub.com/2010/02/17/a-brief-recap-of-the-2010-chicago-auto-show/">all kinds of good stuff</a>.</p>
<p>In <strong>March</strong> I bought a <a href="http://www.flickr.com/photos/andylaub/4446671312/">camera</a> and took some pictures.</p>
<p><strong>April</strong> was <a href="http://andylaub.com/2010/05/28/floodgate/">not so great</a>, but in retrospect it was actually not so bad either.</p>
<p>I read <a href="http://andylaub.com/2010/05/30/books-i-read-in-may/">a lot of books</a> in <strong>May</strong>.</p>
<p>In <strong>June</strong> I loved the <a href="http://andylaub.com/2010/06/07/spot-on/">iPhone 4</a>. And I still do.</p>
<p>I <a href="http://andylaub.com/2010/07/14/sixteen-candles/">relaunched</a> this site in <strong>July</strong>. (Side note: wow, that was only July?)</p>
<p>I rode my first ever half-century in <strong>August</strong>, which dovetailed nicely with my first ever 500 miles run in July.</p>
<p>On the subject of running, I ran a <a href="http://www.thefoundationwsd.org/index.cfm?nodeID=27681&#038;audienceID=1">10K race</a> (off road!) in <strong>September</strong>. So much fun!</p>
<p>I accidentally another play in <strong>October</strong>. Is that bad?</p>
<p>In <strong>November</strong>, Conan came back and I made a pie. Both were delicious.</p>
<p><strong>December</strong>. <a href="http://andylaub.com/2010/12/10/novelty/">Miami</a>.</p>
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		<title>Novelty</title>
		<link>http://andylaub.com/2010/12/10/novelty/</link>
		<comments>http://andylaub.com/2010/12/10/novelty/#comments</comments>
		<pubDate>Fri, 10 Dec 2010 21:09:46 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Cars]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[airplanes]]></category>
		<category><![CDATA[experiences]]></category>
		<category><![CDATA[lists]]></category>
		<category><![CDATA[Miami]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3294</guid>
		<description><![CDATA[Without number eight, I'd have to wait another 5 hours to post this.]]></description>
			<content:encoded><![CDATA[<p>The top ten things I&#8217;ve seen in the last 72 hours:</p>
<ol>
<li>Miami Beach, daytime</li>
<li>Miami Beach, nighttime</li>
<li>Exotic cars being driven ever so casually</li>
<li>Exotic cars for rent, should you only need that Rolls Royce for a day</li>
<li>A submarine (from the air)</li>
<li>Cruise ships (from the highway)</li>
<li>The Atlantic Ocean (from the beach)</li>
<li>Free in-air WiFi</li>
<li>The <a href="http://www.arshtcenter.org/">Miami Opera House</a>, because it&#8217;s so cool-looking</li>
<li>The <a href="http://maps.google.com/maps?client=safari&#038;q=miami+international+airport&#038;oe=UTF-8&#038;ie=UTF8&#038;hq=&#038;hnear=Miami+International+Airport+(MIA),+4200+n.w.+21+street,+Miami,+Florida+33122&#038;gl=us&#038;ei=J5QCTebCO4OnnAeA88nlDQ&#038;oi=geocode_result&#038;ved=0CCQQ8gEwAA&#038;ll=25.794095,-80.287743&#038;spn=0.041112,0.106173&#038;t=k&#038;z=14">Miami International Airport</a>, because it&#8217;s so huge*</li>
</ol>
<p>*I didn&#8217;t fly into or out of MIA, but it&#8217;s worth mentioning that I was on the phone for about ten minutes at one point and we were driving past the airport <em>the entire time</em>.</p>
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		<title>Mutually Exclusive</title>
		<link>http://andylaub.com/2010/12/05/mutually-exclusive/</link>
		<comments>http://andylaub.com/2010/12/05/mutually-exclusive/#comments</comments>
		<pubDate>Sun, 05 Dec 2010 18:06:34 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[MacBook]]></category>
		<category><![CDATA[tablet]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3268</guid>
		<description><![CDATA[The iPad ain't no notebook (and vice versa).]]></description>
			<content:encoded><![CDATA[<p>When the iPad landed there was no disputing its novelty, but at the same time I <a href="http://twitter.com/#!/andylaub/statuses/8322308447">wrote it off</a> as &#8220;<em>&#8230;a larger version of a device I already didn&#8217;t have a use for.</em>&#8221;</p>
<p>Harsh, I know, but true. I could never really wrap my head around the iPod touch (a device made completely redundant by my iPhone), but as I&#8217;ve spent more time playing with iPads and seeing the new apps that are being made available, I&#8217;m starting to &#8220;get it&#8221;.  It&#8217;s the size.</p>
<p>An iPad is an ideal <strong>away-from-desk</strong> computer. There are some instances where I&#8217;d like to relax and <a href="http://www.zumocast.com/">watch a video</a> that lives on my desktop, or read an article while watching TV, or <a href="http://andylaub.com/2010/11/02/second-chances/">reference a game</a> as I&#8217;m playing, where all I basically need is a screen. For now the iPhone is an adequate solution, but the extra screen space would be a welcome addition.</p>
<p>The thing is, I&#8217;m also finding myself more and more in need of a computer I can take with me to meetings, some of which are not local and thus require more flexibility from such a machine. It&#8217;s this <strong>away-from-home</strong> situation where a &#8220;normal&#8221; notebook computer still shines; I know that in a pinch I can browser-test in Windows, edit a file in Creative Suite, or do something as basic as charge my phone. Preparation is the keyword.</p>
<p>In a perfect world I&#8217;d own both of these devices in addition to my iPhone and Mac Pro which would leave me consistently covered for all scenarios. And while that day may eventually come (and probably sooner rather than later), for now the away-from-home computer has taken priority and that&#8217;s why I ordered an 11&#8243; Macbook Air.</p>
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		<title>Impatience: an Addendum</title>
		<link>http://andylaub.com/2010/11/21/impatience-an-addendum/</link>
		<comments>http://andylaub.com/2010/11/21/impatience-an-addendum/#comments</comments>
		<pubDate>Sun, 21 Nov 2010 20:48:40 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[bitching]]></category>
		<category><![CDATA[Gran Turismo]]></category>
		<category><![CDATA[Red Faction]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3231</guid>
		<description><![CDATA[I forgot to mention this accidentally on purpose, probably so I'd have something else to write about. OR DID I???]]></description>
			<content:encoded><![CDATA[<p>I realized after posting that I left a major sore point out of <a href="http://andylaub.com/2010/11/19/good-riddance/">my diatribe regarding <em>Red Faction</em></a>. It&#8217;s true that I found the game to be somewhat difficult (even compared to the similar <em>Saints Row</em>) for reasons mentioned, but honestly that wouldn&#8217;t have been such an issue if the game had a better system in place for checkpoints and mission restarts.</p>
<p>When I fail a mission/objective in a game, my first thought is <em>okay, how much progress did I lose?</em> In some instances I am pleasantly surprised, but <em>Red Faction</em> is not one of those instances. I can recall exactly two times where failing a mission allowed me to restart from a checkpoint instead of at the beginning. In all other cases, the game doesn&#8217;t even quickly revert to the beginning of the mission, but to your pre-mission status. I suppose it does this to let you (re-)prepare adequately for the mission (assuming you weren&#8217;t the previous time), but I don&#8217;t think that option is important enough to justify this as the default behavior.</p>
<p>I wrote about this a <a href="http://andylaub.com/2004/05/03/gt3-i-dont-hate-it-i-just-dont-like-it/">looooong</a> time ago, but a big gripe I had about <em>Gran Turismo 3</em> was that when you failed a licensing objective (admittedly a small part of the game), you were unable to immediately retry. I disagree with this (and apparently so did the <em>GT</em> time because they fixed it in <em>Gran Turismo 4</em>), and will continue to assert that the <em>default</em> option after mission failure is to immediately restart from the last checkpoint (or the beginning, assuming no points have been checked). Games difficult enough to require multiple efforts to complete an objective (ie. all of them) that don&#8217;t follow this rule are generally stupid and wrong.</p>
<p>Minor secondary forgotten gripe: the load times are pretty painful.</p>
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		<title>Good Riddance</title>
		<link>http://andylaub.com/2010/11/19/good-riddance/</link>
		<comments>http://andylaub.com/2010/11/19/good-riddance/#comments</comments>
		<pubDate>Fri, 19 Nov 2010 19:38:17 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[bitching]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[Mars]]></category>
		<category><![CDATA[Red Faction]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Rock Band]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3219</guid>
		<description><![CDATA[How do I keep ending up in situations where I am apparently the lone savior of the city / state / country / world / universe?]]></description>
			<content:encoded><![CDATA[<p>As if it&#8217;s not abundantly clear, I&#8217;m apparently back in the proverbial video game saddle, as they now consume a good portion of my free time. My <em>Fallout 3</em> mania has pretty much run its course and has given way to a couple of other distractions, in no particular order:</p>
<ul>
<li><em>Fallout: New Vegas</em></li>
<li><em>Red Faction: Guerilla</em></li>
<li><em>Rock Band 3</em></li>
</ul>
<p>I&#8217;m not going to talk about <em>Rock Band</em> right now, except to say that when played as a game it&#8217;s on the unfun, grinding side of the spectrum, whereas when played as a diversion (that is: with people) it remains one of the best things ever. And while I&#8217;m sure I&#8217;ll eventually have a lot more to say about <em>New Vegas</em>, I&#8217;m only about an hour into it so that&#8217;s best left on the back burner for now.</p>
<p>So let&#8217;s talk about <em>Red Faction</em>. It&#8217;s one of those weird games that kind of clawed its way to the edge of my radar and just hung there, refusing to leave until I gave it the attention it felt was deserved (see also: <a href="http://andylaub.com/2009/06/24/spoiled/"><em>Indigo Prophecy</em><em></em></a>). My initial take after playing the demo was &#8220;<em>Saints Row</em> on Mars&#8221; given that the developer and scope of the game are the same, just with a different setting and protagonist.  To be fair, I prefer the controls of <em>Red Faction</em> to those of its ghetto brother in that it uses the triggers for driving instead of one of the face buttons.</p>
<p>The premise of <em>Red Faction</em> is certainly intriguing: you&#8217;re a demolitions expert (I guess?) on Mars, helping a group of rebels overthrow the corrupt and abusive government. So far it&#8217;s nothing that hasn&#8217;t been done before on a million other planets, but this game&#8217;s novelty comes from its completely destructible scenery. Smashing some buildings around with your hammer is pretty neat. Also blowing them up.</p>
<p>But after that, the game becomes a chore. A minority of the missions are enjoyable, but for the most part I often found myself asking &#8220;why me?&#8221;  I&#8217;m some random guy who just came to Mars to keep <del>a low pro with my bro bro</del> my head down and live with my brother. Then my brother gets killed up and suddenly I&#8217;m the savior for this entire guerrilla movement that I wasn&#8217;t even aware of until five minutes ago. I have no special qualities but the Red Faction is sending me, alone (generally), on missions that nobody in their right mind would expect one person to be able to accomplish.</p>
<p>I&#8217;ve had this feeling before and it&#8217;s usually found in sandbox games &#8211; even the mighty <em>Grand Theft Auto</em> series is guilty of it to some extent. But it stands to reason that you probably wouldn&#8217;t send some random new guy out on what you&#8217;re telling me are incredibly crucial missions for your cause <strong>without any backup whatsoever</strong>. That&#8230; makes no sense, and that&#8217;s what made the game such a drag to play through. </p>
<p>There are some side missions that involve you capturing or defending a checkpoint from/against the bad guys, with a little gauge on the top right that shows you how many people are left on either side. <em>Those</em> were fun, and felt truer to the spirit of the game than anything else, core missions included. Unfortunately, that little slice of enjoyment wasn&#8217;t able to compensate for other annoyances:</p>
<ul>
<li>Your max ammo count through the entire game is pathetically low. I can carry a rocket launcher around but a few extra clips for the assault rifle is too much to ask for?</li>
<li>Buildings don&#8217;t always collapse when they should. That three-legged structure will surely fall after I destroy two of the legs, right? <em>Right?</em> Couple this with the fact that one of your main goals is to destroy certain buildings, often under heavy fire, and you have a recipe for disaster.</li>
<li>The enemy solders are obscenely well-armored, further exacerbating the ammo issue.</li>
<li>The guy giving you missions is the same guy from <em>Crackdown</em>, where he was equally annoying to listen to.</li>
</ul>
<p>But even despite these nagging issues, I slogged through the game. I don&#8217;t know why I do that to myself; I&#8217;m sure my blood pressure goes through the roof in situations like this but I feel that because I have it I should finish it for my own sanity (see also: <a href="http://andylaub.com/2008/12/29/exactly-wrong/"><em>Dead Space</em></a>). Now that I&#8217;m done, I just have two words.</p>
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		<title>Expansive</title>
		<link>http://andylaub.com/2010/11/15/expansive/</link>
		<comments>http://andylaub.com/2010/11/15/expansive/#comments</comments>
		<pubDate>Mon, 15 Nov 2010 17:31:30 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3202</guid>
		<description><![CDATA[Yes, it's another <em>Fallout</em> post. Also <em>Mass Effect</em>.]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t mention it in my <a href="http://andylaub.com/2010/11/02/second-chances/">last post</a>, but I am pretty comfortable putting the <em>Fallout</em> franchise on the same level as <a href="http://andylaub.com/2010/02/08/and-beyond/"><em>Mass Effect</em></a> in terms of how well-developed the universe is. It&#8217;s a pretty good indication of my appreciation for the franchise if I&#8217;ll spend hours on their respective wiki&#8217;s just, well, <strong>absorbing</strong>, even after the game has ended.</p>
<p><em>Fallout</em> is particularly interesting because the future as envisioned there (2277 in this case) requires a <a href="http://fallout.wikia.com/wiki/Divergence#Divergence_of_the_timelines">significant departure from our current universe</a> beginning in the 1950&#8242;s, while <em>ME</em> (set in the late 2100&#8242;s) is an imagination of where we as a society could go <em>from where we currently are</em>.</p>
<p>Because of the sheer amount of <em>stuff</em> offered by both universes, the series&#8217; are both ripe for downloadable content. And while usually the DLC I acquire is done so with the intent to <em>do</em> things (additional missions in <em>Borderlands</em>, or wanting to drive more, newer cars in <em>Forza</em>), the DLC in these games was appealing because it offered a chance to <em>see</em> more of the universe, even just a small slice; and that&#8217;s what this post is really about. Without trying to sound too dismissive, the <em>Mass Effect</em> team likely has a much easier time with DLC, since they can add a new planet, or a new location to an existing planet, and not have to worry about it fitting to deeply into the context of the current game.</p>
<p><em>Fallout</em>, on the other hand, has a somewhat less range to work with (you are in the DC area, on foot, with a finite number of different &#8220;factions&#8221; to deal with) and yet it manages to skirt those limits on more than one occasion. This creativity is welcome, but also makes for an inconsistent experience across the five different expansions. That doesn&#8217;t mean they&#8217;re not fun; they are, just to varying degrees:</p>
<ol>
<li><strong><em>Operation: Anchorage</em></strong> was the first piece of DLC for <em>Fallout 3</em>, and basically takes you out of both DC and 2277 by putting you in a simulator where you repel the Chinese invasion of Alaska in 2066. It&#8217;s  kind of a cheat, but still quite enjoyable. Interestingly, it felt like <em>Call of Duty</em> as imagined by <em>Fallout</em> &#8211; that&#8217;s not to say it wasn&#8217;t fun, but it removed a lot of the attributes of combat that I had been used to up to this point (weapon degradation, scrounging for ammo and weapons, super mutants). Still interesting, but very sterile.</li>
<li><strong><em>The Pitt</em></strong>, then, is practically the opposite in every way. Where Anchorage is bright and clean and always daylight, Pittsburgh has been cast into a reddish darkness, illuminated only by the flames from surrounding smokestacks. Upon arrival you&#8217;re stripped of all your possessions and must work your way out of slavery. Of all the DLC, the pacing on <em>The Pitt</em> felt the weirdest to me, though I&#8217;m willing to accept some of the blame for that because I spent a <strong>lot</strong> of time in the steelyard collecting <a href="http://fallout.wikia.com/wiki/Steel_Ingots">ingots</a>.</li>
<li><strong><em>Broken Steel</em></strong> is easily the best of the bunch. Most notably, it allows you to continue playing after you complete the core story, something not formerly allowed. It also boosts the level cap from a measly 20 to a majestic 30 (sorry, nerd-talk), and adds some additional enemies for you to worry about (and I mean that sincerely &#8211; they&#8217;re badasses). As if that&#8217;s not enough, it is the only expansion to lengthen the core story and get a taste of life after the initial game&#8217;s climax. This is far and away the one I&#8217;d most recommend, but the general consensus is that features it adds should&#8217;ve been there in the first place.</li>
<li>I was most skeptical of <strong><em>Point Lookout</em></strong>, which takes you to a swampy wasteland along the coast of Maryland. For the most part things played out pretty normally (considering the context), but I will give it credit for introducing one of my favorite side missions of the whole game &mdash; one in which you follow the trail of a Chinese spy stationed there before the bombs fell. Point Lookout (the place) is also the largest and most diverse area to be featured in any of the DLC.</li>
</ol>
<p>That said, I&#8217;d still recommend that anyone looking to play the game look for a deal on the Game of the Year edition, which includes all five add-ons (the fifth, <em>Mothership Zeta</em>, sounds intriguing but I haven&#8217;t yet played it), but if you are just looking to add to your existing copy, don&#8217;t rush to the Xbox Live Marketplace (or the Playstation Store) just yet &#8211; <em>Op: Anchorage</em> and <em>The Pitt</em> are available on a physical disc, as are <em>Broken Steel</em> and <em>Point Lookout</em>. </p>
<p>This is notable for one reason: <em>physical games are available used</em>, which means you may be able to get the four mentioned above for significantly less than you&#8217;d have to pay to download them. Had that not been the case I probably would&#8217;ve skipped the first two altogether, even though they were <em>interesting</em>. I&#8217;ll likely pass on <em>Mothership Zeta</em> for now, opting instead to prepare for the imminent arrival of <em>New Vegas</em> in my mailbox.</p>
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		<title>Second Chances</title>
		<link>http://andylaub.com/2010/11/02/second-chances/</link>
		<comments>http://andylaub.com/2010/11/02/second-chances/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 14:36:48 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[Mario & Luigi]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3164</guid>
		<description><![CDATA[Or: how I learned to stop worrying and love a post-apocalyptic wasteland.]]></description>
			<content:encoded><![CDATA[<p>This is a post about <em>Fallout 3</em>. It is a highly-acclaimed video game that came out almost exactly two years ago for a multitude of platforms, and one that I purchased on its release date.</p>
<p>It&#8217;s also a video game that, somewhat <a href="http://andylaub.com/2008/12/29/exactly-wrong/" title="1/3 of the 'games I bought that I wish I hadn't' trilogy">indicative of the time</a>, I picked up only briefly and then almost immediately gave up on. Oh sure, I made it through the prologue and into (out to?) the wasteland, but from there the game became so overwhelming in so many ways that I just didn&#8217;t feel like dealing with it.</p>
<p>A year later, or somewhere thereabouts, I tried it <em>again</em>, made some incremental progress, then likely got distracted by something else and continued to write it off as &#8220;not for me&#8221;. Despite <a href="http://properlycalibrated.net/">certain insistences</a> that is in fact very good, and I should give it another chance, I couldn&#8217;t commit.</p>
<p>But <em>New Vegas</em> pushed me over the edge. Maybe. You see, after what basically amounted to a <a href="http://andylaub.com/2010/10/25/just-right/" title="Renting games, like whores? Discuss.">one-night stand with <em>Splinter Cell</em></a>,  I was looking for a game I could settle down with for awhile and really get to know. All the hype about <em>New Vegas</em> rekindled my interest in the Fallout franchise, and I vowed that I would give <em>Fallout 3</em> an honest-to-God second chance. </p>
<p>And this time, it just clicked. Much like my picked-up-and-put-down experience with <a href="http://andylaub.com/2010/01/22/brothers-unfinished/" title="F = E = P = V"><em>Mario &#038; Luigi: Superstar Saga</em></a>, I opted to start over from scratch and basically just not be such a pansy when it came to fighting this time. I also took advice from the internet and chose my skills a little more carefully, as I didn&#8217;t realize how critical certain abilities are when I started the game before.</p>
<p>I had also previously described <em>Fallout 3</em> as &#8220;<em>Borderlands</em>, but much more lonely and dismal.&#8221; While that holds true somewhat, there is still a sense of humor woven into the game that keeps it enjoyable versus depressing. And while the loneliness is somewhat overwhelming at first, after awhile I wouldn&#8217;t want it any other way. Put another way: there are opportunities throughout the game to acquire a follower, but I&#8217;ve avoided them. Mostly this is because I don&#8217;t want to be responsible for their deaths (which are, logically, permanent), but also I&#8217;m kind of a badass so I don&#8217;t <em>need</em> their help.</p>
<p>Once the balance of terror vs. curiosity shifted in my favor, the game became a lot more fun and interesting. I didn&#8217;t worry about stumbling into the &#8220;wrong&#8221; place, because such things are encouraged and rarely lethal if you&#8217;re prepared. There&#8217;s still an ever-present threat of not having enough ammo (merchants only have finite amounts) and the degradation of weapons and equipment (which are repairable but not without some hassle), but it doesn&#8217;t feel like tacked-on difficulty; instead it really does fit with the overall theme: if you don&#8217;t succeed, this could very well be the fall of humankind and the decay of everything associated with it.</p>
<p>Whoa.</p>
<h4>Miscellany</h4>
<ul>
<li><abbr title="Vault-Tec Assisted Targeting System">V.A.T.S.</abbr> (the combat assistant) takes some getting used to, but it is tremendously useful when you figure it out.</li>
<li>Maps and fast travel are lifesavers.</li>
<li>I am using the <a href="http://fallout.wikia.com/wiki/Portal:Fallout_3">Fallout Wiki</a> probably way more than I should.</li>
<li>The <em>Broken Steel</em> add-on is crucial.</li>
<li><em>Dead Rising</em>, on the other hand, was <em>not</em> better the second time.</li>
</ul>
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		<title>Just Right</title>
		<link>http://andylaub.com/2010/10/25/just-right/</link>
		<comments>http://andylaub.com/2010/10/25/just-right/#comments</comments>
		<pubDate>Mon, 25 Oct 2010 17:32:58 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Forza Motorsport]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Splinter Cell]]></category>
		<category><![CDATA[summer]]></category>
		<category><![CDATA[Tom Clancy]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3147</guid>
		<description><![CDATA[Tom Clancy saves the day.]]></description>
			<content:encoded><![CDATA[<p>For most of summer I was in a video game lull. This isn&#8217;t exactly atypical; time not spent in front of the computer generally ends up being spent outside or doing basically nothing. The exception was <em>Forza 3</em>, which I finally finished; but even that had become more of a task that I gave myself versus something I did for recreation.</p>
<p>As fall approached I felt like I wanted to play something, but I wasn&#8217;t sure what. I wasn&#8217;t quite ready to jump into a game that I knew would eat up weeks of my time (nor did such a game even exist that I wanted to play).  Usually when this happens I find myself delving into the back burner for &#8220;games I kinda sorta was intrigued by or <del datetime="2010-10-25T17:26:16+00:00">enjoyed</del> tolerated the demo of&#8221;, and that&#8217;s how I ended up renting <em>Splinter Cell: Conviction</em>.</p>
<p>I had played the <em>Conviction</em> demo when it first hit Xbox Live and found it rather&#8230; <em>fun</em>. At the time I wasn&#8217;t in the right frame of mind to force myself through a game that required any sort of stealth, and I also didn&#8217;t feel like committing another control scheme to memory. On the other hand, the graphics and presentation seemed top notch, and the story… well, I haven&#8217;t played any of the other games in the Splinter Cell franchise so I couldn&#8217;t really follow anything with the limited objectives provided by the demo.</p>
<p>It took me an hour or two of playing the full title to re-engage my light-stealth-third-person-shooter mindset, but after doing so and getting a handle on the controls, I began to enjoy the game immensely. It sounds like this newest iteration is a departure of sorts from the traditional Splinter Cell manifesto; being detected is no longer the game-ending circumstance that it would&#8217;ve been in previous episodes. Instead the game feels somewhat like a modern-day Assassin&#8217;s Creed &mdash; stealth is certainly the best way to accomplish the task at hand, but it&#8217;s generally not the <em>only</em> way.</p>
<p>Honestly I can&#8217;t really say much about the story; it&#8217;s interesting enough but I assume it would&#8217;ve been more meaningful if I had a relationship with the characters that would&#8217;ve been achieved via the earlier games. Suffice it to say that it gets the job done and doesn&#8217;t leave me much room for complaint. And really that can be applied to <em>Splinter Cell: Conviction</em> as a whole. It got the job done (admirably, I might add) when I just needed something to occupy me for a couple of days.</p>
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		<title>Apps for All</title>
		<link>http://andylaub.com/2010/10/20/apps-for-all/</link>
		<comments>http://andylaub.com/2010/10/20/apps-for-all/#comments</comments>
		<pubDate>Thu, 21 Oct 2010 03:14:55 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3113</guid>
		<description><![CDATA[If my recent history is any indication, I apparently only become literate after Apple events.]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t spent a ton of time talking about iOS apps here, but it should come as no surprise that like most iPhone/iPod/iPad users, the downloaded apps on my device of choice far outnumber those that were there originally. While I didn&#8217;t share same the <strong>OMG NATIVE APPS</strong> mentality that many did, I also didn&#8217;t become an iPhone user until after the App Store was an established foundation of the platform.</p>
<p>Suffice it to say, the App Store is an important facet of iOS as evidenced by the enthusiasm for it exhibited by both consumers and competitors. Those who make the excuse that <a href="http://daringfireball.net/linked/2010/10/20/rim-blackberry-bw" title="Blah blah blah">apps are unnecessary when you have the web</a> are doing just that: <a href="http://www.apple.com/webapps/index.html" title="Has anyone even looked at this page since the App Store launched?">making an excuse</a>. So it was no surprise when the iPad launched with the App Store already implemented, but it did bring into focus the gap between iOS and OS X.</p>
<p>With today&#8217;s announcement of the <a href="http://www.apple.com/mac/app-store/">Mac App Store</a>, that gap&#8230; is still there, but it&#8217;s also different. I noticed that Apple is positioning the different fragments of iLife and iWork as Mac Apps (which refer strictly to those available on the Mac App Store for the purpose of this post). Given that they&#8217;re treated similarly on the iOS App Store, that makes sense. What I&#8217;m curious about is how this new delivery system will affect the current crop of applications. There are a few in my dock that seem like natural candidates for such a thing; Adium X, Flickr Uploadr and Transmit come to mind, to name a few. However, given that we can simply <em>download</em> them from their respective websites, I have to wonder what added advantage the Mac App Store could offer.</p>
<p>It&#8217;s not that I don&#8217;t think it&#8217;s a good idea; even as a tech nerd, the idea of having what are basically &#8220;1-click installs&#8221; for all of these Mac Apps is appealing to me, and the familiarity bred by the iOS App Store means users will likely feel right at home doing the same on their OS X machine. Plus it&#8217;s one more way to get applications on your hot-sauce MacBook Air or Mac mini server. And the developer has the advantage of added exposure and being able to push updates through a more automated system.</p>
<p>But speaking of updates, don&#8217;t iOS Apps have to be submitted for review with every update? While that just may be part of the package on iOS, it&#8217;s very different from current OS X environment where they&#8217;re free to push updates whenever they finish them. Considering that apps are still distributable the old-fashioned way and the developer is well-known (<a href="http://panic.com/">Panic</a>, for example), they may opt out of the Mac App Store environment completely. And is there some set of unique guidelines for Mac Apps versus &#8220;normal&#8221; applications?</p>
<p>Furthermore, and this is something that&#8217;s been weighing on my mind since the advent of the iPad, it&#8217;s obvious to me that Apple wants to somewhat unify the iOS and OS X experiences. I&#8217;m not saying they want to start forcing multitouch on OS X users (at least, not yet), but it is logical for them to integrate similar visual cues and behaviors on both sides (just as they do with their hardware). But I think having such similar buying experiences across two (three, if you treat the iPad as its own) platforms may confuse the issue &#8211; especially since you can buy apps for any of the three on your Mac. </p>
<p>I initially started typing this paragraph with the intent of naming some of the apps on my phone that I wouldn&#8217;t necessarily need on my Mac, but they&#8217;re actually mostly inherently useful in some way. That, then, begs the question &#8211; why can&#8217;t I use the theoretical copy of Pages that I bought on my imaginary iPad on my Mac too? From a technical standpoint I understand that they&#8217;re two different environments with different specs and requirements, but I don&#8217;t expect that to be as clear to the typical consumer. I guess we just need to think of the Mac as a PS3, for example, while the iOS devices are PSP&#8217;s. We may see the same titles on both but we&#8217;ll need to understand that they don&#8217;t work across the two devices (unlike the iPad&#8217;s &#8220;backwards compatibility&#8221; of sorts).</p>
<p>Don&#8217;t get me wrong; I <em>do</em> look forward to seeing how the Mac App Store changes the OS X experience. I am just not 100% sold &#8211; yet. Now that <a href="http://www.apple.com/macbookair/" title="MacBook Air. iPad. MacBook Air. iPad.">new MacBook Air</a>, on the other hand&#8230;</p>
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		<title>So Right, Yet So Wrong</title>
		<link>http://andylaub.com/2010/10/04/so-right-yet-so-wrong/</link>
		<comments>http://andylaub.com/2010/10/04/so-right-yet-so-wrong/#comments</comments>
		<pubDate>Mon, 04 Oct 2010 19:30:42 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Cars]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[MINI]]></category>
		<category><![CDATA[VW]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3107</guid>
		<description><![CDATA[Here are some things about Volkswagen.]]></description>
			<content:encoded><![CDATA[<p>At any given time over the last fifteen years I&#8217;ve held wildly varying opinions of Volkswagen, from thinking they could do no wrong with the introduction of the A4 Golf and B5 Passat in 1998-1999 to thinking that wrong is all they <em>could</em> do with the successors of those cars (although in fairness they actually <em>were</em> better). Now I&#8217;m somewhere in between. On good days I think of cars like the new GTI and&#8230; well, that&#8217;s really it. </p>
<p>The worst of the modern VW lineup is easily the Beetle. It was an alright car when it came out but always suffered from being packaged incredibly poorly; you could get essentially the same car in a VW Golf or GTI but with the interior space arranged in such a way that it&#8217;s actually useful (unless you really needed that extra 8 inches of headroom above the front seat).</p>
<p>But such are the demands of retro design, and the success of the New Beetle meant more old-new cars couldn&#8217;t be far behind. Most notable is the resurgence of the <a href="http://www.miniusa.com/">entire MINI brand</a>, followed later by Fiat&#8217;s (<a href="http://www.fiatusa.com/">soon-to-be-US-bound</a>) 500. However, the thing about the MINI and 500 is that their original shapes weren&#8217;t that different from that of a modern two-door hatchback, meaning that unlike the Beetle the packaging remains inherently practical. A Cooper still has a moderately useful back seat (in terms of headroom) and cargo area, two things that can&#8217;t be said for the Volkswagen. </p>
<p>Which is why VW still has to offer overlapping small cars in Europe, where things like that are actually important. While the US lineup bottoms out at the <a href="http://www.vw.com/golf/en/us/">Golf</a> (size: medium), VW Europe continues to move down the scale with the <a href="http://www.volkswagen.co.uk/#/new/polo-v">Polo</a> (size: small) and then the <a href="http://www.volkswagen.co.uk/#/new/fox">Fox</a> (size: extra small). On top of that, both are thousands of pounds (yes, pounds) cheaper than the Beetle, and are infinitely more useful.</p>
<p>But instead of throwing us a bone and federalizing the Polo (a car that&#8217;s eminently practical but also enjoyable to drive) for the US, VW has determined that <a href="http://www.autoblog.com/2010/10/04/2012-volkswagen-new-beetle-first-spy-shots/">YES, they do need to build a New New Beetle</a> because the old New Beetle was just <em>so</em> good. Sadly, the new car will be just as stupid, and I will be just as bitter.  </p>
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		<title>It&#8217;s not (for) you, it&#8217;s (for) me</title>
		<link>http://andylaub.com/2010/09/01/its-not-for-you-its-for-me/</link>
		<comments>http://andylaub.com/2010/09/01/its-not-for-you-its-for-me/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 00:41:17 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[iPod nano]]></category>
		<category><![CDATA[iPod touch]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3096</guid>
		<description><![CDATA[Won't somebody think of the children?]]></description>
			<content:encoded><![CDATA[<p>Today fall was in the air. Students (and teachers) are headed back to school, the weather this morning was &#8211; dare I say &#8211; <em>crisp</em>, and of course, Apple kicked off September right with their annual iPod event.</p>
<p>Since the advent of the iPhone these announcements haven&#8217;t meant a whole lot to me &#8211; it&#8217;s been my primary iPod since the day I got it and it&#8217;s the only device I have with me most of the time. However, running has given me a newfound appreciation for a smaller breed of iPod, a lightweight, pared-down option that I simply never had a need for in the past. Currently I&#8217;m running with a <a href="http://imgur.com/M4Lb6.jpg" class="zoom">third-generation &#8220;fat&#8221; nano</a>. Size and weight-wise I have no complaints, but I will admit to the clickwheel being somewhat finicky at times, the fact that it (like most other iPods) requires the additional receiver for Nike+ functionality, and the issue of storage when I&#8217;m lacking pockets (solution: armband).</p>
<p>Which is why the new iPod nano is amazing. As is usually the case, commenters on sites like such as <a href="http://www.engadget.com/2010/09/01/ipod-nano-first-hands-on/">Engadget</a> are quick to point out the device&#8217;s shortcomings; namely that it no longer plays video or takes photos. The common sentiment is that kids like it for that sort of thing, which shows that these people are missing the point: this isn&#8217;t for kids.</p>
<p>There was a time when an iPod nano was the de facto teenager accessory, but as iOS has gained more attention and the devices are quickly becoming ever more competent and affordable, the iPod touch is the logical heir to that throne: the popular iPod. While the old iPods had &#8220;games&#8221; and &#8220;apps&#8221;, the touch actually makes good on that promise. And granted, the price difference is somewhat significant, but the difference in capabilities between the iPod touch and even the old, video-enabled nanos was even more pronounced. Many may even find (or have found) that the extra money is better spent there than towards a DS or PSP. And now that the touch has a (HD!) camera, the nano couldn&#8217;t/can&#8217;t compete. </p>
<p>Which is fine, actually, because the old lineup didn&#8217;t make sense in that regard. Apple is finally making it clear with broad strokes that if you need or want to do anything other than listen to music, <em>get an iPod touch</em>. Easy decision. And for those of us who <em>only</em> want music, and would like it in the smallest possible package (with a screen, please), this new nano is a godsend. While I&#8217;m wary of the touchscreen, I&#8217;m ready to believe it can&#8217;t be worse than the crazy scroll wheel on my current iPod, and happy to acknowledge that all my other concerns have been addressed beautifully.</p>
<p>And duh, Apple wants the popular iPod to be an iOS device.</p>
<p><strong>Edit:</strong> as it turns out, the Nike+ receiver is not built-in, which is enough of an issue for me to downgrade this to &#8220;not sure if want&#8221; status.</p>
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		<title>Monitor Frenzy</title>
		<link>http://andylaub.com/2010/08/03/monitor-frenzy/</link>
		<comments>http://andylaub.com/2010/08/03/monitor-frenzy/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 22:27:10 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[cinema display]]></category>
		<category><![CDATA[LED]]></category>
		<category><![CDATA[monitor]]></category>
		<category><![CDATA[neurosis]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3056</guid>
		<description><![CDATA[It's another one of "those" posts.]]></description>
			<content:encoded><![CDATA[<p>I think it started with a MacBook Pro. Or rather, the observation that a 15&#8243; MacBook is capable of the same (1680 x 1050) resolution as the 20&#8243; monitors in front of me. Slowly but surely this spiraled into feelings of monitor inadequacy and I started to consider an upgrade. That was a mistake.</p>
<p>You probably already know where this is going, but suffice it to say that I can be somewhat &mdash; <em>finicky</em> &mdash; when it <a href="http://andylaub.com/2005/08/22/hatch/" title="Cars...">comes</a> <a href="http://andylaub.com/2006/12/20/its-only-a-phone/" title="and phones...">to</a> <a href="http://andylaub.com/2008/06/23/3-gee/" title="and more phones...">buying</a> <a href="http://andylaub.com/2007/12/03/the-admittance/" title="and computers.">things</a>.  With that in mind, I set off on a journey to see what I could see.</p>
<h5>Parameters</h5>
<p>I pretty quickly remembered that one of the must-haves in a new display is LED backlighting, because it&#8217;s awesome. While this helped narrow the search considerably, it wasn&#8217;t without its share of problems. It can be rather difficult to sift through pages of displays (regardless of website) to find those that are LED-backlit, as the technology isn&#8217;t significant enough to warrant different categorization from other LCD&#8217;s. Annoying, but understandable.</p>
<p>Getting past this obstacle, I was able to find some potential candidates at reasonable prices. I knew when starting the search that I&#8217;d likely have to make some sacrifices, namely in terms of aesthetics. I was pretty interested in the Samsung PX2370 (no link, but it&#8217;s black, rectangular, and really shallow), but true to <del>Samsung</del> everybody-but-Apple form the base looks like dogshit and for some godforsaken reason it&#8217;s not even <a href="http://www.vesa.org/">VESA</a> compliant.</p>
<h5>More Parameters</h5>
<p>But I digress. Let&#8217;s forget about specific monitors for a minute and talk about where the industry as a whole is headed: 16:9. It only makes sense, considering that&#8217;s where televisions have been for years and it&#8217;s a lot easier for computers to adjust to this standard. And as a result, we&#8217;re seeing cheaper panels which is why the Samsung mentioned above is have-able for around $300.</p>
<p><strong>HOWEVER</strong>. The result is that it&#8217;s nigh-impossible to find an LED-backlit monitor with a pixel height of more than 1080 (&#8220;full-HD&#8221;) &#8211; a measly 30 pixels higher than what I have now. And with that in mind, it&#8217;s hard for me to justify spending any money to upgrade. Additional width is useful, always. But additional height is just as important, and that&#8217;s just not there yet &#8211; even larger 16:9 monitors are topping out at full HD. 1080P is great (I&#8217;d even go so far as to call it overkill) for a 27&#8243; television, but a sick joke for a computer monitor of the same size. Where&#8217;s the pixel density?</p>
<p>These two search parameters have made my options extremely limited, and somewhat surprisingly, the front-runner is the outgoing 24&#8243; Apple LED Display. While the new 27&#8243; matches the 16:9 ratio and <abbr title="Wide Quad High Def">WQHD</abbr> resolution of the 2009 iMacs, the late 24&#8243; is the last of Apple&#8217;s 16:10 desktop displays. Price, especially now, is not as bad as I initially thought after comparing it with rivals that lack LED and niceties like the built-in iSight(s) (not to mention the aesthetic points).</p>
<h5>Conclusion</h5>
<p>If I <em>had</em> to buy new monitors right this second, I&#8217;d probably cry a little bit and then give my money to Apple. But fortunately I don&#8217;t have to buy anything right now, so I probably won&#8217;t. It&#8217;s a tougher decision to make when a few hundred dollars turns into nearly three times that much, and fortunately my current Apples are working just fine.</p>
<h5>Addendum</h5>
<p>After further research, some additional (<a href="http://store.apple.com/us/product/TY153LL/A?fnode=MTY1NDA5OQ&#038;mco=MTU5MDc3MDk&#038;s=topSellers" title="x2">and</a> <a href="http://store.apple.com/us/product/MB999ZM/A?fnode=MTY1NDA5OQ&#038;mco=MTA4MzU2NTc" title="x2">expensive</a>) voodoo is required to mate a DVI Mac Pro with one of the Mini DisplayPort-only Apple displays. The search continues.</p>
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		<title>The Fourth Kind</title>
		<link>http://andylaub.com/2010/07/23/the-fourth-kind/</link>
		<comments>http://andylaub.com/2010/07/23/the-fourth-kind/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 01:32:29 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[AT&T]]></category>
		<category><![CDATA[cell phone]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[reviews]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=3027</guid>
		<description><![CDATA[Buying a new phone is definitely an easier decision for me nowadays.]]></description>
			<content:encoded><![CDATA[<p><a href="http://farm5.static.flickr.com/4143/4777670291_85246266b0_z.jpg" class="zoom">My iPhone 4</a> arrived two weeks ago while, fittingly, I was in the middle of what would be my final phone call from my iPhone 3G. I was caught somewhat off guard, as I hadn&#8217;t been following FedEx as closely as I sometimes do and it was arriving nearly a week before schedule. I managed to make it through the rest of the call without any sort of drooling or heaving breathing so I feel like I handled the whole situation pretty well.</p>
<p>The unboxing process was nice enough but I wasn&#8217;t nearly as excited about this iPhone as I had been about the 3G, mainly because I didn&#8217;t expect this transition to be nearly as drastic. I was both right and wrong about this, in a good way, so let&#8217;s break it down:</p>
<h5>Design</h5>
<p>This &#8211; <strong>THIS</strong> &#8211; is what an iPhone should look like. I liked the original aluminum iPhone, and <a href="http://andylaub.com/2008/05/15/710/">very much disliked</a> the glossy plastic 3G and 3GS so this new design is a very welcome change.</p>
<p>Unsurprisingly, it feels great to hold &#8211; Apple has few peers in this area. In recent history their influence over competitors&#8217; designs is somewhat obvious, but photos can&#8217;t portray just how big the difference in build quality is. At the risk of stepping into fanboy territory, it&#8217;s often the difference between buying a gadget and a functional work of art.</p>
<p>Interestingly, I <em>did</em> run up against what is mostly a psychological problem when setting the phone down. In a situation where I&#8217;m about to put the phone on a desk or other flat surface, I&#8217;d tend to hold it with my thumb on the left, four fingers on the right, and the screen facing up. The curved back of the iPhone 3G meant that the back of the phone would make contact before my fingers, so I could then release. The flat back of the iPhone 4 results in the opposite, meaning I either have to reposition my fingers or &#8220;drop&#8221; it slightly.  I wouldn&#8217;t go so far as to call it an issue as it doesn&#8217;t result in any harm to the phone; it&#8217;s just an oddity.</p>
<h5>Experience</h5>
<p>I found the initial startup to be a little underwhelming, actually. I think there was a lot of buildup for the Retina display and at first I didn&#8217;t notice a tremendous improvement. It is definitely nicer &#8211; a little whiter and a lot sharper, but it&#8217;s something that requires a slightly closer look for me to really appreciate. Where the difference is most pronounced for me is the app icons, as some of them are still formatted only for the old resolution and are quite grainy as a result.</p>
<p>What I wasn&#8217;t expecting was for the increase in performance to be so noticeable. <em>Everything</em> is significantly faster than on my old phone, but for me the two most useful instances of this are:</p>
<ol>
<li><strong>The camera.</strong> It still takes a couple seconds to launch, but shutter actuation is much, much faster. It could still benefit from a bigger lens, but so could every camera ever made.</li>
<li><strong>Wifi.</strong> Locking the iPhone 3G would result in a loss of wifi (understandable), but it would take its sweet time reconnecting when unlocked. Not so with the iPhone 4, which retains a wifi connection even while locked (presumably for short periods of time) or reconnects almost instantly when unlocked.</li>
</ol>
<p>The wifi in particular is an example of what Apple does well: continually refining things that were already okay until they&#8217;re great. The 3G&#8217;s wifi performance was a little annoying at times, but it wasn&#8217;t a situation where identical behavior from the iPhone 4 would&#8217;ve prevented a purchase. The newfound responsiveness has been particularly useful when using <a href="http://itunes.apple.com/us/app/touchpad-elite/id294587238?mt=8">Touchpad</a>, the remote app for our Windows Media PC.</p>
<h5>Gripes</h5>
<p>I may be a fanboy, but I&#8217;m not so rabid as to admit that Apple&#8217;s devices don&#8217;t have their flaws. In this case, though, I think the nits I have to pick are mainly software-based except for two, both of which are self-explanatory:</p>
<ol>
<li>More storage is always better.</li>
<li>The camera could be better still.</li>
</ol>
<p>Even iOS 4 is pretty solid, in that it would take me a fair amount of time to remember and compile any of the complaints I would&#8217;ve had.  The only one I can think of off the top of my head is with Apple&#8217;s implementation of Facetime. I certainly understand their reasoning for putting it front and center within the in-call menu, but they did so at the expense of the hold button. This resulted in a panic when I tried to put a call on hold the first time, and the end result was not pretty.</p>
<p>There&#8217;s been some coverage of this already, with the &#8220;official&#8221; response from Apple being that hold is just a glorified mute button. I get that, and now that I realize there even <em>is</em> a mute button I find myself a bit less peeved by the whole thing. The obvious question becomes: why did the two exist in the first place?</p>
<p>Also, I guess they&#8217;re having antenna problems or something? I wouldn&#8217;t really know as I haven&#8217;t experienced any.</p>
<p>And finally, still no 3G around here. Just go suck a dick, AT&#038;T &#8211; you guys are terrible. On that note, though, I am now on the new <a href="http://www.wireless.att.com/cell-phone-service/services/serviceDetails.jsp?LOSGId=&#038;skuId=sku4580238&#038;catId=cat1470003">DataPlus</a> plan so I don&#8217;t feel like I&#8217;m being totally robbed every month. I guess that&#8217;s an advantage.</p>
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		<title>Sixteen Candles</title>
		<link>http://andylaub.com/2010/07/14/sixteen-candles/</link>
		<comments>http://andylaub.com/2010/07/14/sixteen-candles/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 02:20:43 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Internerd]]></category>
		<category><![CDATA[Site]]></category>
		<category><![CDATA[andylaub.com]]></category>
		<category><![CDATA[CSS]]></category>
		<category><![CDATA[graphic design]]></category>
		<category><![CDATA[grid]]></category>
		<category><![CDATA[JQuery]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[redesign]]></category>
		<category><![CDATA[WordPress]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2998</guid>
		<description><![CDATA[I just realized I never wrote a leader for this post, so here goes: nerdery abounds at redesign time.]]></description>
			<content:encoded><![CDATA[<p>JQuery. I&#8217;m pretty sure that&#8217;s where this all started. A few months ago I redid my <a href="http://hire.andylaub.com/">work site</a> in effort to add a little more, well, <em>pop</em>. In doing so I had a little discussion with JQuery and we decided that it would be fun to hang out some more. Since then it&#8217;s been finding its way into more and more of my projects, as it&#8217;s proven to be remarkably useful.</p>
<p>As I become more familiar with it, it&#8217;s easier for me to see what it&#8217;s capable of (hint: everything), and as a result I started thinking about a redesign of this blog in an effort to <strike>completely and utterly abuse</strike> integrate some of those capabilities. As work progressed, I realized there were some other bullet points I&#8217;ve been wanting to hit as well. Here&#8217;s the laundry list:</p>
<h5>JQuery</h5>
<p>Like I said. In this case I&#8217;m using it mainly for the archive dropdown and the endless scrolling on listing pages. I played with some concepts that involved more horizontal scrolling, but decided to ultimately go a different direction. </p>
<h5>Grids</h5>
<p>I&#8217;ve been basing the various iterations of this blog off of grids for a long time, but this is the first time in awhile where said grid hasn&#8217;t been dictated by Flickr. In this case I decided to try a <a href="http://960.gs/">960 grid system</a> and ended up using a 16 column grid here, with each column equaling 50px with a 10px gutter. I used this <a href="http://www.spry-soft.com/grids/">CSS generator</a> to develop the initial CSS.</p>
<p>I&#8217;m debating whether I&#8217;d use this technique if I were to do it all again as I had a couple of hangups with the process:</p>
<ul>
<li>I didn&#8217;t love the naming conventions for the various classes; I ended up replacing all the underscores with dashes because that&#8217;s what I&#8217;ve become accustomed to using in my CSS.</li>
<li>The system falters somewhat if you&#8217;re floating multiple blocks inside of a larger block (for example, three <code>.grid-3</code>&#8216;s in a <code>.grid-9</code>. You need to add <code>.omega</code> (to remove the right margin) to the last block in the line, which doesn&#8217;t bode particularly well for dynamically-generated content.</li>
<li>It seems like an excessive amount of markup in general. Then again, I suppose that comes with the territory in a system that&#8217;s attempting to be somewhat universal.</li>
</ul>
<h5>Dynamic Stylesheets</h5>
<p>I&#8217;ve been wanting to experiment with adding constants to my CSS files for some time now. One way of doing this is with <a href="http://lesscss.org/">LESS</a>, a Ruby gem (also available as a <a href="http://wordpress.org/extend/plugins/wp-less/">WordPress plugin</a>, thankfully).  LESS basically allows you to define constants and nest classes within your stylesheets, which is a tremendously useful concept.</p>
<p>But in short, I hated it. I attribute part of this to the fact that I had already been messing with PHP as a way to dynamicize my CSS, but the LESS system ended up being a little too clunky for me to find useful:</p>
<ul>
<li>LESS does math, and that&#8217;s great. Except when it tries to divide my shorthand font declarations, and as a result the entire CSS becomes null and void.</li>
<li>It seems that commas are no less of a hurdle, as I found LESS to stumble when I was trying to define the same set of properties for two different elements.</li>
<li>As I mentioned, any issue with syntax will cause the entire stylesheet to be totally dysfunctional with no indication of what the problem is.</li>
</ul>
<p>I ended including the CSS in PHP form, which has functioned in a much more predictable manner.</p>
<h5>Color Editing</h5>
<p>This is the third version of mine to feature theme-editable colors. In this case, though, I ended up going a slightly different route. I had been using a variation of the <code>functions.php</code> file from the old default Kubrick theme, which writes custom CSS in the header of the HTML to define the chosen color. Instead of that, I decided to make use of my newly-created PHP CSS and pass that new color to the CSS via a <a href="http://andylaub.com/wordpress/wp-content/themes/laub-160/style.dark.php?color=b00bie" title="a perennial favorite">URL variable</a>. Much cleaner. </p>
<p>In addition, I decided to make light and dark stylesheets from the get-go, which I can also switch from the admin.</p>
<h5>Mobile Friendly(ish)</h5>
<p>I&#8217;ve been watching with interest the recent developments in <a href="http://www.alistapart.com/articles/responsive-web-design/">&#8220;responsive web design&#8221;</a>. As such I decided to define an alternate version of the site for mobile devices and viewports smaller than the width of the normal site. It&#8217;s an early effort, but I&#8217;m pleased with it for now and like the rest of these points, it&#8217;s experience that I can carry forward to future projects.</p>
<h5>And <strike>More</strike> Less</h5>
<p>From a content standpoint, I really wanted to simplify my own presentation of myself. I decided to eliminate the &#8220;about&#8221; page for the first time in basically ever, opting instead to let my various (side) projects and social networks do the talking.</p>
<p>From a cont<strong>act</strong> standpoint, you may notice that the comment form is no more. Existing comments have been preserved, but the ability to comment has been disabled (for now, at least). Same goes for the contact form, for similar reasons: anybody who wants to discuss an article or get in touch is someone I likely already talk to on a regular basis (or someone I would talk to). I get the whole public discourse thing, <a href="http://citizenwausau.com/">believe me</a>, but that happens so rarely here that I felt it was no longer worth the inclusion.</p>
<p>So that&#8217;s it! Let me know what you think <strong>OH WAIT YOU CAN&#8217;T</strong>.</p>
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		<title>Sleepless</title>
		<link>http://andylaub.com/2010/07/05/sleepless/</link>
		<comments>http://andylaub.com/2010/07/05/sleepless/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 08:54:43 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[insomnia]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2829</guid>
		<description><![CDATA[There's a fine line between "motivated" and "crazy"; for me it occurs at six in the morning.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m generally pretty consistent in my sleeping habits, becoming somewhat functional around 8 AM and calling it a day by around midnight. This is a slightly updated, delayed version of what used to be; a side effect of a new work situation and sharing a house with a teacher on summer break.</p>
<p>Sometimes there are bonus days, where I&#8217;m awake (and by that I mean <em>actually ready to be finished sleeping</em> versus <em>being reminded by the cat that &#8220;hey it&#8217;s been nearly twelve hours since I&#8217;ve had food and I thought maybe you&#8217;d forgotten to feed us even though never once has that ever happened.&#8221;</em>) well before usual, and I find that&#8217;s a great time to <a href="http://andylaub.com/2007/01/13/saturday-morning-fixes/">accomplish things</a>. There are always things to accomplish when the internet is involved.</p>
<p>This is awesome when it happens in the morning. On the other hand there are times when I wake up during what I would consider to be &#8220;the middle of the goddamn night&#8221; for no conceivable reason, where it&#8217;s simply too early not to try to go back to sleep because anything else borders on dysfunction. Then you get blog posts like this.</p>
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		<title>Philosophy</title>
		<link>http://andylaub.com/2010/07/01/philosophy/</link>
		<comments>http://andylaub.com/2010/07/01/philosophy/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 19:53:13 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[freelance]]></category>
		<category><![CDATA[philosophy]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2821</guid>
		<description><![CDATA[I just realized I never wrote this down.]]></description>
			<content:encoded><![CDATA[<p>When my life as an employee <a href="http://andylaub.com/2010/05/28/floodgate/">was coming to an end</a> it gave me some time to think about exactly what led to my overall frustration and that would contrast with my new life as a business.</p>
<p>The conclusion I reached turned out to be relatively simple. Your working life is about projects, and the relative success of each affects your self-esteem and work ethic.  In my case, those projects were websites, and my metric for success was &#8220;does this finished site make me happy?&#8221; While there are some I am distinctly proud of, they are decidedly the minority; beacons of light in an otherwise hazy ocean.</p>
<p>However, when you become a business, the business becomes your project, and what used to be projects become tasks to further the progress of that project. The previous metric of success for individual tasks is no longer the deciding factor in your happiness; instead, you&#8217;re happy when:</p>
<ol>
<li>You have more work to do.</li>
<li>Your client is happy, because it begets #1.</li>
</ol>
<p>For me, it&#8217;s as simple as that. When you can be proud of an individual project, that&#8217;s a bonus.</p>
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		<title>Gadget Neurosis</title>
		<link>http://andylaub.com/2010/06/24/gadget-neurosis/</link>
		<comments>http://andylaub.com/2010/06/24/gadget-neurosis/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 14:14:07 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[AT&T]]></category>
		<category><![CDATA[cellphone]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[nerdery]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2806</guid>
		<description><![CDATA[Oh, that was today?]]></description>
			<content:encoded><![CDATA[<p>As a technophile, it&#8217;s should be pretty apparent that I deal with an awful lot of gadget-lust. I&#8217;ve been getting increasingly better at shrugging it off, but that temptation becomes exponential on launch dates of particular devices. There&#8217;s something in the air on days like today; tech blogs go crazy, Twitter explodes, and nerds around the world line up outside of stores for the privilege of&#8230; giving away their money.</p>
<p>But you might be surprised to find that I didn&#8217;t join the masses today (or two weeks ago) considering <a href="http://andylaub.com/2010/06/07/spot-on/">my rabid enthusiasm</a> for the newest iPhone. I toyed with the idea of preordering, but when the date jumped from July 2 to July 14, I figured that I&#8217;d be able to pick one up locally before then.</p>
<p>Yet this morning I got out of bed, did some work, ate a banana, went for a run, and came back here to write this. What I <strong>didn&#8217;t</strong> do was drive as fast as I could to Walmart (the only local reseller whose stock isn&#8217;t allocated to preorders) the minute I woke up, desperately hoping to get my hands on a shiny new toy. Don&#8217;t think that it wasn&#8217;t a major possibility.</p>
<p>In the last few days, though, I&#8217;ve been trying to pin down just why I so desperately wanted this phone that I felt compelled to inconvenience myself to acquire it.  I couldn&#8217;t answer that question, beyond what I can only describe as a really strange sort of peer pressure, where by &#8220;peer&#8221; I mean &#8220;nerds and blogs&#8221;.</p>
<p>The only other explanation I can offer for this specific instance is that it&#8217;s the first time I&#8217;ve actually been eligible for a new iPhone at the time of its launch. AT&#038;T didn&#8217;t even exist here when the first iPhone hit, and I was in the middle of my contracts for the 3G and 3GS.</p>
<p>But look! This is me, taking a stand.</p>
<p>I ordered one from the Apple Store while I was writing this.</p>
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		<title>Grand Theft Equine</title>
		<link>http://andylaub.com/2010/06/09/grand-theft-equine/</link>
		<comments>http://andylaub.com/2010/06/09/grand-theft-equine/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 22:19:08 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Red Dead]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[yeehaw]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2768</guid>
		<description><![CDATA[An equine is a horse, get it? Because we're in the wild wild west?]]></description>
			<content:encoded><![CDATA[<p>&#8220;Are you gonna get <em>Red Dead Redemption</em>?&#8221; they said. I said I didn&#8217;t know; I knew the game was a reboot of sorts for the franchise, but having never played the original (<em>Red Dead Revolver</em>) that didn&#8217;t mean too much to me. There was a lot of talk about how this new installment in the series would be taking a lot of cues from <em>Grand Theft Auto 4</em> (the <a href="http://andylaub.com/2008/05/16/so-good/">Best Game Ever&trade;</a>) to the point where the proper title was eventually replaced with <em>Grand Theft Auto But With Horses</em> for the sake of convenience.</p>
<p>And that was really my hangup; I wasn&#8217;t sure if I could love a GTA game sans the <em>A</em>.  I enjoy those types of games because even after the game proper is long since finished, it&#8217;s fun for me to <em>drive</em> around the city and just play. I couldn&#8217;t picture doing that on a horse (or really any other means of transportation). Honestly, the earlier the game&#8217;s setting, the less interesting I find the driving experience. <em>The Godfather</em> or <em>The Sabotuer</em> are both good examples of games that are just not modern enough to make the driving element engaging to me.</p>
<p>So I didn&#8217;t buy <em>Red Dead Redemption</em>. My recent changes in both mindset (don&#8217;t buy every game) and cashflow (inconsistent) have prevented that, so far. However, when I got a &#8220;we miss you; free rental!&#8221; call from the local video store (yeah, we have those!), I knew what I had to do.  Three days should be enough time to get to know a game, right?</p>
<p>I think it was somewhere around hour ten when the truth really hit me. This isn&#8217;t just <em>Grand Theft Auto But With Horses</em>; this is a real, bona fide <em>Grand Theft Auto</em> game that just happens to be set in a world before the automobile was ubiquitous. Everything else &#8211; the mission structure, the tone, the general story, the gameplay, the <em>feeling</em> &#8211; fits seamlessly into the GTA framework (I sincerely hope to come across at least one ancestor of a current GTA character), and when you start to think of this game as an endeavor on the same level with such a behemoth it becomes that much more impressive.</p>
<p>Suffice it to say, <em>Red Dead Redemption</em> is a very good game that I had a lot of fun with in my limited exposure to it.  There are a few nitpicks, the biggest being that it&#8217;s difficult to tell friends from enemies which wreaks havoc on your reputation; the auto aim isn&#8217;t particularly picky about who it points your barrel at and then suddenly you&#8217;re <strong>WANTED</strong> and all hell breaks loose.  I still can&#8217;t figure out the fast travel system, if there even is one. Something about setting up camp and then jumping from there to a previous settlement, which I never experienced.</p>
<p>In typical Rockstar fashion, though, the pros far outweigh the cons. Visuals and design are solid, and audio continues to be a strong point just as it has in the GTA series. With no radio the music instead is sparse and appropriately Western, mellow when appropriate but becoming more frantic during shootouts and other dramatic sequences. Voice acting is superb, <strong>especially</strong> in the case of main protagonist <a href="http://www.imdb.com/name/nm2147789/">John Marston</a>. He reminds me very much of Timothy Olyphant&#8217;s character in FX&#8217;s <em>Justified</em>.</p>
<p>Unsurprisingly, gameplay is nearly identical to <em>Grand Theft Auto IV</em>, with a few notable exceptions. The new(?) DeadEye system (which effectively lets you slow time to pick off a number of targets) is an absolute joy to use and may stand out as the defining mechanic of RDR combat versus GTA combat; I don&#8217;t foresee it working in the context of a more modern setting but it&#8217;s very appropriate here.</p>
<p>Most exciting though, is that we&#8217;re finally seeing a game from Rockstar with <strong>no health meters</strong>! RDR has gone the way of many modern shooters in that you still have a finite amount of health, but as your condition becomes more critical the screen turns red. If you can find cover, the reverse happens after a few moments.  It makes for a much less stressful experience and unlike DeadEye, I hope this propagates to <strong>all</strong> future GTA games.</p>
<p>In short, <em>Red Dead Redemption</em> is both a great game by itself and, if you&#8217;d like, a worthy entry in the <em>Grand Theft Auto</em> franchise. Three days was enough to get to scratch the surface but I definitely look forward to spending more time together in the future.</p>
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		<title>Spot on</title>
		<link>http://andylaub.com/2010/06/07/spot-on/</link>
		<comments>http://andylaub.com/2010/06/07/spot-on/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 19:39:13 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[AT&T]]></category>
		<category><![CDATA[cell phone]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[WWDC]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2756</guid>
		<description><![CDATA[The iPhone 4 in two words: DAMN YES]]></description>
			<content:encoded><![CDATA[<p>Today at <abbr title="Worldwide Developers Conference">WWDC</abbr>, Steve Jobs introduced the eager public to <a href="http://www.apple.com/iphone/" title="iPhone HD was a better title.">iPhone 4</a>, the latest and greatest addition to the iPhone family. A short list of awesome:</p>
<ul>
<li>940&#215;640 HIGH-REZ &#8220;Retina&#8221; IPS display</li>
<li>Front and rear cameras with flash and HD video recording</li>
<li>A4 processor (like such as the one found in the iPad!)</li>
<li>FaceTime video chat over wi-fi</li>
<li>All-new (<a href="http://gizmodo.com/5520164/this-is-apples-next-iphone" title="Thanks for ruining it for everyone.">albeit unsurprising</a>) industrial metal and glass case design</li>
</ul>
<p>So basically, it&#8217;s everything that we all knew was coming, yet the fact that it <em>is</em> official and will be here soon (and on my half-birthday!) is no less exciting. It&#8217;s a home run in just about every way; I&#8217;m especially excited about the new optics. My entire list of gripes can be summed up thusly:</p>
<ul>
<li>Storage tops out at 32GB.</li>
</ul>
<p>Given that iPhones have a tendency to catch up with the prior year&#8217;s iPod touch in terms of storage I didn&#8217;t think it was too far-fetched to expect the iPhone 4 in 32 GB and 64 GB flavors; instead they&#8217;ll remain the same as the 3GS which means they still can&#8217;t accommodate my entire music library (which currently weighs in at nearly 47 GB for those curious). But it&#8217;s a small sacrifice; I&#8217;ll be the first to admit that at least half of my library should never be listened to again, ever.</p>
<p>But the phone is just the first third of an all-important trifecta. There was a fair amount of talk about iOS 4 (formerly iPhone OS 4) as well; the iPhone demoed was clearly running that software which leaves me to assume that the new phones will ship with it later this month. I&#8217;m curious as to how that will shake out regarding the iOS 4 update for the current crop of devices.</p>
<p>And finally, AT&#038;T may have actually made a decision that works out in my favor for once. Last week they <a href="http://www.att.com/gen/press-room?pid=4800&#038;cdvn=news&#038;newsarticleid=30854">announced a restructuring of their data plans</a> for all smartphones, eliminating the $30 unlimited plan and replacing it with two new variations:</p>
<ol>
<li>The &#8220;DataPro&#8221; plan gives you 2 GB of data per month for $25, with each additional 1 GB costing $10</li>
<li>The &#8220;DataPlus&#8221; plan gives you 200 MB of data per month for $15, with each additional 200 MB costing $15</li>
</ol>
<p>It was difficult to determine how good of a deal this ended up being without first consulting my own usage records; as it turns out it&#8217;s rare for me to even come close to 200 MB per month. As a result, I think I&#8217;ll be able to safely downgrade to the DataPlus plan and easily knock $15 off of my current bill (and as I&#8217;ve mentioned <a href="http://andylaub.com/2008/06/23/3-gee/" title="Kind of a lie, but that's how I roll.">before</a>, price per month is much more important to me than buy-in price). And on rare occasions where I exceed that bandwidth, I&#8217;m still only paying what I was before, which is a fine compromise.</p>
<p>All things considered, I&#8217;m pretty pleased with this most recent round of iPhone news.</p>
]]></content:encoded>
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		<title>Teenagers in Diapers</title>
		<link>http://andylaub.com/2010/06/01/teenagers-in-diapers/</link>
		<comments>http://andylaub.com/2010/06/01/teenagers-in-diapers/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 21:19:40 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Internerd]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[browsers]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Internet Explorer]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2396</guid>
		<description><![CDATA[Rewarding bad behavior begets more bad behavior.]]></description>
			<content:encoded><![CDATA[<p>One of my least favorite aspects of the process of <a href="http://hire.andylaub.com/">makin&#8217; websites</a> is cross-browser testing. It&#8217;s not that I feel it&#8217;s unimportant; nor does it really cause me too much stress. But the mere fact that it is a <em>thing</em> that has to happen can be cause for frustration. Fortunately, it&#8217;s 2010 and for the most part we can be content to worry about which browsers support which bleeding edge features. Unfortunately, it&#8217;s 2010 and we still have to test in Internet Explorer 6.</p>
<p>I&#8217;ll be honest and say that of all the headaches I&#8217;ve dealt with over the past few years, IE6 has decreasingly been the cause of them. I think more people are starting to come around to the theory I posted on <a href="http://twitter.com/andylaub/status/15183579109">Twitter</a> this morning:</p>
<blockquote><p>IE6 users either A) know their browser sucks and expect a degraded experience (corporate) or B) don&#8217;t know/don&#8217;t care (grandparents).
</p></blockquote>
<p><strong>Everybody</strong> knows this is true. Any self-respecting nerd wouldn&#8217;t be caught dead using IE6 &#8211; we&#8217;re talking about software that:</p>
<ol>
<li>is nearly 10 years old.</li>
<li>was never that great to begin with.</li>
<li>stopped being supported 2 versions of Windows ago.</li>
</ol>
<p>All of which begs the question: why are so many people still using it? The obvious answer is <strong>because they can</strong>. Massive corporations insist that their websites continue to be IE6-friendly, which means there&#8217;s no incentive for the user (or the user&#8217;s IT department) to upgrade. And since they don&#8217;t upgrade, then massive corporations insist that their websites continue to be IE6-friendly.</p>
<p>Which is totally insane; the burden then falls on the developers to build websites that somehow feature the latest technology <em>and</em> run in a browser that was built before most of that technology was invented?  I mean, we can do it, but we don&#8217;t like doing it because it encourages bad habits. </p>
<p>As developers we can only explain all of this to the client in the name of enlightenment, but If anyone can pull the plug on IE6 it&#8217;s the enterprises. Google, bless them, <a href="http://googleenterprise.blogspot.com/2010/01/modern-browsers-for-modern-applications.html">is leading by example</a> and we can only hope others take notice. We&#8217;ve got to get the IE6 users potty-trained onto better browsers instead of coddling them into adulthood while they&#8217;re still shitting their pants.</p>
]]></content:encoded>
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		<title>Books I read in May</title>
		<link>http://andylaub.com/2010/05/30/books-i-read-in-may/</link>
		<comments>http://andylaub.com/2010/05/30/books-i-read-in-may/#comments</comments>
		<pubDate>Sun, 30 May 2010 17:06:48 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[James Patterson]]></category>
		<category><![CDATA[John Grisham]]></category>
		<category><![CDATA[Michael Crichton]]></category>
		<category><![CDATA[Sara Gruen]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2385</guid>
		<description><![CDATA[Like I said, I've been reading a lot.]]></description>
			<content:encoded><![CDATA[<p>I may need to start visiting the library, because I&#8217;m running out of material around here.</p>
<ol>
<li><em>The Testament</em>, John Grisham</li>
<li><em>The Street Lawyer</em>, John Grisham</li>
<li><em>The Summons</em>, John Grisham</li>
<li><em>A Painted House</em>, John Grisham</li>
<li><em>The Broker</em>, John Grisham</li>
<li><em>Bleachers</em>, John Grisham</li>
<li><em>When the Wind Blows</em>, James Patterson</li>
<li><em>Eaters of the Dead</em>, Michael Crichton</li>
<li><em>Water for Elephants</em>, Sara Gruen</li>
</ol>
]]></content:encoded>
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		<title>Floodgate</title>
		<link>http://andylaub.com/2010/05/28/floodgate/</link>
		<comments>http://andylaub.com/2010/05/28/floodgate/#comments</comments>
		<pubDate>Fri, 28 May 2010 15:42:04 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Cycling]]></category>
		<category><![CDATA[Internerd]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Theatre]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[drama]]></category>
		<category><![CDATA[freelance]]></category>
		<category><![CDATA[hire.andylaub.com]]></category>
		<category><![CDATA[running]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2379</guid>
		<description><![CDATA[When life gives you lemons, and all that.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m just going to put this out there: April of 2010 will go down in history as one of the more tumultuous months I&#8217;ve basically ever had. A lot of things happened very differently than I would&#8217;ve liked and there were a number of times where I was contemplating what would&#8217;ve amounted to a total reset on my life, even up until this week.</p>
<p>Thankfully, I think my coping mechanism has finally caught up and kicked in, and I&#8217;m feeling substantially better than I have been for the past few weeks, and I&#8217;m able to look at April as a month of &#8220;silver linings&#8221; versus simply being bad.</p>
<p>The biggest news is that I&#8217;m now officially self-employed. <a href="http://hire.andylaub.com/" title="JQuery!"><strong>{hire}</strong></a> became my full-time pursuit at the end of April, and has been going about as smoothly as you can expect a sudden transition to freelance work to go. I&#8217;m very excited about both existing and potential partnerships, and also for the freedom allowed by my new schedule. Suffice it to say, it&#8217;s both the most and least stressful job I&#8217;ve ever had.</p>
<p>As a result, my daily routine has changed dramatically, as have my priorities. The awesome weather has made running every morning a joy, as has the fact that I now have the time to run every morning (instead of afternoon or evening). I haven&#8217;t been on the bike nearly as much, mostly because my commute now consists of walking up the stairs, but I&#8217;m trying to fit a longer ride in here and there as a break (ha!) from running.</p>
<p>Maybe it&#8217;s because it&#8217;s summer, but I&#8217;m also not gaming much right now. <em>The Saboteur</em> and <em>God of War II</em> are both sitting, unfinished. The only console game I&#8217;ve really enjoyed lately is <em>Borderlands</em>, and that&#8217;s because it&#8217;s a social activity. Instead, I&#8217;ve been reading a lot more; something I hope continues even as I slowly run out of books around the house.</p>
<p>Finally, I&#8217;ve decided that it&#8217;s time to take a break from theatre. I&#8217;ve had a lot of great opportunities over the last few years, but more recently it&#8217;s been taking its toll on my mind, my self esteem, and my schedule. Now is a good time for a hiatus, especially considering the aforementioned career change.</p>
]]></content:encoded>
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		<item>
		<title></title>
		<link>http://andylaub.com/2010/04/01/2321/</link>
		<comments>http://andylaub.com/2010/04/01/2321/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 14:42:20 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Status]]></category>
		<category><![CDATA[April Fool's]]></category>
		<category><![CDATA[Brand New]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[Dunkin' Donuts]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[logo]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2321</guid>
		<description><![CDATA[<p>I wanted to hate the <a href="http://www.underconsideration.com/brandnew/archives/dunkie_drinks_dunkins_coffee.php">Dunkin&#8217; Donuts</a> rebrand&#8230; but as I scrolled to the bottom of the page, I couldn&#8217;t help but smile, and then laugh. Mind changed.</p>
<p><strong>Edit:</strong> April Fools&#8217;, sadly. It looked way too legit to be&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>I wanted to hate the <a href="http://www.underconsideration.com/brandnew/archives/dunkie_drinks_dunkins_coffee.php">Dunkin&#8217; Donuts</a> rebrand&#8230; but as I scrolled to the bottom of the page, I couldn&#8217;t help but smile, and then laugh. Mind changed.</p>
<p><strong>Edit:</strong> April Fools&#8217;, sadly. It looked way too legit to be a joke.</p>
]]></content:encoded>
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		<title>F-Stop</title>
		<link>http://andylaub.com/2010/03/25/f-stop/</link>
		<comments>http://andylaub.com/2010/03/25/f-stop/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 23:29:00 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Site]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[Canon]]></category>
		<category><![CDATA[EOS 30D]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[SD400]]></category>
		<category><![CDATA[SLR]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2301</guid>
		<description><![CDATA[Do I say ca-ma-ra weird? Ca-ma-ra.]]></description>
			<content:encoded><![CDATA[<p>Hey, remember when this used to be a <a href="http://andylaub.com/photos/" title="Pitchers">photoblog</a>? Back then I shot everyday with my then-newly-acquired <a href="http://www.flickr.com/cameras/canon/powershot_sd400/">Canon SD400</a>.</p>
<p>After updating daily for six or seven months, I started to realize that I wanted this site to be something other than a daily photoblog. I&#8217;ve long been aware that I go though phases of creative output; sometimes it&#8217;s writing, sometimes it&#8217;s photography, and sometimes it&#8217;s just redesigning stuff. But as time wore on, my familiarity with the little Canon increased, as did my frustrations with its limits. I&#8217;d long since acknowledged that snapping off a few noise-free photos in less than ideal lighting was something of a pipe-dream; an acceptable sacrifice in lieu of the camera&#8217;s petite stature, but the image quality in general seems to be degrading as the camera approaches its fifth birthday.</p>
<h4>Now What?</h4>
<p>This left me in a sort of quandary; time for a new camera? Probably; but what to get? I&#8217;d long since had my eye on a digital SLR (also of the Canon variety) and even came close to pulling the trigger a couple of times, but could never go through with it. I had also been considering the <a href="http://www.usa.canon.com/consumer/controller?act=ModelInfoAct&#038;fcategoryid=144&#038;modelid=20014">Canon SX200/SX210</a>, another point-n&#8217;-shoot.  It was hard to argue with 14x optical zoom and HD video, but I just couldn&#8217;t bring myself to spend the money on that either. Another ELPH? None of them really got me excited like the SD400 did when I first saw it.</p>
<p>So I waited, and watched. And then I saw a <a href="http://www.flickr.com/cameras/canon/eos_30d/">Canon EOS 30D</a> on Craigslist. And then I forgot about it for awhile.</p>
<p>Then I was driving and thinking that I really don&#8217;t have any good photos of my car, and that 30D popped back into my head. I scoured Craigslist and it was nowhere to be found. Defeated, I decided it wasn&#8217;t meant to be, and started looking at new Canons on Amazon. There were some alright deals, but I kept falling back to the same thought that has always kept me from buying an SLR: what if I don&#8217;t use it?</p>
<p>That&#8217;s why this 30D was so attractive to me: it was a minimal investment to dip my toes in the waters of more advanced digital photography. So imagine my excitement when it was relisted that same day. After some <a href="http://twitter.com/andylaub/statuses/10540048183">Twitter hemming and hawing</a>, I decided that the extra cost of the XSi simply wasn&#8217;t worth it to me, and <a href="http://farm5.static.flickr.com/4072/4446671312_c5a4005e6d.jpg" class="zoom">sealed the deal</a>.</p>
<h4>The Setup</h4>
<p>Photo-nerds are probably wondering what I&#8217;m shooting with so far, so here&#8217;s the list:</p>
<ul>
<li>Canon EOS 30D</li>
<li><a href="http://www.usa.canon.com/consumer/controller?act=ModelInfoAct&#038;fcategoryid=152&#038;modelid=7306">Canon EF 50mm f/1.8</a></li>
<li><a href="http://www.usa.canon.com/consumer/controller?act=ModelInfoAct&#038;fcategoryid=149&#038;modelid=15704">Canon EF 18-55mm f/3.5 IS</a> <em>(soon)</em></li>
</ul>
<p>It&#8217;s a short list, but a solid start. The first time I looked through the viewfinder on the 50mm, I was amazed at how narrow the viewing angle is, and it made me immensely glad to have won the 18-55mm on eBay that morning. Even so, I&#8217;m very pleased with the purchase, especially taking into account that what I&#8217;ve spent so far on everything is only slightly more than a new XSi body.</p>
]]></content:encoded>
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		<title>Liveblogging the GT5 &#8216;Nights&#8217; Trailer</title>
		<link>http://andylaub.com/2010/03/10/liveblogging-the-gt5-nights-trailer/</link>
		<comments>http://andylaub.com/2010/03/10/liveblogging-the-gt5-nights-trailer/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 16:22:01 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Cars]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Gran Turismo]]></category>
		<category><![CDATA[liveblogging]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[Youtube]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2281</guid>
		<description><![CDATA[For your entertainment?]]></description>
			<content:encoded><![CDATA[<p>Instead of releasing the actual <em>game</em>, Sony instead decided we would like <a href="http://www.youtube.com/watch?v=D7AJaIAp09c">this trailer</a> they made for <em>Gran Turismo 5</em>:</p>
<p><strong>0:12</strong> &#8211; That&#8217;s a city. It looks&#8230; okay.<br />
<strong>0:17</strong> &#8211; Headlights in a tunnel? Kind of neat, but not something I&#8217;d want in a racing game.<br />
<strong>0:23</strong> &#8211; Why do these cities always look abandoned?<br />
<strong>0:34</strong> &#8211; Nurburgring. Eh.<br />
<strong>0:38</strong> &#8211; Car commercial shot.<br />
<strong>0:54</strong> &#8211; From that previous comment to here, this trailer is awesome.<br />
<strong>0:55</strong> &#8211; And now I&#8217;m bored.<br />
<strong>0:55</strong> &#8211; Mercedes&#8217; should not be red.<br />
<strong>0:58</strong> &#8211; That&#8217;s better.<br />
<strong>1:06</strong> &#8211; ACTIVE AERO.<br />
<strong>1:12</strong> &#8211; Is the front plate really necessary?<br />
<strong>1:20</strong> &#8211; Stock cars&#8230;?<br />
<strong>1:29</strong> &#8211; Pit crews &#8211; that&#8217;s cool!<br />
<strong>1:36</strong> &#8211; That damage is fantastic!<br />
<strong>1:40</strong> &#8211; Ferraris should be red.<br />
<strong>1:55</strong> &#8211; They have all these gratuitous glamour shots when really you&#8217;re either going to be seeing the back of your car or the steering wheel 100% of the time.<br />
<strong>2:25</strong> &#8211; <em>Gran Turismo 5</em>: coming&#8230; some day?</p>
<p>So in summary:</p>
<ol>
<li>Active aero is cool.</li>
<li>Pit crews are cool.</li>
<li>More detailed / extreme damage is cool.</li>
<li>I don&#8217;t care that much about GT5.</li>
</ol>
]]></content:encoded>
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		<title>After &#8216;shock</title>
		<link>http://andylaub.com/2010/02/24/after-shock/</link>
		<comments>http://andylaub.com/2010/02/24/after-shock/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 18:20:14 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[sequels]]></category>
		<category><![CDATA[The Matrix]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2256</guid>
		<description><![CDATA[Meet the new Bioshock, same as the old Bioshock. In a good way.]]></description>
			<content:encoded><![CDATA[<p><em>The Matrix</em> is a great movie. Somehow, in an age where we thought we&#8217;d seen everything, it managed to bring something completely new and innovative to the action/sci-fi genre in terms of both plot and filmography. It&#8217;s a film that is wonderful all on its own, which is why there were tremors of confusion when the Wachowskis announced it would be a trilogy. </p>
<p>Similarly, <em>Bioshock</em> is a great game. If you wanted, you could call it innovative simply because it was a first person shooter in 2007 that didn&#8217;t have you fighting aliens <em>or</em> Nazis. But beyond that, <em>Bioshock</em> furthered gamers&#8217; assertions that games could indeed be art. The plot, while still dependent on you fighting your way through&#8230; things&#8230; was refreshing in the context of this beautifully creepy underwater world. And, like <em>The Matrix</em>, <em>Bioshock</em> has that single moment of clarity in which the jarring reality of things completely blows your mind.</p>
<p>Of course, it could also be argued that <em>Bioshock</em> didn&#8217;t need a sequel. And I agree; the game is a work of art that begins and resolves an interesting story, and I would&#8217;ve been content with that.  But 2K didn&#8217;t agree, and so <em>Bioshock 2</em> is upon us. Like many jaded gamers, years of <em>Tony Hawk</em>s and <em>Call of Duty</em>s have made it clear that not all sequels are good sequels. And when I first sat down to play this new installment, it was with much skepticism.</p>
<p>(I could go on an entirely different rant here about how reading reviews and previews of games can drastically and irreversibly alter someone&#8217;s opinion of them for better or worse, but I will save that. For now.)</p>
<p>Suffice it to say, I had been reading a lot of reviews of <em>Bioshock 2</em> because I was genuinely looking for an excuse to skip it. Reading reviews is not something I do for games that I know I want to play, for reasons stated above.  But the reviews all played the same tune: <em>yes, Bioshock didn&#8217;t need a sequel, but here is one, and it&#8217;s pretty good, so get over it.</em></p>
<p>And they&#8217;re right. Unlike the rest of <em>The Matrix</em> trilogy, this new <em>Bioshock</em> turns out to be a lot of fun for those of us who enjoyed Rapture the first go-round. While it would&#8217;ve been impossible to do anything but put you in the (very heavy) shoes of a new protagonist, the strategy works. You get to experience some things that are only made possible by who you are in <em>this</em> game, and another layer of the Rapture saga is revealed as well.</p>
<p>All in all, it comes down to this: the original game is so highly-regarded partially because there was a certain novelty about it. That the second installment is enjoyable and interesting even now that that novelty has worn off speaks volumes about how ripe the setting and gameplay are for further exploration.</p>
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		<title>Breaking in is hard to do</title>
		<link>http://andylaub.com/2010/02/19/breaking-in-is-hard-to-do/</link>
		<comments>http://andylaub.com/2010/02/19/breaking-in-is-hard-to-do/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 16:41:34 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[magic shoes]]></category>
		<category><![CDATA[shoes]]></category>
		<category><![CDATA[Slip-Ons]]></category>
		<category><![CDATA[Vans]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2232</guid>
		<description><![CDATA[My placeholder text for the draft of this was "Vans. So many Vans."]]></description>
			<content:encoded><![CDATA[<p>I have a lot of shoes. Many of them were acquired during my years of work for a place that may be described as a &#8220;foot locker&#8221; of sorts, but even after my departure for greener pastures, I still find footwear (of the sneaker-ish variety) relatively enthralling.</p>
<p>As a result, I don&#8217;t tend to wear any given pair a lot, and so they all reach a point of looking somewhat worn but not completely broken before I move on to the next thing that catches my interest.  And that&#8217;s why I&#8217;m confounded by a pair of Vans <a href="http://andylaub.com/2005/11/25/magic/">I bought 5 years ago</a>.</p>
<p>When I first started wearing the Slip-Ons, I was somewhat skeptical. It&#8217;s not that they were uncomfortable by any means; more that I wasn&#8217;t sure if I liked how they looked on my feet. But I quickly acclimated to the sight of that solid white strip of sole, and the Vans became my go-to shoes. They&#8217;ve been with me to Chicago and Vegas (among other more local places), rehearsals and performances, work and play, and they&#8217;re one of the few pairs of shoes I have that remains consistently stylish (I believe the word is &#8220;classic&#8221;) regardless of what they&#8217;re paired with.</p>
<p>It soon became clear that I had found a staple to my wardrobe; I wore the Vans more frequently than any other shoes. Like a great pair of jeans, they got more comfortable <strong>and</strong> better-looking with age, each little rub and tear adding to a perfect patina.  But, paranoid as I am, I knew they wouldn&#8217;t last forever, and I knew that I&#8217;d want to have a replacement on hand for when that time came.  My first second pair of Slip-Ons were the vaunted <a href="http://farm3.static.flickr.com/2271/2344732670_ea2b6ae3cd.jpg" class="zoom">checkerboard</a> colorway, which were soon joined by a cappuccino pair (both on sale, so why not?).</p>
<p>The thing about Slip-Ons is that they get <a href="http://farm3.static.flickr.com/2762/4369636094_42899db6a2.jpg" class="zoom">better with age</a> &#8211; the blackened sole, worn down logo on the heel, the weathering of the seams. So when presented with a choice between unbroken new shoes or perfectly-worn not-new shoes, I almost inevitably choose the latter, which is why both of the other pairs are still relatively new-looking. I&#8217;ll be honest: I think brand new Vans look a little goofy; it&#8217;s only after they start to wear that they look like they should. The problem is convincing myself to push through that goofy phase (it&#8217;s kind of like when your hair is too long to be short but too short to be long) instead of just wearing the other pair of shoes that I already like.</p>
<p>But I&#8217;ve been feeling for awhile that my favorite pair has been close to critical mass. They&#8217;re <a href="http://farm5.static.flickr.com/4022/4368888585_6c51c61c5d.jpg" class="zoom">not as bad</a> as they <em>could</em> be, but it&#8217;s time to transition them to semi-retirement status. Fortunately, I think I&#8217;ve lined up a <a href="http://farm3.static.flickr.com/2727/4369635714_a10ab1d765.jpg" class="zoom">suitable replacement</a> (for real this time), and so the cycle begins again.</p>
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		<title></title>
		<link>http://andylaub.com/2010/02/18/2243/</link>
		<comments>http://andylaub.com/2010/02/18/2243/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 14:04:53 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Status]]></category>
		<category><![CDATA[Chicago Auto Show]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[illustration]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2243</guid>
		<description><![CDATA[<p><a href="http://www.core77.com/blog/cartoons/core-toons_field_notes_on_the_2010_chicago_auto_show_15965.asp">Field Notes on the 2010 Chicago Auto Show</a>. Eerily accurate.</p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.core77.com/blog/cartoons/core-toons_field_notes_on_the_2010_chicago_auto_show_15965.asp">Field Notes on the 2010 Chicago Auto Show</a>. Eerily accurate.</p>
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		<title>A Brief Recap of the 2010 Chicago Auto Show</title>
		<link>http://andylaub.com/2010/02/17/a-brief-recap-of-the-2010-chicago-auto-show/</link>
		<comments>http://andylaub.com/2010/02/17/a-brief-recap-of-the-2010-chicago-auto-show/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 13:28:08 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Cars]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Chicago]]></category>
		<category><![CDATA[Chicago Auto Show]]></category>
		<category><![CDATA[Greater Milwaukee Auto Show]]></category>
		<category><![CDATA[Milwaukee]]></category>
		<category><![CDATA[Porsche]]></category>
		<category><![CDATA[Saab]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2229</guid>
		<description><![CDATA[I love Chicago and I love cars, so this seems like a match made in heaven.]]></description>
			<content:encoded><![CDATA[<p>When I was younger, I went a couple times with my dad to the <a href="http://www.motortrendautoshows.com/milwaukee">Greater Milwaukee Auto Show</a>. At the time I considered it to be the greatest thing in the world, as I was interested primarily in new cars and that&#8217;s what I got.</p>
<p>The thing with the Milwaukee show is that it was put on by the car dealers of Milwaukee, so the exhibits were limited to whatever cars they had on hand (which were admittedly nice), and anything above and beyond that could only be considered a favor from the manufacturer (like such as a concept car that&#8217;s already made its rounds to the &#8220;big&#8221; shows).</p>
<p>I returned there as an adult (debatably), and while it was still enjoyable, I decided next year it would be worth the extra time to check out the <a href="http://www.chicagoautoshow.com/">Chicago Auto Show</a> &#8211; a &#8220;real&#8221; industry event that takes place around the same time, but where manufacturers are happy to spend all kinds of money to get you take a second look at their offerings. </p>
<p>2010 marks the first year I&#8217;ve made it back to the show (or Chicago, sadly) since 2006, as life and general apathy seem to have gotten in the way in the successive years. But finally, finally I committed to getting back down there, and had a great time in the city, only a minor part of which was spent at the auto show itself.  </p>
<h4>Notable Inclusions</h4>
<p>I don&#8217;t know that there were any cars that I was genuinely surprised to see there. Perhaps the <a href="http://www.fiat500.com/eng/"><strong>Fiat 500</strong></a>, since it&#8217;s a car not (yet) sold here. Same goes for the <a href="http://equus.hyundai.com/"><strong>Equus</strong></a>, the new top dog from Hyundai. I was happy to see the new <a href="http://www.mercedes-amg.com/#/sls-overview"><strong>Mercedes SLS</strong></a> and <a href="http://www.lexus.com/LFA/"><strong>Lexus LF-A</strong></a> in the flesh, since they&#8217;re both cars that will probably never see the likes of Wausau.  <a href="http://fiskerautomotive.com/"><strong>Fisker</strong></a> made a <a href="http://farm5.static.flickr.com/4014/4363542267_c0a7a28d10_o.jpg" class="zoom">welcome appearance</a>, as did the <a href="http://www.lotuscars.com/evora/"><strong>Lotus Evora</strong></a> and <a href="http://farm3.static.flickr.com/2770/4364283654_a3d3a29331_o.jpg" class="zoom">a pair</a> of <strong>Lamborghinis</strong>. </p>
<h4>Notable Exclusions</h4>
<p><strong>Saab</strong> was missing, which was disappointing but not a huge surprise given the turbulence of the brand lately. I was really hoping to see the new <a href="http://www.saab.com/global/en/start#/Cars/all-new-9-5/overview/Intro/"><strong>9-5</strong></a> and <strong>9-4x</strong> but I guess I&#8217;ll have to wait for them to recombobulate themselves. Also notably absent was <strong>Porsche</strong> (although it was represented by a local dealer so I <em>did</em> finally get to see the <a href="http://www.porsche.com/usa/models/panamera/panamera-s/"><strong>Panamera</strong></a>) and other high-dollar offerings like <strong>Bentley</strong> and <strong>Ferrari</strong>. Edit: also <a href="http://www.teslamotors.com/"><strong>Tesla</strong></a>.</p>
<h4>Best Display</h4>
<p>My first instinct is to give this one to <strong>Audi</strong>, since they decided to make all of their cars <a href="http://farm5.static.flickr.com/4023/4363539137_36e9aafae3_o.jpg" class="zoom">the same color</a> (and it&#8217;s my favorite color).  <strong>Scion</strong> also had a <a href="http://farm5.static.flickr.com/4062/4363540343_3cc66fb563_o.jpg" class="zoom">strong showing</a> despite not having any interesting cars.  In terms of the vehicles themselves, though, it&#8217;s hard not to like <strong>Ford</strong>. Between the <a href="http://farm5.static.flickr.com/4026/4364281242_ae95f05114_o.jpg" class="zoom">2011 Mustangs</a>, the Fiesta, the new Focus (finally), the Taurus, the <a href="http://farm5.static.flickr.com/4065/4363540531_50eaa53f40_o.jpg" class="zoom">Raptor</a>, and their myriad of other great vehicles, it&#8217;s hard not to have a lot of hope for the American auto industry.</p>
<h4>Worst Display</h4>
<p>While there were a fair number of merely average displays, only a few qualify as completely phoned in. The <strong>Fiat</strong> display was nothing to write home about: two cars and two models, roped off from the general public. All four were boring. The <a href="http://farm5.static.flickr.com/4022/4363541309_9f2af083e8_o.jpg" class="zoom"><strong>Maserati</strong></a> wasn&#8217;t much better; it just sat there lonesomely on its turntable, surrounded by Fiats and Chryslers.  Honorable mention goes to <strong>Land Rover</strong> for leaving all of their cars locked (dicks!).</p>
<h4>Best of Show</h4>
<p>Despite the recession, there were a lot of great cars this year. The <a href="http://farm3.static.flickr.com/2748/4364284298_263d0da529_o.jpg" class="zoom">SLS</a> is certainly a looker, and I was actually really excited about the <a href="http://www.flickr.com/photos/andylaub/4364281882/in/set-72157623326350813/" class="zoom">Toyota FT-CH</a> concept (NERD!) because it embodies everything I want to see in the future of day-to-day cars: creative design elements, smart packaging, and an efficient powerplant.</p>
<h4>Worst Place</h4>
<p>Again, there was a lot of good, and a lot of average, and very little that was just unequivocally bad.  But there was one car there I could never, ever, EVER spend money on, and that would be the <a href="http://smartusa.com/"><strong>smart</strong></a>. Completely useless in pretty much every way, and to add insult to injury, it&#8217;s way overpriced. It&#8217;s like a MINI with none of the fun or practicality.  Worst concept goes to the <strong>Chrysler Lancia Delta&#8230; thing</strong>. As <a href="http://www.autoblog.com/2010/01/11/detroit-2010-chrysler-lancia-might-be-a-look-into-the-future/">Autoblog</a> said so eloquently: </p>
<blockquote><p>You are looking at&#8230; well, no one at the Chrysler booth seemed to know exactly what this is. They didn&#8217;t even have a proper name for it.</p></blockquote>
<p>And it&#8217;s true. It was just&#8230; there, the wallflower of the Chrysler display. It <em>wanted</em> our attention but nobody could say why it <em>deserved</em> it.</p>
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		<title></title>
		<link>http://andylaub.com/2010/02/15/2224/</link>
		<comments>http://andylaub.com/2010/02/15/2224/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 15:08:10 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Status]]></category>
		<category><![CDATA[logo]]></category>
		<category><![CDATA[mediocrity]]></category>
		<category><![CDATA[Super Bowl]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2224</guid>
		<description><![CDATA[<p><a href="http://www.underconsideration.com/brandnew/archives/the_new_super_bowl_standards.php" title="One of the few things that *didn't* need standardization.">YAWN.</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.underconsideration.com/brandnew/archives/the_new_super_bowl_standards.php" title="One of the few things that *didn't* need standardization.">YAWN.</a></p>
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		<title>And Beyond</title>
		<link>http://andylaub.com/2010/02/08/and-beyond/</link>
		<comments>http://andylaub.com/2010/02/08/and-beyond/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 21:08:33 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2198</guid>
		<description><![CDATA[This is really what the other Mass Effect post was supposed to be.]]></description>
			<content:encoded><![CDATA[<p>The last time I talked about <em>Mass Effect</em> I ended up off on a tangent about how you need to play through the series from the beginning. Because it&#8217;s true. But what I meant to do was compile a list of things that I loved about the game.</p>
<p>As it turns out that, I was too lazy to actually record them as I played (aside from the infrequent Tweet), so instead here is a haphazard-but-not-as-comprehensive-as-I&#8217;d-like list of things that are great about the series:</p>
<h4>Environment</h4>
<p>I&#8217;ve spent <a href="http://andylaub.com/2008/05/16/so-good/">plenty of time</a> talking about how the environment is as much of a character as anyone else in the <em>Grand Theft Auto</em> series. The same is true for <em>Mass Effect</em>; to the point where it&#8217;s at the very least on the same level as GTA. As you explore in either game, you&#8217;ll overhear conversations between other characters and be exposed to various forms of media. And in both cases, that media is extremely well-written and enjoyable to listen to, and often deals directly with the plot that you are involved in.</p>
<p><em>Mass Effect 2</em> continues the tradition of acquiring side missions by observing your environment, whether that be by hacking a computer terminal, talking to a bystander, or simply by picking up an item that you have to find a use for. A few times the latter resulted in me finishing a side mission that I didn&#8217;t even realize was happening, and that kind of simple entertainment can be a welcome diversion from the core story. </p>
<h4>Experimentation</h4>
<p>I mentioned previously that the game keeps a running tally of the decisions you&#8217;ve made throughout the series, which results in some really surprising and well-executed events in ME2 that you&#8217;d likely miss completely if you skipped the first game, and it enforces their assertion that the decisions you make may come back to help or hinder you later.</p>
<p>And while it&#8217;s great to see those decisions persist throughout the series, it&#8217;s likely you&#8217;ll want to approach the story in a few different ways, especially given the breadth of <em>things</em> you didn&#8217;t experience if you only played through once. Thankfully, the games welcome multiple playthroughs, whether you choose to replay the story with your now-leveled-up character or start fresh. They even go as far as to separate your save files for each character (so no accidentally overwriting Character 1&#8242;s file with your progress in Character 2).  </p>
<h4>Exploration</h4>
<p>In a universe as deep as <em>Mass Effect</em>&#8216;s, it only makes sense that the player be provided with some sort of guide to it all, hence the codex. Accessible from the pause menu of both games, the codex functions as a portable, built-in encyclopedia. The depth of knowledge and the work that went into creating and compiling this information is simply astounding as it references nearly every race and creature you&#8217;ll come across in your travels, providing you with information on biology, demeanor, culture, and other pertinent details. But it doesn&#8217;t end there; the codex serves as a reference for everything from space combat to galactic history. In short, the codex is the embodiment of everything there is to love about the series.</p>
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		<title>To Infinity</title>
		<link>http://andylaub.com/2010/02/05/to-infinity/</link>
		<comments>http://andylaub.com/2010/02/05/to-infinity/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 21:46:35 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2190</guid>
		<description><![CDATA[Mass Effect is simply amazing.]]></description>
			<content:encoded><![CDATA[<p>I bought <em>Mass Effect</em> a month or so after it was released in late 2007. Even after playing through the roughly 20-hour campaign (estimated), I didn&#8217;t give it more than a <a href="http://andylaub.com/2008/01/16/status/" title="Status">sentence of attention</a>:</p>
<blockquote><p>Mass Effect was pretty darn good once I figured out how to play it</p></blockquote>
<p>That&#8217;s not to say I didn&#8217;t enjoy it; it just didn&#8217;t register as much more than a tiny blip on my &#8220;totally hawesome games&#8221; radar. There was some neat stuff that happened, and that&#8217;s all I could really say about that.</p>
<p>Suffice it to say, I was wrong.</p>
<p>I decided to embark on another playthrough of the game when I was going through my annual pre-Christmas gaming drought, in anticipation of the soon-to-be-released sequel. I spent significantly more time exploring and talking the second time around. In some games all this would do is add time to your play clock, but in <em>Mass Effect</em> every conversation, every scan, every hacked computer terminal held the potential for a new discovery; a little more insight into the universe Bioware labored to create.</p>
<p>As the first in the series, it wasn&#8217;t surprising for a game of <em>ME</em>&#8216;s scope to have some teething problems. Many of the side missions were a little too generic; the environments just a little bit sterile. The inventory system was frustrating to deal with. The loading screens were frequent and generic. The elevator rides were&#8230; long. But in spite of all this, you could see what the game wanted to be, and you could appreciate it for that.</p>
<p>Now let&#8217;s take all of those complaints and throw them away, because they&#8217;ve all been remedied in <em>Mass Effect 2</em>.  Bioware could&#8217;ve continued down the same path. They could&#8217;ve used the first game&#8217;s mechanicals in their entirety, pasted a new story over the top, and called it good.</p>
<p>But they didn&#8217;t do that, and the sequel is better for it. Yes, it&#8217;s a little different than the first game. Especially if you <em>just</em> (re)played the first game. But it&#8217;s for your own good. You may find it off-putting at first &#8211; get over it. If you use that as an excuse not to play it, then you&#8217;re just stupid and your face is stupid.</p>
<p>Here&#8217;s the thing, though: some sequels are way better than their predecessors. The <em>Uncharted</em> series is a great example of this. <em>Drake&#8217;s Fortune</em> was good, but <em>Among Thieves</em> was <strong>GOOD</strong>.  As such, it&#8217;s easy to take that knowledge and skip the first game completely.  <strong>You are doing yourself a massive disservice if you do this with <em>Mass Effect</em>.</strong></p>
<p>Unlike <em>Uncharted</em>, <em>ME</em>&#8216;s central focus is your relationships and interactions with other characters. And I mean <strong>all</strong> characters, not just your squad. I can&#8217;t imagine how uninteresting  or confusing some of those conversations would be if you didn&#8217;t have the context and experiences of the first game. There&#8217;s a reason that the first option when starting a game is to import your character from the original: the decisions you made there <em>do</em> affect the <em>ME2</em> universe, albeit in generally minor ways.</p>
<p>Bioware is trying to tell a cohesive story here, and each game is an important chapter. These add up to a whole that is greater than the sum of its parts, and anyone who doesn&#8217;t experience all of those parts as they were meant to be played is missing out.</p>
<p>In retrospect, I&#8217;m not sure this is what I meant to write when I sat down, which means there will probably be another <em>Mass Effect</em> post in the near future. Still though. Seriously.</p>
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		<title></title>
		<link>http://andylaub.com/2010/02/02/2180/</link>
		<comments>http://andylaub.com/2010/02/02/2180/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 22:34:16 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Status]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[Murder at Sea]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2180</guid>
		<description><![CDATA[<p><a href="http://www.waytoocrowded.com/2010/02/02/recorded/">Recorded.</a> In reference to <a href="http://murderatsea.com/" title="Murder at Sea">this</a> (which is a very good listen). Interesting in that it deals with the processes of creating in two different media &#8211; music and the internerd.</p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.waytoocrowded.com/2010/02/02/recorded/">Recorded.</a> In reference to <a href="http://murderatsea.com/" title="Murder at Sea">this</a> (which is a very good listen). Interesting in that it deals with the processes of creating in two different media &#8211; music and the internerd.</p>
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		<title></title>
		<link>http://andylaub.com/2010/01/26/2168/</link>
		<comments>http://andylaub.com/2010/01/26/2168/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 02:02:02 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Status]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[Saab]]></category>
		<category><![CDATA[Spyker]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2168</guid>
		<description><![CDATA[<p><a href="http://www.autoblog.com/2010/01/26/breaking-gm-reaches-agreement-to-saab-to-spyker/">Saab is saved.</a> Thanks, <a href="http://www.spykercars.nl/" title="They're, like, Dutch.">Spyker</a>.</p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.autoblog.com/2010/01/26/breaking-gm-reaches-agreement-to-saab-to-spyker/">Saab is saved.</a> Thanks, <a href="http://www.spykercars.nl/" title="They're, like, Dutch.">Spyker</a>.</p>
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		<title>Brothers Unfinished</title>
		<link>http://andylaub.com/2010/01/22/brothers-unfinished/</link>
		<comments>http://andylaub.com/2010/01/22/brothers-unfinished/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 21:52:05 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Game Boy]]></category>
		<category><![CDATA[Gamecube]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Mario & Luigi]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Paper Mario]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2161</guid>
		<description><![CDATA[I've been seeing a lot of Mario (and that green guy) lately.]]></description>
			<content:encoded><![CDATA[<p>If you were to examine my recent gaming habits, you&#8217;d notice that in between my sporadic bouts of <em>Borderlands</em> and my re-play of <em>Mass Effect</em> to prepare for the sequel, the void is filled by an unlikely source: Nintendo.  More specifically, <em>Mario</em>. And not <em>New Super Mario Bros.</em>, even.</p>
<p>One of the games on my Christmas Manifesto&trade; was <em>Mario &amp; Luigi: Bowser&#8217;s Inside Story</em> for the <a href="http://www.flickr.com/photos/andylaub/101780084/">Ninetudo</a> DS. It&#8217;s your basic <abbr title="Role-Playing Game">RPG</abbr>: levels, hit points, etc, etc, but one that takes place in the Mario universe (but not the <em>Mario Galaxy</em>). I was somewhat excited for it ever since playing <a href="http://andylaub.com/2007/04/21/ketchup/"><em>Paper Mario: The Thousand Year Door</em></a>, which I look back upon with much fondness as likely being my favorite Gamecube game.</p>
<p><em>Bowser&#8217;s Inside Story</em> doesn&#8217;t share the same paper atmosphere as the <em>Paper Mario</em> franchise; it&#8217;s actually a direct successor to <em>Mario &#038; Luigi: Superstar Saga</em>, a game I&#8217;ve long since owned for the Game Boy Advance and struggled with, to the point of abandoning it near the end of the game.</p>
<p>Fortunately that problem didn&#8217;t persist with the new game. I really enjoyed the characters and the humor this time around. You&#8217;ll find yourself alternating between playing as Bowser (super fun) and the Mario duo (not quite as fun), as you attempt to thwart a villain who speaks fluent Engrish. The biggest complaint I had was the extensive explanation that accompanied every new discovery or ability. You have the option to skip it, but then you risk not know what&#8217;s going on.  After about 30 minutes of the game, 15 minutes of which is text, it was awesome to hear Bowser echo my sentiments: <strong>TOO MANY WORDS!</strong>.</p>
<p>Actually, that&#8217;s not true. The biggest complaint I had is one that I will attach to every modern Nintendo game, and that is gimmickry for gimmickry&#8217;s sake.  I can live with the touch screen, but blowing into the microphone to engage certain actions (fortunately this is rare) is nothing more than a pain in the ass, and would make me ashamed to play this game in any sort of public setting. The game <em>still</em> remains a ton of fun to play and I enjoyed the vast majority of it, so much so that I decided to revisit <em>Superstar Saga</em> after a hiatus of over 6 years.</p>
<p>It was a little weird to try playing it again; at first I tried loading up my last save, which was at the front gate of the final area, but I quickly found myself outclassed. I cursed my past self for being so unprepared for these sorts of situations and decided it would be best to start from scratch. I&#8217;ve adopted a philosophy in playing RPG&#8217;s recently that seems to pay off more often than not: <em>fight everybody</em>. <strong>Fighting equals experience equals power equals victory.</strong>  For comparison&#8217;s sake, the duo in my saved game was hovering around level 30, while my new game ended with them having reached level 40. That doesn&#8217;t sound like a huge difference, but trust me, it was worth the extra effort, especially when the main difference in my playing was confronting enemies that were nearby instead of avoiding them.</p>
<p>All of this Mario RPG-ness has made me hungry for the other games in the series. I&#8217;ve already found myself giving <em>Super Paper Mario</em> another chance, and <em>Paper Mario 64</em> and <em>Super Mario RPG</em> are available on the Wii Virtual Console. As if that&#8217;s not enough, I just found out that there&#8217;s a third game in the Mario &#038; Luigi series that will be requiring my immediate attention as soon as I can find a used copy of it. So I have to go find a used copy of it.</p>
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		<link>http://andylaub.com/2010/01/18/2159/</link>
		<comments>http://andylaub.com/2010/01/18/2159/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 01:41:56 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Status]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[Properly Calibrated]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2159</guid>
		<description><![CDATA[<p>If you have more than a passing interest in food and/or drink and/or video games, you may enjoy the newly-relaunched <a href="http://properlycalibrated.net/">Properly Calibrated</a>.</p>
]]></description>
			<content:encoded><![CDATA[<p>If you have more than a passing interest in food and/or drink and/or video games, you may enjoy the newly-relaunched <a href="http://properlycalibrated.net/">Properly Calibrated</a>.</p>
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