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	<title>Andy Laub &#187; Gaming</title>
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	<link>http://andylaub.com</link>
	<description>Andy Laub is a designer &#38; developer in central Wisconsin.</description>
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		<title>Grand Theft Equine</title>
		<link>http://andylaub.com/2010/06/09/grand-theft-equine/</link>
		<comments>http://andylaub.com/2010/06/09/grand-theft-equine/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 22:19:08 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Red Dead]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[yeehaw]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2768</guid>
		<description><![CDATA[An equine is a horse, get it? Because we're in the wild wild west?]]></description>
			<content:encoded><![CDATA[<p>&#8220;Are you gonna get <em>Red Dead Redemption</em>?&#8221; they said. I said I didn&#8217;t know; I knew the game was a reboot of sorts for the franchise, but having never played the original (<em>Red Dead Revolver</em>) that didn&#8217;t mean too much to me. There was a lot of talk about how this new installment in the series would be taking a lot of cues from <em>Grand Theft Auto 4</em> (the <a href="http://andylaub.com/2008/05/16/so-good/">Best Game Ever&trade;</a>) to the point where the proper title was eventually replaced with <em>Grand Theft Auto But With Horses</em> for the sake of convenience.</p>
<p>And that was really my hangup; I wasn&#8217;t sure if I could love a GTA game sans the <em>A</em>.  I enjoy those types of games because even after the game proper is long since finished, it&#8217;s fun for me to <em>drive</em> around the city and just play. I couldn&#8217;t picture doing that on a horse (or really any other means of transportation). Honestly, the earlier the game&#8217;s setting, the less interesting I find the driving experience. <em>The Godfather</em> or <em>The Sabotuer</em> are both good examples of games that are just not modern enough to make the driving element engaging to me.</p>
<p>So I didn&#8217;t buy <em>Red Dead Redemption</em>. My recent changes in both mindset (don&#8217;t buy every game) and cashflow (inconsistent) have prevented that, so far. However, when I got a &#8220;we miss you; free rental!&#8221; call from the local video store (yeah, we have those!), I knew what I had to do.  Three days should be enough time to get to know a game, right?</p>
<p>I think it was somewhere around hour ten when the truth really hit me. This isn&#8217;t just <em>Grand Theft Auto But With Horses</em>; this is a real, bona fide <em>Grand Theft Auto</em> game that just happens to be set in a world before the automobile was ubiquitous. Everything else &#8211; the mission structure, the tone, the general story, the gameplay, the <em>feeling</em> &#8211; fits seamlessly into the GTA framework (I sincerely hope to come across at least one ancestor of a current GTA character), and when you start to think of this game as an endeavor on the same level with such a behemoth it becomes that much more impressive.</p>
<p>Suffice it to say, <em>Red Dead Redemption</em> is a very good game that I had a lot of fun with in my limited exposure to it.  There are a few nitpicks, the biggest being that it&#8217;s difficult to tell friends from enemies which wreaks havoc on your reputation; the auto aim isn&#8217;t particularly picky about who it points your barrel at and then suddenly you&#8217;re <strong>WANTED</strong> and all hell breaks loose.  I still can&#8217;t figure out the fast travel system, if there even is one. Something about setting up camp and then jumping from there to a previous settlement, which I never experienced.</p>
<p>In typical Rockstar fashion, though, the pros far outweigh the cons. Visuals and design are solid, and audio continues to be a strong point just as it has in the GTA series. With no radio the music instead is sparse and appropriately Western, mellow when appropriate but becoming more frantic during shootouts and other dramatic sequences. Voice acting is superb, <strong>especially</strong> in the case of main protagonist <a href="http://www.imdb.com/name/nm2147789/">John Marston</a>. He reminds me very much of Timothy Olyphant&#8217;s character in FX&#8217;s <em>Justified</em>.</p>
<p>Unsurprisingly, gameplay is nearly identical to <em>Grand Theft Auto IV</em>, with a few notable exceptions. The new(?) DeadEye system (which effectively lets you slow time to pick off a number of targets) is an absolute joy to use and may stand out as the defining mechanic of RDR combat versus GTA combat; I don&#8217;t foresee it working in the context of a more modern setting but it&#8217;s very appropriate here.</p>
<p>Most exciting though, is that we&#8217;re finally seeing a game from Rockstar with <strong>no health meters</strong>! RDR has gone the way of many modern shooters in that you still have a finite amount of health, but as your condition becomes more critical the screen turns red. If you can find cover, the reverse happens after a few moments.  It makes for a much less stressful experience and unlike DeadEye, I hope this propagates to <strong>all</strong> future GTA games.</p>
<p>In short, <em>Red Dead Redemption</em> is both a great game by itself and, if you&#8217;d like, a worthy entry in the <em>Grand Theft Auto</em> franchise. Three days was enough to get to scratch the surface but I definitely look forward to spending more time together in the future.</p>
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		<title>Liveblogging the GT5 &#8216;Nights&#8217; Trailer</title>
		<link>http://andylaub.com/2010/03/10/liveblogging-the-gt5-nights-trailer/</link>
		<comments>http://andylaub.com/2010/03/10/liveblogging-the-gt5-nights-trailer/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 16:22:01 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Cars]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Gran Turismo]]></category>
		<category><![CDATA[liveblogging]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[Youtube]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2281</guid>
		<description><![CDATA[For your entertainment?]]></description>
			<content:encoded><![CDATA[<p>Instead of releasing the actual <em>game</em>, Sony instead decided we would like <a href="http://www.youtube.com/watch?v=D7AJaIAp09c">this trailer</a> they made for <em>Gran Turismo 5</em>:</p>
<p><strong>0:12</strong> &#8211; That&#8217;s a city. It looks&#8230; okay.<br />
<strong>0:17</strong> &#8211; Headlights in a tunnel? Kind of neat, but not something I&#8217;d want in a racing game.<br />
<strong>0:23</strong> &#8211; Why do these cities always look abandoned?<br />
<strong>0:34</strong> &#8211; Nurburgring. Eh.<br />
<strong>0:38</strong> &#8211; Car commercial shot.<br />
<strong>0:54</strong> &#8211; From that previous comment to here, this trailer is awesome.<br />
<strong>0:55</strong> &#8211; And now I&#8217;m bored.<br />
<strong>0:55</strong> &#8211; Mercedes&#8217; should not be red.<br />
<strong>0:58</strong> &#8211; That&#8217;s better.<br />
<strong>1:06</strong> &#8211; ACTIVE AERO.<br />
<strong>1:12</strong> &#8211; Is the front plate really necessary?<br />
<strong>1:20</strong> &#8211; Stock cars&#8230;?<br />
<strong>1:29</strong> &#8211; Pit crews &#8211; that&#8217;s cool!<br />
<strong>1:36</strong> &#8211; That damage is fantastic!<br />
<strong>1:40</strong> &#8211; Ferraris should be red.<br />
<strong>1:55</strong> &#8211; They have all these gratuitous glamour shots when really you&#8217;re either going to be seeing the back of your car or the steering wheel 100% of the time.<br />
<strong>2:25</strong> &#8211; <em>Gran Turismo 5</em>: coming&#8230; some day?</p>
<p>So in summary:</p>
<ol>
<li>Active aero is cool.</li>
<li>Pit crews are cool.</li>
<li>More detailed / extreme damage is cool.</li>
<li>I don&#8217;t care that much about GT5.</li>
</ol>
]]></content:encoded>
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		<title>After &#8216;shock</title>
		<link>http://andylaub.com/2010/02/24/after-shock/</link>
		<comments>http://andylaub.com/2010/02/24/after-shock/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 18:20:14 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[sequels]]></category>
		<category><![CDATA[The Matrix]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2256</guid>
		<description><![CDATA[Meet the new Bioshock, same as the old Bioshock. In a good way.]]></description>
			<content:encoded><![CDATA[<p><em>The Matrix</em> is a great movie. Somehow, in an age where we thought we&#8217;d seen everything, it managed to bring something completely new and innovative to the action/sci-fi genre in terms of both plot and filmography. It&#8217;s a film that is wonderful all on its own, which is why there were tremors of confusion when the Wachowskis announced it would be a trilogy. </p>
<p>Similarly, <em>Bioshock</em> is a great game. If you wanted, you could call it innovative simply because it was a first person shooter in 2007 that didn&#8217;t have you fighting aliens <em>or</em> Nazis. But beyond that, <em>Bioshock</em> furthered gamers&#8217; assertions that games could indeed be art. The plot, while still dependent on you fighting your way through&#8230; things&#8230; was refreshing in the context of this beautifully creepy underwater world. And, like <em>The Matrix</em>, <em>Bioshock</em> has that single moment of clarity in which the jarring reality of things completely blows your mind.</p>
<p>Of course, it could also be argued that <em>Bioshock</em> didn&#8217;t need a sequel. And I agree; the game is a work of art that begins and resolves an interesting story, and I would&#8217;ve been content with that.  But 2K didn&#8217;t agree, and so <em>Bioshock 2</em> is upon us. Like many jaded gamers, years of <em>Tony Hawk</em>s and <em>Call of Duty</em>s have made it clear that not all sequels are good sequels. And when I first sat down to play this new installment, it was with much skepticism.</p>
<p>(I could go on an entirely different rant here about how reading reviews and previews of games can drastically and irreversibly alter someone&#8217;s opinion of them for better or worse, but I will save that. For now.)</p>
<p>Suffice it to say, I had been reading a lot of reviews of <em>Bioshock 2</em> because I was genuinely looking for an excuse to skip it. Reading reviews is not something I do for games that I know I want to play, for reasons stated above.  But the reviews all played the same tune: <em>yes, Bioshock didn&#8217;t need a sequel, but here is one, and it&#8217;s pretty good, so get over it.</em></p>
<p>And they&#8217;re right. Unlike the rest of <em>The Matrix</em> trilogy, this new <em>Bioshock</em> turns out to be a lot of fun for those of us who enjoyed Rapture the first go-round. While it would&#8217;ve been impossible to do anything but put you in the (very heavy) shoes of a new protagonist, the strategy works. You get to experience some things that are only made possible by who you are in <em>this</em> game, and another layer of the Rapture saga is revealed as well.</p>
<p>All in all, it comes down to this: the original game is so highly-regarded partially because there was a certain novelty about it. That the second installment is enjoyable and interesting even now that that novelty has worn off speaks volumes about how ripe the setting and gameplay are for further exploration.</p>
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		<title>And Beyond</title>
		<link>http://andylaub.com/2010/02/08/and-beyond/</link>
		<comments>http://andylaub.com/2010/02/08/and-beyond/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 21:08:33 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2198</guid>
		<description><![CDATA[This is really what the other Mass Effect post was supposed to be.]]></description>
			<content:encoded><![CDATA[<p>The last time I talked about <em>Mass Effect</em> I ended up off on a tangent about how you need to play through the series from the beginning. Because it&#8217;s true. But what I meant to do was compile a list of things that I loved about the game.</p>
<p>As it turns out that, I was too lazy to actually record them as I played (aside from the infrequent Tweet), so instead here is a haphazard-but-not-as-comprehensive-as-I&#8217;d-like list of things that are great about the series:</p>
<h4>Environment</h4>
<p>I&#8217;ve spent <a href="http://andylaub.com/2008/05/16/so-good/">plenty of time</a> talking about how the environment is as much of a character as anyone else in the <em>Grand Theft Auto</em> series. The same is true for <em>Mass Effect</em>; to the point where it&#8217;s at the very least on the same level as GTA. As you explore in either game, you&#8217;ll overhear conversations between other characters and be exposed to various forms of media. And in both cases, that media is extremely well-written and enjoyable to listen to, and often deals directly with the plot that you are involved in.</p>
<p><em>Mass Effect 2</em> continues the tradition of acquiring side missions by observing your environment, whether that be by hacking a computer terminal, talking to a bystander, or simply by picking up an item that you have to find a use for. A few times the latter resulted in me finishing a side mission that I didn&#8217;t even realize was happening, and that kind of simple entertainment can be a welcome diversion from the core story. </p>
<h4>Experimentation</h4>
<p>I mentioned previously that the game keeps a running tally of the decisions you&#8217;ve made throughout the series, which results in some really surprising and well-executed events in ME2 that you&#8217;d likely miss completely if you skipped the first game, and it enforces their assertion that the decisions you make may come back to help or hinder you later.</p>
<p>And while it&#8217;s great to see those decisions persist throughout the series, it&#8217;s likely you&#8217;ll want to approach the story in a few different ways, especially given the breadth of <em>things</em> you didn&#8217;t experience if you only played through once. Thankfully, the games welcome multiple playthroughs, whether you choose to replay the story with your now-leveled-up character or start fresh. They even go as far as to separate your save files for each character (so no accidentally overwriting Character 1&#8242;s file with your progress in Character 2).  </p>
<h4>Exploration</h4>
<p>In a universe as deep as <em>Mass Effect</em>&#8216;s, it only makes sense that the player be provided with some sort of guide to it all, hence the codex. Accessible from the pause menu of both games, the codex functions as a portable, built-in encyclopedia. The depth of knowledge and the work that went into creating and compiling this information is simply astounding as it references nearly every race and creature you&#8217;ll come across in your travels, providing you with information on biology, demeanor, culture, and other pertinent details. But it doesn&#8217;t end there; the codex serves as a reference for everything from space combat to galactic history. In short, the codex is the embodiment of everything there is to love about the series.</p>
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		<title>To Infinity</title>
		<link>http://andylaub.com/2010/02/05/to-infinity/</link>
		<comments>http://andylaub.com/2010/02/05/to-infinity/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 21:46:35 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2190</guid>
		<description><![CDATA[Mass Effect is simply amazing.]]></description>
			<content:encoded><![CDATA[<p>I bought <em>Mass Effect</em> a month or so after it was released in late 2007. Even after playing through the roughly 20-hour campaign (estimated), I didn&#8217;t give it more than a <a href="http://andylaub.com/2008/01/16/status/" title="Status">sentence of attention</a>:</p>
<blockquote><p>Mass Effect was pretty darn good once I figured out how to play it</p></blockquote>
<p>That&#8217;s not to say I didn&#8217;t enjoy it; it just didn&#8217;t register as much more than a tiny blip on my &#8220;totally hawesome games&#8221; radar. There was some neat stuff that happened, and that&#8217;s all I could really say about that.</p>
<p>Suffice it to say, I was wrong.</p>
<p>I decided to embark on another playthrough of the game when I was going through my annual pre-Christmas gaming drought, in anticipation of the soon-to-be-released sequel. I spent significantly more time exploring and talking the second time around. In some games all this would do is add time to your play clock, but in <em>Mass Effect</em> every conversation, every scan, every hacked computer terminal held the potential for a new discovery; a little more insight into the universe Bioware labored to create.</p>
<p>As the first in the series, it wasn&#8217;t surprising for a game of <em>ME</em>&#8216;s scope to have some teething problems. Many of the side missions were a little too generic; the environments just a little bit sterile. The inventory system was frustrating to deal with. The loading screens were frequent and generic. The elevator rides were&#8230; long. But in spite of all this, you could see what the game wanted to be, and you could appreciate it for that.</p>
<p>Now let&#8217;s take all of those complaints and throw them away, because they&#8217;ve all been remedied in <em>Mass Effect 2</em>.  Bioware could&#8217;ve continued down the same path. They could&#8217;ve used the first game&#8217;s mechanicals in their entirety, pasted a new story over the top, and called it good.</p>
<p>But they didn&#8217;t do that, and the sequel is better for it. Yes, it&#8217;s a little different than the first game. Especially if you <em>just</em> (re)played the first game. But it&#8217;s for your own good. You may find it off-putting at first &#8211; get over it. If you use that as an excuse not to play it, then you&#8217;re just stupid and your face is stupid.</p>
<p>Here&#8217;s the thing, though: some sequels are way better than their predecessors. The <em>Uncharted</em> series is a great example of this. <em>Drake&#8217;s Fortune</em> was good, but <em>Among Thieves</em> was <strong>GOOD</strong>.  As such, it&#8217;s easy to take that knowledge and skip the first game completely.  <strong>You are doing yourself a massive disservice if you do this with <em>Mass Effect</em>.</strong></p>
<p>Unlike <em>Uncharted</em>, <em>ME</em>&#8216;s central focus is your relationships and interactions with other characters. And I mean <strong>all</strong> characters, not just your squad. I can&#8217;t imagine how uninteresting  or confusing some of those conversations would be if you didn&#8217;t have the context and experiences of the first game. There&#8217;s a reason that the first option when starting a game is to import your character from the original: the decisions you made there <em>do</em> affect the <em>ME2</em> universe, albeit in generally minor ways.</p>
<p>Bioware is trying to tell a cohesive story here, and each game is an important chapter. These add up to a whole that is greater than the sum of its parts, and anyone who doesn&#8217;t experience all of those parts as they were meant to be played is missing out.</p>
<p>In retrospect, I&#8217;m not sure this is what I meant to write when I sat down, which means there will probably be another <em>Mass Effect</em> post in the near future. Still though. Seriously.</p>
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		<title>Brothers Unfinished</title>
		<link>http://andylaub.com/2010/01/22/brothers-unfinished/</link>
		<comments>http://andylaub.com/2010/01/22/brothers-unfinished/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 21:52:05 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Game Boy]]></category>
		<category><![CDATA[Gamecube]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Mario & Luigi]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Paper Mario]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2161</guid>
		<description><![CDATA[I've been seeing a lot of Mario (and that green guy) lately.]]></description>
			<content:encoded><![CDATA[<p>If you were to examine my recent gaming habits, you&#8217;d notice that in between my sporadic bouts of <em>Borderlands</em> and my re-play of <em>Mass Effect</em> to prepare for the sequel, the void is filled by an unlikely source: Nintendo.  More specifically, <em>Mario</em>. And not <em>New Super Mario Bros.</em>, even.</p>
<p>One of the games on my Christmas Manifesto&trade; was <em>Mario &amp; Luigi: Bowser&#8217;s Inside Story</em> for the <a href="http://www.flickr.com/photos/andylaub/101780084/">Ninetudo</a> DS. It&#8217;s your basic <abbr title="Role-Playing Game">RPG</abbr>: levels, hit points, etc, etc, but one that takes place in the Mario universe (but not the <em>Mario Galaxy</em>). I was somewhat excited for it ever since playing <a href="http://andylaub.com/2007/04/21/ketchup/"><em>Paper Mario: The Thousand Year Door</em></a>, which I look back upon with much fondness as likely being my favorite Gamecube game.</p>
<p><em>Bowser&#8217;s Inside Story</em> doesn&#8217;t share the same paper atmosphere as the <em>Paper Mario</em> franchise; it&#8217;s actually a direct successor to <em>Mario &#038; Luigi: Superstar Saga</em>, a game I&#8217;ve long since owned for the Game Boy Advance and struggled with, to the point of abandoning it near the end of the game.</p>
<p>Fortunately that problem didn&#8217;t persist with the new game. I really enjoyed the characters and the humor this time around. You&#8217;ll find yourself alternating between playing as Bowser (super fun) and the Mario duo (not quite as fun), as you attempt to thwart a villain who speaks fluent Engrish. The biggest complaint I had was the extensive explanation that accompanied every new discovery or ability. You have the option to skip it, but then you risk not know what&#8217;s going on.  After about 30 minutes of the game, 15 minutes of which is text, it was awesome to hear Bowser echo my sentiments: <strong>TOO MANY WORDS!</strong>.</p>
<p>Actually, that&#8217;s not true. The biggest complaint I had is one that I will attach to every modern Nintendo game, and that is gimmickry for gimmickry&#8217;s sake.  I can live with the touch screen, but blowing into the microphone to engage certain actions (fortunately this is rare) is nothing more than a pain in the ass, and would make me ashamed to play this game in any sort of public setting. The game <em>still</em> remains a ton of fun to play and I enjoyed the vast majority of it, so much so that I decided to revisit <em>Superstar Saga</em> after a hiatus of over 6 years.</p>
<p>It was a little weird to try playing it again; at first I tried loading up my last save, which was at the front gate of the final area, but I quickly found myself outclassed. I cursed my past self for being so unprepared for these sorts of situations and decided it would be best to start from scratch. I&#8217;ve adopted a philosophy in playing RPG&#8217;s recently that seems to pay off more often than not: <em>fight everybody</em>. <strong>Fighting equals experience equals power equals victory.</strong>  For comparison&#8217;s sake, the duo in my saved game was hovering around level 30, while my new game ended with them having reached level 40. That doesn&#8217;t sound like a huge difference, but trust me, it was worth the extra effort, especially when the main difference in my playing was confronting enemies that were nearby instead of avoiding them.</p>
<p>All of this Mario RPG-ness has made me hungry for the other games in the series. I&#8217;ve already found myself giving <em>Super Paper Mario</em> another chance, and <em>Paper Mario 64</em> and <em>Super Mario RPG</em> are available on the Wii Virtual Console. As if that&#8217;s not enough, I just found out that there&#8217;s a third game in the Mario &#038; Luigi series that will be requiring my immediate attention as soon as I can find a used copy of it. So I have to go find a used copy of it.</p>
]]></content:encoded>
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		<title>EOY Game Savings Report</title>
		<link>http://andylaub.com/2009/12/31/eoy-game-savings-report/</link>
		<comments>http://andylaub.com/2009/12/31/eoy-game-savings-report/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 16:18:11 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[EOY]]></category>
		<category><![CDATA[lists]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[spending]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=1577</guid>
		<description><![CDATA[The title says it all.]]></description>
			<content:encoded><![CDATA[<p>At the <a href="http://andylaub.com/2009/02/13/dollars-better-spent/">beginning of 2009</a> and <a href="http://andylaub.com/2009/12/16/games-by-mail/">more recently</a> I talked about my efforts to save money and not go crazy buying games. Looking back I would say I did a pretty decent job; I saved myself from a few titles that were definitely not worth buying but still had the opportunity to play through pretty much everything I wanted. Finding a game that you want on sale is an added bonus over just being able to go out and buy it, and practically becomes a game in and of itself. I even managed to mostly abide the &#8220;no $60 games&#8221; rule, with <em>Forza 3</em> being an obvious and acceptable exception.</p>
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<th>Title</th>
<th>Price</th>
<th>Saved</th>
</tr>
<tr>
<td><em>Prince of Persia</em> (360)</td>
<td><strike>$59.99</strike><br />
$29.99</td>
<td>$30.00</td>
</tr>
<tr>
<td><em>Sonic&#8217;s Ultimate Genesis Collection</em> (360)</td>
<td>$29.99</td>
<td>-</td>
</tr>
<tr>
<td><em>GTA IV: The Lost and Damned</em> (360)</td>
<td>$20.00</td>
<td>-</td>
</tr>
<tr>
<td><em>LEGO Batman</em> (PS3)</td>
<td><strike>$49.99</strike><br />
$25.00</td>
<td>$24.99</td>
</tr>
<tr>
<td><em>Grand Theft Auto: Chinatown Wars</em> (DS)</td>
<td><strike>$34.99<br />
$19.99</strike><br />
$7.99</td>
<td>$27.00</td>
</tr>
<tr>
<td><em>The Sims 3</em> (PC)</td>
<td><strike>$49.99</strike><br />
$44.99*</td>
<td>$5.00</td>
</tr>
<tr>
<td><em>Left 4 Dead (GOTY)</em> (360)</td>
<td><strike>$59.99</strike><br />
$37.00</td>
<td>$22.99</td>
</tr>
<tr>
<td><em>Indigo Prophecy</em> (Xbox)</td>
<td><strike>$19.99</strike><br />
$6.68</td>
<td>$13.31</td>
</tr>
<tr>
<td><em>Uncharted: Drake&#8217;s Fortune</em> (PS3)</td>
<td><strike>$59.99</strike><br />
$34.99</td>
<td>$25.00</td>
</tr>
<tr>
<td><em>Shadow Complex</em> (360)</td>
<td>$15.00</td>
<td>-</td>
</tr>
<tr>
<td><em>Batman: Arkham Asylum</em> (360)</td>
<td><strike>$59.99</strike><br />
$49.99*</td>
<td>$10.00</td>
</tr>
<tr>
<td><em>Forza Motorsport 3 (Limited Collector&#8217;s Edition)</em> (360)</td>
<td>$79.99</td>
<td>-</td>
</tr>
<tr>
<td><em>GTA IV: The Ballad of Gay Tony</em> (360)</td>
<td>$20.00</td>
<td>-</td>
</tr>
<tr>
<td><em>New Super Mario Brothers Wii</em> (Wii)</td>
<td>$49.99**</td>
<td>-</td>
</tr>
<tr>
<td>&nbsp;</td>
<td><strong>Total:</strong></td>
<td><strong>$158.29</strong></td>
</tr>
</table>
<p><em>* gift card incentive</em><br />
<em>** shared purchase</em></p>
]]></content:encoded>
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		<item>
		<title>GameTry</title>
		<link>http://andylaub.com/2009/12/16/games-by-mail/</link>
		<comments>http://andylaub.com/2009/12/16/games-by-mail/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 04:11:01 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[GameFly]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[rentals]]></category>
		<category><![CDATA[Uncharted]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2100</guid>
		<description><![CDATA[Video games, in your mailbox!]]></description>
			<content:encoded><![CDATA[<p><a href="http://andylaub.com/2009/02/13/dollars-better-spent/">Earlier this year</a> I wrote about how much money my video game habit has been costing me, and how I hoped to be more judicious in my purchasing habits. My goal was to better evaluate potential purchases and determine their worth based on how much entertainment they&#8217;d provide. <em>Forza Motorsport 3</em>, for example, is a game where I&#8217;m very close to (if not past) the $1/hour mark. On the other end of the spectrum, <em>Modern Warfare 2</em>, while a lot of fun, would&#8217;ve cost me somewhere around $6/hour if I had bought it versus renting.</p>
<p>It&#8217;s the games in the middle that get you. I <em>knew</em> I could hammer through <em>MW2</em> well within the 72 hours that it was in my possession, but that&#8217;s not always the case. I had been toying with the idea of a <a href="http://www.gamefly.com/">GameFly</a> subscription (like Netflix, but for video games), but never made the leap until a recent promotion came along.</p>
<h4>The Honeymoon</h4>
<p>My initial experience was extremely positive. The first game in my &#8220;Q&#8221; (ugh) was <em>Uncharted 2: Among Thieves</em>. The game shipped on Monday and I had it on Thursday, just in time for a relatively uncluttered weekend.  I plowed through it and had it back in the mail early the following Monday.</p>
<h4>The Marriage</h4>
<p>Then I waited. GameFly claims that they work with the postal service to scan games as soon as they&#8217;re put in the mail. When a game gets scanned, GameFly treats it as a return, and immediately prepares your next game. However, I didn&#8217;t experience this. <em>Uncharted</em> didn&#8217;t process as a return until Thursday.</p>
<p>In the meantime, I eagerly awaited my opportunity to play <em>The Saboteur</em>. Unfortunately, being a brand-new game, it must have been in short supply, as they skipped it and moved on to the next game on my list: <em>Prototype</em>.  When I read the shipping confirmation email, my heart sank.</p>
<p>Which is odd. I was really excited for <em>Prototype</em> when it first came out, and then I gradually lost interest in it as time wore on. By the time it reached my door (this past Monday), I had little interest in actually playing it (admittedly, this is all my own fault) but I persevered.</p>
<h4>The Divorce</h4>
<p>Whether the game itself is good or not is irrelevant here. But in playing it I&#8217;m finding the achilles heel of GameFly membership: you feel forced to play whatever game is in front of you at the expense of doing anything else you may have preferred to do; only by moving through games and returning them as quickly as possible are you getting the most value out of the membership. Even then, you&#8217;re handicapped by the shipping speed.</p>
<p>Netflix somehow manages to avoid these issues, at least in my mind, for two reasons:</p>
<ol>
<li>The time spent &#8220;experiencing&#8221; a movie is not the unknown that it would be with a game.</li>
<li>Netflix&#8217;s digital distribution methods offer instant gratification.</li>
</ol>
<p>it would be interesting to see GameFly (or a similar service) explore methods of digital distribution, but I don&#8217;t know how it would work. In the meantime, this trial membership has been effective in determining that GameFly just isn&#8217;t my thing.</p>
]]></content:encoded>
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		<title>Double Duty</title>
		<link>http://andylaub.com/2009/11/28/double-duty/</link>
		<comments>http://andylaub.com/2009/11/28/double-duty/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 17:07:49 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Modern Warfare]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Treyarch]]></category>
		<category><![CDATA[World War 2]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2067</guid>
		<description><![CDATA[Same names, different games.]]></description>
			<content:encoded><![CDATA[<p>You may have heard some fuss about a new game that came out recently. I think it had something to do with warfare that takes place during modern times, but I&#8217;m not quite sure.  There are apparently snowmobiles in it?</p>
<p>Indeed, Activision&#8217;s <em>Modern Warfare 2</em> has touched all of our hearts and souls since its release earlier this month. Maybe that&#8217;s an exaggeration, but you wouldn&#8217;t know it from their pushing it as &#8220;MOST ANTICIPATED GAME EVAR (until the next one)&#8221;.  And I suppose they&#8217;re right &#8211; MW2 gives you a lot to be excited about.</p>
<p>For one, it&#8217;s a direct sequel to 2007&#8242;s <em>Call of Duty: Modern Warfare</em>. Yes, there was another CoD game last year: <em>World at War</em>. No, that one took place in World War 2 and doesn&#8217;t fit into this chronology.  And it was developed by somebody else.</p>
<p>Wait. Yes, that is confusing. Recall <a href="http://andylaub.com/2008/05/07/why-even-bother/">this post</a>, if you will, about my dislike for the two-developer system (specifically one of the two developers) that Activision uses to push CoD games out the door on a yearly basis, quality notwithstanding.  In that article I wrote:</p>
<blockquote><p>What if Infinity Ward stopped making COD games, leaving the franchise to Treyarch, and instead used the technology they’ve already developed to create a new, self-owned franchise with similar content? Presumably it would continue in the modern warfare vein and would play the same.</p></blockquote>
<p>Interestingly, that&#8217;s sort of what&#8217;s happening here. I don&#8217;t know what the plans are for the seventh installment in the CoD franchise, but presumably it will be a Treyarch effort once again. But in the meantime, notice that the &#8220;Call of Duty&#8221; label on MW2 was <em>extremely</em> downplayed. Initially they had planned not to include it on the marketing at all, but I suppose it&#8217;s helpful in that most people are totally clueless and wouldn&#8217;t make the connection. So in a sense, <em>Modern Warfare</em> is very much poised to be its own franchise at this point (or already <em>is</em>, I suppose).</p>
<p>With all of that said, I hadn&#8217;t picked up a CoD game since the first Modern Warfare. World at War and its return to the WW2 setting didn&#8217;t entice me enough to buy or even rent; only when one of my CoD-addicted friends finally replaced his WaW disc with a shiny new one with the words &#8220;Modern Warfare 2&#8243; on it did I ask to borrow the old one to give it a try.</p>
<h4>Call of Duty: World at War</h4>
<p>In a few words, I found <em>World at War</em> to be very, very <strong>good</strong>. As is typical of the series, you&#8217;ll frequently be switching between two protagonists (in this case an American and a Russian) as they embark on their distinct tours of duty (plan on visiting the Pacific and traveling from Russia to Germany). The characters are likable enough, with excellent voice acting. Your immediate superiors are voiced by Kiefer Sutherland and Gary Oldman, respectively (wow!), as are the narrations between missions.</p>
<p>Speaking of &#8220;between missions&#8221;&#8230; holy shit. Even if you have zero interest in the game whatsoever, you <strong>NEED</strong> to see these cutscenes. They are simply gorgeous examples of motion graphics:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/PzimIMdARCI&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/PzimIMdARCI&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Seriously, this game has no right to have graphics this nice. I <em>think</em> that&#8217;s a compliment. Other than that, it&#8217;s pretty much all standard Call of Duty fare. I enjoyed playing through it even thought the missions were not without their frustrations, but I can only handle so much trench warfare before wanting to move on to something else.</p>
<h4>Modern Warfare 2</h4>
<p>Enter &#8220;something else&#8221;. With all the ruckus about the newest member of the family, I knew I had to give it a try. I managed to find a lone copy available for rental yesterday and figured I could hammer through it by the end of the weekend.  Well, I was right, but change &#8220;end of the weekend&#8221; to &#8220;one sitting&#8221; and you&#8217;ll find my single-player experience to be comparable to that of anyone else who&#8217;s enjoyed the game.</p>
<p>I think we&#8217;re almost at that point where the single player campaign is becoming token addition in Call of Duty games. You don&#8217;t <em>buy</em> this game to play it alone. Well, you can, but that would be a waste of $60 (this coming from someone who has wasted $60 several times). Single player is good for about a week of entertainment at best, which is why it&#8217;s fine rental fodder for folks like me who are adverse to shooting strangers online. And by &#8220;shooting strangers online&#8221; I mean &#8220;getting shot by strangers online&#8221;.</p>
<p>And in this case, the campaign is not only short but somewhat disheveled. As I mentioned before, MW2 is a direct sequel to the first game, in that you see the return of some of the original characters. I think this is great, because it&#8217;s already a huge divergence from the traditional Call of Duty &#8220;slice of life&#8221; model where you see a little bit of everything.</p>
<p>I don&#8217;t know that they take advantage of this as much as they could, though. As with World at War you&#8217;ll be switching between protagonists constantly, each of whom has missions that <em>feel</em> quite different. I understand the reasoning for this mechanically, but it also seemed a little unbalanced.  Then again, that&#8217;s easy to forget because I spent a lot of time trying to figure out exactly what was going on. </p>
<p>I think that in writing the &#8220;story&#8221; for the game, Infinity Ward had a meeting and said &#8220;okay, we want to have missions that take place in A, B, and C, with combat that features X, Y, and Z&#8221; and then they wrote some scripts that vaguely made that possible. That&#8217;s not to say the game isn&#8217;t a lot of fun to play; it&#8217;s just more disjointed than usual. The fact that MW isn&#8217;t tied down by a factual background and has gobs of technology at its disposal means that you can cover a much larger variety of terrain in a much smaller amount of time.</p>
<h4>Epilogue</h4>
<p>You&#8217;ll notice that I didn&#8217;t really go into any detail about graphics or sound, but if you&#8217;ve played any of the CoD games on the new generation of consoles, you know what to expect. They&#8217;re both great, and they remain great year after year.</p>
<p>Even though I&#8217;m not interested in what is really the focal point of the games (multiplayer), I&#8217;m still interested to see where the series (plural?) heads after this. Treyarch really pulled a 180 with <em>World at War</em>, and Infinity Ward can do pretty much anything they please with a title as vague as &#8220;Modern Warfare&#8221;.</p>
]]></content:encoded>
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		<title>Stubborn</title>
		<link>http://andylaub.com/2009/11/17/stubborn/</link>
		<comments>http://andylaub.com/2009/11/17/stubborn/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 15:33:13 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[dashboard]]></category>
		<category><![CDATA[gimmicks]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2052</guid>
		<description><![CDATA[New Super Mario Bros. Wii is pretty great, except for the "Wii" part.]]></description>
			<content:encoded><![CDATA[<p>After what seems like decades, Abe and I finally have a week where we don&#8217;t have extracurricular activities eating up every evening. Thanks to a Target gift card and some smooth talking on my part, we decided to spend some of that time with <em>New Super Mario Bros. Wii</em>.</p>
<p>We played through the first world last night, and looking back I <em>think</em> I enjoyed it. The game looks great, and we did a decent job of remaining alive (a definite plus) and so I hope that trend continues. Similar to 2006&#8242;s <em>New Super Mario Bros.</em> on the Nintendo DS, this game is a spiritual successor <em>Super Mario Bros. 3</em> from the <abbr title="Nintendo Entertainment System">NES</abbr> days. A prime choice; I consider SMB3 to be the pinnacle of Mario side-scrollers.  So all is great, right? Well&#8230; no. While the game in and of itself has a lot of potential, there were also some attributes that really felt detrimental to the whole experience.</p>
<p>The big news in <em>NSMBW</em> is that you can play with up to four people simultaneously &#8211; no waiting for your turn; everybody&#8217;s on the screen, all the time. Except when they&#8217;re not. Unfortunately, it is possible for players to find themselves scrolled right off the screen, which <em>can</em> be overcome but may also result in death if they&#8217;re beyond the threshold of what the game decides is &#8220;safe&#8221;. Fortunately, the deceased player will quickly return in a bubble that you need to pop to get them back into the action (imagine Baby Mario in the <em>Yoshi&#8217;s Island</em> series). </p>
<p>Player interaction is another iffy item. For better or worse, your characters cannot all occupy the same space at the same time. This becomes problematic when two overzealous teammates decide to tackle the same obstacle simultaneously and instead end up as obstacles themselves.  You can overcome this by constantly trying to call out your plans (&#8220;okay, now I&#8217;m going to jump on this Koopa&#8221;) but that seems like a strange thing to need to do for what should be a relatively casual experience. At the same time, it really does add to the atmosphere of the game and make it more interesting.</p>
<p>The biggest problem with this game, though, is where it is. My opinion is and always will be that the Wii platform is a hinderance to &#8220;normal&#8221; games. The controllers suck, not only in a physical sense but in an &#8220;it takes me 5-10 minutes to even get them to work&#8221; sense. By the time I&#8217;ve gotten the console to function I&#8217;m already beginning a game with a feeling of disappointment. Maybe it&#8217;s a repetitive fluke (oxymoron?), but how can Nintendo expect the console to appeal to non-techy casual gaming types when they can&#8217;t reliably sync their controllers to their consoles?</p>
<p>And while I realize that motion control is the Wii&#8217;s bread and butter at the moment, I think it&#8217;s ridiculous that they feel obligated to tack it on to <em>every</em> game just because it&#8217;s there.  Making the game rely on motion control means that we are stuck with the basic Wiimote turned sideways (ugh, just like <em>Super Paper Mario</em>) instead of being able to use a Gamecube controller, the <a href="http://wii.vggen.com/features/controlissues/nunchuk.jpg" class="zoom">Wiimote/nunchuk</a> combo, or the <a href="http://www.wiisworld.com/images/hardware/classic-controller.jpg" class="zoom">classic controller</a>.</p>
<p>And that interface! <a href="http://andylaub.com/2008/12/08/more-dash/">Still <em>so</em> terrible.</a></p>
]]></content:encoded>
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		<title>Swan Song</title>
		<link>http://andylaub.com/2009/11/02/swan-song/</link>
		<comments>http://andylaub.com/2009/11/02/swan-song/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 01:42:35 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[XBLM]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2017</guid>
		<description><![CDATA[The Ballad of Gay Tony is a fitting farewell to Liberty City.]]></description>
			<content:encoded><![CDATA[<p>I took a brief hiatus from my <em>Forza 3</em> marathon on Thursday to pay a final visit to Liberty City with <em>The Ballad of Gay Tony</em>, Rockstar&#8217;s latest (<a href="http://www.gta4.net/news/4359/liberty-city-its-over--next-stop/" title="It's over!">and likely last</a>) installment of downloadable content for <em>Grand Theft Auto IV</em>. Given my fondness for all things GTA, it shouldn&#8217;t come as much of a shock that I was watching the credits roll by lunchtime Saturday.</p>
<p>Rockstar&#8217;s approach to TBoGT doesn&#8217;t differ much from <a href="http://andylaub.com/2009/02/22/the-lost-and-damned/" title="Lost. Damned.">the previous installment</a> &#8211; once again you&#8217;re put in the shoes of what was previously only a supporting character. As I said before, the experience you enjoy the most really depends on which character and lifestyle you are most comfortable with. In this case, that character is Luis Lopez, ex-con turned bodyguard of/business partner to nightclub impresario &#8220;Gay&#8221; Tony Prince (who bears a remarkable resemblance to Robert Downey Jr&#8217;s <a href="http://www.superherostuff.com/images/iron_man_tony_stark_robert_downey_jr_7.jpg" class="zoom">Tony Stark</a>).</p>
<p>As a result, the game is centered around Algonquin, Liberty City&#8217;s equivalent to Manhattan, and the high-roller atmosphere extends to fast cars, great new music, and a slew of new over-the-top missions. Of course it&#8217;s not <em>all</em> fun and games, but I&#8217;ll just leave it at that with regards to plot. You&#8217;ll run across plenty of characters that you&#8217;ve been previously introduced to, including one loose end from the core game that I was glad to see tied.  </p>
<p>I have to say, I really liked Luis as a protagonist &#8211; while he kept getting thrust into situations that were less than ideal, I never felt that things were completely out of control like I did with Niko or Johnny. One constant across all GTA games is that you can continue to experience the city even after completing the missions. You may find it telling that when presented with that option in TLaD I opted instead to return to the original game. I don&#8217;t expect that to be the case this time around.</p>
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		<title>Teh Hal0z</title>
		<link>http://andylaub.com/2009/10/28/teh-hal0z/</link>
		<comments>http://andylaub.com/2009/10/28/teh-hal0z/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 17:27:22 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gears of War]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=2010</guid>
		<description><![CDATA[OMG GUISE IT'S THE BEST GAME EVAR]]></description>
			<content:encoded><![CDATA[<p>I bought my Xbox at the end of the product cycle. It was late 2005 and the 360 had just hit the market, but I wasn&#8217;t ready to make the leap yet (mistake). The Xbox was intended as a sort of stopgap, and a way to catch the games I had missed out on in the years where my time was occupied first by the Gamecube and later by the PS2.</p>
<p>One of the first games I bought was <em>Halo</em> &#8211; a staple for any collection. It was enjoyable enough, and was really one of my first experiences with the modern first person shooter (FPS). I was indifferent to the overall art direction (generic) and level design (repetitive) but I played through it with Abe and it was a fun, co-op way to kill some time.</p>
<p><em>Halo 2</em> followed shortly thereafter, but for whatever reason didn&#8217;t receive our immediate attention. By the time we started to play through it, it was on the Xbox 360. Console choices aside, <em>Halo 2</em> was a struggle for us to stay interested in. The frequent switch between characters and storylines was confusing, and the environments weren&#8217;t any better than the first game. We spent a fair amount of time just trying to figure out what we were supposed to do. I&#8217;m being generous if I say we made it roughly halfway through the game before it got shelved, and that was my last experience with the Halo series aside from some occasional local multiplayer on <em>Halo 3</em>.</p>
<p>So maybe it was the lull in games, or the recent release of <em>Halo 3: ODST</em> that made me want to try to continue the adventure. Two weeks ago I put in <em>Halo 2</em> once more in hopes that my interest would be rekindled. A couple <a href="http://andylaub.com/2009/06/24/spoiled/" title="it's old">ugly</a>, repetitive, frustrating levels later, it was becoming clear that this was not going to be the case.  With no achievements to keep me motivated, it was roughly a couple of hours before the game found itself shelved once again.</p>
<p>Still lacking for games to play, I ended up borrowing <em>Halo 3</em>. I&#8217;ve been told that a) I didn&#8217;t miss much by skipping the rest of the second game and b) the third is a much stronger game. Both of these assessments proved to be accurate, for while I still experienced some of the same typical Halo frustrations, I can look back and say that I did enjoy playing the game when all is said and done.</p>
<h4>The Good</h4>
<p>As the first of the series to appear on the Xbox 360, you&#8217;d expect that <em>Halo 3</em> would be both visually and aurally superior to the previous iterations, and it is, if only in a technical sense. I found the story to be engaging enough that I at least wanted to continue playing through the game, and the gameplay is solid as ever; even the vehicle controls felt much less frustrating than the previous games.  There wasn&#8217;t nearly as much repetition to the environments which meant that I spent less time getting lost and backtracking and more time enjoying myself, and I also enjoyed that a good portion of the game took place on earth. I also especially liked the sequences where I fought alongside the Arbiter and/or the Covenant Elites &#8211; both make solid teammates.</p>
<h4>The Bad</h4>
<p>The thing is, where Halo was once the king of shooter games thanks to its solid gameplay, it seems like dozens of similar games have since flooded the market, some of which offer things that seem to be a staple in games nowadays. <em>Gears of War</em> and its emphasis on finding cover during battle comes to mind, something that a first person game such as Halo would have a hard time dealing with. The problem is, there are a myriad of situations in <em>Halo 3</em> where running and gunning is the last thing you should be doing; you need to hunker down and pick off enemies from a safe vantage point, but there&#8217;s no mechanic to encourage this sort of behavior.</p>
<p>Aside from that, all the processing power in the world can&#8217;t disguise the fact that this is merely an update to the artwork from the original game. Obviously trying to change character designs midstream is a bad idea, so I suppose more of my issue is that I&#8217;ve always found Halo&#8217;s style to be incredibly generic.  I also had trouble occasionally following the story, particularly in one sequence where I felt as though I missed a cutscene.</p>
<p>Fortunately for me (and for <em>Halo 3</em>), I didn&#8217;t go into the experience expecting something groundbreaking; I just wanted to shoot guys for awhile. Which brings me to my final critique: it&#8217;s hard to shoot guys when you can&#8217;t find any ammo.</p>
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		<title>All of These Things Are All Like the Other</title>
		<link>http://andylaub.com/2009/09/23/all-of-these-things-are-all-like-the-other/</link>
		<comments>http://andylaub.com/2009/09/23/all-of-these-things-are-all-like-the-other/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 00:05:53 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nolan North]]></category>
		<category><![CDATA[Prince of Persia]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Shadow Complex]]></category>
		<category><![CDATA[Uncharted]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=1889</guid>
		<description><![CDATA[Nolan North is my new best friend.]]></description>
			<content:encoded><![CDATA[<p>Video games, at least those that revolve around you controlling a single protagonist (so for the most part, not sports or party games) seem to be fairly fond of depicting your character as an average joe who got sucked into the action.  This isn&#8217;t universally true, but it&#8217;s common enough. </p>
<p>In the best examples, you&#8217;ll either feel like the hero&#8217;s actions are totally justified and he had no other choice, or at the very least the game is so good you&#8217;re able to suspend your disbelief.  In terrible examples, you&#8217;ll just find yourself frustrated as you try to figure out <em>why</em> this person would ever even let himself get into this situation in the first place.  Fortunately, I played a few good examples this year:</p>
<h4>Prince of Persia</h4>
<p>Yes, it&#8217;s just called <em>Prince of Persia</em> now. Again. Ubisoft can do that, because they decided to throw in the towel on the previous generation of <em>PoP</em> games (those which lived their lives on the PS2, Xbox, and Gamecube. I guess they had gotten a little crazy while also managing to get a little stagnant; I wouldn&#8217;t know. I only played the first of that series: <em>Prince of Persia: The Sands of Time</em>. I will say that while it had some frustrating parts, the overall game was just phenomenal.</p>
<p>This new game, on the other hand, is a little different. At the beginning of the game you&#8217;re just an average (ripped) prince (or not; I have no idea) looking for your donkey. Then you end up meeting this princess and you have to save the land from corruption and blah blah blah. Yeah, it sounds tiresome already. And it sort of is. Unlike the previous games, this game is significantly less linear. You have to collect a certain amount items before you can unlock abilities to get to more items to unlock more abilities, which gets old quickly.  </p>
<p>There <em>are</em> some really fun acrobatic elements, but they end up being repeated so frequently that by the end of the game you just want to be done so you don&#8217;t have to play it anymore. But being a prince (or not; I have no idea), you are amazingly strong and acrobatic and also a great fighter. You&#8217;re also witty and charming and have completely won over your witty female companion by the end of the game. And all because of a donkey.</p>
<h4>Uncharted: Drake&#8217;s Fortune</h4>
<p>I mentioned <em>Uncharted</em> <a href="http://andylaub.com/2008/11/19/completing-the-trilogy-part-3-i-guess-it-also-plays-games/">briefly</a> last year, when I tried the demo from <abbr title="PlayStation Network">PSN</abbr>. Something about it just didn&#8217;t resonate with me so I ended up skipping it at the time.</p>
<p>Then E3 happened back in June, and all the previews of <em>Uncharted 2: Among Thieves</em> started to surface, and I thought perhaps I should give the original another chance. I found it to be significantly more tolerable the second time around, and picked up a cheap used copy.  Basically, you play as Nathan Drake, treasure hunter extraordinaire (maybe?) and descendent of explorer Francis Drake, and you are trying to recover some kind of treasure (as is bound to happen in such an occupation). Also there&#8217;s kidnapping and stuff.</p>
<p><strong>Spoiler Alert:</strong> towards the end of the game, there are zombies (or something similar). This almost completely ruined it for me. I also couldn&#8217;t figure out how all these mercenaries kept showing up in caverns that were supposedly long-lost and unexplored.</p>
<p>Being a treasure hunter extraordinaire (maybe?), you are amazingly strong and acrobatic and also a great fighter. You&#8217;re also witty and charming and have completely won over your witty female companion by the end of the game. And all because of El Dorado.</p>
<h4>Shadow Complex</h4>
<p>I&#8217;ll be honest: this post has been sitting in draft status for something like a month. For the other two games, I had a brief sentence of notes covering what I liked and didn&#8217;t.  For <em>Shadow Complex</em> all I wrote was <strong>holy shit</strong>. That&#8217;s game of the year material right there.</p>
<p><em>Shadow Complex</em> is an Xbox Live Arcade release from August that just totally blew my mind. The intent was to make a modern day side-scrolling <em>Metroid</em> (basically one big open map, but certain sections are unavailable until you find the abilities you need to access them) and they achieved that goal and more. But I wouldn&#8217;t be writing about it if it didn&#8217;t fit into the very same template.</p>
<p>In the game you find yourself on a hike with your hot new girlfriend that you picked up at the bar, but things quickly go awry when you stumble on a massive underground base and she goes and gets herself kidnapped. And what choice do you have but to save her?  Fortunately, you happen to have some military training under your belt. And by &#8220;some&#8221;, I mean &#8220;a lot&#8221;, because you are a <em>force</em>, and you only get more awesome as the game progresses.</p>
<p>Being an awesome military hero man, you are amazingly strong and acrobatic and also a great fighter. You&#8217;re also witty and charming and have completely <del datetime="2009-09-23T23:19:31+00:00">won over</del> <em>rescued</em> your witty female companion by the end of the game. And all because of wanting to get some.</p>
<h4>But Wait&#8230;</h4>
<p>Here&#8217;s where it gets ridiculous &#8211; all three games, in spite of being handled by three different developers, used the <em><a href="http://www.imdb.com/name/nm0636046/" title="Hello again, Nolan.">same guy</a></em> for the voice of the main character. Because they&#8217;re all <em>so</em> similar in personality and ability, it&#8217;s a little bit of a challenge to keep them all separate. So depending on which game you played first, there&#8217;s the imminent danger that that game&#8217;s character becomes the one you imagine in the other scenarios.</p>
<p>Still though, go play <em>Shadow Complex</em>. Seriously.</p>
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		<title>Loving Live</title>
		<link>http://andylaub.com/2009/07/03/loving-live/</link>
		<comments>http://andylaub.com/2009/07/03/loving-live/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 21:27:12 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Orange Box]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=1830</guid>
		<description><![CDATA[Forget the Zune. Xbox Live is the Social.]]></description>
			<content:encoded><![CDATA[<p>Since its inception, Xbox Live has been hailed as the definitive online experience for gaming consoles. Originally only available as a paid service, it branched off  into two tiers with the launch of the Xbox 360.   A free Xbox Live Silver account (which every owner should have, at least) lets you browse the online marketplace and try demos.  The real money for Microsoft lies in the Gold account, which allows for online play.</p>
<p>I&#8217;ve had a Gold account basically since the day I bought my 360, but truth be told, I <a href="http://andylaub.com/2006/11/06/another-chance/">wasn&#8217;t always convinced</a> that it was worth the money I spent to keep it going.  I realized that I really didn&#8217;t enjoy playing online competitively, because I basically suck at games (relatively speaking).  I don&#8217;t have the patience to commit a huge span of time to getting good at <em>Call of Duty</em> or <em>Gears of War</em>, because it&#8217;s not even fun &#8211; it&#8217;s just work.</p>
<p>But recently so many of the games I&#8217;ve been playing have been offering some pretty attractive online co-op options. <em>Fable 2</em> and <em>Saints Row 2</em> both have modes for jumping into a friend&#8217;s game and playing through it, the same as you would when you&#8217;re alone.  Then there are games like Valve&#8217;s <em>Left 4 Dead</em>, in which a single-player mode <em>exists</em> but really is not the point of the game at all &#8211; I&#8217;ll come back to this shortly.</p>
<p>With so many interesting games out there, my other frustration was that I had nobody to play them with. I am pretty shy about just jumping into games (well, any situation, really) with some random strangers, and that is another big factor that has prevented me from just randomly playing online.  There was the occasional game with someone on my friendslist, but for the most part we all were emerged in completely different worlds, and they rarely intersected.</p>
<p>Something seemed to click, though, earlier this year. My BFF Jill (srsly) picked up a 360 in the spring, and so we started to play some stuff together. Then I started to become friends with <em>her</em> friends, and suddenly there were eight of us playing <em>Team Fortress 2</em> and we all <strong>actually knew each other</strong> and it was amazing.  </p>
<p>What&#8217;s even better is that Live now has something called parties. You can start a party with another friend, and it basically opens a voice chat session between the two of you. More interestingly, your other friends can look at their friendslist and see that you&#8217;re in a party with others, and join in if they&#8217;d like. If you&#8217;re all playing together in the same game, this doesn&#8217;t function much differently than the lobby of the game itself &#8211; and in some cases (such as team-based competition) that&#8217;s a more practical solution.</p>
<p>Where parties shine, though, is in their ability to unify two people who may not even be playing the same game. Single player games are still my preference, but if I&#8217;m working through some levels in <em>Prince of Persia</em> or blowing through some races in <em>Forza</em>, I can open up a party and talk to my friend who&#8217;s playing <em>Portal</em> and we can bitch about our respective challenges.  Or there was that one time where three of us were trying to see who get through <em>Half Life 2: Episode 1</em> the quickest.</p>
<h4>Epilogue: Left 4 Dead edition</h4>
<p><em>Left 4 Dead</em> is a game about zombies. This in and of itself is not particularly enthralling to me. What makes <em>L4D</em> unique is its near insistence on playing with others in the campaign mode. The game puts you in control of one of four survivors, who are working as a team to escape the zombie hordes.  Interestingly, you will always be working as a team of four &#8211; the only variable is what percentage of that team is real people versus AI.  </p>
<p>As I mentioned above, you <em>can</em> play the game alone, and mechanically it&#8217;s very good. But it&#8217;s not really any fun. Much better to save the (only) four campaigns for nights when you and a couple of friends are all in the mood for some zombie hunting. Those are the times when the game becomes truly special and suspenseful.  </p>
<p>Nothing that happens in <em>L4D</em> comes across as particularly scary &#8211; the game only has so many weapons in its arsenal in the form of a few specialized zombie classes.  The real action happens when you or one of your allies gets pinned or knocked down, and you have to figure out how you can rescue them without getting taken down yourself. When you&#8217;re playing with the computer, you only want to save them because you need the firepower. But when you&#8217;re playing with friends, you want to save them because you feel <em>bad</em> &#8211; you&#8217;re emotionally attached by default, and that&#8217;s where the game really succeeds.</p>
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		<title>Spoiled</title>
		<link>http://andylaub.com/2009/06/24/spoiled/</link>
		<comments>http://andylaub.com/2009/06/24/spoiled/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 04:02:03 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Gran Turismo]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Indigo Prophecy]]></category>
		<category><![CDATA[Kmart]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Quantic Dream]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=1829</guid>
		<description><![CDATA[New hotness versus old hotness versus middle-aged "meh"-ness.]]></description>
			<content:encoded><![CDATA[<p>I remember the first time I played a Super Nintendo.  The game was <em>Super Mario World</em> (was there any other?), and it was a demo machine set up in the local Kmart.  During that time, I always relished shopping trips, as I knew that if I was lucky nobody else would be playing and I could spend a few minutes with my favorite plumber.</p>
<p>Imagine then, going back home, and trying to enjoy <em>Super Mario Bros</em> on the original NES. It wasn&#8217;t <em>bad</em> by any means &#8211; it just wasn&#8217;t &#8220;special&#8221; anymore. <em>Mario World</em> boasted multi-tiered backgrounds and sprites bigger than anything I&#8217;d seen before &#8211; remember the giant Bullet Bills? It had amazing new environments! It had <em>Yoshi</em>!</p>
<p>What&#8217;s interesting, then, is that no 2D platformer came along after <em>Super Mario World</em> that really made it look outdated and stale. The next huge Mario game was <em>Super Mario 64</em> &#8211; and while it&#8217;s notable for the fact that it brought a third dimension to the Mushroom Kingdom, comparing it to any Mario game that came before it is basically apples and oranges.</p>
<p>An eternal plus for Mario is that the game was never meant to be photorealistic; so even today the NES and SNES titles manage to keep some freshness. The original <abbr title="Super Mario Bros">SMB</abbr> is a little flat, sure; but <em>Mario 3</em> will always be an exceptional game. While the graphics in this day and age could easily be surpassed by my phone, it doesn&#8217;t matter, because they were what they were. They were, and always will be, classics.</p>
<h4>Where am I going with this?</h4>
<p>I just finally got around to playing <em>Indigo Prophecy</em>. It&#8217;s not a new title, having seen release on the PS2 and Xbox a few years ago. My curiosity was piqued during a discussion about it last year, and recently reinvigorated by the news on <a href="http://www.quanticdream.com/">the developer&#8217;s</a> follow-up title <em>Heavy Rain</em>.</p>
<p>My point here doesn&#8217;t require me to go into too much depth regarding the plot of <em>Indigo Prophecy</em>, so suffice it to say that it was in their best interest to make things look as realistic as they could.  That is an admirable and common goal among a good portion of games nowadays. And I suspect had I played the game 3 or 4 years ago when it came out, I would&#8217;ve found it perfectly acceptable.</p>
<p>However, I have been playing games almost exclusively on the Xbox 360 for nearly three years now; games that have truly raised the bar in terms of what video games should <em>be</em>. It&#8217;s not really a stretch to say that these games have spoiled me with their bright colors and slick graphics &#8211; that&#8217;s kind of the point.</p>
<p>So from the minute I put in <em>Indigo Prophecy</em>, the deck was stacked against it. It probably didn&#8217;t help that I had just finished <em>Prince of Persia</em>, one of the most beautiful games available on the current crop of consoles, the night before.  Everything about <em>Indigo Prophecy</em> was blocky, muted, flat&#8230; <em>stale</em>.</p>
<p>The thing is, I&#8217;m not convinced that these modern 3D games can ever be enjoyed the same way classic 2D games can. Why would I want to play the original <em>Gran Turismo</em> when I know that <em>Gran Turismo 5</em> is even closer to the game Polyphony Digital <em>really</em> wants to make?  I think that when the paradigm of game design shifted away from traditional 2D, sprite-based platforming games towards 3D polygonal mishmash, all of the 2D games that were great at that time (Mario, Metroid, Zelda) were immortalized.</p>
<p>I don&#8217;t think we&#8217;ll see that sort of phenomenon again for awhile, what with the massive leaps in technology happening so frequently. Look at <em>Grand Theft Auto IV</em>, versus <em>Grand Theft Auto: San Andreas</em>, versus <em>Grand Theft Auto III</em>. You&#8217;d expect the differences between this and the previous generation to be pronounced, but even the two games on the same console are worlds apart after only 4 years. </p>
<p>This is going to end in one of two scenarios:</p>
<ol>
<li>Games will continue to develop and advance, graphically, until they can&#8217;t go any further. We will have games that are truly photorealistic to the point where the only way to improve is to increase the scope of the game and continue to expand the player&#8217;s environment.</li>
<li>Console games as we know them will phase out due to some dramatic shift in technology. True, immersive 3D, I suppose. A sort of holodeck type of thing?  Once this happens, it will basically render the current types of games moot, leaving the last of their kind to become legendary like some of the great <abbr title="Super Nintendo Entertainment System">SNES</abbr> games have become.</li>
</ol>
<p>So basically what I&#8217;m saying is that I like new games, and I like old games. It&#8217;s the in-between area that fails to light my fire.</p>
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		<title>In my lap</title>
		<link>http://andylaub.com/2009/05/01/in-my-lap/</link>
		<comments>http://andylaub.com/2009/05/01/in-my-lap/#comments</comments>
		<pubDate>Fri, 01 May 2009 13:55:27 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Cycling]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Best Buy]]></category>
		<category><![CDATA[BSNYC]]></category>
		<category><![CDATA[deals]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Keen]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[REI]]></category>
		<category><![CDATA[sandals]]></category>
		<category><![CDATA[Shimano]]></category>
		<category><![CDATA[shopping]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=1768</guid>
		<description><![CDATA[I like my dollars, and want to keep them with me.]]></description>
			<content:encoded><![CDATA[<p>I like to save money on stuff.  Not that that&#8217;s unusual &#8211; but between places like Amazon and just general sales on things, I have a hard time convincing myself to shell out a bunch of money if I don&#8217;t feel like I&#8217;m getting a good deal.  Oftentimes this involves a little extra shopping around, but it&#8217;s worth it.</p>
<p>But then sometimes, stuff just basically ends up right under your nose.</p>
<h6>Anecdote #1</h6>
<p>With a Best Buy gift card burning a hole in my pocket, I finally decided to pick up <em>Grand Theft Auto: Chinatown Wars</em> for the DS. I don&#8217;t generally enjoy buying games for the DS as I feel that $35 is an awful lot of money for such a tiny cartridge; but the gift card dampened the impact, if only a tiny bit.</p>
<p>And then they picked the next day to <a href="http://www.bestbuy.com/site/olspage.jsp?skuId=9185669&#038;st=chinatown&#038;type=product&#038;id=1218049842431">knock $15 off</a>.  It&#8217;s still on sale &#8211; definitely pick it up if you&#8217;ve been on the fence. It really is amazing what they&#8217;ve been able to accomplish on the DS platform.</p>
<h6>Anecdote #2</h6>
<p>I&#8217;ve long thought that the <a href="http://www.keenfootwear.com/product/ss09/shoes/men/waterfront/newport%20h2/bison%20-%20wet%20sand" title="Let's name it after cigarettes and SUV's!">Keen Newport H2</a> would be the perfect sandal if they&#8217;d just add a cleated option for us bikers &#8211; there&#8217;s just no way I can justify that kind of money if I can&#8217;t use it for biking, as my typical summer footwear rarely breaks the $10 mark.</p>
<p>And then, thanks to <a href="http://bikesnobnyc.blogspot.com/2009/04/bsnyc-product-review-vittoria-1976.html" title="Bike Snob NYC">BSNYC</a> I discovered <a href="http://www.keenfootwear.com/product/ss09/shoes/men/trailhead/commuter" title="SYNERGY">the Commuter</a>. At $115, it&#8217;s at the higher end of what I&#8217;d be willing to pay for such a product, I figured I&#8217;d think more about it when (if?) biking-in-sandals weather returns.  But that same afternoon, REI sent us a catalog and was all like <a href="http://www.rei.com/search?query=keen+commuter+sandal&#038;button.x=0&#038;button.y=0">&#8220;we&#8217;re having a sale!&#8221;</a> (it started today).  $85 is still a lot for sandals, but that&#8217;s about what I paid for my (well-worn) Shimanos and I expect these to be even more useful when off the bike.</p>
]]></content:encoded>
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		<title>On my iPhone</title>
		<link>http://andylaub.com/2009/04/05/on-my-iphone/</link>
		<comments>http://andylaub.com/2009/04/05/on-my-iphone/#comments</comments>
		<pubDate>Sun, 05 Apr 2009 16:18:45 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[cell phone]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[lists]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=1721</guid>
		<description><![CDATA[By popular demand?]]></description>
			<content:encoded><![CDATA[<p>In the past week, two <strike>iPhoners</strike> friends with iPhones have asked me what apps I&#8217;m currently using on my iPhone. And while I&#8217;m not writing this down with the pretense that anyone will <em>actually</em> care, I figure it&#8217;s a thing appropriate for a blog such as this. Yes, I&#8217;ve covered this topic <a href="http://andylaub.com/2008/11/28/my-favorite-iphone-apps-for-now/">before</a>, but this is a more comprehensive listing that also accounts for my tastes having since changed.</p>
<h5>The List</h5>
<p>I have my phone divided into four pages, plus the typical quick launch bar at the bottom (Phone/Text/Safari/Mail):</p>
<ol>
<li>Primary Apps (11 + Settings)</li>
<li>Secondary Apps (16)</li>
<li>Games (8)</li>
<li>Web Shortcuts (3)</li>
</ol>
<p>I&#8217;ve decided to include arbitrary ratings for usefulness (how good it is at what it does) and frequency (how often I use it), 5 being the highest.</p>
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<th>Page 1</th>
<th>Usefulness</th>
<th>Frequency</th>
<th>&nbsp;</th>
</tr>
<tr>
<td>AIM</td>
<td>4</td>
<td>1</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Facebook</td>
<td>3</td>
<td>2</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>NetNewsWire</td>
<td>3</td>
<td>0</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Twitteriffic</td>
<td>5</td>
<td>3</td>
<td><strong>Recommended</strong></td>
</tr>
<tr>
<td>The Weather Channel</td>
<td>5</td>
<td>5</td>
<td><strong>Recommended</strong></td>
</tr>
<tr>
<th colspan="4">Page 2</th>
</tr>
<tr>
<td>Amazon.com</td>
<td>4</td>
<td>1</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>CameraBag</td>
<td>4</td>
<td>3</td>
<td> <strong>Recommended</strong> </td>
</tr>
<tr>
<td>Delivery Status Touch</td>
<td>5</td>
<td>3</td>
<td> <strong>Recommended</strong> </td>
</tr>
<tr>
<td>Google</td>
<td>5</td>
<td>1</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Shazam</td>
<td>4</td>
<td>1</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>What&#8217;s On?</td>
<td>5</td>
<td>4</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>WhitePages Mobile</td>
<td>5</td>
<td>3</td>
<td> <strong>Recommended</strong> </td>
</tr>
<tr>
<td>WordPress</td>
<td>4</td>
<td>1</td>
<td>&nbsp;</td>
</tr>
<tr>
<th colspan="4">Page 3</th>
</tr>
<tr>
<td>Aurora Feint: The Beginning</td>
<td>4</td>
<td>2</td>
<td> <strong>Recommended</strong> </td>
</tr>
<tr>
<td>Crystal Defenders Lite</td>
<td>1</td>
<td>0</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Moonlight Mahjong Lite</td>
<td>3</td>
<td>1</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>SimCity</td>
<td>3</td>
<td>0</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Sol Free Solitaire</td>
<td>4</td>
<td>5</td>
<td> <strong>Recommended</strong> </td>
</tr>
<tr>
<td>Tangram Pro</td>
<td>3</td>
<td>1</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Topple</td>
<td>4</td>
<td>1</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Touchgrind</td>
<td>1</td>
<td>0</td>
<td>&nbsp;</td>
</tr>
</table>
<h5>Recommendations</h5>
<p>I&#8217;ve already covered <strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284540316&#038;mt=8">Twitteriffic</a></strong>, <strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=295646461&#038;mt=8">TWC</a></strong>, and <strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=287734809&#038;mt=8">WhitePages Mobile</a></strong>; my reasons for liking them still stand.  But here&#8217;s a quick rundown of the others:</p>
<ul>
<li><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=291176178&#038;mt=8">CameraBag</a></strong> is a nice little filtering app that makes the photos taken with your phone not look quite so lame. You can either shoot directly from the app itself, or edit photos after the fact. Here&#8217;s a quick example: <a href="http://farm4.static.flickr.com/3006/3093648054_acf998ee88_o.jpg" class="zoom">before</a> and <a href="http://farm4.static.flickr.com/3074/3092673243_c26f57fae7_o.jpg" class="zoom">after</a>.</li>
<li><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=290986013&#038;mt=8">Delivery Status Touch</a></strong> is the best package tracking app I&#8217;ve found with support for every delivery service imaginable. As a bonus it&#8217;s updatable from the web.</li>
<li><strong>Aurora Feint: The Beginning</strong> is a really fun game, when it works. It used to constantly throw out errors when it couldn&#8217;t talk to the server, to the point where you couldn&#8217;t even resume a game you were playing. It looks like the original free version had been removed from the store, replaced by <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=300643995&#038;mt=8">Aurora Feint II</a>; perhaps this newer iteration works better.</li>
<li><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=287197884&#038;mt=8">Sol Free Solitaire</a></strong> is solitaire, with a few variations. Go play Demon &#8211; I&#8217;ll see you in a few hours when you realize what time it is.</li>
</ul>
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		<title>Drive-by Comments</title>
		<link>http://andylaub.com/2009/03/02/drive-by-comments/</link>
		<comments>http://andylaub.com/2009/03/02/drive-by-comments/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 02:39:01 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Internerd]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[bias]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[comments]]></category>
		<category><![CDATA[fanboyism]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=1621</guid>
		<description><![CDATA[Apparently owning a video game console is like being in a gang. Represent?]]></description>
			<content:encoded><![CDATA[<p>I like the concept of comments on blogs.  While I don&#8217;t see too many comments here, I like that the few people that follow my bouts of incoherence have the option for feedback. Of course the occasional spam seeps through, but Akismet is pretty effective in catching that sort of thing.</p>
<p>But I woke up this morning to <a href="http://andylaub.com/2008/11/23/a-rambling-look-at-nxe-vs-xmb/#comment-11467" title="A rambling look at NXE vs XMB">a comment</a> on a post I wrote months ago about video games, in which the commentor basically just called me biased and said I was a fanboy.  While the bias accusation just leaves me stupefied (in terms of bias, that particular article ranked pretty low &#8211; you may be more interested in <a href="http://andylaub.com/2006/11/11/done-with-sony/" title="Done With Sony">this one</a> or <a href="http://andylaub.com/2007/12/11/trigger-happy/" title="Trigger Happy">this one</a> or <a href="http://andylaub.com/2008/12/23/underwhelming/" title="Underwhelming">this one</a>) but as a whole I&#8217;m not sure how I&#8217;m even supposed to react to a comment like this.  I could write a real rebuttal or offer a slightly less mature response (<em>the PS3 sucks and so does your face</em>), but both of those would be based on the assumption the commentor is going to show up again, which seems unlikely &#8211; they took their shots, why would they come back?</p>
<p>So the only option left is to ignore it, which just irritates me. I just can&#8217;t figure out what compels someone to Google &#8220;<a href="http://www.google.com/search?q=ms+nxe+vs+ps3+xmb">MS NXE vs PS3 XMB</a>&#8221; and leave a half-baked comment on the first site they find about how M$ sucks and Sony r000lz. It&#8217;s sad, because I love discussing this sort of thing and would be totally willing to have this conversation with a total stranger regardless of bias, yet these are the sort of people who share this hobby.</p>
<p>Oh look &#8211; option four is <em>whine about it</em>. I can do that!</p>
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		<title>The Lost and Damned</title>
		<link>http://andylaub.com/2009/02/22/the-lost-and-damned/</link>
		<comments>http://andylaub.com/2009/02/22/the-lost-and-damned/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 01:55:22 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[XBLM]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=1599</guid>
		<description><![CDATA[In short: if you like GTA, you'll like GTA.]]></description>
			<content:encoded><![CDATA[<p>It was big news when Rockstar announced that <em>Grand Theft Auto IV</em> would see a simultaneous release for both the Xbox 360 and Playstation 3.  Arguably even bigger news was that Microsoft basically showered Rockstar in cash in exchange for the exclusive rights to two episodes of downloadable content.</p>
<p>That was in 2006; <em>Grand Theft Auto IV</em> hit stores in April 2008 with the promise that the first portion of DLC would follow in the fall.  And <a href="http://andylaub.com/2007/08/03/482/">true to form</a>, it was delayed. But finally, last Tuesday, <em>The Lost and Damned</em> arrived and set out to redefine what downloadable content can be.</p>
<p>Instead of continuing your experience as Niko Bellic (protagonist of the core storyline) <em>TLAD</em> puts you in the shoes of biker Johnny Klebitz (of The Lost Motorcycle Club), one of the ancillary characters that you previously crossed paths with.  I really like this approach, as the entire cast of GTA IV is ripe for this sort of extrapolation.  I was a little hesitant about the choice of a biker as I wasn&#8217;t a huge fan of the motorcycle-oriented missions in the original game, but fortunately those fears turned out to be unfounded.</p>
<p>Whether you prefer Niko or Johnny as a &#8220;hero&#8221; boils down to personal preference; I found both to be likable enough, with a sort of &#8220;why does this keep happening to me?&#8221; quality about them. As noted above, you&#8217;ll end up in a few missions where both characters are involved simultaneously and that may be my favorite aspect of this whole experience &#8211; seeing a whole new viewpoint of a scenario that you had previously only witnessed from one angle.  Furthermore, relationship between Niko and Johnny versus Niko and the rest of <abbr title="The Lost Motorcycle Club">TLMC</abbr> is quite interesting to follow as they rarely seem to be consistent.</p>
<p>Aside from that the missions are par for course, but enjoyable. I probably spent around ten hours on the story mode, and didn&#8217;t find any one level particularly frustrating.  Interestingly, Rockstar has reworked the continue system with this expansion, so restarting the mission often puts you at a checkpoint instead of at the beginning, <strong>finally</strong>.</p>
<p>Liberty City has also received some upgrades in the form a couple new interiors and some new vehicles; most of which are motorcycles. But most notable is the addition of all sorts of new music and dialogue on the radio stations. It&#8217;s pretty rad and remarkably satisfying to hear Deep Purple&#8217;s <em>Highway Star</em> and Bon Jovi&#8217;s <em>Wanted</em> blaring over the exhaust of your bike.  Odd though &#8211; I can&#8217;t help but notice that Rockstar seems to have raided the <em>Rock Band</em> catalog.  And while I believe the new vehicles are only available when you&#8217;re playing <em>TLAD</em>, the media additions are universal.</p>
<p>So is it worth $20? If you spent countless hours with the original, then yes, no thought required. Buy it and see Liberty City in a whole new light.  If you weren&#8217;t crazy about the core game, than nothing <em>TLAD</em> brings to the table can remedy that aside from perhaps the continue system. Still, though, it&#8217;s not nearly as satisfying or interesting to play if you weren&#8217;t already emotionally invested in the characters.  It&#8217;s not an entirely different game,  and it&#8217;s not an entirely different story.  What it is, is a very strong addition to what was already a very good game.</p>
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		<title>Dollars Better Spent</title>
		<link>http://andylaub.com/2009/02/13/dollars-better-spent/</link>
		<comments>http://andylaub.com/2009/02/13/dollars-better-spent/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 14:32:21 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Family Video]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Half.com]]></category>
		<category><![CDATA[hundos]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[Prince of Persia]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Skate]]></category>
		<category><![CDATA[Sonic the Hedgehog]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[XBLM]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=1569</guid>
		<description><![CDATA[I love playing. I hate paying.]]></description>
			<content:encoded><![CDATA[<p>While I&#8217;ve made it clear that my love for the Xbox 360 and next generation gaming in general is nearly boundless, I&#8217;ve also harbored a resentment towards Microsoft (and Sony for following suit), for using this latest technology as an excuse to bring back $60 games.  If that sounds like a lot of money, don&#8217;t worry &#8211; that&#8217;s also what it <em>feels</em> like as it leaves your wallet.</p>
<p>I can think of at least ten titles that lightened my bank account by at least $60 in 2008.  Sadly, I feel that only about half of them were worth the MSRP, which means I probably could&#8217;ve saved a <abbr title="hundo = hundred">hundo</abbr> or so by being a little more patient &#8211; money that could&#8217;ve been spent on more games/car parts/<del>hookers</del>/groceries.  I <a href="http://andylaub.com/2009/01/25/1360/">tweeted</a> earlier this year about my resolve not to fall into the $60 game trap again, and so far <em>Skate 2</em> has been the only game to test that.</p>
<p>The thing is, it&#8217;s not that hard to find games for less. Half.com and Amazon are obvious places to look, but you have to give it some time before they start to reach the &#8220;worth it used&#8221; threshold (I consider this to be about $40-45, depending on how desperate I am). <em>Skate 2</em> has actually reached that point, if you want it for <em>(cringe for effect)</em> the PS3.</p>
<h5>I&#8217;m not NOT buying stuff.</h5>
<p>But a place I&#8217;ve found great success <a href="http://andylaub.com/2007/12/15/552/" title="Metroid madness.">in the past</a> is our local <a href="http://familyvideo.com/" title="Better than the website suggests.">Family Video</a>. Since I hadn&#8217;t been in awhile, I decided to stop in and browse over the weekend &#8211; and ended up with the latest <em>Prince of Persia</em>.  Thus far I haven&#8217;t been disappointed &#8211; it&#8217;s a fun game with good mechanics, and I&#8217;ve found that it works really well in short bursts &#8211; maybe 30 minutes or so.</p>
<p>This week also marked the release of some classic hotness: <a href="http://www.sega.com/games/sonics-ultimate-genesis-collection/" title="SUGC is not a great acronym."><em>Sonic&#8217;s Ultimate Genesis Collection</em></a> landed, bringing with it over forty full Sega Genesis games in high-def with achievements. I have to thank Sega for realizing that nobody in their right mind would pay $60 for disc full of 15-year-old games, and instead pricing the whole thing at half that.  As the owner of either two or three Genesis..es(?) (but only one while they were actually relevant), playing the original <em>Sonic the Hedgehog</em> series brings back a lot of memories, while making me wonder how I ever played this stuff as a child.</p>
<p>Finally, I know where my next $20 in gaming will be spent, and it really is probably <a href="http://www.rockstargames.com/thelostanddamned/" title="Lost AND Damned? Now THAT'S a good deal.">pretty obvious</a>.  Not bad for $80 total.</p>
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		<title>Four Months Later</title>
		<link>http://andylaub.com/2009/01/19/four-months-later/</link>
		<comments>http://andylaub.com/2009/01/19/four-months-later/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 13:43:09 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[BMI]]></category>
		<category><![CDATA[diet]]></category>
		<category><![CDATA[exercise]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[weight loss]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wii Fit]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=1177</guid>
		<description><![CDATA[Knowing when to say when.]]></description>
			<content:encoded><![CDATA[<p>Yesterday marked day <strong>120</strong> of <a href="http://andylaub.com/2008/10/21/better-living-through-video-games/" title="Wii Fit: the first 30 days"><em>Wii Fit</em></a>, so I&#8217;ll start with the numbers:</p>
<p>BMI: 22.18 / Weight 167.3 for a total loss of 6.51 BMI percentage points and 48.7 lbs.</p>
<p>Not bad, but it&#8217;s slight increase from my all-time low of 21.83 / 164.7 lbs.  And the numbers aren&#8217;t nearly as impressive as they had been the previous three months.  But that&#8217;s because I stopped worrying about it.</p>
<p>Two weeks ago, something in me snapped. I had reached the point where I was sitting just around BMI 22, and not losing any more weight.  By anyone&#8217;s standard, this is a healthy number, but I had become addicted to the process, to the thrill of seeing those numbers drop.</p>
<p>I realized it was keeping me from enjoying food, making me skip the occasional breakfast, pushing me to work 20 more minutes on top of what I was already doing.  I decided it was time to let it go, and just enjoy eating again.  So I did. I kept working out, but I stopped measuring for a week. And I ate horribly and indiscriminately: Pizza Hut, pasta, cookies (I missed them so), muffins &ndash; you name it.</p>
<p>When the next week rolled around, I stepped on the proverbial scale again, dreading the inevitable increase.  I figured it was going to be <strong>big</strong>, regardless of how much exercise I had been doing in the meantime.</p>
<p>I was very wrong. It was two pounds. <strong>Two.</strong>  It was then I realized that I don&#8217;t need to worry about this anymore. I&#8217;m going to enjoy eating again, and I will keep working out.  But to lose nearly fifty pounds (with a video game!) during the middle of winter is a pretty fantastic victory for me.</p>
<p>So with that, consider this my wrap-up review of <em>Wii Fit</em>. It works.</p>
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		<title>Lame Meme</title>
		<link>http://andylaub.com/2009/01/10/lame-meme/</link>
		<comments>http://andylaub.com/2009/01/10/lame-meme/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 01:03:22 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Cars]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Theatre]]></category>
		<category><![CDATA[acting]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[birthdays]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[holidays]]></category>
		<category><![CDATA[Iron Man]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Mac Pro]]></category>
		<category><![CDATA[Mazda]]></category>
		<category><![CDATA[memes]]></category>
		<category><![CDATA[Miata]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[Obama]]></category>
		<category><![CDATA[Over the River and Through the Woods]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[Prison Break]]></category>
		<category><![CDATA[Saturday Night Live]]></category>
		<category><![CDATA[singing]]></category>
		<category><![CDATA[Stephen Sondheim]]></category>
		<category><![CDATA[Sweeney Todd]]></category>
		<category><![CDATA[WCT]]></category>
		<category><![CDATA[weight loss]]></category>
		<category><![CDATA[year in review]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=1154</guid>
		<description><![CDATA[2008 in 685 words.]]></description>
			<content:encoded><![CDATA[<p>2008 ended last week, I guess. I feel like I wrote a decent amount, and I had every intention of writing a sort of “year in review” type of post. But I never got to a point where I had the right tone in my head, so instead I present you with this meme I found on the internerd. INTERNERD.</p>
<h5>Achievements &#038; Landmarks</h5>
<p><strong>What did you do in 2008 that you’d never done before?</strong></p>
<p>Lost weight on purpose. Went into debt for a car that I fell in love with.</p>
<p><strong>Did you keep your new years’ resolutions, and will you make more for next year?</strong></p>
<p>I guess so, and probably not. They were always a half-hearted promise to eat better and take better care of myself. Also I&#8217;m pretty sure I was resolving about a Mac Pro heavily at this time last year.</p>
<p><strong>Did anyone close to you give birth?</strong></p>
<p>Uh, our neighbors? Or did you mean emotionally close? Then no.</p>
<p><strong>Did anyone close to you die?</strong></p>
<p>Sort of close. It would be wrong to say we weren&#8217;t close at some point.</p>
<p><strong>What countries did you visit?</strong></p>
<p>This one.</p>
<p><strong>What would you like to have in 2009 that you lacked in 2008?</strong></p>
<p>Patience.</p>
<p><strong>What was your biggest achievement of the year?</strong></p>
<p>I don&#8217;t think there&#8217;s one big thing that stands out, but I&#8217;m really proud of the work I did on <em>Over the River and Through the Woods</em> and <em>Sweeney Todd</em>.  And losing weight counts as a major thing for me.</p>
<p><strong>What was your biggest failure?</strong></p>
<p>I let things fall by the wayside that shouldn&#8217;t have, and got angry way more than I should have.</p>
<p><strong>What was the best thing you bought?</strong></p>
<p>The Mac was the most practical best thing, and the Miata was the least practical best thing.</p>
<p><strong>Whose behavior merited celebration?</strong></p>
<p>What? Not mine, that&#8217;s for sure.</p>
<p><strong>Whose behavior made you appalled and depressed?</strong></p>
<p>People I thought I could trust. Myself included.</p>
<p><strong>Where did most of your money go?</strong></p>
<p>Toys.  Lots of toys.</p>
<p><strong>What did you get really, really, really excited about?</strong></p>
<p><em>Grand Theft Auto IV</em>. Driving stick.  Singing in public.</p>
<p><strong>What song will always remind you of 2008?</strong></p>
<p><em>Monsters</em>, by Matchbook Romance. Lame, I know, but it got me stoked for rides at Nine Mile.</p>
<h5>Compared to this time last year, are you:</h5>
<p><strong>Happier or sadder?</strong></p>
<p>Sadder, but I shouldn&#8217;t be.</p>
<p><strong>Thinner or fatter?</strong></p>
<p>Way, way thinner.</p>
<p><strong>Richer or poorer?</strong></p>
<p>Richer.</p>
<h5>Miscellany</h5>
<p><strong>What do you wish you’d done more of?</strong></p>
<p>Enjoying myself. Letting things go.</p>
<p><strong>What do you wish you’d done less of?</strong></p>
<p>Worrying. Spending money.</p>
<p><strong>How did you be spend Christmas?</strong></p>
<p>With people whose company I enjoy.</p>
<p><strong>Did you fall in love in 2008?</strong></p>
<p>Only on stage.</p>
<p><strong>How many one-night stands?</strong></p>
<p>None.</p>
<p><strong>What was your favorite TV program?</strong></p>
<p>I enjoyed <em>SNL</em>, as usual. Surprise second goes to <em>Prison Break</em> for no reason whatsoever.</p>
<p><strong>Do you hate anyone now that you didn’t hate this time last year?</strong></p>
<p>Yeah.</p>
<p><strong>What was the best book you read?</strong></p>
<p>I don&#8217;t know &#8211; something that was on the bookshelf.</p>
<p><strong>What was your greatest musical discovery?</strong></p>
<p>Stephen Sondheim. The man is a genius.</p>
<p><strong>What did you want and get?</strong></p>
<p>Dollars, which enabled me to get many other things that I wanted.</p>
<p><strong>What did you want and not get?</strong></p>
<p>Resolution. Recognition.</p>
<p><strong>What were your favorite films of this year?</strong></p>
<p><em>Iron Man</em>, easily.  <em>Dark Knight</em> was also enjoyable.</p>
<p><strong>What did you do on your birthday?</strong></p>
<p>Complain.  It was a tough day for me this year. That&#8217;s what I get for being born on Christmas Eve.</p>
<p><strong>How would you describe your personal fashion concept in 2008?</strong></p>
<p>&#8220;Hey, this fits me now!&#8221;</p>
<p><strong>What kept you sane?</strong></p>
<p>The internerd. Driving. Acting.</p>
<p><strong>Which celebrity/public figure did you fancy the most?</strong></p>
<p>Obama would be a logical answer.</p>
<p><strong>What political issue stirred you the most?</strong></p>
<p>Obvious also starts with an &#8220;O&#8221;.</p>
<p><strong>Who did you miss?</strong></p>
<p>People I could only talk to online.</p>
<p><strong>Who was the best new person you met?</strong></p>
<p>Somebody who helps keep me sane.</p>
<p><strong>Tell us a valuable life lesson you learned in 2008:</strong></p>
<p>Let. It. Go.</p>
<p><strong>Quote a song lyric that sums up your year:</strong></p>
<p>I don&#8217;t think I can. That&#8217;s pretty lame, even for this.</p>
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		<title>The Case for IR</title>
		<link>http://andylaub.com/2009/01/09/the-case-for-ir/</link>
		<comments>http://andylaub.com/2009/01/09/the-case-for-ir/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 14:26:59 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[bitching]]></category>
		<category><![CDATA[Bluetooth]]></category>
		<category><![CDATA[home theatre]]></category>
		<category><![CDATA[infrared]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[remotes]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=1150</guid>
		<description><![CDATA[Lamenting the lack of things that are important only to me.]]></description>
			<content:encoded><![CDATA[<p>Yesterday I <a href="http://twitter.com/andylaub/status/1106013171">mentioned</a> that two devices that I tend to use frequently would benefit from the addition of one more wireless standard (infrared).  When I made this statement, the general consensus (okay, two people) was &#8220;why?&#8221;</p>
<h5>It&#8217;s a Blu-ray player!</h5>
<p>Everybody knows this about the PS3. And that&#8217;s because Sony has been shoving that information down your throat since well before it launched. But if you&#8217;re going to send your console into the world masquerading as a home theatre component, then the very least it should be able to do is conform to the standards set by other components. If you have to sell a <a href="http://www.us.playstation.com/PS3/Accessories/SCPH-98046">proprietary remote</a> for it because other &#8220;universal&#8221; remotes don&#8217;t work, that may be a hint that you&#8217;re doing it wrong.</p>
<p>As someone who is enthusiastic about home theatre, it strikes me as an obvious omission.  No matter what I do, I can&#8217;t avoid having two remotes on the coffee table &#8211; one for the PS3, and the other for everything else.  Even the PS2 gained an IR port in the middle of its life, and the Xbox 360 has had one forever.</p>
<p>Fortunately the PS3 is a stationary item with ample USB ports, and one would think it&#8217;d be relatively simple to design a small USB dongle with an IR receiver.  Of course, Sony won&#8217;t do it because they don&#8217;t care.</p>
<h5>It&#8217;s a phone&#8230;?</h5>
<p>The reasoning in the iPhone&#8217;s case is not so obvious. I don&#8217;t know how many current phones have IR these days (is it even a &#8220;thing&#8221; in phones anymore?).  But wouldn&#8217;t the iPhone be the most amazing universal remote ever?  Plus, it <em>has</em> Bluetooth, so it could even talk to the retarded PS3.</p>
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		<title>The Best Game You&#8217;ll Ever Play Half Of</title>
		<link>http://andylaub.com/2009/01/06/the-best-game-youll-ever-play-half-of/</link>
		<comments>http://andylaub.com/2009/01/06/the-best-game-youll-ever-play-half-of/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 02:08:36 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[Far Cry]]></category>
		<category><![CDATA[GameSpot]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=1136</guid>
		<description><![CDATA[Metal Gear Solid 4 is great.]]></description>
			<content:encoded><![CDATA[<p>I was <a hre="http://andylaub.com/2008/12/30/1129/" title="I finished it!">extremely happy</a> to reach the conclusion of <a href="http://andylaub.com/2008/12/29/exactly-wrong/" title="Exactly Wrong"><em>Dead Space</em></a> for a number of reasons:</p>
<ol>
<li>No more monsters jumping out of vents</li>
<li>I can play another game without feeling guilty</li>
</ol>
<p>I had initially started playing <em>Far Cry 2</em> while in the midst of Dead Space, and all the freedom it offered had the interesting effect of making me long for the more structured missions of the very game I was avoiding. I managed to put about five hours into it before giving it up and returning to the land of linearity.</p>
<p>And so with the conclusion of Monster Zombies in Space&trade;, Far Cry was forgotten in favor of a new contender: <em>Metal Gear Solid 4</em>. I&#8217;ll be honest; I didn&#8217;t have high hopes. I&#8217;ve played games in the series before and not done overly well, but given that this is the flagship game for the PS3 and beat out <a href="http://andylaub.com/2008/05/16/so-good/" title="Grand Tehft Auto">my favorite game ever for GameSpot&#8217;s </a><a href="http://www.gamespot.com/best-of/game-of-the-year/index.html?page=2" title="Perfect 10">Game of the Year</a>, I expected that it would at least provide for an interesting and entertaining experience.</p>
<p>I was not wrong.</p>
<p>Like other games in the Metal Gear Solid line, MGS4 has a healthy serving of dialogue and cutscenes to accompany the gameplay &#8211; there&#8217;s a pretty good chance you&#8217;ll be watching just as much as you&#8217;ll be playing.  But the Metal Gear universe is so deliciously convoluted that every bit of dialogue becomes important to understanding just what the hell is happening.  Before playing through I had only a passing knowledge of the series, and even I wasn&#8217;t completely confused.</p>
<p>That&#8217;s not to say it&#8217;s brilliant or clever; more appropriate descriptions would be weird, or twisted, or just plain crazy.  Still, it&#8217;s definitely interesting and keeps you intrigued.  And you&#8217;re rewarded for your wait with some really good gameplay.  Metal Gear games have always relied heavily on stealth elements, and while this one certainly is no exception, you&#8217;re provided with adequate firepower from the get-go that will make the occasional skirmish less of a punishment.</p>
<p>There&#8217;s not much else I can really say about this game except that it&#8217;s really fun, and you should play it if you have a PS3. After a <a href="http://andylaub.com/2008/11/19/completing-the-trilogy-part-3-i-guess-it-also-plays-games/" title="Little Average Planet">stream</a> <a href="http://andylaub.com/2008/12/12/986/" title="Homesick">of</a> <a href="http://andylaub.com/2008/12/23/underwhelming/" title="Motorstorzzzzzzzzzzzzz">averageness</a>, this is the first game I&#8217;ve played that really gives me hope for the console.</p>
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		<title>Exactly Wrong</title>
		<link>http://andylaub.com/2008/12/29/exactly-wrong/</link>
		<comments>http://andylaub.com/2008/12/29/exactly-wrong/#comments</comments>
		<pubDate>Mon, 29 Dec 2008 14:46:21 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[aliens]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[bitching]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[health packs]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[survival]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=1127</guid>
		<description><![CDATA[What did I get myself into?]]></description>
			<content:encoded><![CDATA[<p>On Christmas day, I found myself with a conundrum: four games with great potential, accumulated at various times leading up to the holiday season, sat before me and I had to figure out which one to play.  I made Abe choose for me, and that&#8217;s why I am playing <em>Dead Space</em>, a survival horror sci-fi spaceship 3rd-person shooter thing with an emphasis on &#8220;strategic dismemberment combat.&#8221;</p>
<p>Why did I buy this game in the first place?  I am not sure. I <em>hate</em> horror anything. I dislike being scared.  Playing through <em>Bioshock</em> was a stretch for me.  And yet, I elected to spend money on something that I knew &#8211; <em>knew</em> &#8211; would not be a good fit for me.  The problem is, the game is good, both technically and creatively.  It&#8217;s so good at what it does that I don&#8217;t want to play it anymore.</p>
<p>I am trying to force myself through at least a chapter a day (I started out strong, hitting the first 7 chapters on Thursday and Friday, and I&#8217;m up to chapter 10 now), and then when it ends I can finally play something I actually <em>want</em> to be playing.  Everything about the game is too stressful for me. I&#8217;m not a fan of scary alien combat. I&#8217;m not a fan of not being able to find enough ammo.  And I&#8217;m definitely not a fan of non-regenerative health, which shouldn&#8217;t even be allowed in a shooter in this day and age.</p>
<p>Seriously, give me a damn break. I am stuck on this mining ship, 600 years <strong>in the future</strong>, wearing what is some sort of incredibly advanced armor that allows me to store a ridiculous amount of weapons and ammunition (if I can find it) without weighing me down, but the same suit can&#8217;t restore my vitals over time?  To me that just smells like an arbitrary way to make the game harder &#8211; it doesn&#8217;t really add any enjoyment or value.  Alternatively, as you upgrade your suit throughout the game, make it an unlockable ability.  But really, health packs? So 90&#8242;s.</p>
<p>So yeah, Dead Space &#8211; once it&#8217;s done, it&#8217;s done.</p>
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		<title>Underwhelming</title>
		<link>http://andylaub.com/2008/12/23/underwhelming/</link>
		<comments>http://andylaub.com/2008/12/23/underwhelming/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 23:05:43 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[Gears of War]]></category>
		<category><![CDATA[launch]]></category>
		<category><![CDATA[Motorstorm]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Resistance]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=1116</guid>
		<description><![CDATA[As a game console, the PS3 is a great Blu-ray player.  ]]></description>
			<content:encoded><![CDATA[<p>I mentioned on <a href="http://andylaub.com/2008/11/28/916/">Black Friday</a> that I had taken advantage of a couple of Amazon&#8217;s video game deals, among them PS3 staples <em>Resistance: Fall of Man</em> and <em>Motorstorm</em>.  I figured this would be a cheap way to  beef up my library and get to know some of the franchises that are laid the groundwork for this newest generation of PlayStations, and after playing them both I can see why it&#8217;s selling the way it does &#8211; <a href="http://www.alleyinsider.com/2008/12/sonys-ps3-a-sinking-ship-sales-plummet-sne">poorly</a>.</p>
<h5>Motorstorm</h5>
<p><em>Motorstorm</em> is an off-road racing game.  I&#8217;ll be honest &#8211; I wasn&#8217;t expecting a lot, and at $15, there wasn&#8217;t very much it would&#8217;ve had to do to make me happy. I played it briefly on a demo PS3 last year it seemed perfectly acceptable &#8211; all it had to do was provide some fun multiplayer and not crash. Fail.</p>
<p>Local play is limited to one (very bored) person. I think they made the excuse that the all-powerful God that is the PS3 <em>couldn&#8217;t handle split-screen multiplayer</em>.  So you&#8217;ve spent months (years?) talking about how the PS3 is the be-all, end-all of console gaming, but it can&#8217;t let two people in the same room play a racing game together?  Nice.</p>
<p>After that, I was pretty much done. The gameplay was fine, if a little unforgiving, but it&#8217;s not a game I feel like playing alone.</p>
<h5>Resistance</h5>
<p>There is no argument that <em>Resistance</em> is the better of the two. It received decent marks on release, probably because it was the only vaguely playable game available at the time.  Also, it seems like it should be pretty easy to make a first person shooting game, since all you have to do is decide where and when you want it to take place. The controls are pretty much decided for you, and should <strong>never change</strong>. I am not trying to say Resistance runs contrary to this formula &#8211; I am just making an observation.</p>
<p>From the beginning I had intended to play through the game with Abe, much like what we&#8217;ve done with the <em>Halo</em> series. The story, from what I had heard, never struck me as particularly compelling (it isn&#8217;t), and so it seemed like a good &#8220;play a level here and there&#8221; type of game instead of bombing through it like I tend to do when playing alone.</p>
<p>And in that regard, it <em>is</em> good.  But it&#8217;s not as good as the games it was made to compete against.  The whole experience is, well, generic. The story is generic. The one class of enemy is generic. The settings are generic.  And they look <em>okay</em>, but while the graphics go through the motions of telling you this environment is one ravaged by war and infection (broken walls, conveniently placed debris), it doesn&#8217;t hold a candle to the same style as done by <em>Gears of War</em>, which was released at the same time.</p>
<p>In both cases, multiplayer was/would have been the saving grace. Both games control just fine, and there really isn&#8217;t anything technical to complain about. But there&#8217;s nothing genuinely exciting either.  I suspect that&#8217;s because I&#8217;ve seen some <em>amazing</em> things on the 360, and both of these games are version 1.0&#8242;s that are two years old.  I hear the new <em>Motorstorm</em> has local multiplayer now too, so there&#8217;s that.</p>
<p>But as games that were marketed as AAA titles, they left a lot to be desired. I know I would&#8217;ve been pissed if I had paid $60 for either game, especially after having paid $500-$600 for the console to play it on.  I&#8217;m still chafing at $15 for <strong>a racing game with no local multiplayer</strong>. Sorry. I had to.</p>
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		<title>More Dash</title>
		<link>http://andylaub.com/2008/12/08/more-dash/</link>
		<comments>http://andylaub.com/2008/12/08/more-dash/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 02:57:17 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[AJAX]]></category>
		<category><![CDATA[comparisons]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[dashboard]]></category>
		<category><![CDATA[DS]]></category>
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		<guid isPermaLink="false">http://andylaub.com/?p=956</guid>
		<description><![CDATA[How can something that looks so good look so bad at the same time?]]></description>
			<content:encoded><![CDATA[<p><a href="http://andylaub.com/2008/11/23/a-rambling-look-at-nxe-vs-xmb/">Last month</a> I spent some time rambling about Microsoft&#8217;s new dashboard for the Xbox 360, and the general verdict was that I liked it more than the <abbr title="Xross Media Bar">XMB</abbr> used by Sony&#8217;s PS3.  But the slight preference exhibited here was just that &#8211; slight.  The two experiences are both consistent, attractive, and refined enough that you can&#8217;t complain too loudly about either.</p>
<p>Which is a good thing, because that means I can save all the complaining for whatever that crap is that I see every time I power on the Wii.  Honestly &#8211; Nintendo can do <a href="http://farm1.static.flickr.com/101/268936038_60d618d254.jpg?v=0" class="zoom">product design</a>. They can do <a href="http://farm1.static.flickr.com/204/468821531_9260d2c180.jpg" class="zoom">packaging</a>. Even the DS GUI isn&#8217;t bad.  So how did the crapshoot that is the Wii dashboard even happen?</p>
<p>I admit, this started out as some sort of diatribe but turned into an excuse to play with <a href="http://www.cabel.name/2008/02/fancyzoom-10.html">FancyZoom</a>.  </p>
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		<title>A rambling look at NXE vs XMB</title>
		<link>http://andylaub.com/2008/11/23/a-rambling-look-at-nxe-vs-xmb/</link>
		<comments>http://andylaub.com/2008/11/23/a-rambling-look-at-nxe-vs-xmb/#comments</comments>
		<pubDate>Sun, 23 Nov 2008 15:57:16 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Design]]></category>
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		<category><![CDATA[comparisons]]></category>
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		<category><![CDATA[Flash]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/?p=890</guid>
		<description><![CDATA[Fun with acronyms.]]></description>
			<content:encoded><![CDATA[<p>Microsoft blessed the Xbox 360 faithful with a dashboard update this week.  But this wasn&#8217;t just any old update &#8211; this was a complete rethinking of the interface from the ground up.  Their moniker for it &#8211; New Xbox Experience (NXE) &#8211; is certainly apt, and I for one find it to be a welcome change.  There was a lot to like about the old dashboard, but as time wore on, it started to suffer from feature creep to the point where the once-logical layout became cluttered and somewhat confusing.  A big contributing factor to this was the Xbox Live Marketplace (XBLM), as it added a completely new section to the dashboard, and was never particularly well laid-out to begin with.</p>
<p>But after spending a couple of days with the new dash it&#8217;s safe to say that it&#8217;s a solid improvement over what was there before, both visually and functionally.  They took a page from Sony in terms of an overall metaphor &#8211; both the NXE and Sony&#8217;s dash, the Xross Media Bar (XMB), use one axis for your main navigation and the other for sub navigation.  That&#8217;s pretty much where the similarities end, as the PS3&#8242;s nav stretches horizontally across the screen while the 360&#8242;s scrolls vertically.</p>
<p>They both seem to operate in a reasonably snappy fashion &#8211; there was a bit of slowness (mostly in the marketplace) when the NXE launched, but now it performs at a speed that feels faster than the original.  Even better, it doesn&#8217;t feel like an afterthought anymore. It&#8217;s clearly intended as part of the dashboard instead of feeling like an added application on the PS3.  It matches everything around it and makes great use of the new interface.</p>
<p>But what about the other content? The NXE presents the information in big bold boxes, so there&#8217;s rarely any guesswork to be had as far as what exactly you&#8217;re getting into.  The information is the hero, and it&#8217;s provided in easy-to-read type on a pretty blue gradient.  It also just seems to relish the ability to give you that information.  Sony opts to use small, monochromatic icons for most functions, which doesn&#8217;t really hinder anything, but it doesn&#8217;t really make things easier to find either; I sense that most either rely on labels or memorize the icons that they most frequently use. It&#8217;s kind of like comparing Web 2.0-style information delivery to that of a 1337 Flash Developer from the early 2000&#8242;s.  </p>
<p>While that my sound like an insult, I think it&#8217;s just very indicative of Sony&#8217;s style of doing things.  They&#8217;re giving you an icon and a title; consider it a bonus if you get more information than that as it would be an aesthetic sacrifice to do so.  Microsoft clearly doesn&#8217;t think that way, and never has.  Their information delivery has always been dictated by space on the 360, and now they&#8217;ve given themselves much more flexibility in that regard.</p>
<p>All in all, I think Microsoft hit it out of the park here, and has the best dashboard experience of any console.</p>
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		<title>Completing the Trilogy, Part 3: I Guess It Also Plays Games</title>
		<link>http://andylaub.com/2008/11/19/completing-the-trilogy-part-3-i-guess-it-also-plays-games/</link>
		<comments>http://andylaub.com/2008/11/19/completing-the-trilogy-part-3-i-guess-it-also-plays-games/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 23:35:19 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[consoles]]></category>
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		<category><![CDATA[Microsoft]]></category>
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		<guid isPermaLink="false">http://andylaub.com/2008/11/19/completing-the-trilogy-part-3-i-guess-it-also-plays-games/</guid>
		<description><![CDATA[In which we use the PS3 for what I'm pretty sure it was intended for.]]></description>
			<content:encoded><![CDATA[<p>I think this will be the last of this series, as I&#8217;ve covered everything interesting that I can think of.  We played some <em>Little Big Planet</em> for the first time on Saturday, and it was a bit overwhelming.  They throw you right into the action and start explaining things as you&#8217;re wanting to do other things, which makes it easy to miss some of the tutorial stuff.  </p>
<p>The game plays decently well &#8211; controls are straightforward as one would expect for a platformer, although the surface that you&#8217;re moving along generally has 3 different &#8220;tracks&#8221;, for lack of a better description, ranging from closer to further away.  Obstacles and platforms respect these tracks which makes for some interesting little puzzles (moving things in the foreground and the background and then using them as steps, for example).  And while I respect the idea and agree that it adds to the gameplay, sometimes moving between the different lanes can be difficult or impossible for no good reason.  And sometimes you&#8217;ll find the opposite is true &#8211; you&#8217;ll have switched lanes unintentionally, causing you to end up somewhere you don&#8217;t want to be.</p>
<p>But overall it&#8217;s good.  Customization and creation are the true driving factors here, and the options abound.  I haven&#8217;t been overly compelled to create any kind of level yet, but the <em>stuff</em> that you can do is truly epic.  I am pretty sure that all the different elements within the actual game levels can be recreated with the level editor, which is impressive.  What I&#8217;ve been enjoying is the levels that people have already created and shared online &#8211; my favorite so far has been a marathon level that starts you in a prison cell and lets you gradually work your way out, ending in a police chase!  The only major fault I ran into (and I believe Sony has acknowledged this) is that playing online with other people in the same level is incredibly laggy, to the point of being essentially unplayable.</p>
<h6>Unfortunate</h6>
<p>One of the few other games I&#8217;ve been looking forward to trying was <em>Uncharted: Drake&#8217;s Fortune</em>.  I was happy to find a demo available for download, and in retrospect it saved me a bunch of dollars.  The game plays fine &#8211; there&#8217;s not really anything technically wrong with it &#8211; but it just felt <em>off</em>.  So for now I&#8217;ll continue to chip away at <em>LBP</em> when Abe has free time, and explore the user-created stuff when I&#8217;m on my own.</p>
<h6>Super Summary</h6>
<p>The PS3 is a respectable piece of hardware with some really cool and impressive features and interesting games that I still wouldn&#8217;t pay $400 &#8211; $500 for.  That money would get you much farther if spent on an Xbox 360, which has many of the same games and more attractive exclusives.</p>
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		<title>Completing the Trilogy, Part 2: As It Was Meant to Be</title>
		<link>http://andylaub.com/2008/11/15/completing-the-trilogy-part-2-as-it-was-meant-to-be/</link>
		<comments>http://andylaub.com/2008/11/15/completing-the-trilogy-part-2-as-it-was-meant-to-be/#comments</comments>
		<pubDate>Sun, 16 Nov 2008 01:59:32 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[Flickr]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[HDMI]]></category>
		<category><![CDATA[home theatre]]></category>
		<category><![CDATA[Hulu]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[networking]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[reviews]]></category>
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		<guid isPermaLink="false">http://andylaub.com/2008/11/15/completing-the-trilogy-part-2-as-it-was-meant-to-be/</guid>
		<description><![CDATA[Monoprice saves the day.  Sony saves the world?]]></description>
			<content:encoded><![CDATA[<p>Yesterday I watched <em>Prison Break</em>. On Hulu. On the PS3. So there&#8217;s that.  The browser seems to work well &#8211; a bit laggy at times but considering it&#8217;s essentially a bonus over all the other capabilities the hardware has, I can&#8217;t complain too much.  I did also have a minor freak-out yesterday morning when I thought the second controller wasn&#8217;t charging, but as it turns out it can only charge when the console is powered on.  I&#8217;m not sure how I feel about that, but I think Sony is operating under the assumption that PS3 is going to be an always-on sort of console (see below).</p>
<h6>Making Connections</h6>
<p>Today the HDMI cable and adaptor that I previously mentioned arrived, so I could finally see the PS3 in all of its 1080i (that&#8217;s the best we can do right now) glory.  What a difference!  Text is crisp and clear, and everything looks so much more <em>right</em>.  Another side note &#8211; I had originally ordered the component cables from Walmart using the gift card that came with the PS3 &#8211; but when I returned them they gave me cash; I found that odd.  Great, but odd.</p>
<p>I also picked up an ethernet hub, as our router is completely used up when it comes to wired ports.  Everything worked immediately as it should on both the 360 and PS3, so I was happy not to have to play network troubleshooting.</p>
<h6>Customization</h6>
<p>I still have not played any games, but I downloaded some themes.  Like the 360, you can change the backgrounds and such to better suit your mood, but the PS3 takes it one step further and includes a new icon set with each theme as well as some wallpapers.  And like the 360 (again), you can mix and match somewhat, so you can have a certain set of icons tied to a different background image.</p>
<p>Even better, you can download images via the web browser and use those as your backgrounds &#8211; there&#8217;s a whole <a href="http://www.flickr.com/groups/ps3wallpaper/">Flickr group</a> dedicated to it.</p>
<h6>Life With Playstation</h6>
<p>There&#8217;s one other interesting tidbit, and then I&#8217;m off to play some <em>Little Big Planet</em> for the first time &#8211; Life With Playstation.  Picture the channels that the Wii has &#8211; weather, news, etc, and you&#8217;ll already have some idea of what this is.  There are two sections right now &#8211; the <a href="http://www.playstation.com/life/en/livech.html">Live Channel</a>, which provides a global view of weather and news headlines on a regional basis (served by Google!), and more interestingly, <a href="http://www.scei.co.jp/folding/en/">Folding@home</a>, which adds the PS3 to Stanford University&#8217;s Distributed Computing Project, intended to &#8220;research protein folding and misfolding to gain an understanding of how these are related to disease.&#8221;</p>
<p>As weird as that sounds, it&#8217;s really quite an amazing feature to include in a <em>video game console</em>.  I&#8217;m not sure what the project has accomplished thus far or will accomplish in the future, but the fact that Sony has contributed to the effort with the PS3 is really pretty cool.</p>
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		<title>Completing the Trilogy, Part 1: Very Initial Impressions</title>
		<link>http://andylaub.com/2008/11/13/completing-the-trilogy-part-1-very-initial-impressions/</link>
		<comments>http://andylaub.com/2008/11/13/completing-the-trilogy-part-1-very-initial-impressions/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 14:08:33 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Adult Swim]]></category>
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		<category><![CDATA[installation]]></category>
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		<category><![CDATA[Walmart]]></category>
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		<category><![CDATA[XMB]]></category>
		<category><![CDATA[Youtube]]></category>

		<guid isPermaLink="false">http://andylaub.com/2008/11/13/completing-the-trilogy-part-1-very-initial-impressions/</guid>
		<description><![CDATA[We've pretty much established by now that "I'm not going to buy it" just means "I'm going to buy it later."]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s no secret I was <a href="http://andylaub.com/2006/11/11/done-with-sony/">amazingly reticent</a> about Sony&#8217;s PS3 when it first launched.  There were a lot of things wrong with the picture.  Over time, my coldness became more of a lukewarmness &#8211; still not completely satisfied but more impressed with particular aspects of the experience. As the price dropped and software/hardware updates became a regularity, ownership became a real possibility and I added it to <a href="http://andylaub.com/2008/07/22/these-are-some-things/">my list</a>.</p>
<p>So when WalMart in all of their WalMartiness offered a $100 gift card with the purchase of an 80GB PS3, I jumped on it. I opted to order it from their website rather than drive out to the store (which is kind of a lose-lose, really) and it arrived yesterday, in the midst of a million other things I really should be doing instead. So far I&#8217;ve only spent about an hour with it, but it&#8217;s such a different feel from other consoles I&#8217;ve experienced that the initial impressions are probably some of the most interesting.</p>
<h6>Packaging and Pack-ins</h6>
<p>Since this is just a base-model, 80GB unit there&#8217;s nothing really to write home about.  It includes a DualShock 3 controller (finally) and&#8230; not much else.  There&#8217;s no power brick as there were with the Wii and 360, which is nice, but seriously, Sony?  Composite cables? Those are worthless.  I initially decided to get the component video adapter ($20) since our TV doesn&#8217;t have HDMI, but I remembered that it does have DVI, and so instead the plan is to use a <a href="http://www.monoprice.com/products/product.asp?c_id=104&#038;cp_id=10419&#038;cs_id=1041902&#038;p_id=2029&#038;seq=1&#038;format=2">DVI/HDMI adapter</a> with a standard HDMI cable &#8211; it&#8217;s about half the price and we can continue to use it when we upgrade to HDMI eventually.  The cables are all still in transit, which means that all of my experience thus far has been through the included cables.</p>
<h6>Setup</h6>
<p>Physical setup: no different than any other piece of hardware, so it&#8217;s worth skipping.  Except that when you first turn the unit on you have to plug in the wireless controller&#8230; okay, whatever.  The initial startup process begins with an orchestra tuning their instruments (this is the startup screen?), then guides you through establishing the date and time (can&#8217;t this be pulled from the network?), giving your name, and optionally connecting to the internet.  Nothing particularly difficult, though it felt more tedious than setting up the 360.  Or a computer, for that matter.</p>
<p>Which brings me to an interesting point.  The moment you&#8217;re launched into the dashboard (Sony calls it the Xross Media Bar, or XMB), you&#8217;re bombarded with stuff.  Not visually &#8211; the layout is very clean, but there are sooooo many features and they&#8217;re all much more apparent than on the current 360 dash.  It seriously does feel like Sony was out to design some kind of living room computer and decided that they might as well add games to it and call it a PlayStation.</p>
<p>After this, I left, because it needed to download a software update (140MB!) and I had an appointment.  An interesting side note here: you have the option of downloading the update on your computer and sticking it on a thumb drive for the PS3, instead of getting it on the machine directly. Anyway, when I came back, it was done, and I only had to spend 5 minutes scrolling through the <abbr title="End User License Agreement">EULA</abbr> to get it to install.  Then I created a PlayStation Network account (for free, which is great), where I had to do the same thing.  I was almost worn out from all the scrolling, but then I got giddy that I could actually use the unit and not have to install anything further (for now).</p>
<p>It still looks terrible, thanks to the composite cable. Type is blurry, and it&#8217;s just not the crisp HD that it wants to be.  I&#8217;ve played with the XMB with a proper video connection and it&#8217;s downright gorgeous.  It needs to be <em>that</em> when you first turn it on.  But other than that, it&#8217;s fine for now.  Like I said before, it&#8217;s very computer-like, which means there&#8217;s a <strong>LOT</strong> of stuff there.  Some of the options in the settings, while nice to have, would benefit from a line or two of explanation.</p>
<h6>Surfing the Net on the Information Superhighway</h6>
<p>The PS3 includes a web browser. I like this.  I was anxious to find out if it would work for the only things I would really use it for &#8211; watching videos.  So I tested it with a couple of sites, with cautious optimism:</p>
<ul>
<li><strong><a href="http://www.adultswim.com/video/">Adult Swim</a>:</strong> Because I never know when I&#8217;ll need to watch some <em>Aqua Teen Hungerforce</em> or <em>Superjail</em>.  <strong>It works!</strong></li>
<li><strong><a href="http://www.hulu.com/">Hulu</a>:</strong> Because watching <em>Prison Break</em> and <em>Chuck</em> when they&#8217;re on TV is too much work. <strong>It works! (I think)</strong></li>
<li><strong><a href="http://www.youtube.com/">YouTube</a>:</strong> Because the world needs kitten videos. <strong>It works! (Probably)</strong></li>
</ul>
<p>Everything <em>seemed</em> to be functioning.  I want to go back and play with it some more once I have it on a proper ethernet connection, and then I can give final impressions.  But still, I was delighted to see that Hulu apparently works, because we had been debating the purchase of a cheap media center PC for similar purposes.</p>
<p>And that&#8217;s all I know.  Next time: I don&#8217;t know yet. Maybe the PS Store or something.</p>
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		<title>10 Hours Later (Thereabouts)</title>
		<link>http://andylaub.com/2008/10/27/10-hours-later-thereabouts/</link>
		<comments>http://andylaub.com/2008/10/27/10-hours-later-thereabouts/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 13:06:55 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Fable 2]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/2008/10/27/10-hours-later-thereabouts/</guid>
		<description><![CDATA[Me in one word: WRONG.]]></description>
			<content:encoded><![CDATA[<p>So maybe I <a href="http://twitter.com/andylaub/status/974909092" title="Tedious?">misjudged</a> <em>Fable 2</em>, because for a game I initially thought to be tedious I sure spent a lot of time playing it this weekend. Like, every free moment.</p>
<p>Maybe a better word to describe the initial experience was &#8220;overwhelming&#8221;.  Feeling like this world was going to be a burden to traverse, considering that&#8217;s how it was in the previous game, and this map is supposed to be even larger.  Feeling like there really wasn&#8217;t much direction at the beginning of the game, and not really knowing what to do with myself.</p>
<p>But on the other hand, I was rather disappointed by the visuals. And the sound.  Aside from the opening cinematic, everything really felt just like the previous installment, even with the generation gap in consoles, nothing visually seemed that different to me. Maybe I just need to pop the old game back in to hit home the fact that this is indeed an upgrade.</p>
<p>But after awhile, I stopped caring about both of those, and just played. And I can&#8217;t stop playing it.  So it can&#8217;t be all bad. <em>Fallout</em> can wait.</p>
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		<title>Better Living Through Video Games</title>
		<link>http://andylaub.com/2008/10/21/better-living-through-video-games/</link>
		<comments>http://andylaub.com/2008/10/21/better-living-through-video-games/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 03:57:19 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
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		<guid isPermaLink="false">http://andylaub.com/2008/10/21/better-living-through-video-games/</guid>
		<description><![CDATA[Wii Fit is kind of like an RPG except that you lose weight instead of gaining it.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll be honest here: for the last couple of years, I really haven&#8217;t been pleased with what I saw when I looked in the mirror.  Because looking back at me was someone who was out of shape and yet not motivated enough to actually do anything about it.  I could remember when I liked how I looked, and I missed those days.  Days I haven&#8217;t seen since college, at least.</p>
<p>I&#8217;ve tried my share of remedies &#8211; eating a little less, biking a lot more, situps here, pushups there&#8230; heck, I was even going to the gym for awhile. But there was no discernible difference, no matter what I did.</p>
<p>So I&#8217;ve approached Nintendo&#8217;s <em>Wii Fit</em> with cautious optimism. I&#8217;d seen lackluster reviews from some of the gaming sites but also some positive real life experiences.  I figured I&#8217;d keep an eye out for it and maybe pick it up if I got the chance, but I didn&#8217;t approach it with the same tenacity that I did when looking for the Wii or other hard-to-find items.</p>
<p>But the time finally came at Best Buy last month, and as I walked out with Wii Fit in hand, trying not to let too many people see it, I found myself wondering if this was really a good idea.</p>
<p>If I could call myself back then, the answer would be a resounding <strong>yes</strong>.</p>
<h6>Day 1</h6>
<p>Setup is relatively straightforward, as expected.  You register one of your Miis to your account, put in your height, and when it weighs you it scales your poor avatar accordingly.  I prepared for the worst, stepped on, and&#8230;</p>
<p><strong>BMI: 28.69 / Weight: 216.5 lbs</strong></p>
<p>Well, that&#8217;s kind of depressing, but not as bad as I had worried.  You see, I have actively avoided weighing myself for the better part of five years.  Maybe that had something to do with the motivation.</p>
<p>At the same time, the BMI (Body Mass Index) numbers provided by Wii Fit have been the cause for some contention throughout the internets, and the reason for this lies entirely in the hardware: the balance board is just a scale with some extra sensors.  All it can do is measure your weight and determine what quadrants your weight is being placed on.  It does not have the body composition sensors that some of the nicer body monitoring scales have, which means that it has to use a fixed table (similar to <a href="http://www.nhlbi.nih.gov/guidelines/obesity/bmi_tbl.htm">this one</a>) by cross referencing your weight with your height.  The problem here is that people with greater than average muscle mass may still be labeled as &#8220;overweight&#8221;, when they are in fact quite healthy.</p>
<p>But I digress. Wii Fit has four different types of activities: yoga, strength, aerobic, and balance.  Yoga is pretty self-explanatory, strength consists of exercises like pushups or jackknifes, aerobics included running and boxing, and the balance category is home to some games that get old fast.</p>
<p>My major problem with the game (if you want to call it that) was that they really don&#8217;t tell you what to do.  It&#8217;s helpful in that it will tell you what the results of each activity will be, but there isn&#8217;t any kind of recommended regimen for weight loss, or for strength training.  Quite honestly that&#8217;s the one feature I feel they really omitted.</p>
<h6>Routine</h6>
<p>Over the next week or so I gradually unlocked all of the activities and started to establish a routine that I felt was working.  In the last 31 days I&#8217;ve spent just over 27 hours on the various activities, which averages out to about 54 minutes per day (I missed a day when I was out of town).  That 54 minutes generally consisted of:</p>
<ul>
<li><strong>Free Run</strong> &#8211; 10 minutes<br />
Run in place for a set number of minutes.  I can do a little over 2 miles (according to the game, so take that with a grain of salt) in that time, which should give an idea of my pace.</li>
<li><strong>Advanced Step</strong><br />
Some step aerobics. A nice cooldown after the run.</li>
<li><strong>Super Hula Hoop</strong> &#8211; 6 minutes<br />
Easily my least favorite activity. Swing your hips around until you die!</li>
<li><strong>Pushup / Side Plank</strong><strong> &#8211; 10 reps </strong><strong>OR Arm &#038; Leg Lift</strong> &#8211; 20 reps<br />
Just some generic arm/core exercises.</li>
<li><strong>Jackknifes</strong> &#8211; 30 reps<br />
Abs.  Actually I find this really relaxing.</li>
<li><strong>Tricep Extension</strong> &#8211; 20 reps<br />
Lift a thing up and down, up and down.</li>
<li><strong>Basic Run</strong> &#8211; Long<br />
Instead of being timed, this has you run for a set distance. &#8220;Long&#8221; is actually quite short &#8211; about 4 minutes.</li>
<li><strong>Rhythm Boxing</strong> &#8211; 10 minutes<br />
I was really bored by this one, actually.  I wanted to like it but it&#8217;s so slow and feels like I&#8217;m not accomplishing anything so I started doing more step aerobics instead.  However, it seemed to be getting results so I&#8217;ll probably start doing it again.</li>
<li><strong>Free Step</strong> &#8211; 10 minutes<br />
Like Free Run, it&#8217;s timed and you step on and off the balance board for that amount of time. I do about 1300 steps in that time.</li>
</ul>
<p>Overall though, it seems to be going pretty well.  I&#8217;ve felt better about myself even if I don&#8217;t find the results particularly noticeable. Speaking of which&#8230;</p>
<h6>Day 31</h6>
<p>When I weighed in today it made me wish I hadn&#8217;t eaten the fried chicken from Texas Roadhouse but WOW it was so good this time.  That reminds me of another point &#8211; weighing every day has a way of making you much more aware of what you&#8217;re eating.  I still eat mostly the same stuff, but I&#8217;ve been trying very hard to eat less of it.  I&#8217;ve also cut out some of the unnecessary trimmings (mayo, syrup, etc) and I don&#8217;t really miss them.  Also no more full packages of cookies (this makes me saddest of all).</p>
<p>But it has its benefits, as my final numbers after a month were&#8230;</p>
<p><strong>BMI 26.27 / Weight 198.2 lbs</strong></p>
<p>That adds up to 18.3 pounds and 2.42 BMI lost! I am pretty proud of that &#8211; it&#8217;s been a long time since my weight started with a one, and I intend to keep it that way. I&#8217;m still not at ideal BMI (that would be sub-25) but I am well on my way and it&#8217;s suddenly become a very achievable goal.</p>
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		<title>The List (or: Why Fall is Great)</title>
		<link>http://andylaub.com/2008/10/16/the-list-or-why-fall-is-great/</link>
		<comments>http://andylaub.com/2008/10/16/the-list-or-why-fall-is-great/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 14:43:50 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://andylaub.com/2008/10/16/the-list-or-why-fall-is-great/</guid>
		<description><![CDATA[I love games.]]></description>
			<content:encoded><![CDATA[<ul>
<li><a href="http://www.rockband.com/" title="Play music">Rock Band 2</a> (9/14)</li>
<li><a href="http://www.saintsrow.com/" title="Shoot people">Saints Row 2</a> (10/14)</li>
<li><a href="http://deadspace.ea.com/" title="Shoot monsters">Dead Space</a> (10/14)</li>
<li><a href="http://fallout.bethsoft.com/eng/home/home.php" title="Shoot zombies">Fallout 3</a> (10/28)</li>
<li><a href="http://gearsofwar.xbox.com/" title="Shoot monsters">Gears of War 2</a> (11/7)</li>
<li><a href="http://www.mirrorsedge.com/" title="Run around">Mirror&#8217;s Edge</a> (11/11)</li>
<li>The <a href="http://www.xbox.com/en-US/live/nxe/" title="New Xbox Experience">NXE</a> (11/19)</li>
<li><a href="http://www.rockstargames.com/IV/" title="Shoot people">GTA IV</a> Episodic Content (???)</li>
</ul>
<p>And that&#8217;s just for the 360!</p>
<p><strong>Edit:</strong> Also <a href="http://www.lionhead.com/fable2/Default.aspx" title="Shoot people with a bow.">Fable II</a>.</p>
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		<title>Xbox!</title>
		<link>http://andylaub.com/2008/07/19/xbox/</link>
		<comments>http://andylaub.com/2008/07/19/xbox/#comments</comments>
		<pubDate>Sat, 19 Jul 2008 17:35:20 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[dashboard]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Rock Band]]></category>
		<category><![CDATA[Saints Row]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/2008/07/19/xbox/</guid>
		<description><![CDATA[VDO Games.]]></description>
			<content:encoded><![CDATA[<p>What could possibly justify a post with a title so vague?  Laziness, perhaps?</p>
<p>&#8230;</p>
<p>Yeah.  But anyway, E3 just happened (the Electronic Entertainment Expo aka VIDEO GAME CITY) and there was lots of news that has me excited as a gamer.  And considering it pretty much all focuses on the Xbox, well&#8230;</p>
<ul>
<li><strong>The Dashboard Update</strong>: It&#8217;s true!  The dashboard is getting drastically revamped this fall.  Gone is the bladed system, to be replaced by&#8230; some squares.  It&#8217;s too hard to explain. <a href="http://www.gametrailers.com/player/36412.html" title="I can live with this.">Here&#8217;s a video</a>.</li>
<li><strong><em>Rock Band 2</em> (Basically Everything)</strong>: From the strong <a href="http://kotaku.com/5025004/breaking-official-rock-band-2-tracklist-revealed">track list</a> to the <a href="http://www.destructoid.com/new-mode-in-rock-band-2-is-like-wii-music-95883.phtml">&#8220;screw-around&#8221; mode</a>, or the fact that <a href="http://www.destructoid.com/e3-08-guitar-hero-iv-will-be-compatible-with-rock-band-instruments-for-the-360-95681.phtml"><em>GUITAR HERO WORLD TOUR</em> WILL WORK WITH <em>ROCK BAND</em> INSTRUMENTS</a>.  Awesome</li>
<li><a href="http://www.destructoid.com/e3-08-official-mega-man-9-box-art-may-be-the-greatest-thing-i-have-ever-seen-95840.phtml">Look at this ridiculous box art.</a></li>
<li><strong><em>Saints Row 2</em></strong>: &#8230;was supposed to be out in August, and now it&#8217;s delayed two months.  Awesome.</li>
</ul>
<p>Also there was some other stuff. New PS3 configurations, and all that jazz.</p>
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		<title>So Good</title>
		<link>http://andylaub.com/2008/05/16/so-good/</link>
		<comments>http://andylaub.com/2008/05/16/so-good/#comments</comments>
		<pubDate>Fri, 16 May 2008 15:29:57 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Ars Technica]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/2008/05/16/so-good/</guid>
		<description><![CDATA[I told you it was the Best Game Ever&#8482;.]]></description>
			<content:encoded><![CDATA[<p>For the last 3 weeks I&#8217;ve been away to Liberty City with frightening regularity.  That&#8217;s <em>Grand Theft Auto</em> talk, but I have a feeling that you knew that.  I&#8217;ve killed pigeons, jumped rivers, fallen out of helicoptors, and ridden motorcycles through the subway.  This week I wrapped up the single player game 100% and finished up some miscellaneous achievements that have been eluding me, so I feel compelled to take a break from the gaming and the rest of my distractions and finally sit down and tell you <strong>how much I like this game</strong>.</p>
<p>One of the factors that has made <abbr title="Grand Theft Auto (duh)">GTA</abbr> such a compelling series of games is Rockstar&#8217;s persistence in getting the environment <em>just</em> right.  Not just in terms of buildings and appearance, but overall feel &ndash; sounds, conversations, advertising, and more.  The PS2 generation of games were amazing for their time; everything felt so lush and fleshed out.  The veneer has since worn a bit, mostly thanks to the huge leaps with this generation of consoles, but you can still pop in any of the games and appreciate the effort that&#8217;s gone into them.</p>
<p>But let&#8217;s talk about this generation.  I&#8217;ll admit, I was a little let down when I learned (last year) that <em>Grand Theft Auto IV</em> would be set exclusively in Liberty City (same location as <em>Grand Theft Auto III</em>, but there&#8217;s little to no resemblance).  I had been spoiled by the vast environment of <em>GTA: San Andreas</em>, spread over three cities and an entire state.  But Rockstar had their reasons.  Instead of simply making <em>GTA IV</em> larger, they wanted to make it deeper and more detailed.  And considering the game was delayed by six months, I&#8217;d imagine trying to model another city with the same depth as Liberty would&#8217;ve added even more time.  And finally, disc space was already at a premium, at least for the Xbox 360 version.</p>
<p>Given all this information, you get a sense that Rockstar really has their priorities straight.  And when you play the game, your suspicions are proven correct.  I could write pages about all the aspects of this game that I love, but to sum it up, I appreciate that they&#8217;ve given you a protagonist with a tangible background, and logical motivations.  Then they&#8217;ve created a cast of interesting, funny, and sometimes annoying supporting characters and then wrapped <strong>that</strong> all up in a compelling story with many twists and turns.  They&#8217;ve given you the opportunity to make some of your own decisions this time around, and while they don&#8217;t necessarily affect the story as much as you might expect, they&#8217;re still interesting and some will really have you digging deep to determine what decision you&#8217;re more comfortable with.</p>
<p>Visually the game is everything you&#8217;d expect.  The surroundings are beautiful in that gritty sort of way; perfect in their lack of perfection.  The vehicles this time around are especially nice.  There were lots of oddly-proportioned cars in the previous games, but at the very least these cars are good-looking, if not downright sexy.  The audio is up there as well, with the perfect amount of ambient noise, interesting pedestrian voices, and radio with humorous dialogue and well-chosen music.  I especially enjoyed the cameos from Bill Hader, Jason Sudeikis, and Fred Armisen from <em>Saturday Night Live</em>.</p>
<p>The only thing that I had issues with at first was the updated control scheme.  <em>GTA IV</em> introduced a new cover system and slightly different shooting mechanics.  They also tweaked the handling of the cars to be slightly more realistic.  I&#8217;m still getting used to the new controls, even after having spent nearly 100 hours in the game, but I do like them significantly more than I did when I started.  Ars Technica&#8217;s Ben Kuchera summed the game up perfectly in his <a href="http://arstechnica.com/reviews/games/gta-4-review.ars">review</a>:</p>
<blockquote><p>This is not a game that instantly impresses, and the more time you spend seeing what surprises the game holds for you, the more you will be drawn in. By hour five you&#8217;ll be happy, by hour ten you&#8217;ll be impressed, and by hour thirty you&#8217;ll be blown away.</p></blockquote>
<p>Plus, it&#8217;s the highest-rated game <a href="http://www.metacritic.com/games/platforms/xbox360/grandtheftauto4" title="98%">on Metacritic</a> <em>and</em> holds the title for the <a href="http://edition.cnn.com/2008/TECH/05/08/gta.sales/index.html" title="It's CNN, so you know it's serious.">biggest video game launch ever</a>.</p>
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		<title>Why even bother</title>
		<link>http://andylaub.com/2008/05/07/why-even-bother/</link>
		<comments>http://andylaub.com/2008/05/07/why-even-bother/#comments</comments>
		<pubDate>Thu, 08 May 2008 02:23:01 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Treyarch]]></category>
		<category><![CDATA[World War 2]]></category>

		<guid isPermaLink="false">http://andylaub.com/2008/05/07/why-even-bother/</guid>
		<description><![CDATA[Why do I dislike Treyarch so much?  Oh right, it's because they're mediocre.]]></description>
			<content:encoded><![CDATA[<p>There was <a href="http://arstechnica.com/journals/thumbs.ars/2008/04/22/inifnity-ward-taking-call-of-duty-back">an interesting tidbit</a> a few weeks ago that mentioned that beloved developer Infinity Ward (of <em><abbr title="Call of Duty">COD</abbr> 1, 2,</em> and <em>4</em> fame) may possibly become the sole developer for the franchise.</p>
<p>Unfortunately, Activision, publisher of the series and holder of the license, denied the rumor, stating that in-house developer Treyarch (of <em>COD 3</em>) would continue to be the dev of alternating games.</p>
<p>This is kind of terrible.</p>
<p><em>Call of Duty 4</em>, as <a href="http://andylaub.com/2008/02/11/the-bold-and-the-beautiful/">I&#8217;ve gushed about before</a>, is an amazing game.  Amazing enough to be nominated for and/or receive Game of the Year awards almost universally.  <em>COD 3</em> was subpar compared to <em>COD 2</em>, and is even worse compared to the newest installment.  Part of this is due to the switch to a modern setting versus World War 2, and part of it is that Infinity Ward just makes great games.</p>
<p>But <em>Call of Duty 5</em>, due out this year, is back to Treyarch, and what&#8217;s even more ridiculous, <strong>it&#8217;s once again set during WW2</strong>.  The reasons for this are simple: Activision likes money, and COD is a franchise that sells.  If you&#8217;re in it for the money, you&#8217;re going to settle for a series that alternates between good and great on a yearly basis as opposed to a continually great game that is released every two years. Unfortunately, this kind of thinking runs good franchises into the ground (Tony Hawk, for example), and Activision excels at that.</p>
<p>With that in mind, here&#8217;s an experiment that intrigues me.  What if Infinity Ward stopped making COD games, leaving the franchise to Treyarch, and instead used the technology they&#8217;ve already developed to create a new, self-owned franchise with similar content? Presumably it would continue in the modern warfare vein and would play the same.  I&#8217;m not clear on the specifics of the engine driving the game, so I don&#8217;t know what kind of access Infinity Ward has to it, or whether they would have to license it from Activision, but if it&#8217;s theirs, what&#8217;s to stop them from building <em>COD 6</em> but calling it something else?  You can&#8217;t trademark warfare.</p>
<p>From here we go to the process of publishing the game.  It&#8217;s possible Activision would spurn Infinity Ward if they pulled something like this, but at the same time, knowing that IW&#8217;s games sell well might be enough to satiate them.  If not, I&#8217;m sure EA or some other publisher would be more than happy to cash in on such an opportunity.</p>
<p>I&#8217;d also assume in this situation that the internet would once again prevail and gamers everywhere would rejoice that IW is putting out a new game, ignoring the fact that it&#8217;s not part of the COD series.  I have a feeling that the politics behind it would be a mystery to nobody and that Infinity Ward would come out as a hero/underdog who stuck it to &#8220;the man&#8221;.</p>
<p>Meanwhile the COD franchise, under Treyarch&#8217;s command, languishes as it becomes &#8220;just another shooter&#8221;.  No fanfare, just &#8220;wow, another one of these?&#8221; every time they release a new installment.</p>
<p>What this all comes down to is that the best thing Activision can do is give the franchise to Infinity Ward, or force Treyarch to up their game.  Any other outcome (aside from the situation described before) and it&#8217;s the gamers who suffer.</p>
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		<title>Buildup</title>
		<link>http://andylaub.com/2008/04/27/buildup/</link>
		<comments>http://andylaub.com/2008/04/27/buildup/#comments</comments>
		<pubDate>Sun, 27 Apr 2008 18:53:24 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/2008/04/27/buildup/</guid>
		<description><![CDATA[Almost...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.rockstargames.com/IV/">The best game in the world</a>&trade; hits at midnight tomorrow night, and I&#8217;m sitting here avoiding reviews, playing other (similar) games, and trying to determine just how much I want to know about the game before I play it for myself.  I think I&#8217;ve settled on looking at screenshots and watching the non-gameplay videos straight from Rockstar.</p>
<p>I am actually nervous about playing this game, which is a weird thing to say.  But I have been waiting for it since summer of 2006, when it was announced for the 360.  It&#8217;s <strong>the</strong> reason I bought one, and so there&#8217;s a tiny bit of apprehension that it won&#8217;t live up to the expectations that I have for it.</p>
<p><a href="http://www.metacritic.com/games/platforms/xbox360/grandtheftauto4">Metacritic</a> begs to differ, as the game is currently boasting a perfect score on both platforms.  It doesn&#8217;t really matter, but it&#8217;s certainly reassuring.</p>
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		<title>Failsafe</title>
		<link>http://andylaub.com/2008/04/16/failsafe/</link>
		<comments>http://andylaub.com/2008/04/16/failsafe/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 02:07:04 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Best Buy]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[RRoD]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Walmart]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/2008/04/16/failsafe/</guid>
		<description><![CDATA[Desperate times, desperate measures.  You know the drill.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been <a href="http://andylaub.com/2007/04/09/435/" title=":(">about a year</a> since the ol&#8217; Xbox <abbr title="Red Ring of Death">RRoD</abbr>&#8216;d on me, and while I&#8217;d like to think that issue has been taken care of once and for all, it was still &#8220;fixed&#8221; before the days of the more reliable (as far as I can tell) HDMI 360s so I&#8217;m wondering if it will resurface.</p>
<p>If it were to resurface, I have a sneaking suspicion that it will decide to do so on the morning of April 29th which would easily be the worst possible time.  Given this, I have mentioned (only half-jokingly) that I have a requisite amount of dollars set aside for a replacement should the need arise.</p>
<p>However, this would result in two Xbox 360s, and technophilic as I may be, that&#8217;s just silly.  And redundant.  And unnecessary.</p>
<p>So instead, an emergency trip to <strike>Best Buy</strike> WalMart would be in order to procure a replacement <a href="http://www.us.playstation.com/PS3" title="Buh buh buh buh...">of a different kind</a>.  I am terrified of this Plan B.  I hope dearly that it doesn&#8217;t come to this.</p>
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		<title>With a capital &#8220;N&#8221;</title>
		<link>http://andylaub.com/2008/03/25/with-a-capital-n/</link>
		<comments>http://andylaub.com/2008/03/25/with-a-capital-n/#comments</comments>
		<pubDate>Wed, 26 Mar 2008 02:53:16 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[Mac Pro]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Met Home]]></category>
		<category><![CDATA[nerdiness]]></category>
		<category><![CDATA[The Sims]]></category>

		<guid isPermaLink="false">http://andylaub.com/2008/03/25/with-a-capital-n/</guid>
		<description><![CDATA[Such a nerd.]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s no denying it: I&#8217;m a nerd.  And there&#8217;s no denying it: you are too.  But sometimes there are those junctures in your life where you stop and think &#8220;I&#8217;ve just taken this to a whole new level&#8221;.  So what I want to know is what are the actions that lead to that realization?</p>
<p>My most recent one: with the advent of the Mac Pro, I&#8217;ve been spending a fair amount of time in XP playing <em>The Sims 2</em>.  I admit, I like to build houses.  But a transcendental moment of nerdery was reached when I started scouring back issues of <a href="http://www.pointclickhome.com/metropolitan_home" title="What kind of crappy website is this crap?"><em>Met Home</em></a> for inspiration.</p>
<p>It may have also been when I thought that this would be an ideal tool for mocking up a house before taking it to an architect.</p>
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		<title>Standards</title>
		<link>http://andylaub.com/2008/03/14/standards/</link>
		<comments>http://andylaub.com/2008/03/14/standards/#comments</comments>
		<pubDate>Sat, 15 Mar 2008 04:22:57 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[gimmicks]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Super Mario Galaxy]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://andylaub.com/2008/03/14/standards/</guid>
		<description><![CDATA[I'm apparently immune to Nintendo's amazingness.]]></description>
			<content:encoded><![CDATA[<p>The other day I had a brief phone conversation about video games:</p>
<blockquote><p>
X: &#8220;So yeah, my friend is really into video games.&#8221;<br />
Me: &#8220;Cool.&#8221;<br />
X: &#8220;He thinks <em>Mario Galaxy</em> is the best game ever!&#8221;<br />
Me: <em>sighs</em>
</p></blockquote>
<p>Over and over I hear about how amazing <em>Super Mario Galaxy</em> is. Seriously.  </p>
<p>But I wonder if those people have played the same game that I&#8217;ve played; my copy is definitely lacking in the &#8220;super&#8221; territory.  Graphics and sound are good, but not mind-blowing; am I supposed to lower my standards because this is a Wii game?  Story is&#8230; well, it&#8217;s the same basic story that we&#8217;ve seen in Mario games since the 80&#8242;s.  Except that was never really a story.  Controls get some points for being better than <em>Super Paper Mario</em>, but I could&#8217;ve had just as much fun with a more conventional controller.</p>
<p>But I feel like I&#8217;ll be chastised if I say that <em>Mario Galaxy</em> isn&#8217;t all that.  I was really excited about <em>Mario Sunshine</em> when that came out, and it turned out to be pretty average.  <em>Galaxy</em> is not some amazing revolution in storytelling or graphics or sound, and the controls are gimmickry at their finest.  Yet Metacritic shows an average score of <a href="http://www.metacritic.com/games/platforms/wii/supermariogalaxy?q=mario%20galaxy">97/100</a>.</p>
<p>I&#8217;m coming to terms with the fact that I&#8217;m no longer a subscriber to the Nintendo school of gaming.  I&#8217;ve certainly enjoyed my share, and maybe I&#8217;ll pick up the new <em>Mario Kart</em> at some point, but I can&#8217;t think of a recent game of theirs that I want to play and keep playing.  Perhaps I will plod through the rest of <em>Galaxy</em>, but at the same time I&#8217;ve been thinking about just ditching the Wii altogether.</p>
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		<title>The bold and the beautiful</title>
		<link>http://andylaub.com/2008/02/11/the-bold-and-the-beautiful/</link>
		<comments>http://andylaub.com/2008/02/11/the-bold-and-the-beautiful/#comments</comments>
		<pubDate>Mon, 11 Feb 2008 23:44:51 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[DiRT]]></category>
		<category><![CDATA[Enemy of the State]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[Treyarch]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/2008/02/11/the-bold-and-the-beautiful/</guid>
		<description><![CDATA[Sometimes you pop a game in and you just <em>know</em> it's going to be great.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve spent all of 2008 thus far slowly working my way through the annual cache of holiday-acquired games.  I&#8217;m just about to finish up with <em>DiRT</em>, the offroad/rally racing game that I&#8217;ve <a href="http://andylaub.com/2007/05/25/dirty/">mentioned before</a>, and yesterday I started the latest installment in the venerable <em>Call of Duty</em> franchise.</p>
<p>While both of these games seem about as different as can be (and gameplay-wise, they certainly are), they share a common thread in that their graphic design has been impeccable.  This is more readily apparent in <em>DiRT</em>, as you&#8217;re enveloped by Helvetica as soon as you <a href="http://youtube.com/watch?v=fGNvRcS9A7w" title="People will upload movies of anything.">load up the game</a>. I&#8217;m serious; be prepared to budget an extra ten minutes or so just playing around in the menus; they are amazing.  My favorite part has quickly become the metallic sheen on the gold/silver/bronze portions after you win races.  There&#8217;s something remarkably special about it, and the menus as a whole are the icing on what is already a very strong game.</p>
<p>You&#8217;ll have to look a little further to be truly amazed by <em>Call of Duty 4</em>.  Once you get to the cutscenes and mission intros, you&#8217;ll be treated to some <a href="http://youtube.com/watch?v=REyBRYwBK2U" title="So much better in high-def">blockbuster-quality footage</a>.  Honestly, and this may not sound great, but think of a Michael Bay movie.  Not the blowing-stuff-up parts, but the exposition parts.  And also <em>Enemy of the State</em>, that Will Smith movie.  It&#8217;s just incredibly high-caliber work, and all I can think when watching is that Infinity Ward (the developers) must have been chomping at the bit to make a game that wasn&#8217;t <a href="http://en.wikipedia.org/wiki/Call_of_Duty_2" title="Call of Duty 2 was very good.">set in 1945</a>.  Boy, did they kick some ass.  All of this after the relative disappointment that was <a href="http://en.wikipedia.org/wiki/Call_of_Duty_3" title="COD 3 blows.  Thanks Treyarch.">the previous installment</a> (from a different developer), and the result is a disc full of awesome. </p>
<p>There seem to be an awful lot of those lately, and as a gamer, it delights me to be living in a time where games are becoming more and more powerful as a <em>type</em> of media.  I love that so much effort and time has been into delivering not just good gameplay, but a good experience as a whole.</p>
<p>Now, if you&#8217;ll excuse me, I&#8217;ve got to go fire up the 360.</p>
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		<title>Dear Amazon.com Customer,</title>
		<link>http://andylaub.com/2008/01/28/dear-amazoncom-customer/</link>
		<comments>http://andylaub.com/2008/01/28/dear-amazoncom-customer/#comments</comments>
		<pubDate>Mon, 28 Jan 2008 19:46:51 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[recommendations]]></category>

		<guid isPermaLink="false">http://andylaub.com/2008/01/28/dear-amazoncom-customer/</guid>
		<description><![CDATA[When <abbr title="You Might Also Like">YMAL</abbr>s attack.]]></description>
			<content:encoded><![CDATA[<blockquote><p>
We&#8217;ve noticed that customers who have purchased or rated <strong><em>Grand Theft Auto: San Andreas</em></strong> or other games in the PlayStation 2 > Adventure category have also purchased <strong><em>Dora the Explorer: Dora Saves the Mermaids</em></strong>. For this reason, you might like to know that <em>Dora the Explorer: Dora Saves the Mermaids</em> will be released on February 11, 2008.  You can pre-order yours by following the link below&#8230;
</p></blockquote>
<p>Wow.</p>
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		<title>Status</title>
		<link>http://andylaub.com/2008/01/16/status/</link>
		<comments>http://andylaub.com/2008/01/16/status/#comments</comments>
		<pubDate>Thu, 17 Jan 2008 03:53:15 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Theatre]]></category>
		<category><![CDATA[freelance]]></category>
		<category><![CDATA[Gypsy]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[The Insophisticate]]></category>
		<category><![CDATA[WCT]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://andylaub.com/2008/01/16/status/</guid>
		<description><![CDATA[It could practically be a LiveJournal post, it's so emo.]]></description>
			<content:encoded><![CDATA[<p>The last couple weeks have proven rather interesting for me.  Fridays have found themselves full of meetings, and as a result more work and some exciting prospects that are still in the early stages of the maybe possibly happening?</p>
<p>I&#8217;m part of a podcast now, <a href="http://insophisticate.com/">The Insophisticate</a>.  It&#8217;s about technology, but really it&#8217;s just <a href="http://outgunned1970.wordpress.com/">my friend Dino</a> and me talking for a random amount of time about the stuff we&#8217;d talk about anyway.  You might find it interesting if you dig that sort of thing.</p>
<p><a href="http://wausaucommunitytheatre.org/">Wausau Community Theatre</a> is presenting <em>Gypsy</em> at the end of February.  I&#8217;m fortunate enough to be a member of the cast, which means I get to hone my acting skills and be with people whose company I enjoy.  There&#8217;s no dancing or singing for me in this one, which I was kind of bummed about at first but has actually been a blessing in disguise since it leaves me with more open evenings.</p>
<p><em>Mass Effect</em> was pretty darn good once I figured out how to play it; <em>Orange Box</em> is a game no 360/PS3/PC owner should be without.  I&#8217;m probably 5% into <em>Mario Galaxy</em> but I haven&#8217;t picked it up since last month.</p>
<p>But seriously.  Good things are coming (I think).  There&#8217;s not one big thing that I&#8217;m looking forward to, but rather a bunch of small things that, when combined, make me happy.</p>
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		<title>The nerdiness goes to 11</title>
		<link>http://andylaub.com/2008/01/01/the-nerdiness-goes-to-11/</link>
		<comments>http://andylaub.com/2008/01/01/the-nerdiness-goes-to-11/#comments</comments>
		<pubDate>Tue, 01 Jan 2008 21:36:02 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://andylaub.com/2008/01/01/the-nerdiness-goes-to-11/</guid>
		<description><![CDATA[You can't get achievements for Air Guitar.]]></description>
			<content:encoded><![CDATA[<p>I was doing really well; for over two years, I&#8217;d managed to get by without ever picking up a plastic guitar and fake-rocking out to <a href="http://www.guitarhero.com/"><em>Guitar Hero</em></a>.  But Activision&#8217;s persistence prevailed, and last week it finally got its hooks into me.  As a result, I now have a sticker-adorned <a href="http://www.gibson.com/en%2Dus/Divisions/Gibson%20USA/Guitars/X%2DPlorer/X%2Dplorer/">Gibson X-plorer</a> which inexplicably makes me feel heroic whenever I pick it up.</p>
<p>But seriously.  <em>Guitar Hero</em> is a good time and a nice departure from more typical games, and we decided to pick up an extra guitar so we can both play at the same time (either guitar/bass or lead/rhythm, depending on the song).  If it sounds nerdy, that&#8217;s because it is.  If it sounds stupid, then you haven&#8217;t played it.</p>
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		<title>An Hour With Samus</title>
		<link>http://andylaub.com/2007/12/17/an-hour-with-samus/</link>
		<comments>http://andylaub.com/2007/12/17/an-hour-with-samus/#comments</comments>
		<pubDate>Tue, 18 Dec 2007 03:07:35 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://andylaub.com/2007/12/17/an-hour-with-samus/</guid>
		<description><![CDATA[Some first person shooters should not be first person shooters.]]></description>
			<content:encoded><![CDATA[<p>I Twittered about Saturday&#8217;s <a href="http://andylaub.com/2007/12/15/552/">lapse in judgement</a>, but it really does deserve more explanation than that.  Since I&#8217;m always on the hunt for great deals (especially game-related), I was happily surprised to see that Family Video was selling off their excess copies of <em>Metroid Prime 3</em> for the Wii&#8230; for the bargain price of $20.  I figured that giving it a try wouldn&#8217;t hurt; maybe it would rekindle my interested in the more neglected of my children.  Consoles.  I think of them as my children though.</p>
<p>That&#8217;s not true.</p>
<p>Anyway.  <em>Prime</em> came home with me, where I promptly popped it in to make sure it was a good disc.  It fired right up, as expected, and after some unrelated technical difficulties (audio ins on Samsung televisions apparently don&#8217;t pass through to the audio outs) we were in space.  Because that&#8217;s where all <em>Metroid</em> games take place.</p>
<p>Graphically, the game looks nice, but I didn&#8217;t notice a significant improvement over the original on the Gamecube.  The keyword is &#8220;notice&#8221;, because I haven&#8217;t touched the Gamecube version since last year; there could be a substantial difference.  Sound was average; it would&#8217;ve been better if I was running it through the stereo rather than the TV speakers, but whatever.</p>
<p>I was most interested in the control scheme, since this is the Wii and that&#8217;s how they get you.  It was not disappointing and behaved as expected.  Moving your arm/hand to aim rather than an analog stick is different but fairly intuitive, but that&#8217;s where the good stuff ended.  The problem here is that the Wii controller still pretty much sucks when you try to compare it to a normal controller.  Any analog movement is fine, but as soon as you need to find buttons, you&#8217;re boned.</p>
<p>My problem with the <em>Metroid Prime</em> (emphasis on Prime, because the regular 2D Metroids didn&#8217;t have this issue) is that there are many different things you&#8217;re expected to be doing, often in very very short amounts of time.  The biggest culprit here is the visors.  In the series you generally accumulate 2-3 additional visors in addition to your standard view; each of them serves a different purpose: research, thermal, etc.  Unfortunately, switching between them was always a hindrance for me, especially in battle.</p>
<p>And boy, are there battles.  Nintendo has this nasty habit of making their bosses require very specific processes to defeat.  You see it in Zelda, in Mario, and of course, Metroid.  Honestly, it can get a little tedious, but once you know what to do, it&#8217;s not overly difficult to go about accomplishing your task.  Generally.</p>
<p><em>Prime</em> adds a level of frustration in that not only are you trying to carry out a very specific set of tasks in a very limited amount of time, but you&#8217;re trying to do it from a first person perspective.  At best, this is only a minor hindrance, but often it&#8217;s so much more.  In this case, <em>trying</em> to defeat the first boss in the game was frustrating enough that I decided that this wasn&#8217;t the game for me.</p>
<p>Fortunately, Family Video also had copies of <em>Orange Box</em> for the bargain-basement price of $30, and at just $6 a game, that&#8217;s a purchase I feel immensely confident about.</p>
<p>Also, achievements.</p>
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		<title>Trigger Happy</title>
		<link>http://andylaub.com/2007/12/11/trigger-happy/</link>
		<comments>http://andylaub.com/2007/12/11/trigger-happy/#comments</comments>
		<pubDate>Wed, 12 Dec 2007 03:45:11 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://andylaub.com/2007/12/11/trigger-happy/</guid>
		<description><![CDATA[Pushing buttons is more fun when those buttons are well-designed.]]></description>
			<content:encoded><![CDATA[<p>A few weeks ago I happened across the PS3 display at Target.  It looked like <em>Motor Storm</em> was the game of the day, as some sort of offroad racing machine was sitting idle in the middle of the racetrack.  I felt like I needed to help, so I got to it.  There was an air of familiarity and I soon realized why: I was playing the <em>DiRT</em> demo; the same one available on Xbox Live.</p>
<p>The big difference, and the big handicap on the PS3&#8242;s part, is that effing controller they insist on rehashing.  I&#8217;ve <a href="http://andylaub.com/2006/06/28/an-overdue-realization-and-its-implications/">complained</a> about it <a href="http://andylaub.com/2006/11/11/done-with-sony/">before</a>, and it&#8217;s still terrible.  As it does on the 360 <em>DiRT</em> relies on the bottom shoulder buttons (L2 &#038; R2 on the PS3; LT &#038; RT on the 360) to control your brake and throttle.  While this works great on the Xbox (thanks to .25-.5&#8243; of travel on each trigger), the whole thing feels ill-suited to the pre2k stylez of the SIXAXIS.  This is all exacerbated by the fact that now the technology is on a console that&#8217;s &#8220;next-gen&#8221; and costs $400 instead of $150.</p>
<p>The Playstation controllers used to be pretty decent.  The PS1 controller looked like a mutation of the Super NES controller. Nothing wrong with that; it was more ergonomic and boasted two extra buttons.  All this while Nintendo went off the deep end with the N64 controller; I don&#8217;t know why it looks like a trident.  I don&#8217;t really care at this point.</p>
<p>But anyway, the analog sticks soon made their appearance and that&#8217;s where Sony&#8217;s been since, barring minor alterations.  I have a feeling we&#8217;ll still be seeing this same basic design in 20 years, kind of like <a href="http://www.hermanmiller.com/CDA/SSA/Product/1,1592,a10-c440-p39,00.html">Eames chairs</a>.  And just like the Eames chairs, they&#8217;ll be increasingly expensive and &#8220;classic&#8221; but still not so hot ergonomically.</p>
<p>Here are the three things that need to happen for the DualSho&#8230; er, SIXAXIS to be a contender:</p>
<ol>
<li>L2 &#038; R2 need to be triggers, not just big buttons.</li>
<li>The left analog stick needs to change places with the direction pad; analog is now the primary method of control in games; the d-pad is ancillary if it&#8217;s used at all.</li>
<li>Rumble.</li>
</ol>
<p>That sounds like&#8230; the 360 controller!  I guess somebody&#8217;s been taking notes, at least.</p>
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		<title>Big Shoes to Fill</title>
		<link>http://andylaub.com/2007/10/30/big-shoes-to-fill/</link>
		<comments>http://andylaub.com/2007/10/30/big-shoes-to-fill/#comments</comments>
		<pubDate>Wed, 31 Oct 2007 03:12:04 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://andylaub.com/2007/10/30/big-shoes-to-fill/</guid>
		<description><![CDATA[Buyer's remorse, buyer's remorse, I wish I was a horse.  Sometimes sequels aren't as good as you'd hope.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s pretty much a given that game developers will capitalize on the success of a popular title by releasing a sequel (or two, or three).  Often these promise more of what made the original game so appealing.  Some fall short, especially when a franchise changes developers.  Other times, the game falls short even with all the features that promise to make it better.</p>
<p>Personal experience with both of these within the last twelve months is enough to make me rethink my buying strategy, as twice now I&#8217;ve bought a game in the hopes of a new yet familiar experience, only to conclude that that once was probably enough.</p>
<h6>The Benchmarks</h6>
<p>Last year two franchises came into my life that I had not previously had an interest in playing.  Both were launch titles for the Xbox 360, and both are remarkable games.  It didn&#8217;t take me long to play through either of them, and I was impressed by the entire experience in both cases.</p>
<h6>The Successors</h6>
<p>Something got broken in the transition to the newer titles.  One sequel was handled by a different developer, and while I&#8217;ve heard great things about the multiplayer, I think the single player experience suffered for it.  Everything was mostly the same with small changes that seemed more like they were different for the sake of being different than anything else.  I bought it right after finishing the previous title and forced myself to complete it before I could move on to other games, but I haven&#8217;t touched it since.</p>
<p>The other game showed a lot more promise, and I was genuinely excited for its release.  There were some really great features promised, and upon playing through I can&#8217;t argue that they weren&#8217;t delivered.  But at the same time, they again seemed to make some arbitrary changes, and the game lost some of the slickness that I liked so much about its predecessor.  I think about the day I bought it.  I needed to use some about-to-expire Best Buy offers, and so it was between this, <em>Bioshock</em>, and <em>Halo 3</em>.</p>
<p>I should&#8217;ve waited for <em>Orange Box</em>.</p>
<h6>The Conclusion</h6>
<p>You may be wondering why I haven&#8217;t mentioned titles.  I&#8217;m not convinced it&#8217;s really relevant; despite the fact that I was disappointed by the games in this context, they are both quite good.  I guess they just weren&#8217;t what I was hoping for.</p>
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		<title>Console Me</title>
		<link>http://andylaub.com/2007/10/28/console-me/</link>
		<comments>http://andylaub.com/2007/10/28/console-me/#comments</comments>
		<pubDate>Sun, 28 Oct 2007 15:24:22 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://andylaub.com/2007/10/28/consoles-lost/</guid>
		<description><![CDATA[I know we can't stop the hardware updates, but can we slow them down a little bit?  Please?]]></description>
			<content:encoded><![CDATA[<p>A few days ago, Microsoft finally acknowledged that yes, there is a <a href="http://www.xbox.com/en-US/hardware/x/xbox360arcadesystem/default.htm" title="Xbox 360 Arcade">new SKU</a> to replace the Xbox 360 Core.  It will be the same price but includes a memory card and five free <abbr title="Xbox Live Arcade">XBLA</abbr> titles. </p>
<p>I think it&#8217;s a decent package, but not one that will appeal to the target 360 demographic since that person would probably prefer a hard drive.  But I suspect that it will be the last bit of activity we see in the 360 lineup for a few months (at least until after the holidays).  What sort of activity?</p>
<ul>
<li><strong>Spring 2007:</strong> Xbox 360 Elite released</li>
<li><strong>Summer 2007:</strong> price drops across all three SKUs</li>
<li><strong>Summer 2007:</strong> HDMI quietly added to all SKUs</li>
<li><strong>Fall 2007:</strong> Xbox 360 Halo Edition released</li>
<li><strong>Fall 2007:</strong> MS announces <em>Forza 2</em> &amp; <em>Marvel: Ultimate Alliance</em> will be added as pack-ins to Xbox 360 Premium (&#8220;Pro&#8221;)</li>
<li><strong>Fall 2007:</strong> Xbox 360 Arcade replaces Xbox 360 Core</li>
</ul>
<p>That&#8217;s quite a lot of rearranging. It makes me a little relieved that I picked up my 360 a good 6 months before any updates started happening; that was enough of a bubble to cancel out the buyer&#8217;s remorse phase.  I probably would&#8217;ve been willing to shell out an extra $80 for an Elite, only to be disappointed when the prices all dropped three months later.</p>
<p>Worse yet, the price drops were publicized, but the addition of HDMI was not.  So if you walked in to pick up a 360 at that time, you could&#8217;ve ended up with either unless you knew to take a close look at the box.  </p>
<p>And even then, you confidently buy the $350 model, confident that this is close to the best deal you&#8217;re going to get aside from the crazy post-Thanksgiving promos, only to have them <a href="http://www.xbox.com/en-US/community/news/2007/1008-holidayconsoles.htm">announce $100 worth of free games</a> a month later.</p>
<p>It was not my intent to single out Microsoft.  I&#8217;m well aware that they&#8217;re not the only ones playing this game.  What is nice is that when you look at all the updates this year, you can basically pare it down to two basic choices: HDMI or not?  Everything else can be added as needed.  The games can be bought separately, as can the hard drives, wireless controllers, and memory cards.</p>
<p>One of my main reasons for enjoying console gaming is that compared to PC gaming, it has always been easier to work with from a hardware standpoint.  Consoles are a very Apple-esque approach to video games, as the main manufacturers (Microsoft, Sony, Nintendo) are the ones controlling everything.  Combine that with a need to only really do one thing well (play the games),  and you have a much simpler experience.</p>
<p>That was the case for quite awhile.  Sega went through three versions of the Genesis, and Nintendo did two each of the NES and SNES, but underneath the hardware and experience were the same.  Where Nintendo really did a number was the Game Boy, which received incremental updates nearly every two years for its entire existence.  There was never really a great time to buy a Game Boy, as you could never be confident that a better one is not right around the corner.</p>
<p>That mentality is basically universal now.  There are rumblings that calendar year 2008 will see some major hardware updates for the 360 in the form of new processors and potentially HD-DVD integration.  I&#8217;m not sure what we&#8217;ll see out of Sony; 2008 could be a quiet year since they seem to have hopefully worked out all their <a href="http://blog.wired.com/games/2007/10/diagram-compari.html">SKU issues</a> this year.  I honestly don&#8217;t know what to expect out of Nintendo.  The Wii and DS are both selling well, but I wouldn&#8217;t put anything past them.</p>
<p>It&#8217;s unfortunate that buying a console in this day and age is not something one can do with 100% confidence.  But that <a href="http://blog.wired.com/games/2007/10/buying-a-ps3-co.html" title="Black on Black">solid black PS3</a> is hot.</p>
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		<title>Dethroner</title>
		<link>http://andylaub.com/2007/09/13/dethroner/</link>
		<comments>http://andylaub.com/2007/09/13/dethroner/#comments</comments>
		<pubDate>Thu, 13 Sep 2007 23:45:26 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://andylaub.com/2007/09/13/dethroner/</guid>
		<description><![CDATA[<p>I remember the first time I played a Tony Hawk game.  It was the late 90&#8242;s, and I had just picked up one of the PlayStation demo discs. After playing through some of the other games, I landed on <em>Tony</em>&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>I remember the first time I played a Tony Hawk game.  It was the late 90&#8242;s, and I had just picked up one of the PlayStation demo discs. After playing through some of the other games, I landed on <em>Tony Hawk&#8217;s Pro Skater</em>.  I figured it was worth a go, and that&#8217;s when I was hooked.  Since then, the franchise has been alive <strike>and well</strike>, jumping from <em>THPS 4</em> to <em>Tony Hawk&#8217;s Underground</em>, to <em>American Wasteland</em>, and last year&#8217;s <em>Project 8</em>.  Soon, they&#8217;ll be joined by the ninth installment, <em>Tony Hawk&#8217;s Proving Ground</em>.</p>
<p>And the series has always done well; I&#8217;d venture that this is because of the familiarity,  name recognition and the deep pockets that stand behind it.  But this year, for the first time since forever ago, there&#8217;s a competitor to The Tony: EA&#8217;s <em>Skate.</em>  The basic premise was the same: like Tony Hawk&#8217;s games, you have a character who rides a skateboard around an environment.  But that&#8217;s where the similarities end.</p>
<p><em>Skate</em>&#8216;s main claim to fame is that it tries to rely as little as possible on buttons, because skateboarding is not really well-represented by pushing buttons on a controller.  To combat this they&#8217;ve moved most of the primary controls to the two analog sticks, and in doing so they&#8217;ve created what I&#8217;m convinced is a much more organic and rewarding experience.  I&#8217;m serious.  I&#8217;ve probably spent almost as much time playing the demo as I have on the entire game of <em>Project 8</em>.</p>
<p><em>Project 8</em> had me kind of excited last year.  The demo placed you in an entirely believable skate park with nearly no indication of making you do ridiculous things.  That I assumed this would carry through to the rest of the game makes me feel foolish in hindsight.  I always go into a Hawk game hoping that it will be less ridiculous this time around.  I am always disappointed.</p>
<p>In essence, what I was really wanting finally came in the form of a brand new franchise.  They couldn&#8217;t have timed it better; the <em>Skate</em> demo came out late last month (I think), and the new Tony Hawk demo, <em>Proving Ground</em>, was just released yesterday.  That schedule gave me and a lot of other gamers some time to get acclimated to the new control scheme, and also made us see the Tony Hawk series for what it has really become: a big joke.</p>
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