May 08

@dabootski Belated response: you know it.

16:42 on 30 May 08 / t / 0

Up at 6 this morning; it’s been awhile since I was this stoked on a project.

06:50 on 30 May 08 / t / 0

First rehearsal last night, lots of lines to memorize.

10:39 on 28 May 08 / t / 0

I really should photograph this bruise for posterity. It’s absolutely stunning.

12:55 on 22 May 08 / t / 0

Trek’s iPhone site is really, really nice. Basic, but nice. I want a Portland!

06:34 on 22 May 08 / t / 0

And I want a road bike.

09:43 on 19 May 08 / t / 0

I need to go look at helmets. I’m about 95% in bike mode now and it sucks outside.

08:49 on 19 May 08 / t / 0

Thanks Dad, for the Star Wars-based advice.

07:18 on 17 May 08 / t / 0

So Good

I told you it was the Best Game Ever™.

16 May 08 / # / 0

 

For the last 3 weeks I’ve been away to Liberty City with frightening regularity. That’s Grand Theft Auto talk, but I have a feeling that you knew that. I’ve killed pigeons, jumped rivers, fallen out of helicoptors, and ridden motorcycles through the subway. This week I wrapped up the single player game 100% and finished up some miscellaneous achievements that have been eluding me, so I feel compelled to take a break from the gaming and the rest of my distractions and finally sit down and tell you how much I like this game.

One of the factors that has made GTA such a compelling series of games is Rockstar’s persistence in getting the environment just right. Not just in terms of buildings and appearance, but overall feel – sounds, conversations, advertising, and more. The PS2 generation of games were amazing for their time; everything felt so lush and fleshed out. The veneer has since worn a bit, mostly thanks to the huge leaps with this generation of consoles, but you can still pop in any of the games and appreciate the effort that’s gone into them.

But let’s talk about this generation. I’ll admit, I was a little let down when I learned (last year) that Grand Theft Auto IV would be set exclusively in Liberty City (same location as Grand Theft Auto III, but there’s little to no resemblance). I had been spoiled by the vast environment of GTA: San Andreas, spread over three cities and an entire state. But Rockstar had their reasons. Instead of simply making GTA IV larger, they wanted to make it deeper and more detailed. And considering the game was delayed by six months, I’d imagine trying to model another city with the same depth as Liberty would’ve added even more time. And finally, disc space was already at a premium, at least for the Xbox 360 version.

Given all this information, you get a sense that Rockstar really has their priorities straight. And when you play the game, your suspicions are proven correct. I could write pages about all the aspects of this game that I love, but to sum it up, I appreciate that they’ve given you a protagonist with a tangible background, and logical motivations. Then they’ve created a cast of interesting, funny, and sometimes annoying supporting characters and then wrapped that all up in a compelling story with many twists and turns. They’ve given you the opportunity to make some of your own decisions this time around, and while they don’t necessarily affect the story as much as you might expect, they’re still interesting and some will really have you digging deep to determine what decision you’re more comfortable with.

Visually the game is everything you’d expect. The surroundings are beautiful in that gritty sort of way; perfect in their lack of perfection. The vehicles this time around are especially nice. There were lots of oddly-proportioned cars in the previous games, but at the very least these cars are good-looking, if not downright sexy. The audio is up there as well, with the perfect amount of ambient noise, interesting pedestrian voices, and radio with humorous dialogue and well-chosen music. I especially enjoyed the cameos from Bill Hader, Jason Sudeikis, and Fred Armisen from Saturday Night Live.

The only thing that I had issues with at first was the updated control scheme. GTA IV introduced a new cover system and slightly different shooting mechanics. They also tweaked the handling of the cars to be slightly more realistic. I’m still getting used to the new controls, even after having spent nearly 100 hours in the game, but I do like them significantly more than I did when I started. Ars Technica’s Ben Kuchera summed the game up perfectly in his review:

This is not a game that instantly impresses, and the more time you spend seeing what surprises the game holds for you, the more you will be drawn in. By hour five you’ll be happy, by hour ten you’ll be impressed, and by hour thirty you’ll be blown away.

Plus, it’s the highest-rated game on Metacritic and holds the title for the biggest video game launch ever.


If this is iPhone 2.0, it gets two thumbs down from me, at least design-wise.

11:18 on 15 May 08 / # / 0

100%!

22:11 on 14 May 08 / t / 0

@dexhandle Only that I had a choice between that and Subway, and Subway won. I think I need to buy groceries.

13:05 on 14 May 08 / t / 0

A condiment-based meal is doable, but not recommended.

11:53 on 14 May 08 / t / 0

Beat the rain home, now it’s time for some pigeon-hunting.

16:39 on 13 May 08 / t / 0

I am the only one who didn’t already know that we have a craigslist now.

07:19 on 13 May 08 / # / 1

Contrary to what I wrote the other day, this year’s installment of Call of Duty will be set in a new theatre, as opposed to WW2.

Also, the Tony Hawk franchise is taking some time off “for reinvention”. Wonder why?

08:04 on 12 May 08 / # / 0

@CitizenDino Why would you exclude it if you like it?

06:05 on 08 May 08 / t / 0

Why even bother

Why do I dislike Treyarch so much? Oh right, it’s because they’re mediocre.

07 May 08 / # / 0

 

There was an interesting tidbit a few weeks ago that mentioned that beloved developer Infinity Ward (of COD 1, 2, and 4 fame) may possibly become the sole developer for the franchise.

Unfortunately, Activision, publisher of the series and holder of the license, denied the rumor, stating that in-house developer Treyarch (of COD 3) would continue to be the dev of alternating games.

This is kind of terrible.

Call of Duty 4, as I’ve gushed about before, is an amazing game. Amazing enough to be nominated for and/or receive Game of the Year awards almost universally. COD 3 was subpar compared to COD 2, and is even worse compared to the newest installment. Part of this is due to the switch to a modern setting versus World War 2, and part of it is that Infinity Ward just makes great games.

But Call of Duty 5, due out this year, is back to Treyarch, and what’s even more ridiculous, it’s once again set during WW2. The reasons for this are simple: Activision likes money, and COD is a franchise that sells. If you’re in it for the money, you’re going to settle for a series that alternates between good and great on a yearly basis as opposed to a continually great game that is released every two years. Unfortunately, this kind of thinking runs good franchises into the ground (Tony Hawk, for example), and Activision excels at that.

With that in mind, here’s an experiment that intrigues me. What if Infinity Ward stopped making COD games, leaving the franchise to Treyarch, and instead used the technology they’ve already developed to create a new, self-owned franchise with similar content? Presumably it would continue in the modern warfare vein and would play the same. I’m not clear on the specifics of the engine driving the game, so I don’t know what kind of access Infinity Ward has to it, or whether they would have to license it from Activision, but if it’s theirs, what’s to stop them from building COD 6 but calling it something else? You can’t trademark warfare.

From here we go to the process of publishing the game. It’s possible Activision would spurn Infinity Ward if they pulled something like this, but at the same time, knowing that IW’s games sell well might be enough to satiate them. If not, I’m sure EA or some other publisher would be more than happy to cash in on such an opportunity.

I’d also assume in this situation that the internet would once again prevail and gamers everywhere would rejoice that IW is putting out a new game, ignoring the fact that it’s not part of the COD series. I have a feeling that the politics behind it would be a mystery to nobody and that Infinity Ward would come out as a hero/underdog who stuck it to “the man”.

Meanwhile the COD franchise, under Treyarch’s command, languishes as it becomes “just another shooter”. No fanfare, just “wow, another one of these?” every time they release a new installment.

What this all comes down to is that the best thing Activision can do is give the franchise to Infinity Ward, or force Treyarch to up their game. Any other outcome (aside from the situation described before) and it’s the gamers who suffer.


@dexhandle That and The Seeker in Guitar Hero 3. And GTA IV.

11:12 on 06 May 08 / t / 0

I wonder where I should get lunch.

11:11 on 06 May 08 / t / 0

Rap history in the making.

16:59 on 05 May 08 / # / 0

I’m on some sort of The Who bender. Their music is so good.

16:37 on 05 May 08 / t / 0